computer eye cortex stuff with a corner tracker some half implementations

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ranch vermin

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Sure Ultra! :)  But its going to take a bit more time,  but its *nearly there*  to getting the basic kinect 3d happening,   ive got a whole kettle of fish to work out with the prediction memory.    And then theres animation, but then the crazy inventions done.

trying to get a fill working in parallel is a bitch.    This segmenter will then hone the tracker only on the important area, itll go quicker.   This is only 1 step,  ill post it when i get 12 steps going, and then itll look like little patches all over it, so the tracker can attend to more specific areas than the whole screen.



here it is in action,  i have a problem, i can only predict where to put the next cell to clip the tracking with, so it means using the old velocity and its definitely better this way but it always fails when something accellerates or decellerates.



keeps your tesselation really solid with no memory, by guarding the points next tracks with the next predicted edges.
i keep postponing the 3d and classing cause i think ive got it then no, i have to go redo it again.
Its nothing unless the tracking is solid already, make sure you double check you have your reading pattern is bugless and spread out appropriately, i like 1024 bits at the moment.
« Last Edit: March 06, 2015, 03:28:01 am by ranch vermin »

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Ultron

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Hey Ranch, sorry to drop into your topic without any particular cause, but I thought I would share this with the forum and specially you since (if I am not mistaken) relates to your project and I was hoping it might spark a few ideas in your mind... :)


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