Author Topic: mini a.i puzzles  (Read 19074 times)

Freddy

  • *
  • Colossus
  • **********************
  • Posts: 5898
  • Mostly Harmless
Re: mini a.i puzzles
« Reply #300 on: March 29, 2017, 10:23:46 PM »
I've merged this with your other thread because I don't see how it's any more bizarre than usual.  ;)

yotamarker

  • *******
  • Starship Trooper
  • Posts: 492
Re: mini a.i puzzles
« Reply #301 on: March 30, 2017, 03:50:39 PM »
haven't solved it yet but then you came along and gave me more homework

Art

  • At the end of the game, the King and Pawn go into the same box.
  • *
  • Hal 4000
  • ******************
  • Posts: 4272
Re: mini a.i puzzles
« Reply #302 on: March 30, 2017, 07:04:23 PM »
For the rest of us, this Yugioh is a Japanese manga series about gaming. Google to the rescue. It appears that this is for youngsters, kids, etc.

It's connection to AI is somewhat elusive for now.  Then again....
In the world of AI, it's the thought that counts!

korrelan

  • *
  • Replicant
  • ********
  • Posts: 587
  • Look into my eyes! WOAH!
    • Google +
Re: mini a.i puzzles
« Reply #303 on: March 31, 2017, 09:52:03 PM »
Quote
would an A.I that can play go benefit from being able to play yugioh ?

I would imagine all game skills are relevant to all games. 

Being able to bluff, plan ahead, out manoeuvre, etc are general purpose skills/ techniques that can be applied to any game arena/ problem space.

The problem is making the rules/ learning general purpose… so they can can be applied to any scenario.

 :)
It thunk... therefore it is!

yotamarker

  • *******
  • Starship Trooper
  • Posts: 492
Re: mini a.i puzzles
« Reply #304 on: March 31, 2017, 09:56:20 PM »
we are a fortress of logic and reasoning,
and therefore, due to logical thinking, everyone
believes the war is over.
BUT, it must be said that this rational is incomplete.
rational is NOT the only thing that drives human actions.
if I may be permitted to speak freely, most humans are
beasts lacking in reason! this is based on history
statistics and experiments.



and so, I realized...
no, perhaps it's more accurate to say that I remembered.
no matter how much we modernize, how social norms affect us,
humans sometimes prize feelings over reason.

a human being who's overcome with hatred will keep struggling,
without regard for self-interest or reason regardless of what they may
lose or gain.

so here is the next puzzle :
A what would trigger an A.I's extreme rage mode ?
B what attributes would said mode have ?
C would it benefit the A.I ?


yotamarker

  • *******
  • Starship Trooper
  • Posts: 492
Re: mini a.i puzzles
« Reply #305 on: March 31, 2017, 10:01:40 PM »
Quote
would an A.I that can play go benefit from being able to play yugioh ?

I would imagine all game skills are relevant to all games. 

Being able to bluff, plan ahead, out manoeuvre, etc are general purpose skills/ techniques that can be applied to any game arena/ problem space.

The problem is making the rules/ learning general purpose… so they can can be applied to any scenario.

 :)
the thing with games is tat they have turns, you need to wait and see what your opponent
does, so it is too big of a leap to say it is like fighting.
but with war type strategy you can strike and wait to see if your enemy is still alive and
responding, like turns.
using this could save you ammo and energy.
the various card effects could be linked to archtype effects.

korrelan

  • *
  • Replicant
  • ********
  • Posts: 587
  • Look into my eyes! WOAH!
    • Google +
Re: mini a.i puzzles
« Reply #306 on: March 31, 2017, 10:17:54 PM »
Quote
A what would trigger an A.I's extreme rage mode ?

Mankind probably.

Quote
B what attributes would said mode have ?

Oh! Things we can’t even begin to imagine.

Quote
C would it benefit the A.I ?

Yup coz... no more mankind lol.

 ;D
It thunk... therefore it is!

yotamarker

  • *******
  • Starship Trooper
  • Posts: 492
Re: mini a.i puzzles
« Reply #307 on: March 31, 2017, 10:32:02 PM »
also classifying banned yugi cards, cards that enable 1turn wins
goes to suggest a game should have a turn or time minimum ?

yotamarker

  • *******
  • Starship Trooper
  • Posts: 492
Re: mini a.i puzzles
« Reply #308 on: April 11, 2017, 06:35:38 PM »


A.I puzzle :

what would make an A.I believe she is going to die ? (some bot models would have a finite hardware life,
or a lifespan timer)

and how would that effect her behavior?

yotamarker

  • *******
  • Starship Trooper
  • Posts: 492
Re: mini a.i puzzles
« Reply #309 on: April 30, 2017, 06:19:51 PM »
which puzzle did the snake lack ?

yotamarker

  • *******
  • Starship Trooper
  • Posts: 492
Re: mini a.i puzzles
« Reply #310 on: May 15, 2017, 09:26:18 PM »
mini A.I puzzle :
how would an A.I recognize cannibalism ?

 

Welcome

Please login or register.



Login with username, password and session length

Users Online

10 Guests, 0 Users

Most Online Today: 29. Most Online Ever: 208 (August 27, 2008, 08:24:30 AM)

Articles