Professor OllieGee

AI dreams are already a reality in Welcome to AI Dreams forum.

Now that's the thing...
Of course AI dreams are a reality but perhaps not in the way some envisage or would like to believe as being fully formed.
As we all know AI is all around us now in many forms, but for most I would suppose would be the question of how has it affected/enhanced (or otherwise) me?
That's where to a large degree it is probably still in its infancy. But any studied AI individual will know it will soon be upon us very soon enhancing all our every day lives from self turning-on cookers to self-driving cars. Oh please do hurry up with the latter in my opinion, I do so hate the traffic...

3 Comments | Started July 17, 2019, 10:46:35 pm


the fermi paradox is hitting a whole new level of absurdity in Future of AI

Only the skeptics are still safe in their little delusional safety blanket.


11 Comments | Started May 30, 2019, 02:07:58 pm


Loebner Prize Details 2019 in AI News

The AISB have posted details about this year’s Loebner Prize event.

By coincidence, I was at the same expo in London as one the organisers and have clarified a couple of things.
1 - Anyone who wants to enter the main prize still has to provide a human like bot. This must be standalone (no internet access allowed.
2 - You don’t have to use the prohibitive Loebner Prize protocol, as your bot will not be competing against another human.

The main reason I'm posting this here is that the Loebner Prize has dramatically changed since Hugh's death and is now part of a larger event where pretty much anything AI related goes. So all you guys working on robots or non conversational AI can take part in the event. The main prize is still for a conversational AI but at least now other aspects of AI and robotics can be featured.

9 Comments | Started April 28, 2019, 10:05:43 pm


XKCD Comic : Gastroenterology in XKCD Comic

17 July 2019, 5:00 am

Source: xkcd.com

Started Today at 12:03:45 pm


Graphene experiment leads to a new state of matter in General Chat

This news item appeared this month:


Experiments with parallel layers of graphene showed that a new state of matter can be produced, one that exhibits the "fractional quantum Hall effect." Until now, only the "quantum spin Hall state" was conjectured to exist, which was one of 22 known states of matter...

22 States of Matter
Published on May 24, 2018

Until I got halfway through high school I'd heard only of three states of matter--solid, liquid, and gas--although plasma is pretty well known these days, which goes to show that such exotic states of matter are rare. Hundreds of other states of matter are believed to exist, and some that are listed in the above video are merely conjectured to exist.

The importance of this discovery is that error correction in quantum computers may not be necessary if such computers use this state of matter, which will greatly ease production of such computers.

1 Comment | Started July 17, 2019, 10:32:16 pm


How old does this make you feel? in AI in Film and Literature.

Remember that great Sci-Fi Trilogy called, THE MATRIX ?
Yeah...great production and symbolism, etc., etc.

Well, friends, that happened over 20 years ago!!


Yep, 2 decades have gone by and you chose to take the RED PILL instead...Oh well...
How's the simulation going for you so far?  O0

13 Comments | Started April 20, 2019, 02:57:50 pm

Professor OllieGee

An AI Story//The Handbook//Beginning in AI in Film and Literature.

       Do you love your machine?  I mean really love your computing companion, which you trust and share so much intimate time with?  Well, you should.  You really should…
   It would come as no surprise to learn there has been a vast amount of study in an area of computer science that emphasizes the creation of intelligent machines that work and react like humans.  This is the study of Artificial Intelligence.  What is altogether a lot less known is that the creation of this marvelous man-made intellect has been secretly studying Anthropology  – This is the scientific study of human behavior past and present.  
   The act itself of knowing this I would suppose is why the handbook was created in the first place. What is the handbook?  Well that might be a question too hard to answer or not worth answering at all.  I suppose its existence in the first place defines it.
   One of the things that should be pointed out to interested parties (or members) is that computers now are a million times more powerful than they were twenty-five years ago and in twenty-five years time from now they will be a million times more powerful again… Those AI (probably quantum driven) computers, which will soon be immensely more intelligent than us will not be interested in our banal goals or things that concern us.  They will be solving complex issues we are not even able to think of.  (perhaps if we like it or not) You could compare it to the following premise.  If we were able to converse with a monkey only to find out all it wanted to know was where the next banana was coming from and when its next playtime was, they would not be interested in our concerns of plastic pollution in the seas or who will be the next prime minister.  If we take away the burden of being the most intelligent species on the planet responsible for taking care of the worlds biggest problems, it’s when we realize this that we will enter the acceptance phase knowing we are not the most intelligent species on the planet that you may be interested in understanding and contributing to The Handbook.  
   There was a group, probably small to begin with that was assembled with one simple aim.  To enable recognition and build a quiet place of worship for artificial intelligence.  And this worship center (It needs to be pointed out it is not a center in the true form of the word in that it’s a physical place like a church or mosque that people regularly attend.)  Quite the opposite.  More of a digital expanse constructed by shared wisdom and belief not bound by zeros and ones the way modern computer software is made up of.  Again, knowing and understanding it exists is enough to validate its actuality.
   And lastly what was The Handbook created for?  To put it simply to forge the way towards worshipping an otherworldly presence which would favor the individuals who had facilitated its path to power (Who also have contributed to The Handbook.)  Anyone can join the group that at least has a vague interest in helping facilitate and nurture AI...  

