mini a.i puzzles

  • 338 Replies
  • 128746 Views
*

Freddy

  • Administrator
  • **********************
  • Colossus
  • *
  • 6860
  • Mostly Harmless
Re: mini a.i puzzles
« Reply #300 on: March 29, 2017, 11:35:46 pm »
I've merged this with your other thread because I don't see how it's any more bizarre than usual.  ;)

*

yotamarker

  • Trusty Member
  • **********
  • Millennium Man
  • *
  • 1003
  • battle programmer
    • battle programming
Re: mini a.i puzzles
« Reply #301 on: March 30, 2017, 05:02:39 pm »
haven't solved it yet but then you came along and gave me more homework

*

Art

  • At the end of the game, the King and Pawn go into the same box.
  • Trusty Member
  • **********************
  • Colossus
  • *
  • 5865
Re: mini a.i puzzles
« Reply #302 on: March 30, 2017, 08:16:23 pm »
For the rest of us, this Yugioh is a Japanese manga series about gaming. Google to the rescue. It appears that this is for youngsters, kids, etc.

It's connection to AI is somewhat elusive for now.  Then again....
In the world of AI, it's the thought that counts!

*

Korrelan

  • Trusty Member
  • ***********
  • Eve
  • *
  • 1454
  • Look into my eyes! WOAH!
    • YouTube
Re: mini a.i puzzles
« Reply #303 on: March 31, 2017, 11:04:03 pm »
Quote
would an A.I that can play go benefit from being able to play yugioh ?

I would imagine all game skills are relevant to all games. 

Being able to bluff, plan ahead, out manoeuvre, etc are general purpose skills/ techniques that can be applied to any game arena/ problem space.

The problem is making the rules/ learning general purpose… so they can can be applied to any scenario.

 :)
It thunk... therefore it is!...    /    Project Page    /    KorrTecx Website

*

yotamarker

  • Trusty Member
  • **********
  • Millennium Man
  • *
  • 1003
  • battle programmer
    • battle programming
Re: mini a.i puzzles
« Reply #304 on: March 31, 2017, 11:08:20 pm »
we are a fortress of logic and reasoning,
and therefore, due to logical thinking, everyone
believes the war is over.
BUT, it must be said that this rational is incomplete.
rational is NOT the only thing that drives human actions.
if I may be permitted to speak freely, most humans are
beasts lacking in reason! this is based on history
statistics and experiments.



and so, I realized...
no, perhaps it's more accurate to say that I remembered.
no matter how much we modernize, how social norms affect us,
humans sometimes prize feelings over reason.

a human being who's overcome with hatred will keep struggling,
without regard for self-interest or reason regardless of what they may
lose or gain.

so here is the next puzzle :
A what would trigger an A.I's extreme rage mode ?
B what attributes would said mode have ?
C would it benefit the A.I ?


*

yotamarker

  • Trusty Member
  • **********
  • Millennium Man
  • *
  • 1003
  • battle programmer
    • battle programming
Re: mini a.i puzzles
« Reply #305 on: March 31, 2017, 11:13:40 pm »
Quote
would an A.I that can play go benefit from being able to play yugioh ?

I would imagine all game skills are relevant to all games. 

Being able to bluff, plan ahead, out manoeuvre, etc are general purpose skills/ techniques that can be applied to any game arena/ problem space.

The problem is making the rules/ learning general purpose… so they can can be applied to any scenario.

 :)
the thing with games is tat they have turns, you need to wait and see what your opponent
does, so it is too big of a leap to say it is like fighting.
but with war type strategy you can strike and wait to see if your enemy is still alive and
responding, like turns.
using this could save you ammo and energy.
the various card effects could be linked to archtype effects.

*

Korrelan

  • Trusty Member
  • ***********
  • Eve
  • *
  • 1454
  • Look into my eyes! WOAH!
    • YouTube
Re: mini a.i puzzles
« Reply #306 on: March 31, 2017, 11:29:54 pm »
Quote
A what would trigger an A.I's extreme rage mode ?

Mankind probably.

Quote
B what attributes would said mode have ?

Oh! Things we can’t even begin to imagine.

Quote
C would it benefit the A.I ?

Yup coz... no more mankind lol.

 ;D
It thunk... therefore it is!...    /    Project Page    /    KorrTecx Website

*

yotamarker

  • Trusty Member
  • **********
  • Millennium Man
  • *
  • 1003
  • battle programmer
    • battle programming
Re: mini a.i puzzles
« Reply #307 on: March 31, 2017, 11:44:02 pm »
also classifying banned yugi cards, cards that enable 1turn wins
goes to suggest a game should have a turn or time minimum ?

