Haptek or not?

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Art

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Haptek or not?
« on: February 22, 2011, 10:02:22 pm »
I just came across this site and though I have not tried it, was wondering whether it was using the lovely and ever evolving (not) Haptek engine?
The site is:
http://www.speechtek.com/europe2010/avatar/Amego.aspx

Thoughts are appreciated and anyone can play!! ;)
In the world of AI, it's the thought that counts!

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Data

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Re: Haptek or not?
« Reply #1 on: February 23, 2011, 12:57:23 pm »
... the lovely and ever evolving (not) Haptek engine?

LOL Art  ;D

The character is using Flash, so its not the Haptek engine.

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Art

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Re: Haptek or not?
« Reply #2 on: February 23, 2011, 01:24:47 pm »
Thanks for taking one for the team!! Good to know.

I've also seen a lot of nicely done avatars / talking heads that
look practically lifelike then to my realization, I discover them
to be nicely crafted heads using one of those move the lips
programs similar to Mimic, etc.

One day soon, someone will hit upon a winning combination
that is quick and responsive, higher polygon count to avoid
blockyness and smooth, connected animation of the mouth
and facial features.
In the world of AI, it's the thought that counts!

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Freddy

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Re: Haptek or not?
« Reply #3 on: February 23, 2011, 01:27:59 pm »
I meant to reply to this...yes flash...

Although, a long time back there was a rumour that Haptek were working on a Flash implementation of their player.  And recently I read somewhere in cyber space that they are working on a major overhaul...

But then this is Haptek, will it ever happen....

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GT40

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Re: Haptek or not?
« Reply #4 on: February 23, 2011, 05:45:34 pm »

Flash Haptek characters, wait (loool) and see...

Pandorabots with a Haptek interface were great but nowadays, when I read Meghan's logs, many "clients" can't see her, she's just a text bot.

The other option is to create a flash bot with Pandorabots and Oddcast. 2D chatbots are finally not so bad. They move eyes and follow the mouse, have lipsync and everyone can see them on a modern computer (I guess).

And they can be very cute. Flat but cute...  :P

"There is no RL. Only AFK." (Jamie Jervil, resident of Second Life)

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Art

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Re: Haptek or not?
« Reply #5 on: February 23, 2011, 09:01:49 pm »
GT,

It might be that some of those visitors are using Windows 7 64 bit, and we know Haptek's People Putty does not play nicely with it.
I guess backward compatibility can only stretch so far back....
In the world of AI, it's the thought that counts!

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Duskrider

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Re: Haptek or not?
« Reply #6 on: February 23, 2011, 09:15:27 pm »

I haven't commented because i noticed it was flash and I don't know anything about flash.
Would it be possible to do a wmv of a haptar and then convert it to flash?

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Carl2

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Re: Haptek or not?
« Reply #7 on: February 24, 2011, 01:25:30 am »
  I saw the flash and said it can't be Haptek.  I've been working with a Haptek full body Alactive, and things are going pretty well.  I've got a autoHapGenerator that can make haps, I don't feel there are enough and some I just don't like or don't see a use for.  Anyways to make films you need the hap to generate it.  I downloaded a free Alice type chatbot program that makes use of playing a section of film, it loops so it gets boring if you don't change the scenes.  The Alice program thay are using isn't very good, it makes Hal seem like a genius.
  As far as I can see Haptek needs a higher poly count,  Freddy had said this ages ago and after spending time with a character I could see what he meant.  For the heck of it I checked out some adult sites and thay have some pretty good 3D characters but to interface them with a chat bot is another thing. 
  Speaking of Haptek has anyone worked with the vrHaptek Plugin,  It looks like it uses Hal's response to trigger haps.
Carl2

 


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