Ai Dreams Forum

Artificial Intelligence => General AI Discussion => Topic started by: yotamarker on April 26, 2016, 07:12:33 pm

Title: mini a.i puzzles
Post by: yotamarker on April 26, 2016, 07:12:33 pm
this thread will be about mini a.i puzzles, how way the brain solves problems and paradoxes.

1st puzzle : is sacrifice able
if you have old very used shoes you don't care if it is raining if you go to work with them
if you use them as brakes will biking BUT if they are new and expensive you would be
careful.
what makes the brain classify an object as high value, and what make it be extra careful for it ?
Title: Re: mini a.i puzzles
Post by: Korrelan on April 27, 2016, 12:06:49 am
Ok. So the brain learns from experience.  It takes each experience and breaks it down into its constituent parts/ facets.  Every aspect of every experience is mapped to a different region of the cortex. If two experiences are similar then they would share the same mapped cortex areas that reflect the similarity between them. Eventually we end up with a cortex map that covers all past and possible experiences (in (most) possible future combinations).

As we go through life we learn the value of items depending on how easy they were to obtain, buy, etc.

We first get the concepts of good/ bad and then old/new etc. Experiences/ objects and knowledge are broken down and reflected by the concepts we already understand. These concepts can change over time through learning, and because there is just a link to various objects/ knowledge their internal concepts are changed also.

This is a gradual process, each item we obtain is mapped, how much we liked it, how much it cost, how rare it is… everything about every item is mapped, if the facet/ sub concept already exists then it’s just linked.

The sense of ‘newness’ or pride of ownership effects the decisions we make.

When we consider the concept of our ‘old’ shoes we bring to bear all the knowledge we have accumulated regarding all old and new items, and thus how we ‘feel’ about our shoes, or the total envelope of knowledge/ feelings about all old/ new objects we have experienced, reoriented on the concept of our shoes.

These complex patterns that basically cover all objects we own in various levels of ‘newness’ or ‘sacrifice ability’ govern how we will treat the object, again based on how we treated similar objects through experience and what resulted etc.

So… we have a guiding schema of information regarding all objects, not just the location, colour or size but also the ‘newness’ or even ‘do I care – ability’ based on past experience.

Quote
what makes the brain classify an object as high value, and what make it be extra careful for it ?

Answer=Experience

Spoiler Alert: Experience will probably be the answer to most of your puzzle questions.

Edit: I'm going to re-read this in the morning and think... WTF was I on about lol.
Title: Re: mini a.i puzzles
Post by: yotamarker on April 27, 2016, 02:18:06 pm
puzzle 2

how do you explain to an a.i without ?
 it seems very simple at first, if not x.contains y then x is without y, but that is not what I'm
 talking about.

 a.i get me a tea without sugar, along the path of making me a tea the a.i encounters sugar
 now what
 a.i make me a tea with sugar
 a.i usher the sugar on the self

 lets say an a.i likes to wear red and I tell it a.i wear a dress not red
 the a.i should in that case wear not red with me and red in other occasions
 or just usually not wear that how to program that ?

puzzle 3

 how would a program recognize opposites ?
 why is left the opposite of right
 dark and light
 big and small
 noise and silence

 a.i go to the supermarket without a bus :
 option a the a.i would ignore that and go by bus
 option b the a.i would go by bicycle
 option c the a.i would walk

 above all what triggers the declaration of this is without that and what makes without a goal?

puzzle 4

a.i at time x come to place y to work
 what would set the decision to be there
 what would make the a.i cancel
 what would make the a.i reschedule
 what would make her cancel once
(that was the warm up)

 what would make the a.i realize work is only at work days excluding holydays and vacation days
 what may influence the importance of an a.i keeping it's promises to be at place x at time y

 what would make an a.i filter a behavior or words and how would that be represented in an algorithm
Title: Re: mini a.i puzzles
Post by: Korrelan on April 27, 2016, 07:51:05 pm
I can hazard an educated theory for each of your conundrums, but only from the view point of how I think the human brain/ my AGI achieves the goals, not how to program solutions using a serial/ heuristic/ scripted approach.

I have one or two decades of commercial/ corporate/ bespoke programming under my belt and coding acceptable solutions to these problems using main stream languages/ techniques is impossible… IMHO, let alone a solution to all in the same schema. 

If you approach an AGI from the connectionist/ simulation paradigm 60%+ of these problems are inherently solved.  The closest equivalent/ solution using heuristics I have encountered is Zero’s idea ‘A Communication Service’. Hundreds of small apps utilizing NN tech within a shared work space might achieve something close… I'm not sure. (Isn't ‘sure’ a weird word? Just looks odd.)

But there is always someone smarter/ better… anyone else want a go?
Title: Re: mini a.i puzzles
Post by: yotamarker on April 28, 2016, 01:13:30 am
there is actually an omnisolution
hint : use markers
Title: Re: mini a.i puzzles
Post by: Korrelan on April 29, 2016, 09:57:21 am
Sweet I'm glad you have a solution.

Excuse me for being sceptical but how do 'markers' provide adequate solutions to the above problems?

I'm always willing to learn new techniques.  :)
Title: Re: mini a.i puzzles
Post by: yotamarker on May 04, 2016, 08:04:15 pm
here is a tougher one :
what creates the need for credentials :
photos from trip, alibi, car owner proof, monetary bills, contracts, delivery reports ?
Title: Re: mini a.i puzzles
Post by: Art on May 05, 2016, 01:11:30 am
identity / ownership
Title: Re: mini a.i puzzles
Post by: yotamarker on May 09, 2016, 09:35:04 pm
puzzle :
lets assume there is a game that a certain A.I bot loves to play more than anything else, this bot has no feeling of hunger, thirst or physical pain, assume also this a.i lives alone in it's own place.
 
what would make the a.i not play said game all the time what would make her do other stuff ? :knuppel2:
Title: Re: mini a.i puzzles
Post by: Art on May 10, 2016, 12:17:43 am
Winning constantly or boredom...lack of challenge.
Title: Re: mini a.i puzzles
Post by: yotamarker on May 11, 2016, 06:05:46 pm
a.i puzzle :
algorithm wize what makes an a.i have a sense of self, (this is you this is me) ?

BTW, winning constantly and boredom sweet answer.
Title: Re: mini a.i puzzles
Post by: yotamarker on May 17, 2016, 09:15:59 pm
a.i puzzle : what events triggers curiosity  and what is the effect of curiosity
Title: Re: mini a.i puzzles
Post by: Freddy on May 17, 2016, 09:49:28 pm
I think curiosity is probably triggered by the unknown. It's effects could be multifold - even killing cats.
Title: Re: mini a.i puzzles
Post by: Art on May 18, 2016, 01:30:38 pm
I think curiosity is probably trigged by the unknown. It's effects could be multifold - even killing cats.

 ;D

And there also: http://mars.nasa.gov/msl/ (http://mars.nasa.gov/msl/)
Title: Re: mini a.i puzzles
Post by: yotamarker on May 18, 2016, 05:41:07 pm
maybe it is the need to find other paths to the same goals ?
like using programming and robotics to get a girlfriend(a robot girlfriend) ?
Title: Re: mini a.i puzzles
Post by: Art on May 19, 2016, 12:28:56 pm
Posing question after question without providing your answer or at least engaging the rest of us in a discussion of your single question is frustrating, to say the least.
@ Yotamarker  -  With all due respect...

It seems that you have all the questions and none of the answers. Therefore, what is it that you seek?

This is a Forum...a wide open discussion area. If we discuss, we can all learn. If we post a question without attempting to provide an answer, then no one benefits.

Get my drift?

Thanks and those are interesting questions. Now let's take some time to go over them.
Title: Re: mini a.i puzzles
Post by: Freddy on May 19, 2016, 03:26:03 pm
Programming is more about problem solving to me, that's one thing I get out of it.
Title: Re: mini a.i puzzles
Post by: yotamarker on May 19, 2016, 06:43:12 pm
so your drift is that you dislike filler threads ?
you could try to post some a.i puzzles of your own, maybe it would reduce your frustration.

a.i puzzle :
what would make an a.i tell a story rather than use a walkthrough or an algorithm or a single sentence ?

Title: Re: mini a.i puzzles
Post by: Freddy on May 19, 2016, 07:56:21 pm
Interactive fiction does that kind of thing, but I'm not sure if that is where you are going. It's not really ai either, more like parrot fashion.
Title: Re: mini a.i puzzles
Post by: yotamarker on May 19, 2016, 09:17:50 pm
correct the prev puzzle isn't about story generation.
think about it, there seems to be a trigger be it constant or changing that would enable disable longer
output more detailed output (story telling) those triggers hold so much possibilities when unlocked.
many puzzles could be explaind with those triggers or markers.

a.i puzzle : while writing computer code what would make an a.i use comments.
Title: Re: mini a.i puzzles
Post by: yotamarker on May 21, 2016, 05:43:01 pm
4 more a.i puzzles :
A what causes anger ?
B what causes sadness ?
C what are the uses of anger and sadness in problem solving ?
D froitzenflakh the ability to sit on a problem for months and years until solved, this technique was said to be used by albert Einstein. how would that skill be enabled and used by an A.I ?
 :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D
Title: Re: mini a.i puzzles
Post by: ivan.moony on May 21, 2016, 07:23:04 pm
I bet Yotamarker doesn't know the answer to any of his puzzles.
Title: Re: mini a.i puzzles
Post by: yotamarker on May 21, 2016, 08:14:28 pm
I bet professors that teach artificial intelligence at universities can't solve it   :2funny:
Title: Re: mini a.i puzzles
Post by: ivan.moony on May 21, 2016, 09:09:19 pm
I'd solve them all if I wanted, but I'm too lazy :P
Title: Re: mini a.i puzzles
Post by: yotamarker on May 21, 2016, 09:18:40 pm
a blonde a.i robot is standing in front of a tree on day she goes left to buy groceries
one day she turns right to watch the ocean, at both cases the input is the same the view of the tree
what made the bot take a different direction ?
Title: Re: mini a.i puzzles
Post by: yotamarker on May 21, 2016, 09:21:12 pm
the above puzzle was way too easy.

an a.i loves playing a video game with her master what would make her insist but not infinitely on playing the game with him and not someone else, formula wise ?
Title: Re: mini a.i puzzles
Post by: yotamarker on May 23, 2016, 07:30:23 pm
this is what the field of artificial intelligence is really about, those puzzles m'kay, boss level puzzles that's a.i.
you want easy puzzles go to a toy store of something.
where was I...
oh yeah :
MY TURN! destiny draw !
you've activated my trap card ! A.I puzzle :
what would make an A.I use train items : like rubber nunchakus for training and real ones for self defence ?
Title: Re: mini a.i puzzles
Post by: Korrelan on May 25, 2016, 09:43:42 am
Quote
what would make an a.i tell a story rather than use a walkthrough or an algorithm or a single sentence ?

