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91
Video / Re: (dream+music) Black Crypt
« Last post by Freddy on January 14, 2017, 11:35:40 PM »
Bizarre dream that one. I'm liking the music you come up with. The two you posted have both made me think they would be good in a FPS shooter or even a driving game.
92
Graphics / Re: Jess Rendered In Daz Studio
« Last post by LOCKSUIT on January 14, 2017, 11:32:47 PM »
Lol.
93
Video / (dream+music) Black Crypt
« Last post by LOCKSUIT on January 14, 2017, 11:30:07 PM »
Just a little somethin I did.



Just about as close as you can get.

I was going down this dark cryptic path, and then I stopped at a ladder, and music actually just like that started to play (truly the second rhythm I think [not above yet]), then I went up and there was this levitating black spiral monster spinning fast and moving from left to right, then infectious-like black mushroom like potato bulges on all it showed plus growing I think



Admin : Edited to fix video link.
94
Graphics / Re: Jess Rendered In Daz Studio
« Last post by Freddy on January 14, 2017, 11:22:01 PM »
 ;D Hehe yes she is easy on the eyes.

I nearly always pick female characters for things like this. Even in games I play I'm the same - I was a big Tomb Raider fan and I think that's where it all started.  ^-^

I'll see if I can come up with a male character, but I'd need to script something differently obviously. Maybe someone like Conan the Barbarian might be fun.
95
Graphics / Re: Jess Rendered In Daz Studio
« Last post by kei10 on January 14, 2017, 11:06:58 PM »
Holy droning boil-brained fawning sheep-biting gleeking clapper-clawed frothy beetle-headed puking swag-bellied spongy rump-fed mewling dread-bolted flying armpits!

That's a beauty! +1

Wewewew! ;D

I wonder what happens if you use both male model and male voice instead, it appears that everyone always uses both female model and female voice for all of their AI -- I mean, like... literally.  :o
96
Graphics / Jess Rendered In Daz Studio
« Last post by Freddy on January 14, 2017, 10:57:46 PM »
Here's what my character Jess looks like in still renders made with Daz Studio. These take between roughly 30 seconds and two minutes each on my GTX 1070. So you can see that it's going to be a while before you get this in something like Unity. Although I think Unity is doing a pretty good job already.






97
General Project Discussion / Re: 3D Avatar Project
« Last post by Freddy on January 14, 2017, 10:11:23 PM »
Actually in Full Screen the Text box is split by the red 'progress bar' at the bottom whereas just viewing as a smaller window on the site, was not shown in than manner.
I prefer to read text along the bottom or under the character rather than above one. Perhaps after so many years of most bots having their output windows beneath them it could just be one of those adopted preferences. Making the Output box have a whitish background and a black text and Jess's window just above it (if you were able to size it), might be a worthwhile combination.

Thanks Art. I see what you mean about the split - I'll nudge it up in future. I'll try black on white too. You can resize the player when you run it, but it's not laid out like a regular Windows form type affair.

Quote
Of note, I did like her facial animations, the eyebrows raising, and movements, plus her other gestures were also nicely done.

Makes her seem more alive doesn't it. There is a host of expressions to choose from as well, I just touched on a few.

Quote
I too was waiting to hear your voice, but one problem might be that Google's Speech was fitted for that other English across the pond...maybe Amerish or similar. Try it without your accent...or is that even possible? Hmm...

Well I set the locale to GB English, so I would have thought it would take care of it. It was really early in the morning and I wasn't at my peak. I'll play with it some more though. There is another option using Windows speech recognition - which I think is what powers Cortana - but unfortunately Unity broke that in some update, so people are waiting for them to fix it.
98
General Project Discussion / Re: 3D Avatar Project
« Last post by Freddy on January 14, 2017, 10:04:04 PM »
The AI learning is neat Freddy, she grasped it first time and it feels quite natural as well. You did a great job on the characters appearance and animations too.

What else could I say, it's good :)

Thanks my friend. I did a lot of work on the learning side and there's different approaches that you can use depending on the situation you might find yourself in. I'm glad it seemed fairly natural. Jess' responses look better than mine as I made some sentence tidying routines for her. Being human I don't benefit from that   ;)

I'm really pleased you like her appearance. A few things just clicked into place over the past couple of days, one of them was my tinkering with the environment light and the other was getting the eyes to look better - that was just a fluke as I flicked through various render settings.
99
General AI Discussion / Re: Toothpick in the bellybutton...
« Last post by LOCKSUIT on January 14, 2017, 09:37:53 PM »
Screwdriver in a bowl.
100
General AI Discussion / Re: Toothpick in the bellybutton...
« Last post by LOCKSUIT on January 14, 2017, 09:28:06 PM »
"The reason why we imagine it that way it's because what the sentences meant, and how we understand to interpret it..."

You basically just said "cus......."
That doesn't explain it. All you said is "cus you say it and that's what it is and makes happen" lol.

"Language are all about combination of objects, multiple situations, and meanings  that relates together."

That's what I said, you say one thing and it matches a pic/vid and then for another and it incorporates them until it's what a blue elephant following a zebra would look like, then sends it (the story your'll imagine) to you. Meaning is the senses that match and output actions like I see the stripes or no can't see if remembering.

"That is what the core of the linguistics are, and the premise of interpretation of timing that is involved, it all depends on how we read..."

As said, a word and word combo match or match-up a image or will create one that looks like a " " following a " ", while also a sentence's interpretation depends on the strongest sensed meaning i.e. time flies like an arrow won't match to a race of Time Flies whom love arrows.
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