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OllieGee

AI short story? in Welcome to AI Dreams forum.

Hi all
I'm a brand new member and fascinated by the study and advancement of AI.
I will be reading many post on here and replying to those of interest to me.
As the name of the forum 'AI Dreams' I was wondering if I could post a separate post with a short story on AI and its advancement... Would this be OK with anyone/everyone?

cheers

Ollie

5 Comments | Started July 17, 2019, 10:40:23 pm
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Art

Another Life in AI in Film and Literature.

Another Life...
Who's life is it and who benefits?
https://www.youtube.com/watch?v=jBOABSos1pc

1 Comment | Started Today at 01:55:24 am
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OllieGee

AI dreams are already a reality in Welcome to AI Dreams forum.

Now that's the thing...
Of course AI dreams are a reality but perhaps not in the way some envisage or would like to believe as being fully formed.
As we all know AI is all around us now in many forms, but for most I would suppose would be the question of how has it affected/enhanced (or otherwise) me?
That's where to a large degree it is probably still in its infancy. But any studied AI individual will know it will soon be upon us very soon enhancing all our every day lives from self turning-on cookers to self-driving cars. Oh please do hurry up with the latter in my opinion, I do so hate the traffic...

1 Comment | Started July 17, 2019, 10:46:35 pm
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squarebear

Loebner Prize Details 2019 in AI News

The AISB have posted details about this year’s Loebner Prize event.
http://www.aisb.org.uk/events/loebner-prize

By coincidence, I was at the same expo in London as one the organisers and have clarified a couple of things.
1 - Anyone who wants to enter the main prize still has to provide a human like bot. This must be standalone (no internet access allowed.
2 - You don’t have to use the prohibitive Loebner Prize protocol, as your bot will not be competing against another human.

The main reason I'm posting this here is that the Loebner Prize has dramatically changed since Hugh's death and is now part of a larger event where pretty much anything AI related goes. So all you guys working on robots or non conversational AI can take part in the event. The main prize is still for a conversational AI but at least now other aspects of AI and robotics can be featured.

6 Comments | Started April 28, 2019, 10:05:43 pm
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AndyGoode

Graphene experiment leads to a new state of matter in General Chat

This news item appeared this month:

https://www.futurity.org/quantum-physics-hall-effect-2d-nanomaterials-2096672/

Experiments with parallel layers of graphene showed that a new state of matter can be produced, one that exhibits the "fractional quantum Hall effect." Until now, only the "quantum spin Hall state" was conjectured to exist, which was one of 22 known states of matter...

22 States of Matter
Celeris
Published on May 24, 2018
https://www.youtube.com/watch?v=BbGZiYbJfCQ

Until I got halfway through high school I'd heard only of three states of matter--solid, liquid, and gas--although plasma is pretty well known these days, which goes to show that such exotic states of matter are rare. Hundreds of other states of matter are believed to exist, and some that are listed in the above video are merely conjectured to exist.

The importance of this discovery is that error correction in quantum computers may not be necessary if such computers use this state of matter, which will greatly ease production of such computers.


Started July 17, 2019, 10:32:16 pm
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Tyler

MIT Press and Harvard Data Science Initiative launch the Harvard Data Science Review in Robotics News

MIT Press and Harvard Data Science Initiative launch the Harvard Data Science Review
15 July 2019, 3:30 pm

The following is adapted from a joint release from the MIT Press and the Harvard Data Science Initiative.

The MIT Press and the Harvard Data Science Initiative (HDSI) have announced the launch of the Harvard Data Science Review (HDSR). The open-access journal, published by MIT Press and hosted online via the multimedia platform PubPub, an initiative of the MIT Knowledge Futures group, will feature leading global thinkers in the burgeoning field of data science, making research, educational resources, and commentary accessible to academics, professionals, and the interested public. With demand for data scientists booming, HDSR will provide a centralized, authoritative, and peer-reviewed publishing community to service the growing profession.

The first issue features articles on topics ranging from authorship attribution of John Lennon-Paul McCartney songs to machine learning models for predicting drug approvals to artificial intelligence (AI). Future content will have a similar range of general interest, academic, and professional content intended to foster dialogue among researchers, educators, and practitioners about data science research, practice, literacy, and workforce development. HDSR will prioritize quality over quantity, with a primary emphasis on substance and readability, attracting readers via inspiring, informative, and intriguing papers, essays, stories, interviews, debates, guest columns, and data science news. By doing so, HDSR intends to help define and shape the profession as a scientifically rigorous and globally impactful multidisciplinary field.