It would depend on the target audience, the occasion and peer relationships of the group. The AGI would have a personal opinion on the level of intelligence of each of the peers it was explaining too; the weight of the majority would depict the format.

Quote
A what causes anger ?
B what causes sadness ?

Limbic system. Experience recall flushes local cortex areas with neurotransmitters, etc that effect the performance attributes of neurons. Shorter post synaptic delay = anger etc.

Quote
C what are the uses of anger and sadness in problem solving ?

Anger goes with determination, and sadness with empathy; both can provide a drive to solve a problem.

Quote
D froitzenflakh the ability to sit on a problem for months and years until solved, this technique was said to be used by albert Einstein. how would that skill be enabled and used by an A.I ?

This is just the lack of satisfaction of achieving a goal. The amount of time and resources we have utilised to solve a problem is directly proportional to how bad we need to solve it. We crave and need the rush achieved when we solve a complex problem. Sometimes it s even the fact that we can brag to our peers that drives us.

Quote
while writing computer code what would make an a.i use comments.

The same reasons that make humans comment code, helps other people understand it and makes it easier to go back to and track/ edit.

Quote
a blonde a.i robot is standing in front of a tree on day she goes left to buy groceries
one day she turns right to watch the ocean, at both cases the input is the same the view of the tree. What made the bot take a different direction ?

It’s a trick question…. She’s blonde… There is no logic to her decision. Depends on whether she required groceries or not. Lol

Quote
an a.i loves playing a video game with her master what would make her insist but not infinitely on playing the game with him and not someone else, formula wise ?

Enjoyment, excitement, friendship and loyalty of playing the game with her master would make her insist, but an understanding of the master’s personality, limitations and needs would temper her insistence.

Formula wise… My AGI can handle this type of scenario… so you tell me.

Quote
what would make an A.I use train items : like rubber nunchakus for training and real ones for self defence ?

An AGI would still have to learn to mimic the actions/ moves/ techniques required for martial arts. Training with a human would obviously require rubber nunchucks, whilst if the machine needed to use its skills to defend its self at some point hitting the assailant with rubber weapons probably wouldn’t be that effective. Lol.

My turn… You say that most of these problems can be solved with markers; how would your marker system handle love?
Title: Re: mini a.i puzzles
Post by: yotamarker on May 25, 2016, 03:52:47 pm
a blonde a.i robot is standing in front of a tree on day she goes left to buy groceries
one day she turns right to watch the ocean, at both cases the input is the same the view of the tree. What made the bot take a different direction ? :

elementary korrelan  : the robots goal in each case is different, alg wise :
goal + input -> point to action (output) this alg can run all the way till input = goal

your answers are basically correct but do they solve the A.I puzzles ? are they programmable algorithms ?

for example your answer :

Enjoyment, excitement, friendship and loyalty of playing the game with her master would make her insist, but an understanding of the master’s personality, limitations and needs would temper her insistence.

Formula wise… My AGI can handle this type of scenario… so you tell me. it is written as an opinion not an alg.

I tell you what, reach over 9000 views to this thread and I will let you guys pick  one of my prev posted puzzles
for me to solve.
Title: Re: mini a.i puzzles
Post by: yotamarker on May 30, 2016, 09:24:30 pm
I activate my SPELL CARD : a.i puzzle :

an a.i went to a supermarket to buy a tomato. the next day she had to buy 5 different items of food
including a tomato but this time she used a shopping bag to collect the items, the next day the a.i had to buy 3 different items from 3 stores but she did not use a shopping bag she used a bicycle.
what make the a.i use an item ?
Title: Re: mini a.i puzzles
Post by: yotamarker on May 30, 2016, 10:35:08 pm
a.i puzzle : what would make an a.i chain her bicycle, or turn of the gas after cooking ?
Title: Re: mini a.i puzzles
Post by: Art on May 31, 2016, 07:50:48 pm
What would make a person do the same? (potential avoidance of a problem / issue).
Title: Re: mini a.i puzzles
Post by: yotamarker on May 31, 2016, 08:12:02 pm
What would make a person do the same? (potential avoidance of a problem / issue).
1 looks like you still don't understand a.i puzzles. the solution must be an applicable algorithm, m'kay man.
what is a problem, how would you represent a problem in an algorithm.

2 do people avoide problems ?
assuming your a.i bot avoides problems wouldn't she just stay home all day, avoid confrontations, not get friends, not explore stuff ?

3 assuming your a.i uses avoidance to solve problems what is the course of action she would use ?
would she just shut her eyes and ears down ? obviously that is not the behavior you want her to have but
have you presented an alg that would prevent this and cause her to chain her bicycle ?
Title: Re: mini a.i puzzles
Post by: dito00 on June 01, 2016, 11:48:44 pm
a.i puzzle :
algorithm wize what makes an a.i have a sense of self, (this is you this is me) ?

The need to have a self.
AIs in competition with each other.
You have to build an universal abstract solver and command it to stay alive.
Title: Re: mini a.i puzzles
Post by: Data on June 02, 2016, 02:13:25 pm
Why is the A.I. in the puzzles always a she ?

Men and Women often make different choices, take different decisions.

An A.I. can't open the lid of a jar, what makes her get a him to open the jar ?

Why did she chain up her bicycle but he did not ? Because he thought he could tackle a thief but she did not.

Why does this have anything to do with sex ? Please explain to me, thank you :)
Title: Re: mini a.i puzzles
Post by: yotamarker on June 02, 2016, 03:50:53 pm
Why is the A.I. in the puzzles always a she ?

Men and Women often make different choices, take different decisions.

An A.I. can't open the lid of a jar, what makes her get a him to open the jar ?

Why did she chain up her bicycle but he did not ? Because he thought he could tackle a thief but she did not.

Why does this have anything to do with sex ? Please explain to me, thank you :)

you haven't watched chobits have you.
Title: Re: mini a.i puzzles
Post by: Data on June 02, 2016, 08:34:49 pm
you haven't watched chobits have you.

Affirmative

I guess that explains it then, silly me. 

I thought the answer might have been:

So she can procreate

or

"She" sounds better than "it"

or

42
Title: Re: mini a.i puzzles
Post by: yotamarker on June 09, 2016, 08:30:00 pm
double the A.I puzzle double the fun

a.i puzzle :
a freckled strawberry blonde a.i bot has a routine of waking up and going to work 5 days a week
one day she is fired,

1 what would make her break the routine and search for a new job ?
2 what would make her understand only the boss can fire her ?
Title: Re: mini a.i puzzles
Post by: Freddy on June 09, 2016, 10:42:20 pm
1) The fact she was fired.
2) Her contract.

Assuming it was some advanced AI that did everything a human did. But then there is no puzzle in that.
Title: Re: mini a.i puzzles
Post by: yotamarker on June 10, 2016, 12:00:15 pm
1) The fact she was fired.
2) Her contract.

Assuming it was some advanced AI that did everything a human did. But then there is no puzzle in that.

on the alg or computer level she is simply receiving input.
what would make the input "you are fired" change her daily routine on an alg level ? Mkay
after all the next day she is getting the same input : wake up in a room.

same goes for the 2nd part of the puzzle

you have not solved the puzzle  :-X
Title: Re: mini a.i puzzles
Post by: Freddy on June 10, 2016, 01:45:00 pm
Hmm yes, but my point was if this AI is the same as a human you can just cut to the chase.
Title: Re: mini a.i puzzles
Post by: yotamarker on June 10, 2016, 01:53:58 pm
we don't really have the tools to know with certainty what the full brain's algorithm looks like,
but as for this A.I approach the assumption is
with each solved puzzle a more powerfull A.I emerges.
some puzzles have the same solution and some are complimentary. ;)
Title: Re: mini a.i puzzles
Post by: Freddy on June 10, 2016, 02:43:17 pm
Okay , then I suggest the puzzles start with something more basic then.

To solve that last puzzle you have to imagine a fully developed AI equivalent to a human. The world has not reached that point yet after all and as you said yourself...

Quote
we don't really have the tools to know with certainty what the full brain's algorithm looks like,
Title: Re: mini a.i puzzles
Post by: yotamarker on June 11, 2016, 04:27:42 am
when I said : "we don't really have the tools to know with certainty what the full brain's algorithm looks like,"
I meant it is more than possible to write an alg that does what the brain does and beyond, but we do not know if it is the same code.

and no you do not need the whole brain alg to solve an a.i puzzle.

also I would like to say I don't like your attitude of counting on others to solve things for you and assuming
if they couldn't do something that you can't.  :tickedoff:
Title: Re: mini a.i puzzles
Post by: yotamarker on June 11, 2016, 04:30:04 am
I"ll feed you a real simple puzzle:
kuchiyose no jutsu :
A.I puzzle :

what causes anger ?
Title: Re: mini a.i puzzles
Post by: Freddy on June 11, 2016, 04:05:17 pm
I"ll feed you a real simple puzzle:
kuchiyose no jutsu :
A.I puzzle :

what causes anger ?

No idea.

Misunderstanding causes anger.

I'm not counting on others to solve any problems - I don't know how you jumped to that conclusion. I was just making a comment that I could not make sense of your puzzles and how they are supposed to be interpreted. I'm quite sure that others can solve puzzles I cannot.

Sorry about that.
Title: Re: mini a.i puzzles
Post by: yotamarker on June 11, 2016, 10:13:45 pm
try making a list of things that trigger anger and see what are the core similarities between them
Title: Re: mini a.i puzzles
Post by: Art on June 12, 2016, 02:09:08 pm
Naruto's Summoning technique? Really?

