Artificial intelligence authors crowdsourced interactive fiction

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Tyler

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Artificial intelligence authors crowdsourced interactive fiction
« on: September 05, 2015, 12:00:22 am »
Artificial intelligence authors crowdsourced interactive fiction
2 September 2015, 5:51 pm

Researchers have developed a new artificially intelligent system that crowdsources plots for interactive stories, which are popular in video games and let players choose different branching story options.

Source: Artificial Intelligence News -- ScienceDaily


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ranch vermin

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Re: Artificial intelligence authors crowdsourced interactive fiction
« Reply #1 on: September 05, 2015, 11:00:39 am »
You could view every page of a gamebook as a pattern in a hopfield net,  and the options all share the same pattern, and are equally generatable from that point.

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Freddy

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Re: Artificial intelligence authors crowdsourced interactive fiction
« Reply #2 on: September 05, 2015, 11:33:26 am »
I always thought AIML would be good for interactive books like The Warlock of Firetop Mountain.

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Re: Artificial intelligence authors crowdsourced interactive fiction
« Reply #3 on: September 05, 2015, 02:55:02 pm »
You get a lot of "interactive video" games on kinect as well... that are like game books.

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Re: Artificial intelligence authors crowdsourced interactive fiction
« Reply #4 on: September 05, 2015, 05:41:20 pm »
I always thought AIML would be good for interactive books like The Warlock of Firetop Mountain.

It is. I once started converting one of those books to AIML with a few variables for things like strength, agility but never finished it due to time constraints. I might put it online for someone to finish off. I even write a "fight" routine for when you meet a monster. www.square-bear.co.uk/aiml/battledome.zip
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Re: Artificial intelligence authors crowdsourced interactive fiction
« Reply #5 on: September 05, 2015, 05:58:18 pm »
There was quite some interest a few years back in interactive fiction, I haven't looked into it lately but there were communities online. It's something that I would like to try too but like you say, time is usually the issue.

 


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