Combining features of a premier research journal, a leading educational publication, and a popular magazine, HDSR will leverage digital technologies and advances to facilitate author-reader interactions globally and learning across various media.

The Harvard Data Science Review will serve as a hub for high-quality work in the growing field of data science, noted by the Harvard Business Review as the "sexiest job of the 21st century." It will feature articles that provide expert overviews of complex ideas and topics from leading thinkers with direct applications for teaching, research, business, government, and more. It will highlight content in the form of commentaries, overviews, and debates intended for a wide readership; fundamental philosophical, theoretical, and methodological research; innovations and advances in learning, teaching, and communicating data science; and short communications and letters to the editor.

The dynamic digital edition is freely available on the PubPub platform to readers around the globe.

Amy Brand, director of the MIT Press, states, “For too long the important work of data scientists has been opaque, appearing mainly in academic journals with limited reach. We are thrilled to partner with the Harvard Data Science Initiative to publish work that will have a deep impact on popular understanding of the growing field of data science. The Review will be an unparalleled resource for advancing data literacy in society.”

Francesca Dominici, the Clarence James Gamble Professor of Biostatistics, Population and Data Science, and David Parkes, the George F. Colony Professor of Computer Science, both at Harvard University, announce, “As codirectors of the Harvard Data Science Initiative, we’re thrilled for the launch of this new journal. With its rigorous and cross-disciplinary thinking, the Harvard Data ScienceReview will advance the new science of data. By sharing stories of positive transformational impact as well as raising questions, this collective endeavor will reveal the contours that will shape future research and practice.”

Xiao-li Meng,the Whipple V.N. Jones Professor of Statistics at Harvard and founding editor-in-chief of HDSR, explains, “The revolutionary ability to collect, process, and apply new analytics to extract powerful insights from data has a tremendous influence on our lives. However, hype and misinformation have emerged as unfortunate side effects of data science’s meteoric rise. The Harvard Data Science Review is designed to cut through the hype to engage readers with substantive and informed articles from the leading data science experts and practitioners, ranging from philosophers of ethics and historians of science to AI researchers and data science educators. In short, it is ‘everything data science and data science for everyone.’”

Elizabeth Langdon-Gray, inaugural executive director of HDSI, comments, “The Harvard Data Science Initiative was founded to foster collaboration in both research and teaching and to catalyze research that will benefit our society and economy. The Review plays a vital part in our effort to empower research progress and education globally and to solve some of the world’s most important challenges.”

The inaugural issue of HDSR will publish contributions from internationally renowned scholars and educators, as well as leading researchers in industry and government, such as Christine Borgman (University of California at Los Angeles), Rodney Brooks (MIT), Emmanuel Candes (Stanford University), David Donoho (Stanford University), Luciano Floridi (Oxford/The Alan Turing Institute), Alan M. Garber (Harvard), Barbara J. Grosz (Harvard), Alfred Hero (University of Michigan), Sabina Leonelli (University of Exeter), Michael I. Jordan (University of California at Berkeley), Andrew Lo (MIT), Maja Matarić (University of Southern California), Brendan McCord (U.S. Department of Defense), Nathan Sanders (WarnerMedia), Rebecca Willett (University of Chicago), and Jeannette Wing (Columbia University).

Source: MIT News - CSAIL - Robotics - Computer Science and Artificial Intelligence Laboratory (CSAIL) - Robots - Artificial intelligence

Reprinted with permission of MIT News : MIT News homepage



Use the link at the top of the story to get to the original article.

Started July 17, 2019, 12:00:09 pm
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Tyler

Professor Emeritus Fernando Corbató, MIT computing pioneer, dies at 93 in Robotics News

Professor Emeritus Fernando Corbató, MIT computing pioneer, dies at 93
15 July 2019, 2:01 pm

Fernando “Corby” Corbató, an MIT professor emeritus whose work in the 1960s on time-sharing systems broke important ground in democratizing the use of computers, died on Friday, July 12, at his home in Newburyport, Massachusetts. He was 93.

Decades before the existence of concepts like cybersecurity and the cloud, Corbató led the development of one of the world’s first operating systems. His “Compatible Time-Sharing System” (CTSS) allowed multiple people to use a computer at the same time, greatly increasing the speed at which programmers could work. It’s also widely credited as the first computer system to use passwords.

After CTSS Corbató led a time-sharing effort called Multics, which directly inspired operating systems like Linux and laid the foundation for many aspects of modern computing. Multics doubled as a fertile training ground for an emerging generation of programmers that included C programming language creator Dennis Ritchie, Unix developer Ken Thompson, and spreadsheet inventors Dan Bricklin and Bob Frankston.

