Baroque Ceiling in Substance Designer

  • 1 Replies
  • 131 Views
*

Freddy

  • Administrator
  • **********************
  • Colossus
  • *
  • 6434
  • Mostly Harmless
Baroque Ceiling in Substance Designer
« on: June 19, 2018, 10:42:48 pm »


Ever and ever more realistic looking graphics work. Thought this article might interest some of you.

Quote
My name is Jonathan Benainous. I was born in Paris and, for the quick recap, I started working in the video Game industry 12 years ago.

I spent most of my career as a Senior Environment Artist before becoming more specialized in texturing. I was lucky enough to work with very talented people on AAA productions such as Heavy Rain, Beyond Two Souls, Horizon Zero Dawn and Ghost Recon Wildlands.

Today I'm a Texture Artist on Assassin's Creed Odyssey at Ubisoft Quebec, a studio in Canada.

Full article here : https://www.allegorithmic.com/blog/creating-complex-baroque-ceiling-substance-designer-jonathan-benainous

*

ranch vermin

  • Not much time left.
  • Terminator
  • *********
  • 789
  • Its nearly time!
Re: Baroque Ceiling in Substance Designer
« Reply #1 on: June 20, 2018, 01:26:30 am »
with 3d printers becoming more commonplace, realtime raytracing being so real, and robotics growing i think graphic designers originally destined for computer graphics will start making real things instead,  as a trend i think that is going to happen.