Environment builder for Reinforcement Learning

  • 1 Replies
  • 1372 Views
*

elpidiovaldez5

  • Roomba
  • *
  • 17
Environment builder for Reinforcement Learning
« on: May 07, 2019, 02:38:22 am »
I like experimenting with Reinforcement Learning.   Although there are excellent highly sophisticated environments available such as OpenAi gym, I find that I often want to set up a very simple 'toy' grid world problem that presents a very specific learning challenge. 

Does anybody know of an 'Environment Builder' that can be used to rapidly define 2D worlds with simple properties ?

Ideally an Environment Builder would allow:

  • Random (according to some statistical parameters) generation and placement of items in the environment.
  • Labyrinth generation
  • Support movement actions and collision detection
  • Support 1st and 3rd person agent viewpoint
  • Allows actions and responses to be defined for items in the world
  • Can provide a GUI view of the world as the agent moves in the environment
  • Easy integration with RL/Deep Learning environment (tensorflow in my case)
   
I imagine the Environment Builder being a framework, or just a library, in some interactive language (such as python).

*

LOCKSUIT

  • Emerged from nothing
  • Trusty Member
  • *******************
  • Prometheus
  • *
  • 4659
  • First it wiggles, then it is rewarded.
    • Main Project Thread
Re: Environment builder for Reinforcement Learning
« Reply #1 on: May 07, 2019, 03:32:28 am »
Blender. The Game Engine inside Blender. Also check out UPBGE - a team is/was worked on a even more upgraded version of Blender's game engine.

I've used Blender quite a lot. It's very easy to use too or maybe I just spent too long in it haha. It's great for rapid testing and all you say, wonderfully easy. However, while BGE/UPBGE is great and perfect in some areas, it isn't top notch as it could be, sorta like a bummy program, but not necessarily bummy either haha. UE4 is a power horse, it can do like, anything, unless I'm wrong. And excellent physics etc omg. Just, UE4 has a learning curve pft! No inuitiveity there.
Emergent          https://openai.com/blog/

 


Requirements for functional equivalence to conscious processing?
by DaltonG (General AI Discussion)
November 19, 2024, 11:56:05 am
Will LLMs ever learn what is ... is?
by HS (Future of AI)
November 10, 2024, 06:28:10 pm
Who's the AI?
by frankinstien (Future of AI)
November 04, 2024, 05:45:05 am
Project Acuitas
by WriterOfMinds (General Project Discussion)
October 27, 2024, 09:17:10 pm
Ai improving AI
by infurl (AI Programming)
October 19, 2024, 03:43:29 am
Atronach's Eye
by WriterOfMinds (Home Made Robots)
October 13, 2024, 09:52:42 pm
Running local AI models
by spydaz (AI Programming)
October 07, 2024, 09:00:53 am
Hi IM BAA---AAACK!!
by MagnusWootton (Home Made Robots)
September 16, 2024, 09:49:10 pm
LLaMA2 Meta's chatbot released
by spydaz (AI News )
August 24, 2024, 02:58:36 pm
ollama and llama3
by spydaz (AI News )
August 24, 2024, 02:55:13 pm
AI controlled F-16, for real!
by frankinstien (AI News )
June 15, 2024, 05:40:28 am
Open AI GPT-4o - audio, vision, text combined reasoning
by MikeB (AI News )
May 14, 2024, 05:46:48 am
OpenAI Speech-to-Speech Reasoning Demo
by MikeB (AI News )
March 31, 2024, 01:00:53 pm
Say good-bye to GPUs...
by MikeB (AI News )
March 23, 2024, 09:23:52 am
Google Bard report
by ivan.moony (AI News )
February 14, 2024, 04:42:23 pm
Elon Musk's xAI Grok Chatbot
by MikeB (AI News )
December 11, 2023, 06:26:33 am

Users Online

280 Guests, 0 Users

Most Online Today: 532. Most Online Ever: 2369 (November 21, 2020, 04:08:13 pm)

Articles