Author Topic: Non-commercial talking avatar  (Read 665 times)

Art

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Re: Non-commercial talking avatar
« Reply #15 on: April 07, 2017, 07:53:44 PM »
Thanks guys. Good to know that I'm not "losing it".

My Browser was only connected to a local (no Internet) server I had running at the time.
Yes, I found that if I reset the program voice back to a zero (0), it would then default to
my Windows Default Voice (which ever one I had selected through the Windows Speech
settings via Control Panel).

More fun that one deserves.
In the world of AI, it's the thought that counts!

8pla.net

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Re: Non-commercial talking avatar
« Reply #16 on: April 11, 2017, 06:24:58 AM »
UPDATE:

Adjusted size to (hopefully) fit on any android device (phone, tablet).

(Fingers crossed)  Post Android device testing feedback, please!

The URL should still be the same at: http://chatbot.tk/avatar

My Very Enormous Monster Just Stopped Using Nine

Art

  • At the end of the game, the King and Pawn go into the same box.
  • *
  • Hal 4000
  • ******************
  • Posts: 4268
Re: Non-commercial talking avatar
« Reply #17 on: April 11, 2017, 11:58:54 AM »
Not bad. Her lips did begin moving a second or two before she started speaking.
The "Say that again" routine seemed to work pretty well and didn't notice too much delay in lip movement.

The English voice was pretty nice as well.

Overall, not bad at all.
In the world of AI, it's the thought that counts!

8pla.net

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  • Posts: 762
    • 8pla.net
Re: Non-commercial talking avatar
« Reply #18 on: April 11, 2017, 04:25:47 PM »
"Her lips did begin moving a second or two before she started speaking.", Art posted.

Thank you, thank you, thank you!  Just applied your feedback. Hopefully that is tweaked now.  Did I mention? THANK YOU!

Does anyone imagine HTML5, JavaScript and SVG (Scalable Vector Graphics) rivaling a VPS (Virtual Private Server) in the future?
My Very Enormous Monster Just Stopped Using Nine

 

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