GDC: What's next for video game AI ?

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GDC: What's next for video game AI ?
« on: March 14, 2010, 02:27:00 pm »
Some of the gamers may like this, haven't read it myself just yet, but it looks interesting.

Despite video games allowing players to do things they would never be able to do in reality, next-generation artificial intelligence is still striving to be distinctly human. Even if that means being boring.

Three next-gen AI demos at Wednesday's Game Developer's Conference showed off things that would seem like every day occurrences. But if their creators can get them to work, this distinct mundanity is a crowning achievement.

Richard Evans of Maxis and EA fame was the AI lead on the Sims 3. His demoed two new types of AIs, the first--called "Sim Tribe" allows developers to create their own societies. These societies can work on the same social rules as real cultures, meaning that if a player ventures into a different location, the other nonplayable characters (NPCs) will change their habits accordingly.


Full story at CNET News...

 


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