Way before I attempt VR let me ask some questions.

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Freddy

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Re: Way before I attempt VR let me ask some questions.
« Reply #15 on: October 26, 2016, 09:48:15 pm »
He could always try the Unreal Engine. They just shipped a new version. So the answer would be...

"Yeah get UE, do some C++, make AI."

I hope that's not too many words.

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kei10

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Re: Way before I attempt VR let me ask some questions.
« Reply #16 on: October 26, 2016, 09:53:02 pm »
They just shipped a new version.
Nice!

Good answer, and then magically his next question will be "how to use C++ in Unreal Engine?". I guarantee it.

Ba dum tss.
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8pla.net

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Re: Way before I attempt VR let me ask some questions.
« Reply #17 on: October 26, 2016, 10:10:27 pm »
Python is supported by Blender.   

There used to be a bge (Blender Game Engine) module.

Code: [Select]

import bge

print("Hello from the Blender Game Engine module:", bge)


I don't know if it still works in the new version of Blender.
My Very Enormous Monster Just Stopped Using Nine

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Freddy

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Re: Way before I attempt VR let me ask some questions.
« Reply #18 on: October 26, 2016, 10:19:52 pm »
Yeppers, this has been suggested  O0

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LOCKSUIT

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Re: Way before I attempt VR let me ask some questions.
« Reply #19 on: October 26, 2016, 10:34:35 pm »
Yes kei you work so much for me that I don't really know why yous don't just try my AI. Keep it simple, and real. Remember the old days? Now movie and game makers are in it for the $ and just pour them out like rain for children and put metro ads in your face on windows 10. And make you pay 200 for it.

Because I went deep into AI, and just one of the things I have done is figure out how to take the running sticks to a baby crawling on the floor, that was easy - acceleration and it learns to crawl - and yes just like a real baby there is even a mammal one that does it, then, I asked what happens when it reaches the wall, etc, and it'll do what I said in my other thread proposal ~ ex. name, play, crawl house avoiding walls before reaches.

Yes the baby needs to learn to crawl by the physics underneath its tummy, without that, unless it'll work, tit won't get a reward of acceleration by the common crawl actions that would give the reward.

Probably the hardest part would be coding the convolution hash system.

I'It'd begin as a stick bone body wiggling and making phoneme sounds if I don't add the buy-able mesh body.

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Freddy

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Re: Way before I attempt VR let me ask some questions.
« Reply #20 on: October 26, 2016, 10:50:11 pm »
Yep, you are making our point clear that we don't have any one line solutions for you.

Sorry for pulling your leg, and kudos to you for taking it. But at the end of the day a reality check is needed. It's going to take a long time.

I can give you a look here at another artificial life project that I donated to some five years back...

https://www.kickstarter.com/projects/1508284443/grandroids-real-artificial-life-on-your-pc

Steve originally asked for funding for a year of research. Five years later he is still at it.
« Last Edit: October 27, 2016, 12:18:15 am by Freddy »

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kei10

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Re: Way before I attempt VR let me ask some questions.
« Reply #21 on: October 27, 2016, 12:52:36 am »
That kickstarter project looks impressive! ;D

Yes kei you work so much for me that I don't really know why yous don't just try my AI. Keep it simple, and real. Remember the old days? Now movie and game makers are in it for the $ and just pour them out like rain for children and put metro ads in your face on windows 10. And make you pay 200 for it.
Sorry, I don't member. Today is not the old days.
Even that I need to feed myself.

Ironically I'm jobless... But I am busy with my own life while working as a non-profiting cat caretaker.

Because I went deep into AI, and just one of the things I have done is figure out how to take the running sticks to a baby crawling on the floor, that was easy - acceleration and it learns to crawl - and yes just like a real baby there is even a mammal one that does it, then, I asked what happens when it reaches the wall, etc, and it'll do what I said in my other thread proposal ~ ex. name, play, crawl house avoiding walls before reaches.

Yes the baby needs to learn to crawl by the physics underneath its tummy, without that, unless it'll work, tit won't get a reward of acceleration by the common crawl actions that would give the reward.
A.I does not require physics, it only requires dynamic interactable information that has consistency, and/or accuracy.

Think outside the box. If our own world has no consistency, then everything would just blow up. Therefore... ...

Probably the hardest part would be coding the convolution hash system.
Hash-based collections are already existed today's programming language. The only requirement is an override of default GetHash() function to generate the hash from the convolution data. Learn bitwise operations to help constructing a good hash with least collisions.

https://en.wikipedia.org/wiki/Bitwise_operation

https://en.wikipedia.org/wiki/Hash_function

I'It'd begin as a stick bone body wiggling and making phoneme sounds if I don't add the buy-able mesh body.
What?


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Freddy

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Re: Way before I attempt VR let me ask some questions.
« Reply #22 on: October 27, 2016, 01:21:36 am »
I think Locksuit means that he doesn't want this :



But instead wants a 3D avatar body.

Does it have to be a baby Locksuit ?

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Freddy

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Re: Way before I attempt VR let me ask some questions.
« Reply #23 on: October 27, 2016, 01:25:57 am »
Quote
That kickstarter project looks impressive!

I don't think many people know (me included) just how much work and detail that project takes. If you are modelling an economy and simple-ish beginning to end journeys then you have a lot of reference material - and a large part of it is common sense. I mean things like the Civilisation and SimCity games.