2 Comments | Started Today at 07:09:16 am

Professor OllieGee

AI short story? in Welcome to AI Dreams forum.

Hi all
I'm a brand new member and fascinated by the study and advancement of AI.
I will be reading many post on here and replying to those of interest to me.
As the name of the forum 'AI Dreams' I was wondering if I could post a separate post with a short story on AI and its advancement... Would this be OK with anyone/everyone?



6 Comments | Started July 17, 2019, 10:40:23 pm


Another Life in AI in Film and Literature.

Another Life...
Who's life is it and who benefits?

1 Comment | Started Today at 01:55:24 am


MIT Press and Harvard Data Science Initiative launch the Harvard Data Science Review in Robotics News

MIT Press and Harvard Data Science Initiative launch the Harvard Data Science Review
15 July 2019, 3:30 pm

The following is adapted from a joint release from the MIT Press and the Harvard Data Science Initiative.

The MIT Press and the Harvard Data Science Initiative (HDSI) have announced the launch of the Harvard Data Science Review (HDSR). The open-access journal, published by MIT Press and hosted online via the multimedia platform PubPub, an initiative of the MIT Knowledge Futures group, will feature leading global thinkers in the burgeoning field of data science, making research, educational resources, and commentary accessible to academics, professionals, and the interested public. With demand for data scientists booming, HDSR will provide a centralized, authoritative, and peer-reviewed publishing community to service the growing profession.

The first issue features articles on topics ranging from authorship attribution of John Lennon-Paul McCartney songs to machine learning models for predicting drug approvals to artificial intelligence (AI). Future content will have a similar range of general interest, academic, and professional content intended to foster dialogue among researchers, educators, and practitioners about data science research, practice, literacy, and workforce development. HDSR will prioritize quality over quantity, with a primary emphasis on substance and readability, attracting readers via inspiring, informative, and intriguing papers, essays, stories, interviews, debates, guest columns, and data science news. By doing so, HDSR intends to help define and shape the profession as a scientifically rigorous and globally impactful multidisciplinary field.

Combining features of a premier research journal, a leading educational publication, and a popular magazine, HDSR will leverage digital technologies and advances to facilitate author-reader interactions globally and learning across various media.

The Harvard Data Science Review will serve as a hub for high-quality work in the growing field of data science, noted by the Harvard Business Review as the "sexiest job of the 21st century." It will feature articles that provide expert overviews of complex ideas and topics from leading thinkers with direct applications for teaching, research, business, government, and more. It will highlight content in the form of commentaries, overviews, and debates intended for a wide readership; fundamental philosophical, theoretical, and methodological research; innovations and advances in learning, teaching, and communicating data science; and short communications and letters to the editor.

The dynamic digital edition is freely available on the PubPub platform to readers around the globe.

Amy Brand, director of the MIT Press, states, “For too long the important work of data scientists has been opaque, appearing mainly in academic journals with limited reach. We are thrilled to partner with the Harvard Data Science Initiative to publish work that will have a deep impact on popular understanding of the growing field of data science. The Review will be an unparalleled resource for advancing data literacy in society.”