Great A.I. puzzles....gamer.
Title: Re: mini a.i puzzles
Post by: Freddy on June 12, 2016, 02:16:31 pm
Art, I'm glad someone gets it  :D
Title: Re: mini a.i puzzles
Post by: yotamarker on June 15, 2016, 11:12:51 pm
BANKAI !
SP a.i puzzle :

how would you go about making an a.i addicted to you like a drug
Title: Re: mini a.i puzzles
Post by: Art on June 16, 2016, 01:53:28 am
BY giving it explicit instructions that you are its Creator and that it needs you (on a daily basis) to survive.
(one approach)...
Title: Re: mini a.i puzzles
Post by: yotamarker on June 16, 2016, 02:25:09 am
nice answer.
I was thinking in the direction of :
hard coding me as a goal :o
also by manipulating the goal's emotion value I can set how much she is addicted to me.
Title: Re: mini a.i puzzles
Post by: yotamarker on June 24, 2016, 07:46:50 pm
a.i puzzle

how do you make an a.i recognize people not only with vision  ::)
how do you make an a.i understand connections between people to people objects and places
Title: Re: mini a.i puzzles
Post by: yotamarker on June 29, 2016, 06:15:29 pm
hisatsu !
A.I puzzle

if an A.I wants something
what makes her calculate dangers ?

from A to B there are 2 paths
one is short but has an active volcano
one is long but is safe

what elements effect the emotional value of each path ?
what is the effect of fear on said value ?
what is the effect of speculated fear on said value ?
what may trigger fear for a path ?
Title: Re: mini a.i puzzles
Post by: yotamarker on July 02, 2016, 08:24:18 am
ahem, ahem...
A.I puzzle
how you gonna make an a.i lie + know she is lying + know if she should lie
Title: Re: mini a.i puzzles
Post by: Art on July 03, 2016, 01:47:55 pm
In order to First, protect the (your) Creator and second, protect self, it may become necessary to tell an untruth or modify it.
Title: Re: mini a.i puzzles
Post by: yotamarker on July 03, 2016, 03:26:56 pm
how do you program protect ?
Title: Re: mini a.i puzzles
Post by: yotamarker on July 03, 2016, 05:55:04 pm
try posting some a.i puzzles (if you can) :knuppel2:
Title: Re: mini a.i puzzles
Post by: Art on July 05, 2016, 01:48:01 pm
Why not try posting solutions to all your puzzles as you've promised?
Title: Re: mini a.i puzzles
Post by: ivan.moony on July 05, 2016, 01:56:52 pm
uʍop ǝpᴉsdn sɹǝʍsuɐ ʇsod uɐɔ noʎ
Title: Re: mini a.i puzzles
Post by: yotamarker on July 05, 2016, 02:06:23 pm
¿ ʇɐɥʍ pǝsıɯoɹd ı
besides your not even trying
and also the one I did solve the puzzle with the blonde you don't say if you think it's correct
Title: Re: mini a.i puzzles
Post by: Korrelan on July 05, 2016, 03:34:11 pm
'Puzzle' implies there is a correct, provable answer.

 :)
Title: Re: mini a.i puzzles
Post by: yotamarker on July 05, 2016, 04:18:48 pm
try using arrays ;)
Title: Re: mini a.i puzzles
Post by: yotamarker on July 05, 2016, 04:25:22 pm
you know what your problem is ? ha?
you are a blue pill living inside the matrix limiting yourself with thought boxes
this has to fit that and that must coexist with whateva
just take a redpill and use whatever skill you want get it gotit good :2funny:
Title: Re: mini a.i puzzles
Post by: yotamarker on July 17, 2016, 05:42:24 pm
a.i puzzle :
what causes laugther  :D
Title: Re: mini a.i puzzles
Post by: yotamarker on July 24, 2016, 07:28:21 pm
emp it

A.I puzzle :
what makes an A.I share about goals she accomplished ?
what makes an A.I filter stuff in the shared contents ?
what would make an A.I just shut up ?
Title: Re: mini a.i puzzles
Post by: kei10 on July 25, 2016, 12:21:54 am
I am procastinating from my work again, as I got stuck. God damnit, I need something to fuel myself again. Why do I keep getting stuck, arrrgh... Let's see what this thread is... Hmm, A.I puzzles? Interesting, I can answer all of them, using simple logical guesswork. It seems others have already answered most -- I'll just go with ones that seems to be incorrectly answered, or not answered.

@yotamarker, you seems to be interested in getting the answers in form of algorithm. Were you trying to squeeze the juice out of us as an advantage for yourself? :D

Here's my ultimate giveaway! I can explain most of your puzzles, as almost all of them involves the Emotional Intelligence, which I've thoroughly understood what it is. Have fun reading. Now I hope this will motivate myself back to my work... Gosh...

lets say an a.i likes to wear red and I tell it a.i wear a dress not red, the a.i should in that case wear not red with me and red in other occasions, or just usually not wear that how to program that ?
Logic: [Emotional Memory], Emotion: [Negative, and Positive].
The A.I likes red because of a certain memory. In order for the A.I to not wear red dress with you, the A.I requires negative memory between you and the A.I -- Such that if the A.I understands the consequence of wearing red and what horrible future will bring to the A.I, the A.I will refrain from wearing red dress. If no such memory present, the A.I will wear red out of curiosity.

how would a program recognize opposites ? why is left the opposite of right, dark and light, big and small, noise and silence?
Logic: [Memory Sequencing, Memory Differentiation]
Have you ever heard of a neural disorder called Dyslexia? It's a disorder that causes the person to be unable to differentiate between certain things, like left and right, and unable to read a sentence properly -- but this disorder only effects mostly on language system. But this disorder does not effect ones' intelligence. That could only mean that the recognition between opposites is based on sequencing and differentiation. Dyslexia faults the language sequencing.

The A.I can determine opposite by differentiation between equal terms. Depending on one's viewpoint, from your viewpoint, your left is where your heart are, and right is where you hold pen -- if you are right-handed. From you to a computer screen's viewpoint, the left would be where the start button is, and right is where the date/time located.

Light allows one to see, Dark makes things harder to see -- to unable to see. Big obstructs more view until nothing can be seen but the object, or made of more things, etc. Small obstructs less view until invisible to the naked eye, such as a quark, or made of less things. Noise means there is sound, silence means there is almost no sound, or soundless. All of these are differentiated and sequenced into different section of memories.

a.i go to the supermarket without a bus : option a the a.i would ignore that and go by bus. option b the a.i would go by bicycle. option c the a.i would walk. above all what triggers the declaration of this is without that and what makes without a goal?
Emotion: [Emotional Intelligence]
Anyone wouldn't do anything without a goal or reason. Everything we do, or the A.I do, is entirely fueled by the Andrenaline and other chemicals in our body, not just the brain -- in other words, motivation -- or to be more exact -- the Emotional Intelligence. Even if you're just walking by the seaside thinking nothing -- your awareness bypasses and denies your true movation and intention.

The situation depends; Do the A.I live near bumpy roads that is difficult for anyone to ride a bicycle, or there is no bus that goes through? Then walk. The A,I should ride if it's close to the supermarket. Is the supermarket far away? If it is, and riding bicycle is not an option, then board a bus. Decisions involves Elimination.

what would make the a.i realize work is only at work days excluding holydays and vacation days? what may influence the importance of an a.i keeping it's promises to be at place x at time y
Logic: [Emotional Memory], Emotion: [Positive, Negative]
Once again, this is related to Consequences. Not keeping promises means negative consequences. [Redacted]

algorithm wize what makes an a.i have a sense of self, (this is you this is me) ?
Logic: [Sensory Memory], Emotion: [Emotional Sensory]
To even begin, you would need voluntary sensories, like temperature, touch, taste, smell, sight, auditory, pain, pressure, balance, etc. All of this contributes to the sense of self. Try karate-chopping your computer desk into half. Now, tell me, did you feel anything from the table -- beside your broken hand? No? Bravo! The table is not you. Good, good...

what events triggers curiosity  and what is the effect of curiosity
Logic: [Sensory, Emotional Memory, Sensory Memory], Emotion: [Positive, Negative, Motivator]
Curiosity is fueled by something that motivates. There are many things that are automatically motivated by sensory. Curiosity is the goal to find answer to something unknown. Itself is already a motivator. However, what powers the level of curiosity is related to emotional intelligence, once again, consequences.

Curiosity is triggered by the willpower of the brain itself (emotional intelligence) to form new memories. This is an instinctive, and self-motivating kind of thing. Curiosity can be canceled by the feedback of negative consequences.

Let's say you know how deadly your mother is -- Now, tell me, would you like you find out what would happen if you karate-chopped your mother out of nowhere? Well, the obvious fear (unknown negative) would be that your mother would slap you so hard, that you would fly to the sun in speed of light, than forgiving you just like that, would she?

What causes anger ? What causes sadness ? What are the uses of anger and sadness in problem solving ??
Logic: [Logical Intelligence], Emotion: [Positive, Negative, Emotional Intelligence, Motivator]
Most people explain this through chemical process like estrogen and whatnot. Well, yes. Anger and sadness is powered by Emotional Intelligence, as well as Emotional Memories that linked to the chemical productions.

The mechanism of the anger is caused by obstruction to goals. When you were unable to achieve your goal, you will, naturally, get angry. The function of anger is to boost motivation and andrenaline, making you determined to acheive the goal, rather than giving up.

The mechanism of sadness is caused by loss of something positive, in such that you no longer able to acquire the positivity, either for a duration of time, or forever. It is a negative form of emotion. Sadness functioned as a Emotional Memory, and instinct to guard and protect that positivity from being taken away. For example, a mother would care their child from death. This is both powered by the emotional memory, as well as built-in instinct.

a blonde a.i robot is standing in front of a tree on day she goes left to buy groceries one day she turns right to watch the ocean, at both cases the input is the same the view of the tree what made the bot take a different direction ?
Logic: [Emotional Memory] Emotion: [Positive, Negative]
Have you heard about this thing... known as the "Butterfly effect"? The butterfly effect is the concept that small causes can have large effects. Things can be random sometimes...