If you're going for artificial life like Locksuit is and Steve Grand, then there's a lot more to think about. Also you are always going to fall prey to people saying things don't work a certain way - evolution etc. Plenty of disagreements just there.
« Last Edit: October 27, 2016, 02:11:21 am by Freddy »

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Re: Way before I attempt VR let me ask some questions.
« Reply #24 on: October 27, 2016, 01:48:02 am »
Ya stick guy (bones). w no mesh bought. I'd start off w that I meant . . .then convolution ......... . . .

M ya it needs the right physics in a 3D world so it finds the actions that push itself and/or it moves itself while its other legs stay by friction.

Any yes, really you ask does it need a human baby body and a 3-DDD real-physics world? Yes, I have the reasons why a "etc in etc that's etc" iphone in 0D that can't move/sense or be in a 3D-world will not work, and yes even if that iphone was in 3D. I'm also trained in all of this important stuff and am deep in how we work, so I know this very well.

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kei10

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Re: Way before I attempt VR let me ask some questions.
« Reply #25 on: October 27, 2016, 02:26:30 am »
... *Choir plays in background* ...
... May your English rest in peace...
... Amen...

Oh, you mean stickman?
Why not? It looks fine with just straws attached to a few motors and components to serve as body. (Cylinders and balls in modelling)

Looks way much simpler than to 3D model an ugly baby, that's for sure.
« Last Edit: October 27, 2016, 02:59:12 am by kei10 »
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kei10

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Re: Way before I attempt VR let me ask some questions.
« Reply #26 on: October 27, 2016, 02:45:38 am »
I don't think many people know (me included) just how much work and detail that project takes. If you are modelling an economy and simple-ish beginning to end journeys then you have a lot of reference material - and a large part of it is common sense. I mean things like the Civilisation and SimCity games.

If you're going for artificial life like Locksuit is and Steve Grand, then there's a lot more to think about. Also you are always going to fall prey to people saying things don't work a certain way - evolution etc. Plenty of disagreements just there.
Indeed I understand it's not something simple. Well, there's no rush. A greater work requires greater patience. I'll just roll down the steep hill otherwise.

Frankly I have no idea where I am going with my project at first. It appears I'm now focused on trying to learn more about how to create a virtual world, instead of learning to program the A.I. So, I could say my work isn't about artificial life -- yet.

As I understand how our world works by having consistency, the laws of physics and chemistries that operates in conjunction -- Then which means we can shrink our dimension into a point of singularity, and recreate these consistencies. Sequence is what made of the information world.

This consistency requires a bit of work to understand a few Quantum Mechanics. Energy conservation is essential, and there appears to be a lot of stability problems.

In Zero Dimension, there is no space-time, thus there is almost no time involved, and information can be as direct as without the requirement to alter the perspectives. Memory size and processing speed can be ultimately reduced this way if time is optional.

After all, in our own reality, we have moving objects. To serve dynamic recognition, I believe memory usage would be immense. Thus that's the idea behind 0D, the only way to solve the memory usage and processing speed problems. O0
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LOCKSUIT

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Re: Way before I attempt VR let me ask some questions.
« Reply #27 on: October 27, 2016, 03:35:47 am »
mm no 0D kei...

Lol

Well, I found that professor that had agreed to meet with my actually pretty unformal writing a year ago when I was only 1 month into AI. I'm sure, with meh new proper writing, impressive proposal, and the nice professor, that it will make for a easy to make meeting lol. Oh god I just jinxed myself what do you think. Now I will become God.

One thing I could do later as said is make a video of that cute baby to-watch* (to convince yous i better draw yous - no sticks - i have learned !) and show on the other side of the screen the new schematic of every thing it does (how). But for now, explaining it with my precious finger and mouth is faster. So that's my first choice. I will use a doll and my laptop, you know, at the meeting. Or even a video (but not video just yet yeah).

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LOCKSUIT

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Re: Way before I attempt VR let me ask some questions.
« Reply #28 on: March 22, 2017, 01:25:23 pm »
@korrelan Question in here for you to answer about your own work.



I should be able to find a o-k 3D physics engine. For starters, I do already have Blender.

I should be able to buy and import a great mesh human baby and attach bones. I do already have one in blender, so if I can import it over, yay.

I should be able to make its fingers rubbery, instead of adding all those nano-grooves. Wait what DO I require? Objects to be non-passable, friction, and? Maybe I don't need not "all" of physics.

I want to add many sensors and motors in its body. I wonder if the bones will act as motors or even pull strings, or must I use real contracting retracting muscles?

Should I make its brain and body nerves not just be code but also be in the physical word like korrelan showed in his video a flythrough render of his AI's brain neural network? How did you do this? Does it have an advantage over just leaving the skull empty and running the brain code?

Lastly I should be able to then, try to learn a little coding to start some stuff off, and control the motors.

Ooooo look! Blender has friction gravity and mesh boundary I guess!:
http://blender.stackexchange.com/questions/26746/how-do-you-stop-the-sliding-of-rigid-body-objects
« Last Edit: March 22, 2017, 01:46:20 pm by LOCKSUIT »

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LOCKSUIT

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Re: Way before I attempt VR let me ask some questions.
« Reply #29 on: March 22, 2017, 03:28:48 pm »
Read above, I did it!
https://www.youtube.com/watch?v=HJQX8Y5p1zo&feature=youtu.be

Also Blender has ultra-nice water/smoke etc.
« Last Edit: March 22, 2017, 04:00:18 pm by LOCKSUIT »

 


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