Before time-sharing, using a computer was tedious and required detailed knowledge. Users would create programs on cards and submit them in batches to an operator, who would enter them to be run one at a time over a series of hours. Minor errors would require repeating this sequence, often more than once.

But with CTSS, which was first demonstrated in 1961, answers came back in mere seconds, forever changing the model of program development. Decades before the PC revolution, Corbató and his colleagues also opened up communication between users with early versions of email, instant messaging, and word processing.

“Corby was one of the most important researchers for making computing available to many people for many purposes,” says long-time colleague Tom Van Vleck. “He saw that these concepts don’t just make things more efficient; they fundamentally change the way people use information.”

Besides making computing more efficient, CTSS also inadvertently helped establish the very concept of digital privacy itself. With different users wanting to keep their own files private, CTSS introduced the idea of having people create individual accounts with personal passwords. Corbató’s vision of making high-performance computers available to more people also foreshadowed trends in cloud computing, in which tech giants like Amazon and Microsoft rent out shared servers to companies around the world.

“Other people had proposed the idea of time-sharing before,” says Jerry Saltzer, who worked on CTSS with Corbató after starting out as his teaching assistant. “But what he brought to the table was the vision and the persistence to get it done.”

CTSS was also the spark that convinced MIT to launch “Project MAC,” the precursor to the Laboratory for Computer Science (LCS). LCS later merged with the Artificial Intelligence Lab to become MIT’s largest research lab, the Computer Science and Artificial Intelligence Laboratory (CSAIL), which is now home to more than 600 researchers.

“It’s no overstatement to say that Corby’s work on time-sharing fundamentally transformed computers as we know them today,” says CSAIL Director Daniela Rus. “From PCs to smartphones, the digital revolution can directly trace its roots back to the work that he led at MIT nearly 60 years ago.”

In 1990 Corbató was honored for his work with the Association of Computing Machinery’s Turing Award, often described as “the Nobel Prize for computing.”

From sonar to CTSS

Corbató was born on July 1, 1926 in Oakland, California. At 17 he enlisted as a technician in the U.S. Navy, where he first got the engineering bug working on a range of radar and sonar systems. After World War II he earned his bachelor's degree at Caltech before heading to MIT to complete a PhD in physics.

As a PhD student, Corbató met Professor Philip Morse, who recruited him to work with his team on Project Whirlwind, the first computer capable of real-time computation. After graduating, Corbató joined MIT's Computation Center as a research assistant, soon moving up to become deputy director of the entire center.

It was there that he started thinking about ways to make computing more efficient. For all its innovation, Whirlwind was still a rather clunky machine. Researchers often had trouble getting much work done on it, since they had to take turns using it for half-hour chunks of time. (Corbató said that it had a habit of crashing every 20 minutes or so.)

Since computer input and output devices were much slower than the computer itself, in the late 1950s a scheme called multiprogramming was developed to allow a second program to run whenever the first program was waiting for some device to finish. Time-sharing built on this idea, allowing other programs to run while the first program was waiting for a human user to type a request, thus allowing the user to interact directly with the first program.

Saltzer says that Corbató pioneered a programming approach that would be described today as agile design.

“It’s a buzzword now, but back then it was just this iterative approach to coding that Corby encouraged and that seemed to work especially well,” he says.  

In 1962 Corbató published a paper about CTSS that quickly became the talk of the slowly-growing computer science community. The following year MIT invited several hundred programmers to campus to try out the system, spurring a flurry of further research on time-sharing.

Foreshadowing future technological innovation, Corbató was amazed — and amused — by how quickly people got habituated to CTSS’ efficiency.

“Once a user gets accustomed to [immediate] computer response, delays of even a fraction of a minute are exasperatingly long,” he presciently wrote in his 1962 paper. “First indications are that programmers would readily use such a system if it were generally available.”

Multics, meanwhile, expanded on CTSS’ more ad hoc design with a hierarchical file system, better interfaces to email and instant messaging, and more precise privacy controls. Peter Neumann, who worked at Bell Labs when they were collaborating with MIT on Multics, says that its design prevented the possibility of many vulnerabilities that impact modern systems, like “buffer overflow” (which happens when a program tries to write data outside the computer’s short-term memory).

“Multics was so far ahead of the rest of the industry,” says Neumann. “It was intensely software-engineered, years before software engineering was even viewed as a discipline.”

In spearheading these time-sharing efforts, Corbató served as a soft-spoken but driven commander in chief — a logical thinker who led by example and had a distinctly systems-oriented view of the world.