But either way, the blonde A.I robot would be going to the grocery store, only if she has something to buy. If she wants to buy something, that means that her goods were either ran out, or is about to run out. That will create a future consequence. Other than that, heading to the ocean could meant boredom, or other reasons, Emotional Memory, etc.

an a.i went to a supermarket to buy a tomato. the next day she had to buy 5 different items of food including a tomato but this time she used a shopping bag to collect the items, the next day the a.i had to buy 3 different items from 3 stores but she did not use a shopping bag she used a bicycle. what make the a.i use an item ?
Logic: [Logical Intelligence], Emotion: [Positive, Negative, Emotional Intelligence]
That depends on the [redacted] consequence. If she cares about the environment, then she could avoid using shopping bag, and prefer basket, or recyclable containers. However, sometimes, one cannot follow these rules for too long. Certain goods from the grocery store only works on certain containers -- or, containers are essential when buying large amount of goods. Therefore, one would use these containers, but also depends on what it is used for, and would choose whether to use it, plus what container to be used for.

what would make an a.i chain her bicycle, or turn of the gas after cooking ?
Logic: [Memory, Logical Intelligence], Emotion: [Positive, Negative, Emotional Intelligence]
Once again, this is related to consequences. One would chain their bicycle to prevent it from getting stolen, which, as you already know if you've read what I mentioned above -- Losing positive things becomes sadness, a negative emotion. By the structure of the brain and its functions, negativity is instincted to be avoided at all costs.

And if you don't turn off the gas, it will either choke everyone to death, or cause explosion. All of these requires emotional memories to understand.

how would you go about making an a.i addicted to you like a drug
Logic: [Sensory, Emotional Memory, Logical Intelligence], Emotion: [Positive, Negative, Emotional Intelligence]
To make a true A.I to attract to something, like you, that would require a lot of considerations, just like answered by Art. The way to do that, is to keep feeding it with Positive Emotional Memories. Ones that promotes Happiness. We are instincted to go towards Positive emotion, at all costs. It's all about manipulation, as well. One can feed them with extreme negative that only happens if you departs from the A.I. This will scare the A.I, and become extra attracted to you -- in a bad way.

how do you make an a.i recognize people not only with vision  ::) how do you make an a.i understand connections between people to people objects and places
Logic: [I'm too lazy, I'll just write "All"], Emotion: [All]
Did you forget that there's Sound, and Smell? Apparently, Vision and Hearing is the only most common way to recognize people. Vision recognizes shape, facial structure, bodily structure, etc. Hearing recognizes human voice. Smell goes for the odor of a person -- which highly depends.

As for how A.I understand connections between people to people, objects, places -- ... It's all memory -- [redacted]. I personally call it the Reference System. As memories are linked and referenced to one and another in a form of sequence. What holds these together are [redacted].

what makes her calculate dangers ? from A to B there are 2 paths. one is short but has an active volcano. one is long but is safe. what elements effect the emotional value of each path ? what is the effect of fear on said value ? what is the effect of speculated fear on said value ? what may trigger fear for a path ?
Logic: [Emotional Memory, Logical Intelligence], Emotion: [Positive, Negative]
Again, this is about consequences. Depends on what kind of volcano, if it's actively exploding everywhere, then definitely you shouldn't go near it -- but if it's at its calm state, no lava flowing anywhere, then you can even climb up and watch its bubbling magma at the peak.

Fear is caused by "Possible Negative Unknown Loss", it happens when you are not certain of something, but you think of it as a bad thing. It involves in the line of prediction, as well as curiosity, and negative unknown.

For example, let's say a Killer captured you. Now ask yourself, do you feel sad? No, you didn't lose anything. But you feel fear, because you do not certain if the killer will kill you. It involves [redacted], and killing you are usually higher chance than freeing you, if you've read news of such crimes. Thus the fear happens only when the unknown is geared towards negative.

Second example, let's say you have an object question for your exam. There are two options, A, and B. You know that one of the option is the correct one, but which one is it? Thus, you feel fear of answering it wrong, because you cannot find out which holds the correct answer. This also contributes to anger, making you not giving up so yet.

Fear functioned to build questions, and involve motivating oneself into finding solutions to many problems.

how you gonna make an a.i lie + know she is lying + know if she should lie
Logic: [Logical Intelligence], Emotion: [None, Negative, Positive]
To even begin with lying, the A.I would need a lot of information, enough to construct false information, which known as a lie. A lie means something that doesn't exist. The only way for the A.I to know if she is lying or not, is knowing whether if such information exists.

For example, you lied about a Chocolate Cake is made of Chocolate. But... A Chocolate is in fact, made of Chocolate as one of the ingredients! A lie can become a fact depends on how little knowledge they holds.

And whether if A.I should like, that depends on the situation that involves the consequences.

what causes laugther?
Logic: [Unknown], Emotion: [Unknown]
Laughter is not well studied.

We laugh when tickled (instinctive), overflow with emotion(s), threatened but certain of escape (flight or fight response), etc. Laughter is also caused by formation/strengthening of memories that deemed unexpected, either negative, or positive. For example, when you hear an unexpected funny joke too much, it becomes boring, and makes you angry instead, because the memory is formed already, causing an obstruction to forming new memories -- or strengthening the memory.

For example: a joke creates an inconsistency and the audience automatically try to understand what the inconsistency means; if they are successful in solving this 'cognitive riddle' and they realize that the surprise was not dangerous, they laugh with relief. Otherwise, if the inconsistency is not resolved, there is no laugh, as Mack Sennett pointed out: "when the audience is confused, it doesn't laugh."

There are two kinds of tickling phenomena: Gargalesis, the heavy tickling that produces laughter, especially by targeting sensitive areas like the armpits and stomach; and knismesis, which is caused by light movement and tends to elicit an itching sensation rather than laughter. You can't tickle yourself because your brain knows it's coming. Although most people find it unpleasant, being tickled often causes heavy laughter, thought to be an (often uncontrollable) reflex of the body

Laughter is opposite of crying, laughter is positive, crying is negative. Crying happens when emotion overflows, or unexpected negative feedback, mostly the sadness. While laughter happens when one is fed with too much happiness -- or unexpected positive feedback. But tickling, on other than, is negative, I don't understand the tickle-laughter mechanism...

Laughter is a part of human behavior regulated by the brain, helping humans clarify their intentions in social interaction and providing an emotional context to conversations.

what makes an A.I share about goals she accomplished ? what makes an A.I filter stuff in the shared contents ? what would make an A.I just shut up ?
Logic: [Emotional Memory], Emotion: [Negative, Positive]
A.I would share about goals due to the willpower to acquire positive emotion and positive feedback. Depends on whom the A.I is telling, like us, we tend to tell someone that tends to give positive feedback, rather than negative feedback. This can become an addiction... That is why people show off their work, like me. :D It's a way to generate motivation.

The A.I would filter shared contents, to hide crucial informations that would give away anything that deemed to produce or furthering any consequences. Like me, if I share my work without hiding stuff, people would steal my work, yes?

"yotamarker, would you shut up, and stop these puzzles?" -- Just kidding, it's an example. Keep 'em coming, if you like. It looks fun.



Title: Re: mini a.i puzzles
Post by: LOCKSUIT on July 25, 2016, 05:31:44 am
Food and sex automatically make you laugh (pre-installed actions), and it's rank-controlled too, not just reward-controlled. Mini-rewards are created by links to otherwise non-rewarded senses and so you laugh when you see the target player destroyed. Plus you can move your muscles any way ex. half smile/etc and it simply looks/sounds that way, it's not actually a smile, while of course seeing and feeling the smile is a reward.
Title: Re: mini a.i puzzles
Post by: yotamarker on July 25, 2016, 06:02:10 pm
@kei10  some of your answers are correct some I somewhat disagree with and some are not in alg form I"ll elaborate on that
soon.

I had 2 main reasons to post my puzzles :
I wanted someone to understand what it is like to take A.I seriously
I wondered if geniuses like you actually exist.
Title: Re: mini a.i puzzles
Post by: kei10 on July 26, 2016, 01:10:23 am
Oh, sorry I wasn't intended to answer in algorithm form. LOL I'm sorry.

I'm flattered, but um, no, I am not a genius. I don't know, the puzzles seems easy because everyday-things can be explained that way, it doesn't take too much effort (It actually does takes a bit of effort... XD) to explain patterns using information and evidence, for example; "Why would you hold a pen with your right hand, instead of left hand? It's because you're right-handed, it either became a main-hand as you used your right-hand long enough for main routines, or born that way, as some were born left-handed. Some are ambidex."

However, when there were lack of information, or incomplete, such as the information about what laughter is, there comes obstacles that makes patterns a little harder to grasp without comparing them.

Mind I ask which one you disagreed with? It might be important, so I can try to correct it.
Title: Re: mini a.i puzzles
Post by: LOCKSUIT on July 26, 2016, 05:06:24 am
Look kei idk if your 10 or just some cool asian guy or a new style guy but I am a pro puzzle solver, my delineation of laughter was not incomplete. What's funny is you will come to the same answers sooner or later.

Because, why do you laugh?

Does it stem from rewards?

Do certain conditions like rewards or winning a game make you chuckle?
Title: Re: mini a.i puzzles
Post by: yotamarker on July 26, 2016, 05:45:50 pm
the red dress puzzle :
just about every memory is linked to "bad and good" as you put it memories
so how you gonna determine what memories block or enable an action.

the "recognize opposites" puzzle:

you pretty much gave a different solution for each opposite
as for your specific solution x is less or more that than y I can not accept this solution cause
you can find more less between any two things
this shelf is stocked with less shampoo than that water bottle shelf doesn't mean they're opposites


 
Title: Re: mini a.i puzzles
Post by: yotamarker on July 26, 2016, 06:06:08 pm
'what triggers the declaration of this is without that" puzzle
I agree but there wasn't an algorithm

"what may influence the importance of an a.i keeping it's promises"
you said Not keeping promises means negative consequences but you didn't define
what are negative consequences I assume you meant failure or detainment to achieve
a goal so I will accept your answer

"algorithm wize what makes an a.i have a sense of self" puzzle:
even if you can't sense you can have a sense of self like having an avatar in a video game
or reading what you wrote.

the curiosity puzzle :
yes it is triggered by the need to explore the new
but can negative memories block it ?
you can cross the road even thought it is dangerous

blone a.i also correct

supermarket puzzle:
not in alg form which was what it was about
Title: Re: mini a.i puzzles
Post by: yotamarker on July 26, 2016, 06:10:59 pm
a.i chain her bicycle puzzle :
correct

a.i addicted to you like a drug
yeah correct but cmon man it is an a.i you don't
need to effort like a girl you want to use cheats just change the emotion value of you as a goal.
Title: Re: mini a.i puzzles
Post by: kei10 on July 26, 2016, 09:34:35 pm
Quote
The red dress puzzle
just about every memory is linked to "bad and good" as you put it memories
so how you gonna determine what memories block or enable an action.
Sorry about that, this will make me reveal my A.I algorithm. I know exactly even we, humans, determine between good, and bad, as once again I mentioned, it's fueled by the instict of the positive, and negative. Positive makes us go towards it, negative makes us stay away, very basic -- yes. Unless our mind is broken, then naturally, for example, if one does not experience pain (which is instinctively regarded as negative) at all, they can burn themselves alive if they want to.

