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General Robotics Talk / Japanese Robot Evolves Based on Its Surroundings
« Last post by Freddy on Today at 08:26:25 pm »
Quote
Japan has a unique fascination with androids and the quest to make robots more like humans. One of the country’s most original thinkers in this area is Professor Takashi Ikegami of the University of Tokyo. He has created androids filled with sensors and artificial intelligence software. The technology allows them to perceive the outside world and react to it as they see fit. Hello World host Ashlee Vance traveled to Tokyo to meet with Professor Ikegami and see his latest android creation. The robot they encounter flails about and makes strange gurgling noises as it responds to their movements and conversation. While it all looks rudimentary today, the technology is the precursor of what Ikegami predicts will be a new robotic life form that has its own culture, language, and desires. What could go wrong?

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General Chatbots and Software / Re: Replika
« Last post by Freddy on Today at 08:07:29 pm »
Hmm, doesn't look like it will be anonymous so who know's what they do with the data.

What amazed me most was how that guy managed to type with just his thumb. I really don't enjoy typing on phones at the best of times.

As for something that learns about you and becomes a model of yourself - well that's quite interesting. You'd have to hope that they were able to keep the service going for many years though. So for me something like that would be a home project - then one hundred years from now, people can see how nice I am. ;D
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General Project Discussion / Re: Determined and at the core of AI.
« Last post by LOCKSUIT on Today at 05:40:04 pm »
Also this Disney technology:
https://phys.org/news/2017-07-augmented-reality-group.html

Ranch may find this intriguing, the middle of the first video looks like those videos he made, where the colors/3D mesh are in 3D and stretched.

I think Ranch's technology can do the same thing - Disney's camera just gets an image, and so does if you take a YouTube video, then you can get 3D mesh/other fronts, and calculate hidden backs.
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General Project Discussion / Re: Determined and at the core of AI.
« Last post by LOCKSUIT on Today at 05:20:57 pm »
Another software:
http://gazebosim.org/

OpenAI Gym / Roboschool / Parallel Game Engine:
https://blog.openai.com/roboschool/
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General Project Discussion / Re: Determined and at the core of AI.
« Last post by LOCKSUIT on Today at 12:31:24 pm »
WHAT THE WUIGHBA WUOG WU WOUGB

http://www.coppeliarobotics.com/videos.html

EXPLOSION

korelannnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn

:)
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Danielle Olson: Building empathy through computer science and art
31 May 2017, 4:59 am

Communicating through computers has become an extension of our daily reality. But as speaking via screens has become commonplace, our exchanges are losing inflection, body language, and empathy.

Danielle Olson ’14, a first-year PhD student at MIT’s Computer Science and Artificial Intelligence Laboratory (CSAIL), believes we can make digital information-sharing more natural and interpersonal, by creating immersive media to better understand each other’s feelings and backgrounds.

Olson’s research focuses on inventing and analyzing new forms of media, from gaming experiences to interactive narratives. Through a course last fall, she contributed to “The Enemy,” a virtual reality experience that lets users stand “face-to-face” with soldiers from opposing sides of global conflicts.

The project is the brainchild of photojournalist Karim Ben Khelifa, who worked on it with Fox Harrell, an associate professor of digital media with appointments in the MIT Comparative Media Studies/Writing Program and CSAIL. Khelifa traveled to places such as Israel, Palestine, and El Salvador to interview soldiers from different sides of conflicts. Under the guidance of Harrell, Olson helped work on algorithms that analyzed users’ body language in different scenarios. That information was then incorporated into the live experience: As the user listens to the soldiers, they can dynamically respond based on the user’s behavior.

Khelifa describes “The Enemy” as an effort to enable the public to develop more meaningful relationships to world events than they would simply by reading news articles.

“You’re looking someone in the eye as they describe death and war conflicts, and seeing their facial expressions and body language,” Olson says. “There’s a different level of empathy that you can cultivate with these sorts of technologies.”

Her other areas of research follow a similar thread of building empathy by examining different cultures. As part of Harrell’s Imagination, Computation, and Expression Laboratory, she’s working on developing interactive narrative experiences to help kids practice dealing with social identity issues. For example, one game involves an elf trying to get past a gatekeeper from a different clan, who may try managing the impressions others have of their identity to get past the gate. This work has already gained attention from notable artists like rapper Lupe Fiasco, who came into Harrell’s lab at MIT and offered feedback.  

Growing up, Olson got a late start to coding. As a kid she wasn't one to play video games or pull apart computers, and didn't even know what MIT was until she watched “Iron Man” as a high-schooler. At 17 she was accepted to MIT's Minority Introduction to Engineering and Science Program (MITES) program, and she returned the following year as an undergraduate.

