mini a.i puzzles

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Re: mini a.i puzzles
« Reply #105 on: August 02, 2016, 09:20:36 pm »
So many neurons but yes I have the few components it is. It's actually simple. I can't make it because I need IBM processors and must learn their own programming language, this requires me to go get experts! Off I go!
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yotamarker

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Re: mini a.i puzzles
« Reply #106 on: August 03, 2016, 04:30:57 pm »
kei what programming language you be using ?

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Re: mini a.i puzzles
« Reply #107 on: August 03, 2016, 09:54:33 pm »
Also I meant the chip has its own language to learn. There's problems and ways to get around these, they are too big of a ditch I donnot do hilbily risks and start jogging mud into da ditch, money, time, can't instal, list continues. I can't learn how to code 3D world and buy plus learn IBM processor&language, at least 1 of those I'm won't yet do, it isn't got a good manual even where their aint so yep programming is messy badbad humans unorganized, need search tree too.
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Re: mini a.i puzzles
« Reply #108 on: August 04, 2016, 12:44:44 am »
Ah then Assembly Language it is. That is, if you wish to access the Machine dependent language, which of course entails the use of a compiler and so forth...

I'd say learning this will likely be no trivial task by any means but after learning it fluently, you'll be able to move mountains in the computer world...at least for a while or whenever more advanced chipsets are introduced, or consumer versions of Quantum Computers become available.

No matter...good luck!  O0
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Re: mini a.i puzzles
« Reply #109 on: August 04, 2016, 01:37:09 am »
I learned c++, and even it was easy, (looks ugly & is hard to use+learn compared to http://images.slideplayer.us/7/1975120/slides/slide_17.jpg).
&
(zoom 2x)
http://advancessss.deviantart.com/art/Cleaner-Programming-624812928

But if I got a robot, just to simple get at the I/O sensor/motor I have to lose my head trying to install it little own learn it, because OpenCV/ROS/API is a monster of a jibberish, like that from a caveman. Now look at those blocks, simple. I may just find a way to get the blocks to work with robots, anyone up for it? $$$?
« Last Edit: August 04, 2016, 06:26:51 am by The King »
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yotamarker

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Re: mini a.i puzzles
« Reply #110 on: August 04, 2016, 04:01:06 pm »
vb.net is the best out there

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yotamarker

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Re: mini a.i puzzles
« Reply #111 on: August 05, 2016, 09:46:56 am »
guess what  ;)
A.I puzzle :

what would make an a.i decide to enable the use of a shortcut

for example :
an A.I goes to work located two cities away she uses 2 trains and 2 buses to get there
so she decides to get a car.
the act of buying the car + driving to work takes longer than her usual public transport,
of course after she buys the car the route time becomes constantly shorter.
however if the work is temporary she wouldn't buy the car.

puzzle part 2 :
describe the difference between enabling a shortcut, and using a save game

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Re: mini a.i puzzles
« Reply #112 on: August 05, 2016, 08:47:28 pm »
guess what  ;)
A.I puzzle :

what would make an a.i decide to enable the use of a shortcut

for example :
an A.I goes to work located two cities away she uses 2 trains and 2 buses to get there
so she decides to get a car.
the act of buying the car + driving to work takes longer than her usual public transport,
of course after she buys the car the route time becomes constantly shorter.
however if the work is temporary she wouldn't buy the car.

puzzle part 2 :
describe the difference between enabling a shortcut, and using a save game

If the work is not temporary then the actions to buy the car will be more + to go be done.
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yotamarker

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Re: mini a.i puzzles
« Reply #113 on: August 06, 2016, 05:44:13 am »
the price is also a factor isn't it ?
you didn't say how much is temporary and how much is more +, basically you repeated
the puzzle in your own words.

also : vacations are temporary but you don't walk there you pay for the flight instead of walking there.
renting a car or getting a taxi is also an option

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Re: mini a.i puzzles
« Reply #114 on: August 06, 2016, 07:50:17 pm »
Trust me, getting a car for a 1 timer isn't good unless rent say.
A plane for 1 time is better too for cheapness/travelLabor and is why people pay that.
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yotamarker

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Re: mini a.i puzzles
« Reply #115 on: August 06, 2016, 09:06:45 pm »
I know it is better but to solve D puzzle you need a precise algorithm to decide that without causing
logic problems. >:(

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Re: mini a.i puzzles
« Reply #116 on: August 06, 2016, 09:54:07 pm »
I have the full blueprint. When both senses and their ranks/labels are in the brain and one (for far location)(sense) is labeled - or +&low rank, then the one that is + and higher is selected and linked actions are done.

 It's simple. All actions are done on selection only. Selection is by at least being linked to a search's match or linked to a self-ignited sense, then it's done! A sense of a far place is made bad and so car won't be done for this selecting.
« Last Edit: August 07, 2016, 06:54:56 am by The King »
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yotamarker

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Re: mini a.i puzzles
« Reply #117 on: August 07, 2016, 08:51:03 pm »
the direction now is to MOUNT the puzzles solutions on the yotamarker A.I
upgrade the eye class and add macros.

what do you think about that ?

is it cool enough for you guys to join forces with me to create
a team, an alliance of battle programmers, to summon the forbidden one

and finally step OUTSIDE the matrix !
what you gonna do take the blue or red pill ?

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Re: mini a.i puzzles
« Reply #118 on: August 07, 2016, 09:18:15 pm »
Why not just hear me out that the brain only stores and uses senses and actions and only acquires ours by rewards and only uses such in a human body by selection.

Food reward=finds actions, find actions for say gravity/kill all towers is by linking a rewarded to a non-rewarded. Mission is interchangeable notice.
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yotamarker

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Re: mini a.i puzzles
« Reply #119 on: August 08, 2016, 03:33:57 pm »
dough

 


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