Hi all
I guess you must all be aware of the bvh format (Biovision Hierarchy), the industry standard format for motion capture data. Also if you have read the Haptek SDK you must be aware that the player supports (in theory) animations in BVH format. Last year I made an unsuccesfull attempt to introduce bvh animations in the Haptek player with the hope that we could all bypass their other very expensive tools for creating realistic animations. Although, I was sucessfull in mapping some bvh files into the Haptek's joint names, the joint heirarchy remained a mystery and hence I abandonded the project. I tried almost every commercial package but none could export in the mysterious joint hierarchy that Haptek is using. For example, Motion builder is able to import the Haptek mocap examples, but it changes the joint hierarchy of the output so much, that it is impossible for the Haptek player to reproduce it.
A few days ago, I decided to revist the project for one last time (at a theoritical level). After googling a bit, I found this
http://gamepipe.usc.edu/~zyda/pubs/Will.Frey.Motion.pdf. One page 27, it says that Haptek sells (or used to sell) a custom made mocap system for around 30,000 USD. Could this be the answer to the mystery?. Could these online example have been created with their custom made mocap system? If yes, there should have at least created some kind of converter to convert any bvh file to their format. I emailed the company, but they still refuse to answer, and propably will never answer. The reason? If there is such a converter, their figuredef tool will become obsolete.
Something interesting that I also found, is that bvh is dead!!!!! It still may be used in several comemrcial packages, but there is another format for 3D data exchange named COLLADA. COLLADA is a general 3D asset file format, a subset of which can be used for motion capture data. Very few commercial packages currently support it but as it seems it will become the standard for exchanging 3D data between every available 3D tool today. OGRE3D is already on the way to supoort it, and many othe engines will follow too.
Fredy where is this AI weeky, I think I can write several articles there about animation technologies and AI. Another interesting article that I have in mind is a review of the existing avatar creation engines. I think such an article will be a valuable resource for everyone.