Author Topic: Way before I attempt VR let me ask some questions.  (Read 1451 times)

LOCKSUIT

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Re: Way before I attempt VR let me ask some questions.
« Reply #45 on: March 25, 2017, 03:26:00 PM »
My AI is really really efficient.

I'm not talking about that thread called How To Generate A Brain which explains why simulation won't be so big.

I'm talking about this - images are the cancer, saving them all every moment and trying to search them is the nightmare.

That causes torture to the storage device's capacity, computation speed, and storage access time.

Guess what my AI does though.

Most of the images it saves are forgotten quickly. The ones that strengthen enough to last will be only a few. Any images that are similar only update the saved to something nearer to its center.

On top of that my AI only needs to run for a short time to show it off. So that's few images, and few images in that short time.

It only saves 4 sensory images per second not 60. Cameras already capture motion blur.

On top of that, the first parts of my AI don't even require images in fact I can skip them a bit. And these first parts will be amazing.

I'm even going to run a evolutionary algorithm of em.

I'm thinking engine concerns are storage use ex. blocks usage, computation/storage access speed, crashing, missing ex. somotosensory receptors, parallelism. I only remember Blender slowing/crashing when I had a older computer.

I would think that any program, having large storage ex. 500TBs, should run even if it was slow as a turtle without crashing by saving memory in storage it gotta da storage right...that covers ALL of the above except for ex. missing somotosensory receptors.

I can see if Blender has tools to be somotosensory receptors.
« Last Edit: March 25, 2017, 10:48:37 PM by LOCKSUIT »

LOCKSUIT

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Re: Way before I attempt VR let me ask some questions.
« Reply #46 on: March 26, 2017, 03:55:37 PM »
Korrelan come on you gotta know this... (maybe he wants to create AGI before I do hehe)

Long-term Engine needs/wants:

- Speed of the code/etc if big difference
- parallelism
- somatosensory pressure/temperature receptors and other functions/tools/operations
- physics

- renders the best, technically not needed, but seriously desired
- closer to Blender so I couldddd use it, not needed

I'm thinking about UE4. But that still needs a modelling program...

Any program should allow tones of processor/storage else be slow and freeze. I'll have enough storage and access/compute time otherwise bear the slowness or have to upgrade (unless they film it on their pc).
« Last Edit: March 26, 2017, 08:20:18 PM by LOCKSUIT »

LOCKSUIT

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Re: Way before I attempt VR let me ask some questions.
« Reply #47 on: March 26, 2017, 08:29:29 PM »
Here's what I came up with from my above questions.

If I'm gonna pay someone 1,200 and up it already is at, then it better be the best physics this guy uses.

So, either Unreal Engine 4 or Source 2...and the modelling program as Blender. This covers those other needs/wants. Reason I HAD didn't want to switch is because Blender's render (Cycles). . .

I think I'm getting somewhere.....................

But what about unity physics vs unreal engine 4 physics?

Downloading both.
« Last Edit: March 26, 2017, 10:13:28 PM by LOCKSUIT »

LOCKSUIT

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Re: Way before I attempt VR let me ask some questions.
« Reply #48 on: Today at 05:18:49 AM »
Downloaded Unreal Engine 4.

Unity sucks. Not looking there.

UE4 has better physics.

UE4 has better render.

UE4 has BLUEPRINT blocks THIS IS LIKE EV3 THAT ROBOT I MADE JUST HAS MOST OF C++ FUNCTIONALITY NOW OOOHHHHHH MY GODDDDDDDDDDD!!!!!!!!!

HE'S USING IT! HE'S USING IT!!!!
http://advancessss.deviantart.com/art/5768787887-671325557?ga_submit_new=10%3A1490592637

 

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