With enough the experience of how negative consequence can impact one's life, one's fear, one's will to live, and such -- one will stay away from it -- unless, there is something lurking behind it, a positive feedback.

This is just like drug addicts. An addicted person cannot stop, because the mechanism of drugs are like this; If one take the drugs, that would get endorphin rush, there goes for the positive feedback. However, after some time, there will be side effects as the drug goes off from one's bloodstream. That creates a negative feelings, such as nausea, fever, etc. This makes them unable to bear it, constantly begs for more drug. Each drug intake induces resistance to the brain. That is why drug addicts increases their intake each time until the point they get intoxicated. But they wouldn't care, as the positive feedback is a powerful motivation for them to keep drugging themselves. XD

Quote
The recognize opposites puzzle
Unfortunately you seems to have misunderstood. I said that an opposite of something that shares something of similarity. Additionally, it depends on viewpoint and subject.

A shelf stocked with less shampoo of water bottle shelf, of course they don't have anything being opposite at all -- or are they? It's all about "comparison". One being able to become opposite of another is because we can compare it. As you've already said, A shelf stocked with less than the water bottle shelf. We're doing a comparison here, and with that, we can tell apart the opposite.

In scientific method, if learned, there are Independant (Change) Variable, Dependant (Response) Variable, and Controlled (Constant) Variable. The constant of the comparison is how we're going to count these objects. The dependant variable is the determination of which, compared to, has more value, and which has less. Finally, the indepentant variable is the amount of objects there is, size, etc, as it does not matter as long as it has different amount. Since objects does not matter as long as it is counted the same as way as another, we can determine the difference in amount from each shelves. Unless you are trying to say the opposite of objects -- you can compare a shampoo with a bottle by using different context and subject you want to compare with.

For another example, a light green ball, and a dark brown ball. By the looks of it, there are two ways to tell the opposite based on what is needed want to compare. The contrast, or the color? Light green is lighter than the dark brown ball in contrast. Green and brown is color, if you have knowledge about how light works, then you could say, the light green ball absorts most light, and leave only green behind, whilst dark brown ball absorbs most light color, deamplified the light intensity, and leaving only brown light behind.

Light and Dark shares the same subject -- it's about how much light there is. Because we can measure it from its terms -- From brightest, brighter, bright, dim, dimmer, dimmest, dark, darker, darkest. Light means there at least there is a light, and dark means it's dark, which means it can be regarded as opposite of one and another.

Big, and small, shares the same viewpoint about the "size". Biggest, bigger, big, small, smallest, small. It can be measured and compared, thus, Big means something that ranged bigger than the term small, by comparison of the size.

For example, we can say a pen is big -- if we compare to an ant. But compared to a person, it's small. That's the idea.

Noise and silence, I don't have to repeat. Nosiest, noisier, noisy, most silent, more silent, silent. Compare rustling leaves to a mosquito buzzling, apparently, this one is a bit more complicated, as it has more mechanisms involved; Loudness, pitch, frequency, vibration, etc.

Do you want more examples?  ;D Rich and poor has to do with comparison of how much money one has. Tall and short has to do with tallness of one and another. Smart and stupid has to do with smartness/stupidity of one and another. Delicious and disgusting has to do with taste. Stuff like that.  O0

Quote
what triggers the declaration of this is without that
I wasn't intended to explain it in algorithm, my apology. :D

Quote
algorithm wize what makes an a.i have a sense of self
even if you can't sense you can have a sense of self like having an avatar in a video game
or reading what you wrote.
There is such a thing as pretending, for us humans -- or to be exact, imagination. If we can pretend to be anything, so can A.I. As long as the context of sense of oneself remains identical, no matter across a game, a story, a movie, or anything -- we can make ourselves think that the protagonist is us. It is involved with curiosity, and the adventurous of oneself to become another. Because as you can see, the A.I is them, and if there are a lot of things that obstructs them to be what they want, thus the only way for them to have a sense of another person as in pretending -- we can only pretend that. All of these involves heavily on the emotional intelligence.

While we have a sense of self, and pretend to have sense of another person, we would naturally by curiosity, want to sense the mysterious things around us that we've never been to. We would want ourselves to be in different places than this boring bedroom that I cage myself 24 hours a day. Wouldn't you agree? :D How I wish I could make a True A.I.

Quote
the curiosity puzzle :
Yes it is triggered by the need to explore the new
but can negative memories block it ?
you can cross the road even thought it is dangerous
Yes, negative memories can block it, as described of positive response and negative response. Positive feedback makes us go forward, and negative feedback makes us go away from it. If one value their own life, naturally, one would go against it, wouldn't it? Why would one risk one's life if there were no benefit of crossing the road just to get hit by a car by a slim chance -- or... unless is deliberately needs to take a piss at the supermarket toilet just across the road -- :D

Quote
supermarket puzzle:
Sorry again, I am not intended to explain in algorithm form. XD

Quote
a.i addicted to you like a drug
yeah correct but cmon man it is an a.i you don't
need to effort like a girl you want to use cheats just change the emotion value of you as a goal.
Oh, sorry. I forgot to mention that I explained everything here based on True A.I, that resembles a human mind, not the lame A.I that you probably imagining. :D So, changing emotion value doesn't work here -- unless of course, cheating -- or more closely -- ... Mind controlling.








Title: Re: mini a.i puzzles
Post by: LOCKSUIT on July 26, 2016, 09:46:50 pm
I passed all of those, as for the all memories are linked to bads and goods, actually they aren't, the bar threshold is either filled up or low on juice i.e. bad or good, see, the red dress matches to say the girl to find or looks good or matches to bad if see red in the room, but only if first notified of if-see the color or girl wearing it (notified of such=this was matched) and so when the girl matches memory it will also match the first raised match enough to receive bad/good if find the hat say~

You can change your focal point without moving your eyes to have different things end up matching in memory, they will match only either one.



I explain compare - logic gate becomes either +/-.

As for compare size little pen to ant or giant it makes you get two hand point actions and the one done is to the "reaalllly small" one than the "really small one" but this context changes if now see building and mouse instead of mouse and ant.

As for if they are poor or made by human - it matches memory and linked to the match is the words poor/intelligence~
Title: Re: mini a.i puzzles
Post by: kei10 on July 26, 2016, 09:59:22 pm
That is correct about the first matching memory, but it is incomplete. Even though if you received the color and matches the very first focal memory, you, or anyone, would naturally have a bit of consideration before which color to wear. Color, is not a funny thing when it comes into clothing. Certain countries ban certain colors. Certain colors are hated by some, and ultimately depends on experience and personality of the wearer -- and the observers out there lurking around, as it would heavily impact the situation, emotion, thought, and such. Would you wear black on a extremely hot day despite black is being your favorite color, regardless? How about... Transparent clothing, if you love transparency so much, for whatever reason? One situation effects one and another.

When all of that comes in mind, it heavily involves memory that links to between the bad, and the good, thus, here I am proving you wrong, my dear friend.

Indeed we can change our focal point without moving our eyes, but I don't think there's anything to related with memories of whatever you're trying to throw at. It's part of the eye mechanism.
Title: Re: mini a.i puzzles
Post by: LOCKSUIT on July 26, 2016, 10:10:58 pm
Your starting to sound more correct! Now your getting it all I've been seeing!

Yes, people in red beat you up, wearing black on a hot day will spawn murders to blow your head off from above. When it matches in the KNN assorted memory tree, it will match, but it WON'T if people never beat you up in red 22 times. And you only say "bingo, I found the girl in red" if you were first told to look for it (which obviously matched the sound memory red linking to the color-only) and so then when you see the red dress - it matches to the highlighted memory since it is alreadddyyy partially matched ta. Then you say YA!/NOO! when it matches now.
Title: Re: mini a.i puzzles
Post by: kei10 on July 26, 2016, 10:35:25 pm
I'm not sure what you're exactly blabbing about. Either way, sounds like you don't know that emotions can be linked with memories without getting beaten up in red 22 times.

Either way, why don't you show us your "I passed all of those" puzzles answers? That would be very interesting... very, very interesting... Hm, yes, I wonder if you really did?  :D
Title: Re: mini a.i puzzles
Post by: LOCKSUIT on July 26, 2016, 10:58:04 pm
My brain has been trained to now say no to such a long task of finding and answering them all for you to toss in the air after.


There is no feelings, emotions, or uniqueness, only positive and negative. Face recog. is a reward to save glance actions. All faces are +/-. And we link a sentence to each face like Huhhh! or Noooo! or Runnn! or "ahem" or kinky grin wink.

Beaten up -OR- ""emotions""" makes sure only U will have a parinoia to seeing the color red, only u, r demented in ur lil mind~

On the brights side, the oposit of this is loving gravity. Or the cue that you won a game!
Title: Re: mini a.i puzzles
Post by: kei10 on July 27, 2016, 12:33:36 am
My brain has been trained to now say no to such a long task of finding and answering them all for you to toss in the air after.
Very well trained, indeed! Kudos for you, my friend! :D -- Just kidding, fine. XDD

So, I was a bit late to point out -- Here comes the quote attacks!

As for compare size little pen to ant or giant it makes you get two hand point actions and the one done is to the "reaalllly small" one than the "really small one" but this context changes if now see building and mouse instead of mouse and ant.
Unfortunately, the context does not change. The comparison between a pen with an ant, can be said as "really small" to a "reeeaaaalllyyy small". So were the comparison between a building and a mouse, or a sun to an atom -- the word "big", and "small", is an estimation.