“One thing I liked about working for Corby was that I knew he could do my job if he wanted to,” says Van Vleck. “His understanding of all the gory details of our work inspired intense devotion to Multics, all while still being a true gentleman to everyone on the team.”

Another legacy of the professor’s is “Corbató’s Law,” which states that the number of lines of code someone can write in a day is the same regardless of the language used. This maxim is often cited by programmers when arguing in favor of using higher-level languages.

Corbató was an active member of the MIT community, serving as associate department head for computer science and engineering from 1974 to 1978 and 1983 to 1993. He was a member of the National Academy of Engineering, and a fellow of the Institute of Electrical and Electronics Engineers and the American Association for the Advancement of Science.

Corbató is survived by his wife, Emily Corbató, from Brooklyn, New York; his stepsons, David and Jason Gish; his brother, Charles; and his daughters, Carolyn and Nancy, from his marriage to his late wife Isabel; and five grandchildren.

In lieu of flowers, gifts may be made to MIT’s Fernando Corbató Fellowship Fund via Bonny Kellermann in the Memorial Gifts Office.

CSAIL will host an event to honor and celebrate Corbató in the coming months.

Source: MIT News - CSAIL - Robotics - Computer Science and Artificial Intelligence Laboratory (CSAIL) - Robots - Artificial intelligence

Reprinted with permission of MIT News : MIT News homepage



Use the link at the top of the story to get to the original article.

Started July 16, 2019, 12:02:58 pm
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Tyler

XKCD Comic : How Hacking Works in XKCD Comic

How Hacking Works
15 July 2019, 5:00 am

If only somebody had warned them that the world would roll them like this.

Source: xkcd.com

Started July 16, 2019, 12:02:57 pm
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Don Patrick

Destroy clickbait with this one simple trick! in General Software Talk

I made another browser extension, this time to summarise clickbait in one sentence without ever having to visit the page. The extension adds a right-click option to links, analyses the linked article behind the screens, and then adds the "punchline" of the story to the link text.
Clickbait Spoiler for Chrome
Clickbait Spoiler for Firefox

It also works on non-clickbait links, where it tends to show an elaborated version of the link's text, e.g. when you just want some extra context on a headline. Next to a general algorithm it is also specialised in several recurring clickbait topics, like finding quotes and mentions of dates and salaries, so typical clickbait produces the best results.

I made this in the hopes that people will use it to spoil clickbait for everyone and starve the writers of ad revenue. It doesn't use AI but works through smart keyword matching, a derivative of my earlier article summarizer add-on.

A good place to try it out is on https://www.reddit.com/r/savedyouaclick

Started July 15, 2019, 09:13:20 pm
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Art

Quite a talker this one is... in General Chatbots and Software

With over 660 million users one could say it could be.

This one could be your newest friend or companion if you let it...

https://singularityhub.com/2019/07/14/this-chatbot-has-over-660-million-users-and-it-wants-to-be-their-best-friend/

9 Comments | Started July 14, 2019, 11:17:38 pm
Metal Gear Series - Metal Gear RAY

Metal Gear Series - Metal Gear RAY in Robots in Games

Metal Gear RAY is an anti-Metal Gear introduced in Metal Gear Solid 2: Sons of Liberty. This Metal Gear model comes in two variants: a manned prototype version developed to combat Metal Gear derivatives and an unmanned, computer-controlled version.

Metal Gear RAY differs from previous Metal Gear models in that it is not a nuclear launch platform, but instead a weapon of conventional warfare, originally designed by the U.S. Marines to hunt down and destroy the many Metal Gear derivatives that became common after Metal Gear REX's plans leaked following the events of Shadow Moses.

Apr 08, 2019, 17:35:36 pm
Fallout 3 - Liberty Prime

Fallout 3 - Liberty Prime in Robots in Games

Liberty Prime is a giant, military robot, that appears in the Fallout games. Liberty Prime fires dual, head-mounted energy beams, which are similar to shots fired from a Tesla cannon.

He first appears in Fallout 3 and also it's add-on Broken Steel. Then again in Fallout 4 and later in 2017 in Fallout: The Board Game.

Apr 07, 2019, 15:20:23 pm
Building Chatbots with Python

Building Chatbots with Python in Books

Build your own chatbot using Python and open source tools. This book begins with an introduction to chatbots where you will gain vital information on their architecture. You will then dive straight into natural language processing with the natural language toolkit (NLTK) for building a custom language processing platform for your chatbot. With this foundation, you will take a look at different natural language processing techniques so that you can choose the right one for you.