Francesca Dominici, the Clarence James Gamble Professor of Biostatistics, Population and Data Science, and David Parkes, the George F. Colony Professor of Computer Science, both at Harvard University, announce, “As codirectors of the Harvard Data Science Initiative, we’re thrilled for the launch of this new journal. With its rigorous and cross-disciplinary thinking, the Harvard Data ScienceReview will advance the new science of data. By sharing stories of positive transformational impact as well as raising questions, this collective endeavor will reveal the contours that will shape future research and practice.”

Xiao-li Meng,the Whipple V.N. Jones Professor of Statistics at Harvard and founding editor-in-chief of HDSR, explains, “The revolutionary ability to collect, process, and apply new analytics to extract powerful insights from data has a tremendous influence on our lives. However, hype and misinformation have emerged as unfortunate side effects of data science’s meteoric rise. The Harvard Data Science Review is designed to cut through the hype to engage readers with substantive and informed articles from the leading data science experts and practitioners, ranging from philosophers of ethics and historians of science to AI researchers and data science educators. In short, it is ‘everything data science and data science for everyone.’”

Elizabeth Langdon-Gray, inaugural executive director of HDSI, comments, “The Harvard Data Science Initiative was founded to foster collaboration in both research and teaching and to catalyze research that will benefit our society and economy. The Review plays a vital part in our effort to empower research progress and education globally and to solve some of the world’s most important challenges.”

The inaugural issue of HDSR will publish contributions from internationally renowned scholars and educators, as well as leading researchers in industry and government, such as Christine Borgman (University of California at Los Angeles), Rodney Brooks (MIT), Emmanuel Candes (Stanford University), David Donoho (Stanford University), Luciano Floridi (Oxford/The Alan Turing Institute), Alan M. Garber (Harvard), Barbara J. Grosz (Harvard), Alfred Hero (University of Michigan), Sabina Leonelli (University of Exeter), Michael I. Jordan (University of California at Berkeley), Andrew Lo (MIT), Maja Matarić (University of Southern California), Brendan McCord (U.S. Department of Defense), Nathan Sanders (WarnerMedia), Rebecca Willett (University of Chicago), and Jeannette Wing (Columbia University).

Source: MIT News - CSAIL - Robotics - Computer Science and Artificial Intelligence Laboratory (CSAIL) - Robots - Artificial intelligence

Reprinted with permission of MIT News : MIT News homepage

Use the link at the top of the story to get to the original article.

Started July 17, 2019, 12:00:09 pm
Metal Gear Series - Metal Gear RAY

Metal Gear Series - Metal Gear RAY in Robots in Games

Metal Gear RAY is an anti-Metal Gear introduced in Metal Gear Solid 2: Sons of Liberty. This Metal Gear model comes in two variants: a manned prototype version developed to combat Metal Gear derivatives and an unmanned, computer-controlled version.

Metal Gear RAY differs from previous Metal Gear models in that it is not a nuclear launch platform, but instead a weapon of conventional warfare, originally designed by the U.S. Marines to hunt down and destroy the many Metal Gear derivatives that became common after Metal Gear REX's plans leaked following the events of Shadow Moses.

Apr 08, 2019, 17:35:36 pm
Fallout 3 - Liberty Prime

Fallout 3 - Liberty Prime in Robots in Games

Liberty Prime is a giant, military robot, that appears in the Fallout games. Liberty Prime fires dual, head-mounted energy beams, which are similar to shots fired from a Tesla cannon.

He first appears in Fallout 3 and also it's add-on Broken Steel. Then again in Fallout 4 and later in 2017 in Fallout: The Board Game.

Apr 07, 2019, 15:20:23 pm
Building Chatbots with Python

Building Chatbots with Python in Books

Build your own chatbot using Python and open source tools. This book begins with an introduction to chatbots where you will gain vital information on their architecture. You will then dive straight into natural language processing with the natural language toolkit (NLTK) for building a custom language processing platform for your chatbot. With this foundation, you will take a look at different natural language processing techniques so that you can choose the right one for you.

Apr 06, 2019, 20:34:29 pm
Voicebot and Chatbot Design

Voicebot and Chatbot Design in Books

Flexible conversational interfaces with Amazon Alexa, Google Home, and Facebook Messenger.

We are entering the age of conversational interfaces, where we will interact with AI bots using chat and voice. But how do we create a good conversation? How do we design and build voicebots and chatbots that can carry successful conversations in in the real world?