Did you learn English? I am now admit that I am suck at it, but still... The word "Biggest" means it's the biggest, nothing can be bigger than it is. The word "Bigger" means something that is bigger, but not the biggest compared.

However... The word "big" does not work by itself, because it is an unknown/uncertain value, it does not contain a certain measurement. It requires an opposite meaning -- a competitor, and that is the word "small", which holds the definition of smaller than big.

Since the word "big" and the word "small" have an uncertain value, and by its already-made definition; The "big" can be applied to anything that matches the size of anything that has to be bigger than anything measured lower -- in other words, the "small" thing.

But how about the same size? well, "same size". That is why there's such a thing as happiest, happier, happy, sad, sadder, and saddest, as to compare the joy of oneself. Most words were made so to easily grasp what we're trying to compare -- the size of object, or the happiness.

And thus, since measurement does not matter as long as there is a difference between which is greater or lesser -- A building can be small, and a speck of dust can be very small. The "really", "very", "extremely", they are just adverbs to exaggerate and modify the uncertainty of measurement into a grasp of greater or lesser by its context -- Same goes for the stretching of the adverbs like the "reaaaallyy", by the knowledge commmon sense.

If you think that the context seems to change, then that means you're trying to compare it with your, or average human size with full denial that you did so instead. Which it isn't how it works from the very beginning of the discussion.

Quote
As for if they are poor or made by human - it matches memory and linked to the match is the words poor/intelligence~
On the brights side, the oposit of this is loving gravity. Or the cue that you won a game!
What?

Quote
The first statement.
As for the all memories are linked to bads and goods, actually they aren't, the bar threshold is either filled up or low on juice i.e. bad or good
The second statement.
There is no feelings, emotions, or uniqueness, only positive and negative.
The third statement.
Beaten up -OR- ""emotions""" makes sure only U will have a parinoia to seeing the color red, only u, r demented in ur lil mind~
I am not sure why did you put "all". Not all memory is linked to emotion -- and  definitely not "directly" if it is, reproducing a certain feelings requires a certain criteria of how the memories are perceived, or recalled. For most, a mere counting 1+1=2 isn't directly linked to emotion. What links the scattered memories to feelings, is the what I called it to be the [redacted], as indirectly linked -- Curious, what could this be, I wonder...

Either way... I find that I'm not sure what you're trying to prove here --

These three statements contradicts each other. The first statement; "Memories linked to bad and goods, they aren't" contradicts with the third; "Beanten up or emotions makes sure only U will have a parinoia to seeing the color red, only u, r demented in ur lil mind~" -- Since red is a visual and language memory, and it isn't linked to emotion, then how, do I, in fact, have a paranoia and demented, may I ask?

As you can see, you might be missing something to your 100% working next-gen A.I. XD

While the second statement contradicts all, inclusively; Evidently by definition, and observation that the emotions and feelings are about the positive, negative, unknown, or none -- as followed by a basic logic, either there it has a true value, it has unknown or uncertain value, or no value at all.
Title: Re: mini a.i puzzles
Post by: LOCKSUIT on July 27, 2016, 01:48:37 am
Intro:

Urrrrrrrrrrrrrrrrrrr
I went through the WHOLE thread.

Yes I have them all.

Kei, I like your lethal brute-ness, but write shorter answers.

Note - The brain ONLY stores & uses senses and actions. And ONLY has a box full of +/- REWARDS. You can make any reward you want by linking a labeled&ranked SENSE to another NEUTRAL SENSE. There's no emotions or feelings.



ANSWER:
Opposites are senses (top row of bar) linked. Top/bottom, girl/boy, visssion of girl - and boy --- linked!

ANSWER:
Sense of self/friend is senses&actions and u talking about it.

ANSWER:
Curiosity by pos actions, even to go see&do something bad maybe.

ANSWER:
Negative-no-do or use " ", or may carefully use(instead does pos actions to use&then careful pos actions).

ANSWER:
Yes, maybe, alittle, no, definitely no --- works by +/- ~ do/go-to-guess-mode, simply all of them are +(d0&tweak actions) and by matches you either say any of da actioonnnsssss!

ANSWER:
Deaf people gradually talk more worse and worse since the actions if done get tweaked and the actions are not thrown away by negative being added to them.

ANSWER:
First asked if this is made by humans and input searches KNN mem and matches mem of phrase and this is linked to pos labeled (to do&tweak actions) yes/no actions and a memory of human-made-stuff, then by input of suspect it searches KNN mem and may match lots to the already highlishted match and if it does then it says yes, otherwise no. (add to The E[my todolist])

The Rest:
Please read my transcript, it explains rewards trigger preinstalled cry/laugh actions and that all faces are rewards plus used to talk ex. sadness/anger. And linked senses etc. Input searches assorted memories. Ignitions fire "turn to shoppping mall". Zero action-actions to do but not move instead of going to guess mode~ Logic Gate AND OR XOR.

LAUGHING
And I want to be respected, I know, say algorithm not opinion, I have diagrams and explain the alg, and the below explains the in/out and mem of senses/actions each linked and their +/- label & rank plus strength&energy.
Food and sex automatically make you laugh (pre-installed actions), and it's rank-controlled too, not just reward-controlled. Mini-rewards are created by links to otherwise non-rewarded senses and so you laugh when you see the target player destroyed. Plus you can move your muscles any way ex. half smile/etc and it simply looks/sounds that way, it's not actually a smile, while of course seeing and feeling the smile is a reward.

Question:
what would make an a.i tell a story rather than use a walkthrough or an algorithm or a single sentence ?
Answer:
I don't say a story or use a algorithm, my The Everything database of knowledge uses sentences that walk you through what you need to know.

Question:
How go outside but avoid stealing of biike by chaining it?
Answer:
I don't go outside (I'm a immortalist) unless the pos is higher than negative i.e. infection or meeting. I'd chain my bike by linked senses & actions initiating since positive.

Question:
what would make her break the routine and search for a new job ?
Answer:
Memory search&match and sense and actions below sense are not done if more negative ranked. Only if learned, linked is search for job actions.

(YOTAMARKER)
lets assume there is a game that a certain A.I bot loves to play more than anything else, this bot has no feeling of hunger, thirst or physical pain, assume also this a.i lives alone in it's own place.
what would make the a.i not play said game all the time what would make her do other stuff ?
(ART)
Winning constantly or boredom...lack of challenge.
(ME)
Nope because rewards make you keep doing it i.e. NOT "winning constantly", NOT "boredom", NOT "lack of challenge", but rather a bad sense or no more good sense, that's why we CANT keep eating or :3, cus of pain ex. beat game or sitting too/need food long or repetiveness, or no more good senses including linked-ones like game not the way you want (cowboys).



EDITTTTTTTTTT
senses link to only senses and actions and are labeled +/- & ranked, visual and language memory is senses ex. car vision linked to car sound linked to word vision&sound linked to write/speak actions. The beaten up makes you hate red cus the neutral sense got linked to a labeled&ranked sense to become a mini-reward i.e. win/loss condition cue.
Title: Re: mini a.i puzzles
Post by: yotamarker on July 27, 2016, 03:46:11 pm
BeautifulFlowers33 you are the chatbot
Title: Re: mini a.i puzzles
Post by: LOCKSUIT on July 27, 2016, 05:23:23 pm
I am your love.
Title: Re: mini a.i puzzles
Post by: yotamarker on July 27, 2016, 08:43:23 pm
I have a very special puzzle :

no as goal :

today I was in the supermarket and I overheard the manager tell an employee
1 "we mustn't have holes in the shelf"
2 the manager was standing next to and talking about a hole in the pasta shelf

can you say his goal was to not have holes ? if yes he could have used beverages to plug
the holes but doing so on the pasta shelf is unheard of
if not how would you define his actual goal ?

the official options can be : fill the hole with pasta or pasta souse or front the shelf 
Title: Re: mini a.i puzzles
Post by: LOCKSUIT on July 27, 2016, 10:39:03 pm
It's like a heavy cube falling on your toe.

You can push it away from the edge of the table.

You must like you said this issss hisss goallll.

And so you do it. Learning this is by trial and error and it will develope in my algorithm the cue and linked actions to these cue senses, ex. by talking.

Getting them saved involves artificial-reward creation i.e. cue (jug at table's end) linked to actions tried/selected and linked to the sense cue is a labeled+/-&ranked (rewarded) sense so you ~~~ eat fries or push a jug back.

LOOK>Here's what I'm adding to my database:
Tries/selects actions ex. if told, links to cue(jug near edge), gets linked to +sense to create miniReward to push it back.
Title: Re: mini a.i puzzles
Post by: kei10 on July 28, 2016, 12:27:08 am
I have a very special puzzle :

no as goal :

today I was in the supermarket and I overheard the manager tell an employee
1 "we mustn't have holes in the shelf"
2 the manager was standing next to and talking about a hole in the pasta shelf

can you say his goal was to not have holes ? if yes he could have used beverages to plug
the holes but doing so on the pasta shelf is unheard of
if not how would you define his actual goal ?

the official options can be : fill the hole with pasta or pasta souse or front the shelf

By the way, I don't know what is a pasta shelf -- so my answer here will be reflected on that the pasta shelf is for holding "container of preserved pastas".

Again, this is related to the consequence of whatever your goal is. That is correct, we can say that the actual goal, is to hide the hole. However, the real problem is not the goal itself -- it is how can one achieve that goal.

If one have knowledge, they would use clever ways to "hide" the holes. Since "mustn't have holes" means covering the hole -- which exactly means hiding the hole. If one has the knowledge of how to solve problems step by step, then... However, one does not necessarily need trial and error, sometimes information from other experiences in the past can be used for other objectives.


However, since you mentioned that the only official options are "fill the hole with pasta, or pasta souse or front the shelf"... If there's really no other option than the stupid options given by the stupid manager -- then one would require the knowledge of how food works. Food can decay over time, and especially -- harden. They can also be doused with spoilage-preventing chemical to become.


