7 examples of game AI that every developer should study

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Freddy

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7 examples of game AI that every developer should study
« on: April 10, 2017, 10:53:51 pm »
Not read this properly yet, but looks interesting, dropping it in here for now.



Quote
Nearly all games need some amount of artificial intelligence — most commonly to give the player non-human opponents. But conversations about good AI in games are still dominated by Façade, Black & White, The Sims, Versu, and F.E.A.R. — all of which came out years ago.

Those games are hardly the only examples we can draw from in envisioning artificial intelligence systems. We reached out to several developers for their input on more recent games making innovative and instructive uses of AI.

The following list of games are all notable for the interesting, clever, and/or novel ways in which they use AI, and all are well worth a closer look if you're eager to let a little algorithmic thinking improve your game design. The underlying ideas they explore point toward the exciting and diverse future artificial intelligence could have.


Read the full article here on Gamasutra.com...

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Re: 7 examples of game AI that every developer should study
« Reply #1 on: April 11, 2017, 01:51:12 am »
I still wonder why games don't use those learning-AIs that get better than professionals at ex. those 60 atari games etc. It's like they're human, they learn first, and then are unbeatable and use strategic skills, just lack the rest of human intelligence lol.
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Art

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Re: 7 examples of game AI that every developer should study
« Reply #2 on: April 11, 2017, 01:26:37 pm »
Even back in Unreal Tournament 2003, one could set it so the Bots would "learn" from watching how you play the game and begin to emulate your playing style. Got really tough after a fairly short time.

Yes, game A.I. has been in a lot of games past and present although to some, it's not always obvious. That's what makes the games challenging and difficult. After all would you play a game that you could win the first time you play it?

OK here's seven from me.

Bot learning the rules of the game
Bot learning the map and obstacles
Bot tracking the player's location
Bot aiming / shooting improves
Bot setting traps against player
Bot collective attacks (strength in numbers)
Bot decides shortest / fastest way to get to player
Bot finally attacks and kills player (and rejoices with a small victory dance).
In the world of AI, it's the thought that counts!

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kei10

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Re: 7 examples of game AI that every developer should study
« Reply #3 on: April 11, 2017, 02:30:50 pm »
This is very interesting, thank you for sharing!
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