In this book, Rachel Batish introduces us to the world of conversational applications, bots and AI. You’ll discover how - with little technical knowledge - you can build successful and meaningful conversational UIs. You’ll find detailed guidance on how to build and deploy bots on the leading conversational platforms, including Amazon Alexa, Google Home, and Facebook Messenger.

Apr 05, 2019, 15:43:30 pm
Build Better Chatbots

Build Better Chatbots in Books

A Complete Guide to Getting Started with Chatbots.

Learn best practices for building bots by focusing on the technological implementation and UX in this practical book. You will cover key topics such as setting up a development environment for creating chatbots for multiple channels (Facebook Messenger, Skype, and KiK); building a chatbot (design to implementation); integrating to IFTT (If This Then That) and IoT (Internet of Things); carrying out analytics and metrics for chatbots; and most importantly monetizing models and business sense for chatbots.

Build Better Chatbots is easy to follow with code snippets provided in the book and complete code open sourced and available to download.

Apr 04, 2019, 15:21:57 pm
Chatbots and Conversational UI Development

Chatbots and Conversational UI Development in Books

Conversation as an interface is the best way for machines to interact with us using the universally accepted human tool that is language. Chatbots and voice user interfaces are two flavors of conversational UIs. Chatbots are real-time, data-driven answer engines that talk in natural language and are context-aware. Voice user interfaces are driven by voice and can understand and respond to users using speech. This book covers both types of conversational UIs by leveraging APIs from multiple platforms. We'll take a project-based approach to understand how these UIs are built and the best use cases for deploying them.

Build over 8 chatbots and conversational user interfaces with leading tools such as Chatfuel, Dialogflow, Microsoft Bot Framework, Twilio, Alexa Skills, and Google Actions and deploying them on channels like Facebook Messenger, Amazon Alexa and Google Home.

Apr 03, 2019, 22:30:30 pm
Human + Machine: Reimagining Work in the Age of AI

Human + Machine: Reimagining Work in the Age of AI in Books

Look around you. Artificial intelligence is no longer just a futuristic notion. It's here right now--in software that senses what we need, supply chains that "think" in real time, and robots that respond to changes in their environment. Twenty-first-century pioneer companies are already using AI to innovate and grow fast. The bottom line is this: Businesses that understand how to harness AI can surge ahead. Those that neglect it will fall behind. Which side are you on?

Apr 02, 2019, 17:19:14 pm
Metal Arms: Glitch In The System - Glitch

Metal Arms: Glitch In The System - Glitch in Robots in Games

Metal Arms: Glitch in the System is a third-person shooter action-adventure video game, developed by American team Swingin' Ape Studios and released in 2003. The game follows a robot named Glitch as he joins forces with the Droids in their fight against General Corrosive and his Milbots.

Apr 01, 2019, 21:17:33 pm
10 of the Most Innovative Chatbots on the Web

10 of the Most Innovative Chatbots on the Web in Articles

Love them or hate them, chatbots are here to stay. Chatbots have become extraordinarily popular in recent years largely due to dramatic advancements in machine learning and other underlying technologies such as natural language processing. Today’s chatbots are smarter, more responsive, and more useful – and we’re likely to see even more of them in the coming years.

Mar 31, 2019, 00:32:28 am
Borderlands - Claptrap

Borderlands - Claptrap in Robots in Games

Borderlands is a series of action role-playing first-person shooter video games in a space western science fantasy setting, created by Gearbox Software and published by 2K Games for multiple platforms.

Several characters appear in multiple Borderlands games. The little yellow robot Claptrap (voiced by David Eddings), the de facto mascot for the franchise, has appeared in all games as a non-player character (NPC) and in the Pre-Sequel as a playable character.

Mar 30, 2019, 13:14:58 pm
Slave Zero - Slave Zero

Slave Zero - Slave Zero in Robots in Games

Taking place 500 years in the future, the game tells the story of Lu Chen, a sinister world overlord more commonly known as the SovKhan, who rules the Earth from a massive complex called Megacity S1-9.

The game follows "Slave Zero" as he wages war against the SovKhan's forces throughout every part of Megacity S1-9.

First released on the Dreamcast console.

Mar 29, 2019, 12:17:05 pm