But if the pasta shelf is for holding fresh pastas, I think using this preserve-harden idea is not really that good... at all. XD

Therefore, in nutshell, the goal was to hide the hole, but the entire definition has to be combined with the "how-to", to be able to properly define a "proper goal".

After all, I can stray away to eat a meal before going after that goal -- but the thing is, eating meal, does not necessarily required in the goal, the purpose of eating was to restore energy, which is needed for the goal -- but at the same time, if you already have enough energy to achieve the goal, you do not need to eat.

But eating, is a common thing to oneself, it is a common sense. Thus, such a thing were not mentioned within the goals' how-to(s), because one would drift away from their goal for their routines -- rather, the definition of goals may have variations, but what is important are the critical steps that is required for the goal to become achievable.

For example, to write a number "1" on a paper, you just write a line vertically. But in contrast, you need pen and paper to do that. You also need to know how to hold a pen, but by logic, to even write with a pen, you have to hold the pen, and scrap the tip across a surface. You can also use a tablet, or whatever you can write with -- but that is up to you, as you already know what is needed to write it. But, the vital information to write the number "1", is the "draw a line vertically".

Steps from different goals can be used to construct another how-to-achieve-another-goal.

Oh, and sometimes, it isn't aren't necessary for me to explain stuff with algorithms or whatnot -- since knowledge itself is already part the algorithm itself. The "consequences" thing is the same, after all, every information within us is governed by emotional intelligence (EI).

The memory of oneself (logic) serves nothing more than sequences. Whilst the system behind the governing of the logic is the emotion itself. In other words, the emotion controls how the memory is being processed, flow, and make us act accordingly.

There. :D

Additionally --
Quote
Common sense
I believe I have been mentioning about the common sense. It might bug you if I did not explain this.

The common sense -- to me, is something that deemed "common" between each other -- that is to us as a human within a population. It is something that forcibly makes certain information becoming as common by our lifestyle.

When it comes to the talk about lifestyle, it's all about the surrounding around us -- that are the objects that we use routinely.

For example, a common bathroom have a shower. To shower, there is a knob/valve that allows people to turn it, in order to turn on the shower -- to take a shower, of course! This is an example of common sense, where it easily allows others to grasp what you are actually referencing/meaning.

However, sometimes, a bathroom may have two knobs -- or to be more exact, temperature setting for your water. Or even pasta shower! But that is not common, and definitely, it makes you think that it is weird. To our psychology, uncommon things make us judge it as a weird ideology, unfortunately.

Second example would be how people drink water. In certain countries, some people can drink water -- directly from the pipe! However, it is weird and uncommon to other countries, because in other places, the water pipe doesn't necessarily mean it's purified, and may contain chemicals that deem harmful to you. And thus, common sense only applies to certain population and place, depending on the identical lifestyle of the population.

Edit:
That was horrible. You'd do better if you marinated one of my explanations, they're written not only in clear English, but also already give all of the answer. By the way kei10, I'm 21 years old too.

I do not mind going through tremendous effort to explain, I may be wordy, but I explain important key points, rather random jumbles -- anything that sounded nerdy were explained. But to prevent too much replies and preserve the thread size, I decided to ask you here, yotamarker.

yotamarker, which of our reply makes more sense? Mine, or BeautifulFlowers33's?


Title: Re: mini a.i puzzles
Post by: LOCKSUIT on July 28, 2016, 12:46:29 am
That was horrible.
Just kidding.

You'd do better if you marinated one of my explanations, they're written not only in clear English, but also already give all of the answer.

By the way kei10, I'm 21 years old too.
Title: Re: mini a.i puzzles
Post by: yotamarker on July 28, 2016, 03:30:06 pm
by hole it is meant that people bought so much pasta that the shelf is half empty
the shelf stocker goes around the store looking for "holes" to fill with the corresponding goods
there are rows for food dairy meats vegetables and so on.
Title: Re: mini a.i puzzles
Post by: LOCKSUIT on July 28, 2016, 09:30:32 pm
chi says chiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii
Title: Re: mini a.i puzzles
Post by: yotamarker on July 30, 2016, 08:40:17 am
funny you should mention chi, the show chobits portrays very accurately the future.
yes women as in the show will play the victim part constantly "innocently" asking why
were the chobits built why can they not compete with the persocoms. that's where MGTOW
comes in the picture it is a documentation of the past it is the reason.

I'm running out of puzzles so I'm probably getting closer to the chobits redpill world.

are you ready ? lets go :
A.I puzzle :

postpone :
a chobit wants to go on a night ride on her bicycle but the flashlight is weak and lowgrade
she rides anyways and postpones the purchase of the great bicycle light to another time.
1 show the algorithm that enables postpone

2 what is the difference between postpone and ignore ?
Title: Re: mini a.i puzzles
Post by: LOCKSUIT on July 30, 2016, 09:29:58 pm
She's just doing learned actions for reward on external/internal cue and it's not pulling much reward it'd pull more hassel -reward and she is doing +rewarded actions to not receive more-trouble so it must be ok to her on the ride.



I solved "which is bigger, smallest, and biggest".

I actually didn't have to change my algorithm.

See, I prove there's 6 things if we look at only vision:

--------------
+/- Label.
Rank.

Strength
Energy

Color
Brightness
--------------

It's all matching.

And it isn't the label since to say any of the options they all must be + to initiate the actions.

And it isn't the rank since all of the options can be said too.

And it's not the color or brightness.

And it's not the strength.

It's the energy.

When you see the first cube, on seeing the 2cd cube you may switch or not which one you'll say is bigger/smaller/lighter/heavier/yellow/etc.

Seeing all of them match them each and add not rank, but energy to partly select them from memory.

What adds on the needed browny points (energy) to win and be chosen is when the person said which is ex. bigger, then this had already previously matched it and gave it a boost!

This also works for which is brighter or which is the darker please say which one.

And which is less hotter or hotter rank!
Title: Re: mini a.i puzzles
Post by: yotamarker on July 31, 2016, 06:36:35 pm
@Joint you are incorrect , putting aside that you are incoherent to me hassel has nothing to do with the puzzle
and I don't see what +- has anything to do with it

take a hint :
https://www.youtube.com/watch?v=GgtVPZNxkZk (https://www.youtube.com/watch?v=GgtVPZNxkZk)
Title: Re: mini a.i puzzles
Post by: LOCKSUIT on July 31, 2016, 09:47:10 pm
Tell me your answer. I don't have time on my side.
Title: Re: mini a.i puzzles
Post by: kei10 on August 01, 2016, 08:48:53 am
A.I puzzle :

postpone :
a chobit wants to go on a night ride on her bicycle but the flashlight is weak and lowgrade
she rides anyways and postpones the purchase of the great bicycle light to another time.
1 show the algorithm that enables postpone

2 what is the difference between postpone and ignore ?
Not sure what is this chobits redpill thing is -- either way... I am not certain if you read my answer to your goal puzzle, it it has to do with all of that.

Postpone is a goal. In order to postpone something, one must have at least a reason -- any reason. The very question for the puzzle is, why did she decided to postpone purchasing a new bicycle light? Riding bike in the middle of the nightly darkness are much dangerous. What possibly made her postpone, could be many reasons, reasons that are enough to make her postpone buying light in exchange for her safety -- reasons you can guess.

BF33/Joint/TheKing has pointed out as well, "hassle" and the "+-". So his answer is generally correct.

What makes postpone different from ignore, is that they generally have the same action, but different mechanism. The postpone consists of two components -- "Ignore but remember", pushing the action into later date. While the "ignore" may or may not need to remember. You would postpone and "definitely" do it later, but ignore may/may not have promises.


Title: Re: mini a.i puzzles
Post by: yotamarker on August 01, 2016, 03:06:55 pm
@kei10 how would a reason make her postpone ?
she can ride at night with the cheap light it just wouldn't be as well lit as with the new light but
not dangerous I could have use new handle bar in a different color for the puzzle.

the second part you are correct but anyone also little kids can answer that it isn't
in alg form which is what A.I is all about
Title: Re: mini a.i puzzles
Post by: kei10 on August 01, 2016, 03:45:55 pm
Consequences.

If there is a time where she suddenly thought of buying a new better light for her ride, that could only mean she has someone learned a new experience that made her wanting to buy it -- such as recommendation from her friend, being slammed into a drain hole because too dark to be lit for her old light, and so on. It is impossible for her to suddenly think of that without a "connected reasoning".

Just like you do not know that a dung-beetle can explode into 100-meter fiery radius radius exposed to mixture of C4H2O4, quadratic-acid, and C5H8, housane -- and with that now you do, you must avoid that -- oh, don't bother looking it up, I made it up.

I think I left out one of the answer, my apology. I shall now answer you -- We have the ability to bypass the idea of consequences. Well, "hassle" is one thing, there is also "laziness", and other reasons that counteract against the reason of buying a new light, as well as the consequences of not buying a new light. We can completely stop thinking about it, too, since emotional intelligence... is not stable for us humans. Oh, but for A.I, I am not sure. It depends on how efficient you want it be.

After all, our emotional intelligence is governed by chemicals, they are balanced, and can go wrong. Our intelligence and memory is powered by emotion, that is why we can even make wrong logic guesses, forgetting, etc -- Emotion Intelligence is the hardware of our brain.

There isn't any algorithm form needed for second part. What I've explained is already the definition of algorithm. A.I, machines, humans, anything that moves, can only perform one thing -- "action".

"Ignore but remember" is a two-step action. Ignore simply pushes whatever you're doing off your primary goals, and mark it down somewhere beneath a little further of your checklist to be completed later. Ignore may trigger a third-hidden-step, as you can recall what you've ignored, which makes you reconsider your actions.

