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Flixz Avatar Project  (Read 3454 times)

Freddy

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Re: Flixz Avatar Project
« Reply #30 on: February 24, 2013, 02:23:42 PM »
Thanks, actually that last voice was an old one I have from NextUp (TextAloud) - called Karen.  She is Australian.

The other video, with the red hair was with the Emma voice though.

I will have to see if Ivona have any new voices.

Carl2

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Re: Flixz Avatar Project
« Reply #31 on: February 25, 2013, 01:27:18 AM »
Freddy,
  Seems to be coming along Great. keep it up. still with Haptek naturally and your way ahead again.
Carl2

Freddy

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Re: Flixz Avatar Project
« Reply #32 on: March 05, 2013, 04:34:44 PM »
Thanks Carl, sorry for the late response, have been in hospital, all sorted now (touch wood).  Looking forward to working on this some more.

I think it will have to be her smile next. :)

Sybershot

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Re: Flixz Avatar Project
« Reply #33 on: March 07, 2013, 07:17:26 PM »
Animation is coming along great, I like the new hair do as well.
Seeing Trinity uses Emma voice, I liked it better than the former voice of Emma.
Note: Ivona has a couple new voices since I bought my Emma voice almost a year ago, They also upgraded a few of there older voices as well.

Freddy

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Re: Flixz Avatar Project
« Reply #34 on: March 08, 2013, 01:13:52 PM »
Thanks Syber.

I've had Emma for a while now too, I'll have to see if there is an update.  I like this Scottish voice here :

http://www.cereproc.com/en/node/229

I emailed Loquendo/Nuance about buying their voices but they never wrote back.

http://www.loquendo.com/en/demo-center/interactive-tts-demo/

If anyone knows where to buy these please let me know.

Art

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Re: Flixz Avatar Project
« Reply #35 on: March 09, 2013, 02:52:27 PM »
I have and use the Heather voice for my Hal's character.

I agree, those Loquendo voices would add so much more realism to a "talking head" that one could soon forget they were artificial.

Wonder why they don't respond?
In the world of AI, it's the thought that counts!

debraf

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Re: Flixz Avatar Project
« Reply #36 on: April 29, 2013, 11:56:36 AM »
Hi Freddy
I have probably the same target as you, and I'm gathering information on how to render DAZ 3D Genesis avatars in my own Windows window.
I already have an avatar, not DAZ nor sophisticated, a bit realistic, running and talking in a WPF window since mid 2012.
But now I need to replace it with something like Victoria 5 with hair and cloths. I already bought an extensive bundle on Victoria5, didn't have much time to try to get it rendered in WPF yet.
Apparently you managed to get Victoria5 rendered live into WPF, congratulations.
Can you tell me some of the steps you took, starting from a Victoria 5 bundle, like file conversions with which tool x?

Until now, I used my own interpolation of viseme vertices to have my primitive avatar speaking.
It would be much better to manipulate the avatar at a much higher level of course.
Everything needs to be realtime in my case. I also want to dynamically modify rendering resolution, depending for instance on the actual workload of an animation server or on an internet video transmission bottleneck.
If you don't like to publish your information, we can privately mail, and see if we can help each other.

Filip

Freddy

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Re: Flixz Avatar Project
« Reply #37 on: April 29, 2013, 01:31:20 PM »
Hi welcome to the site :)

I don't know if it's exactly what you think.. I'm not displaying a 3D head as such...I'm displaying a pre-rendered head.  This has a lot of limitations compared to what you can do with true 3D of course, but I have tried real time 3D with these hires models and not got very far.  Unity, Leaderworks and many more have all failed (for me) to render the complex models in their entirety - though it's been a while so maybe things have moved on.

I'll send you a PM with some things I discussed with Art a member here and how I hopefully explained what I was doing.  I'm not sure where I want to go with this at the moment, I have other things occupying me. I was thinking of doing a series of tutorials, it's all a matter of time.

Anyway, check your messages here in a bit :)
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