Euclideon - Unlimited Detail? Really?

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Euclideon - Unlimited Detail? Really?
« on: September 09, 2018, 10:25:24 pm »
Holodeck - Euclideon's Unlimited Detail Engine
In the world of AI, it's the thought that counts!

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Freddy

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Re: Euclideon - Unlimited Detail? Really?
« Reply #1 on: September 10, 2018, 12:06:55 am »
Yes still waiting to see this come to the consumer, but it is interesting nevertheless.

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ranch vermin

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Re: Euclideon - Unlimited Detail? Really?
« Reply #2 on: September 10, 2018, 09:40:09 am »
It is unlimited in the way that scene complexity is not a part of the cost of the method, from a bit of coder slight of hand, I dont think he gets resolution for free tho.
It is actually different,  I dont think hes a charlatan.

« Last Edit: September 10, 2018, 10:58:14 am by ranch vermin »

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ivan.moony

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Re: Euclideon - Unlimited Detail? Really?
« Reply #3 on: September 10, 2018, 02:12:59 pm »
If somebody is interested in alternative 3d engines, beside presented point cloud, one might want to take a look at octree technology. Also provides "unlimited" detail, as it renders pixels only  at wanted magnification, regarding to distance to the camera.

Octree could be a method that is capable of raytracing in realtime. Pushing it further, I'd say it is capable even of radiosity in realtime. It all comes down to binary search where a ray is intersecting a 3d pixel in octree. Once we have an intersecting point, we can trace a few rays around the 3d pixel in order to get a low resolution illumination map, and there goes radiosity. In a case of transparent pixel, we refract the ray and send it further, to get the raytrace effect.

Although I saw some implementations, I didn't see the raytrace and radiosity versions implemented anywhere.

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ranch vermin

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Re: Euclideon - Unlimited Detail? Really?
« Reply #4 on: September 10, 2018, 02:35:00 pm »
Yeh i guess your right,  that octrees do render things without (full) model complexity in the cost as well. 
« Last Edit: September 10, 2018, 08:22:38 pm by ranch vermin »

 


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