outline from gadient mask

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keghn

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Re: outline from gadient mask
« Reply #165 on: September 03, 2017, 11:44:07 pm »
 Well in the first video your program is rip roaring fast. I the next video it look like it is going really fast at doing nothing? A bug?
What is really going on?   

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yotamarker

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Re: outline from gadient mask
« Reply #166 on: September 04, 2017, 02:51:51 pm »
it detects the objects in the picture then the objects in those detected objects.

in the second video it runs faster because I took out marking the detected outline pixels.

in the case of the leaf girl nothing was detected because of all the leaves, I think it is best to use motion detection
for her cases  because it is faster and offers detection for more special cases than specific color detection

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keghn

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Re: outline from gadient mask
« Reply #167 on: September 04, 2017, 08:20:26 pm »
 Can you change the thresh hold higher. Sorry do not remember if you are using a company's software, edge
detector or are using your own. That is based on neighboring kernel squares. Like was discussed earlier? 

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yotamarker

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Re: outline from gadient mask
« Reply #168 on: September 14, 2017, 08:00:03 pm »

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keghn

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Re: outline from gadient mask
« Reply #169 on: September 19, 2017, 03:32:08 pm »

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keghn

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Re: outline from gadient mask
« Reply #170 on: September 19, 2017, 10:01:38 pm »

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yotamarker

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Re: outline from gadient mask
« Reply #171 on: September 21, 2017, 11:32:35 am »
todays puzzle :
how do you make an A.EYE recognize groups such as :
employees , customers, dolls, bots, Japanese people, palm trees

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yotamarker

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Re: outline from gadient mask
« Reply #172 on: September 23, 2017, 10:40:08 am »
today I learned I can't use class attributes(vars) in shared procedures  ;D

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ivan.moony

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Re: outline from gadient mask
« Reply #173 on: September 23, 2017, 10:45:22 am »
I it is about object oriented programming, there should be public and private modifiers. Private would be visible only inside the object, while public should be visible everywhere. There should also be other modifiers for i.e. visibility over inheritor classes.
Wherever you see a nice spot, plant another knowledge tree :favicon:

 


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