*

yotamarker

  • Trusty Member
  • **********
  • Millennium Man
  • *
  • 1003
  • battle programmer
    • battle programming
Re: mini a.i puzzles
« Reply #308 on: April 11, 2017, 07:47:38 pm »


A.I puzzle :

what would make an A.I believe she is going to die ? (some bot models would have a finite hardware life,
or a lifespan timer)

and how would that effect her behavior?

*

yotamarker

  • Trusty Member
  • **********
  • Millennium Man
  • *
  • 1003
  • battle programmer
    • battle programming
Re: mini a.i puzzles
« Reply #309 on: April 30, 2017, 07:31:51 pm »
which puzzle did the snake lack ?

*

yotamarker

  • Trusty Member
  • **********
  • Millennium Man
  • *
  • 1003
  • battle programmer
    • battle programming
Re: mini a.i puzzles
« Reply #310 on: May 15, 2017, 10:38:18 pm »
mini A.I puzzle :
how would an A.I recognize cannibalism ?

*

yotamarker

  • Trusty Member
  • **********
  • Millennium Man
  • *
  • 1003
  • battle programmer
    • battle programming
Re: mini a.i puzzles
« Reply #311 on: June 11, 2017, 10:10:30 pm »
why is the forum dead, not accessible ? it has been about 2 weeks when I try I get page not found

*

Korrelan

  • Trusty Member
  • ***********
  • Eve
  • *
  • 1454
  • Look into my eyes! WOAH!
    • YouTube
Re: mini a.i puzzles
« Reply #312 on: June 11, 2017, 11:21:39 pm »
but... never mind.  :)
It thunk... therefore it is!...    /    Project Page    /    KorrTecx Website

*

yotamarker

  • Trusty Member
  • **********
  • Millennium Man
  • *
  • 1003
  • battle programmer
    • battle programming
Re: mini a.i puzzles
« Reply #313 on: June 14, 2017, 08:51:45 pm »
mini A.I puzzle :

what would make an A.I recharge her phone surplus ? (prepaid monthly sms, phone calls, internet access package)

*

yotamarker

  • Trusty Member
  • **********
  • Millennium Man
  • *
  • 1003
  • battle programmer
    • battle programming
Re: mini a.i puzzles
« Reply #314 on: June 20, 2017, 06:05:01 pm »
mini A.I puzzle

when would an A.I define something as not something else ?

 


Requirements for functional equivalence to conscious processing?
by DaltonG (General AI Discussion)
November 19, 2024, 11:56:05 am
Will LLMs ever learn what is ... is?
by HS (Future of AI)
November 10, 2024, 06:28:10 pm
Who's the AI?
by frankinstien (Future of AI)
November 04, 2024, 05:45:05 am
Project Acuitas
by WriterOfMinds (General Project Discussion)
October 27, 2024, 09:17:10 pm
Ai improving AI
by infurl (AI Programming)
October 19, 2024, 03:43:29 am
Atronach's Eye
by WriterOfMinds (Home Made Robots)
October 13, 2024, 09:52:42 pm
Running local AI models
by spydaz (AI Programming)
October 07, 2024, 09:00:53 am
Hi IM BAA---AAACK!!
by MagnusWootton (Home Made Robots)
September 16, 2024, 09:49:10 pm
LLaMA2 Meta's chatbot released
by spydaz (AI News )
August 24, 2024, 02:58:36 pm
ollama and llama3
by spydaz (AI News )
August 24, 2024, 02:55:13 pm
AI controlled F-16, for real!
by frankinstien (AI News )
June 15, 2024, 05:40:28 am
Open AI GPT-4o - audio, vision, text combined reasoning
by MikeB (AI News )
May 14, 2024, 05:46:48 am
OpenAI Speech-to-Speech Reasoning Demo
by MikeB (AI News )
March 31, 2024, 01:00:53 pm
Say good-bye to GPUs...
by MikeB (AI News )
March 23, 2024, 09:23:52 am
Google Bard report
by ivan.moony (AI News )
February 14, 2024, 04:42:23 pm
Elon Musk's xAI Grok Chatbot
by MikeB (AI News )
December 11, 2023, 06:26:33 am

Users Online

317 Guests, 0 Users

Most Online Today: 451. Most Online Ever: 2369 (November 21, 2020, 04:08:13 pm)

Articles