Skins for Fullbody Characters in Hal

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Carl2

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Skins for Fullbody Characters in Hal
« on: October 07, 2005, 03:12:08 am »
Digital Girl Members,
  I just changed the Haptek Chatacter from Sandy (head) to fullbodgirl,  knowing that I'd be changing I collected different skins for fullbodgirl and found thay couldn't be loaded using scripts.  Drag and drop will work but I would like to load them using scripting.  I saved a list of files from fullbodgirl in a temp folder and went to the original skimpyshirt.jpg, made changes and saved and it works, it will load from script.  I'd also like to mention there is a list of files that comes with fullbodgirl that should be included in the character folder because when loading the chatacter the files are interconnected through scripting in the files. 
Carl2

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Freddy

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Re: Skins for Fullbody Characters in Hal
« Reply #1 on: October 07, 2005, 07:42:32 am »
Howdy Carl, what Haptek commands are you using to load those skins ?? Skins should load onto the fullbody girl fairly easily.? ?You should only need to have a fullbody running in Hal or Haptek and then use hap hypertext/a hap file to load it with a new texture.

On the files that go with fullbody, I am confused - do you mean the ones in the haptemp folder ?

I find this method works for all skins I have ever tried...

I make a 'skins' folder within the haptek folder to store all skins here:

C:\Program Files\Haptek\player\data\standard\skins

So say you have fullbodygirl.htr set up and also put a jpg skin in the skin folder called myniceskin.jpg, the plain script to load it would be :

\settexture[tex= [data\standard\skins\myniceskin.jpg]]


making a hap file in notepad out of that, to do the same thing, saving it as say, mynicehapfile.hap:

#Haptek Version= 1.00 HapType= command FileType= text

\settexture[tex= [data\standard\skins\myniceskin.jpg]]




Using all that in the Hal Brain code:

To run the single Hap hypertext command on its own, you can use:

HalCommands = "<HAPTEXT>" &? "\settexture[tex= [data\standard\skins\myniceskin.jpg]]" & "</HAPTEXT>"

or to call the Hap file, put the hap in the Zabaware 'Characters' Folder with the rest of Hal's haps and then use:

HalCommands = "<HAPFILE>" &? "mynicehapfile.hap" & "</HAPFILE>"


 
« Last Edit: November 26, 2005, 04:28:21 am by Freddy »

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Carl2

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Re: Skins for Fullbody Characters in Hal
« Reply #2 on: October 11, 2005, 09:13:10 pm »
Freddy,
  I did a bit of testing yesterday as I mentioned in Zabaware.  At this time I have Hal located on the D drive.  D:\Hal\Sandy and under Sandy is the Character and Brain folders ect.  I've placed fullbodgirl. htr in characters as well as the other files.  Yes, I'm speaking of the ones in the temp folder, lighting, load safe moods, herstartup which loads the skimpyshirt.jpg.  I modified the skimpyshirt.jpg and put it in the characters folder but it still finds and loads the original skimpyshirt jpg.  I frist put the htr in by itself and I think it searched the computer to find the files it neeeded.  At this point I started changing script in the brain, trying to get commands to work from her input as well as mine, Change your clothes should trigger a loadskin.hap which loads my modified skin,  \settexture [tex= skimpyshirt.jpg] .   Anyways this didn't work. I also started receiving error codes,  error 67 line 1889 too many files, then error 67 line 2316 too many files.  I increased the file limit size but received a message since then.
  Also I should mention I'm using XP, I'm editing skins in Paint Shop pro.  I'm getting a shiny almost metalic skin, can't dull it down and went to the lighting hap which helps.
  Also I opened the htr in wordpad, the top line says to load the herstartup.hap which loads the skimpyshirt  as well as hair, safe moods, fullbodydef which load and call other haps.  If you try to make any changes the Htr is useless.
  Thanks for the advice, I do see some new things there which may help.
Carl2

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Carl2

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Re: Skins for Fullbody Characters in Hal
« Reply #3 on: October 12, 2005, 01:10:52 am »
Freddy,
  After a bit more work FBG will start up with the low neckline using herstartup.hap in the Hapregestry, using the fullbody.htr will load up the original neckline. I can input  a loadskin.hap to load another skin.  I'm using  \load [file= [D:\Hal\Sandy\Characters\SkimpyshirtLN.jpg] in the loadskin.hap.   I tried this with Hal and used the four clicks to open the console, I'm pretty sure Hal loads the Htr but I can drag the loadskin.hap to change the skin.  I'd like this to happen automaticly, possibly by writing some script into the brain. I've already removed all the files not associated with fullbodygirl and will probably start making some new folders.  I chatted with Sandy earlier and didn't receive any error messages after taking out the script I put in earlier, I'll put back 1 in at a time to see which one causes the problem.  Also changed the happy.hap so she shows more smile.
Carl2

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Carl2

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Re: Skins for Fullbody Characters in Hal
« Reply #4 on: October 13, 2005, 02:21:28 pm »
Freddy,
  I changed the name of the Haptek folder on the C drive and none of the Haptek stuff on the D drive work, The Hapregestry, The HapPlayer and Hal stopped Loading fullbodygirl. I changed the name back and it's okay.  I changed the neckline in skimpyshirt in the C:\programfiles\Haptek\Player\Hap_temp but it still finds and loads the original.  Also I put in a loadskin.hap Into the emotions," change your clothes" is the trigger in the emotion.brn which should load the loadskin.hap but there is no change, I checked using the tester in the brain editor, I can trigger emotions but not the load skin. 
  Also I should mention I have two fullbody.htr's not counting jiggly who dosen't respond to the anim's that I have both of the others do most anims.  I'm using fullbodygirl that's 3,497 Kb, the other is 1,030 Kb. I'll try changing them.
Carl2

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Y2kdancr

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Re: Skins for Fullbody Characters in Hal
« Reply #5 on: December 31, 2005, 11:41:23 pm »
Oh my goodness! I so much want a full body girl in Hal. But reading this chat this sounds like rocket science. Guess I better stick with peedy!

 :undecided

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Freddy

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Re: Skins for Fullbody Characters in Hal
« Reply #6 on: January 01, 2006, 12:03:54 am »
Hee hee, it's not so hard till you want to start getting complicated...

If you have a version of Hal 5 then all you have to do is look in the Zabaware program folder and then in the 'Characters' folder. In there will be a couple of htr (ie the model files) files called 'Hal' and 'Zaba'.? Remove one of them and rename a fullbody htr to either 'Hal' or 'Zaba' depending on which one you removed, drop that in the 'Characters' folder and Hal will use that character instead.

For Hal 6 you require the Haptek expansion pack and for details on using custom htr's check the recent help on the Zabaware forum.
« Last Edit: January 01, 2006, 12:09:09 am by Freddy »

 


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