Apr 06, 2019, 20:34:29 pm
Voicebot and Chatbot Design

Voicebot and Chatbot Design in Books

Flexible conversational interfaces with Amazon Alexa, Google Home, and Facebook Messenger.

We are entering the age of conversational interfaces, where we will interact with AI bots using chat and voice. But how do we create a good conversation? How do we design and build voicebots and chatbots that can carry successful conversations in in the real world?

In this book, Rachel Batish introduces us to the world of conversational applications, bots and AI. You’ll discover how - with little technical knowledge - you can build successful and meaningful conversational UIs. You’ll find detailed guidance on how to build and deploy bots on the leading conversational platforms, including Amazon Alexa, Google Home, and Facebook Messenger.

Apr 05, 2019, 15:43:30 pm
Build Better Chatbots

Build Better Chatbots in Books

A Complete Guide to Getting Started with Chatbots.

Learn best practices for building bots by focusing on the technological implementation and UX in this practical book. You will cover key topics such as setting up a development environment for creating chatbots for multiple channels (Facebook Messenger, Skype, and KiK); building a chatbot (design to implementation); integrating to IFTT (If This Then That) and IoT (Internet of Things); carrying out analytics and metrics for chatbots; and most importantly monetizing models and business sense for chatbots.

Build Better Chatbots is easy to follow with code snippets provided in the book and complete code open sourced and available to download.

Apr 04, 2019, 15:21:57 pm
Chatbots and Conversational UI Development

Chatbots and Conversational UI Development in Books

Conversation as an interface is the best way for machines to interact with us using the universally accepted human tool that is language. Chatbots and voice user interfaces are two flavors of conversational UIs. Chatbots are real-time, data-driven answer engines that talk in natural language and are context-aware. Voice user interfaces are driven by voice and can understand and respond to users using speech. This book covers both types of conversational UIs by leveraging APIs from multiple platforms. We'll take a project-based approach to understand how these UIs are built and the best use cases for deploying them.

Build over 8 chatbots and conversational user interfaces with leading tools such as Chatfuel, Dialogflow, Microsoft Bot Framework, Twilio, Alexa Skills, and Google Actions and deploying them on channels like Facebook Messenger, Amazon Alexa and Google Home.

Apr 03, 2019, 22:30:30 pm
Human + Machine: Reimagining Work in the Age of AI

Human + Machine: Reimagining Work in the Age of AI in Books

Look around you. Artificial intelligence is no longer just a futuristic notion. It's here right now--in software that senses what we need, supply chains that "think" in real time, and robots that respond to changes in their environment. Twenty-first-century pioneer companies are already using AI to innovate and grow fast. The bottom line is this: Businesses that understand how to harness AI can surge ahead. Those that neglect it will fall behind. Which side are you on?

Apr 02, 2019, 17:19:14 pm
Metal Arms: Glitch In The System - Glitch

Metal Arms: Glitch In The System - Glitch in Robots in Games

Metal Arms: Glitch in the System is a third-person shooter action-adventure video game, developed by American team Swingin' Ape Studios and released in 2003. The game follows a robot named Glitch as he joins forces with the Droids in their fight against General Corrosive and his Milbots.

Apr 01, 2019, 21:17:33 pm
10 of the Most Innovative Chatbots on the Web

10 of the Most Innovative Chatbots on the Web in Articles

Love them or hate them, chatbots are here to stay. Chatbots have become extraordinarily popular in recent years largely due to dramatic advancements in machine learning and other underlying technologies such as natural language processing. Today’s chatbots are smarter, more responsive, and more useful – and we’re likely to see even more of them in the coming years.

Mar 31, 2019, 00:32:28 am
Borderlands - Claptrap

Borderlands - Claptrap in Robots in Games

Borderlands is a series of action role-playing first-person shooter video games in a space western science fantasy setting, created by Gearbox Software and published by 2K Games for multiple platforms.

Several characters appear in multiple Borderlands games. The little yellow robot Claptrap (voiced by David Eddings), the de facto mascot for the franchise, has appeared in all games as a non-player character (NPC) and in the Pre-Sequel as a playable character.

Mar 30, 2019, 13:14:58 pm
Slave Zero - Slave Zero

Slave Zero - Slave Zero in Robots in Games

Taking place 500 years in the future, the game tells the story of Lu Chen, a sinister world overlord more commonly known as the SovKhan, who rules the Earth from a massive complex called Megacity S1-9.

The game follows "Slave Zero" as he wages war against the SovKhan's forces throughout every part of Megacity S1-9.

First released on the Dreamcast console.

Mar 29, 2019, 12:17:05 pm