emotions

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emotions
« on: November 08, 2017, 03:28:03 am »
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Re: emotions
« Reply #1 on: November 08, 2017, 04:03:47 am »
thats a beautiful face,  well modelled. I remember Lowpoly modelling is really hard/fiddly, my first attempts to make applications were all model editors, when i was younger i had huge troubles trying to get my cads to work,, unless theres a trick up your sleeve of course, like experience.

the emotions are very slight, but i noticed them.

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Re: emotions
« Reply #2 on: November 09, 2017, 12:38:20 pm »
Visitors will see a different emotion each time they visit.

The display of emotions is now dynamic.

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Re: emotions
« Reply #3 on: November 10, 2017, 01:00:02 pm »
Thank you friend for your feedback!

I started applying your feedback to the emotions being very slight. This is since I roughly guessed, to save the time of researching the emotions, so I could start alpha testing sooner. At the top of this thread, modeling is still being applied on a remote server.

Just this morning, I began simulating jaw rotation in the model. So, the chin moves in sync with the mouth now. This reminded me of Art class, when I learned a drawing technique that reduced detail to create a realistic effect. 

This low detail drawing technique is my inspiration for a low polygon count. The nice part of low poly is that a reduced model tends to be less computer  programming.

TiP:  You may try animating this model by pressing the F5 key at the top of this thread.
My Very Enormous Monster Just Stopped Using Nine

 


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