She says that her passion for education comes from her mother, who came to the U.S. from Cameroon with only an eighth-grade education before going on to earn her master’s degree.

“I always hear my mom’s voice saying that education is the one thing nobody can take away from you,” Olson says.

As an MIT senior she founded Gique, a nonprofit focused on teaching local students skills in STEAM — science, technology, engineering, arts, and math — embracing the intersection of art and technology. Her team creates hands-on curricula, experiments, and activities to help students develop more holistic viewpoints of the world.

“A 2008 study on ‘No Child Left Behind’ showed that half of the nation's districts decreased class time for art, drama, history, and science, which left students with a narrow learning environment,” she says. “We need to fight back against policies that discourage interdisciplinary education.”

Olson says that it’s vital for people in power to use their influence to help give underrepresented groups more access to resources that can level the playing field.

“I had access to programs like FIRST Robotics and MITES because I didn’t have to pay for them,” she says. “They’re sponsored by people who put their money where their mouth is and who aren’t just acknowledging the need for workplace diversity: They’re actually taking steps to invest directly in people of color."

Outside of her research and educational work, Olson feeds her creative pursuits, whether it’s cooking, reading comic books, or taking care of her pet rabbit and cat.

“I see my place as raising the next generation of computer science warriors who ingrain their culture into the fabric of computing,” she says. “I think it’s important to build systems that aren’t catered only to certain populations, but actually represent many values and bolster our political capital as developers, engineers, and makers.”

Fast Facts

Favorite place for news: Twitter

One thing people would be surprised to know about her: She was an MIT cheerleader. The year she started and served as co-captain was the first time in MIT history that the cheerleading team went to nationals.

Advice to incoming students: “You’re going to have failures. The master has failed more times than the beginner has even tried. Make sure you have an identity outside of research, so it’s not threatened when you hit a bump in the road.”

Her tech role model: Stacie LeSure Gregory, a postdoc at the American Association of University Women (AAUW). “She’s dedicated her career to empowering women and underrepresented groups in STEM.”

Source: MIT News - CSAIL - Robotics - Computer Science and Artificial Intelligence Laboratory (CSAIL) - Robots - Artificial intelligence

Reprinted with permission of MIT News : MIT News homepage

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General Project Discussion / Re: Determined and at the core of AI.
« Last post by LOCKSUIT on Today at 10:05:05 am »
Small snippet of today's work. Yeah I'm crazy scientist researcher doctor. This is just me going through these subjects again to not miss anyyyything ever at all possible.

These may look separate, but I have a feeling some of them make a bigger picture, at least, something better for my knowledgebase hierarchy.





simulation dev envorment

Presagis Creator is the original software for creating optimized 3D models for real-time simulation. Designed specifically for simulation applications, Creator allows content developers to work natively with OpenFlight data to output highly optimized models with advanced surface materials and multiple levels-of-detail. And, because of its streamlined modeling process, Creator helps content developers meet expectations on schedule.

Simulate every structural aspect of a product, including linear static analyses and modal analysis.

A fully-featured simulation model development environment. Helps you create models and perform simulation runs and analyses.

create real-world 3D models optimized for simulation

Embedded software is increasingly being used in smart devices, but imperfect code can be the cause of product failures. Some industry leaders claim every 1,000 lines of embedded software contain eight bugs. To manage this quality risk, as well as to meet tighter standards for software certification, embedded software engineers need to leverage software simulation tools and certified code generators.

ANSYS provides a model-based embedded software development and simulation environment with a built-in automatic code generator to accelerate embedded software development projects.

develop software simulation protype

Next-Generation Dynamic Simulation Software powered by interactive on-the-fly simulation with animated 2D/3D Visualization engine

Enables you to secure your simulation intellectual property and transform it into a valuable and controlled corporate asset.

simulation code link generation algorithm!

software n hardware

ai games language recognition robots simulation

 future & past & history, ai dreams forum get post games er mems

text database engine, including query-language, for storage and retrieval of linguistic analyses of text. Documentation, download and project updates.

rip, mod, fab.....create meta-materials by 3D printing ONLY

analytics models     data points

delete histories, freeze transformations

One produces data and stores it, while the other reads the data and processes it.

tweak, full, clone

local global maxima/minumum

And any rule that meets a conditions genes can then be modified to increase % of times it achieves that goal?
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General Chatbots and Software / Re: Is there a "real time" chatbot engine?
« Last post by Zero on Today at 07:33:35 am »
That's exactly my point!
Usual chatbots are like my phone playing chess: instant answers, poor coverage.
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