Title: Re: mini a.i puzzles
Post by: yotamarker on August 01, 2016, 04:26:07 pm
you are correct the brain algorithm probably has a CHECKLIST of goal to do goals !
this checklist contain the top goals with the highest values (active goals)

when a new goal arrives it probably gets bubble sorted in to that list.

an inactive goal could get ignored while a different goal is active (the context goal)
of course unless the ignoring has bad retaliation in which case it would be handled in another way
steel somewhat ignore.

what do you think about the above ? at any rate I haven't referred to the 1st part of the puzzle   
Title: Re: mini a.i puzzles
Post by: kei10 on August 01, 2016, 04:47:52 pm
Well as far as I am aware from my research, our brain doesn't have any sorting algorithm by itself. It's all processed by our thoughts and checklist/whatnot/memory through basic E.I mechanisms. Researchers mentioned that thoughts are possibly processed involuntarily before we were even aware of them. Especially I am very intrigued by the Dual Brain Theory.

https://en.wikipedia.org/wiki/Dual_brain_theory (https://en.wikipedia.org/wiki/Dual_brain_theory)
Title: Re: mini a.i puzzles
Post by: yotamarker on August 01, 2016, 05:28:10 pm
Ei.Ay pazel  :D :D :D :D :D :D :D time  :D  :o  8) 8) :

what would make an A.I reminisce ?
Title: Re: mini a.i puzzles
Post by: LOCKSUIT on August 01, 2016, 07:49:29 pm
Emotion isn't Intelligence, reward system and memory selection is. Wrong +/- logic answers done/said would result from this.

"emotional intelligence" does not control forgetting (weakening rate).

Humans are AI Robots.

"what would make an A.I reminisce ?"
In the Transcript [B1].
http://www.twitlonger.com/show/n_1sov6c2?new_post=true (http://www.twitlonger.com/show/n_1sov6c2?new_post=true)

The KNN searching IS the involuntary processing done before ur "awareness" action initiated for each second we have each trillion years of real time.

GOAL CHECKLIST is ignitions charging as I explain! The stronger/more energy = more fires and recall them through internal-input intersection!

As for generating and doing actions on cue for "bury thought", it's just the pop-up of other senses playing out ex. match and high ignition, rather than reminiscing a song by internal actions.
Title: Re: mini a.i puzzles
Post by: kei10 on August 02, 2016, 11:56:02 am
Ei.Ay pazel  :D :D :D :D :D :D :D time  :D  :o  8) 8) :

what would make an A.I reminisce ?

Looks like BF33/Joint/The King isn't intrigued by the sound of emotion intelligence. Well, looks like I am here now to give you a bit of insight, of how wrong you could be. :D

Answer has been removed.

Nothing to see here. It didn't worth my time now.

[/list] <-- The hell is this, it refused to go away.
Title: Re: mini a.i puzzles
Post by: yotamarker on August 02, 2016, 04:02:28 pm
[xyz][/xyz] xyz =list
Title: Re: mini a.i puzzles
Post by: yotamarker on August 02, 2016, 04:07:57 pm
the brain algorithm was created by nature ja think it could be as complex as all the stages you mentioned
do ya reminesce  every time someone tries to pet you ? every time they throw you a ball ?
Title: Re: mini a.i puzzles
Post by: kei10 on August 02, 2016, 08:10:43 pm
Is that the type of reply from you after hours of writing a nice answer for you, yotamarker? Not even a thanks or something notably makes me a slightly happy to see at all.

I went through the trouble of writing such resourceful details that almost in algorithm form, well, that's how complicated things is in algorithm form, isn't that what you wanted? Or are you that simple minded?

The brain is made of 100 billion neurons, with 100 trillion synapses, with different parts made for different functions. Count how many types of chemicals and compounds there are there are, how many cells made of us, how they manage to link up and make us work like the impossible.

You call that simple? Really? If it's that simple, we would have already made a True A.I and discovered all medicines, cured cancer, cured all neural diseases, and drugs that makes us immortal.

"ja think it could be as complex as all the stages you mentioned"

Pffft.

And yes, we reminisce when someone tries to pet you. Well, there can be very short reminisce or long, either way that's up to you. So you don't reminisce of how nice your mother patting your head? So you don't reminisce how much hatred you were onto your bully after he/she slammed your face with a ball every single day? Really? I mean, really? Yes, really? Reeeeeaaaalllllyyyy?
Did you even put any thoughts on it...

Edit: I think I will stop now. I won't be answering your puzzles anymore, I think I've been taking too much time, but it's been quite fun.

So, thank you for the puzzles. *Flies away*
Title: Re: mini a.i puzzles
Post by: LOCKSUIT on August 02, 2016, 09:20:36 pm
So many neurons but yes I have the few components it is. It's actually simple. I can't make it because I need IBM processors and must learn their own programming language, this requires me to go get experts! Off I go!
Title: Re: mini a.i puzzles
Post by: yotamarker on August 03, 2016, 04:30:57 pm
kei what programming language you be using ?
Title: Re: mini a.i puzzles
Post by: LOCKSUIT on August 03, 2016, 09:54:33 pm
Also I meant the chip has its own language to learn. There's problems and ways to get around these, they are too big of a ditch I donnot do hilbily risks and start jogging mud into da ditch, money, time, can't instal, list continues. I can't learn how to code 3D world and buy plus learn IBM processor&language, at least 1 of those I'm won't yet do, it isn't got a good manual even where their aint so yep programming is messy badbad humans unorganized, need search tree too.
Title: Re: mini a.i puzzles
Post by: Art on August 04, 2016, 12:44:44 am
Ah then Assembly Language it is. That is, if you wish to access the Machine dependent language, which of course entails the use of a compiler and so forth...

I'd say learning this will likely be no trivial task by any means but after learning it fluently, you'll be able to move mountains in the computer world...at least for a while or whenever more advanced chipsets are introduced, or consumer versions of Quantum Computers become available.

No matter...good luck!  O0
Title: Re: mini a.i puzzles
Post by: LOCKSUIT on August 04, 2016, 01:37:09 am
I learned c++, and even it was easy, (looks ugly & is hard to use+learn compared to http://images.slideplayer.us/7/1975120/slides/slide_17.jpg (http://images.slideplayer.us/7/1975120/slides/slide_17.jpg)).
&
(zoom 2x)
http://advancessss.deviantart.com/art/Cleaner-Programming-624812928 (http://advancessss.deviantart.com/art/Cleaner-Programming-624812928)

But if I got a robot, just to simple get at the I/O sensor/motor I have to lose my head trying to install it little own learn it, because OpenCV/ROS/API is a monster of a jibberish, like that from a caveman. Now look at those blocks, simple. I may just find a way to get the blocks to work with robots, anyone up for it? $$$?
Title: Re: mini a.i puzzles
Post by: yotamarker on August 04, 2016, 04:01:06 pm
vb.net is the best out there
Title: Re: mini a.i puzzles
Post by: yotamarker on August 05, 2016, 09:46:56 am
guess what  ;)
A.I puzzle :

what would make an a.i decide to enable the use of a shortcut

for example :
an A.I goes to work located two cities away she uses 2 trains and 2 buses to get there
so she decides to get a car.
the act of buying the car + driving to work takes longer than her usual public transport,
of course after she buys the car the route time becomes constantly shorter.
however if the work is temporary she wouldn't buy the car.

puzzle part 2 :
describe the difference between enabling a shortcut, and using a save game
Title: Re: mini a.i puzzles
Post by: LOCKSUIT on August 05, 2016, 08:47:28 pm
guess what  ;)
A.I puzzle :

what would make an a.i decide to enable the use of a shortcut

for example :
an A.I goes to work located two cities away she uses 2 trains and 2 buses to get there
so she decides to get a car.
the act of buying the car + driving to work takes longer than her usual public transport,
of course after she buys the car the route time becomes constantly shorter.
however if the work is temporary she wouldn't buy the car.

puzzle part 2 :
describe the difference between enabling a shortcut, and using a save game

If the work is not temporary then the actions to buy the car will be more + to go be done.
Title: Re: mini a.i puzzles
Post by: yotamarker on August 06, 2016, 05:44:13 am
the price is also a factor isn't it ?
you didn't say how much is temporary and how much is more +, basically you repeated
the puzzle in your own words.

also : vacations are temporary but you don't walk there you pay for the flight instead of walking there.
renting a car or getting a taxi is also an option
Title: Re: mini a.i puzzles
Post by: LOCKSUIT on August 06, 2016, 07:50:17 pm
Trust me, getting a car for a 1 timer isn't good unless rent say.
A plane for 1 time is better too for cheapness/travelLabor and is why people pay that.
Title: Re: mini a.i puzzles
Post by: yotamarker on August 06, 2016, 09:06:45 pm
I know it is better but to solve D puzzle you need a precise algorithm to decide that without causing
logic problems. >:(
Title: Re: mini a.i puzzles
Post by: LOCKSUIT on August 06, 2016, 09:54:07 pm
I have the full blueprint. When both senses and their ranks/labels are in the brain and one (for far location)(sense) is labeled - or +&low rank, then the one that is + and higher is selected and linked actions are done.

 It's simple. All actions are done on selection only. Selection is by at least being linked to a search's match or linked to a self-ignited sense, then it's done! A sense of a far place is made bad and so car won't be done for this selecting.
Title: Re: mini a.i puzzles
Post by: yotamarker on August 07, 2016, 08:51:03 pm
the direction now is to MOUNT the puzzles solutions on the yotamarker A.I
upgrade the eye class and add macros.

what do you think about that ?

is it cool enough for you guys to join forces with me to create
a team, an alliance of battle programmers, to summon the forbidden one

and finally step OUTSIDE the matrix !
what you gonna do take the blue or red pill ?
Title: Re: mini a.i puzzles
Post by: LOCKSUIT on August 07, 2016, 09:18:15 pm
Why not just hear me out that the brain only stores and uses senses and actions and only acquires ours by rewards and only uses such in a human body by selection.

Food reward=finds actions, find actions for say gravity/kill all towers is by linking a rewarded to a non-rewarded. Mission is interchangeable notice.
Title: Re: mini a.i puzzles
Post by: yotamarker on August 08, 2016, 03:33:57 pm
dough
Title: Re: mini a.i puzzles
Post by: yotamarker on August 08, 2016, 04:19:08 pm
A.I puzzle :

an algorithm that enables argument and opinion change
Title: Re: mini a.i puzzles
Post by: yotamarker on August 17, 2016, 06:20:40 pm
what a useful A.I puzzle I just thought up :

how can an A.I recognize being nagged
(http://www.pic4ever.com/images/Banane21.gif)
Title: Re: mini a.i puzzles
Post by: yotamarker on August 17, 2016, 09:29:27 pm
A.I + mini A.I puzzle solution = more powerful A.I O0
Title: Re: mini a.i puzzles
Post by: Freddy on August 17, 2016, 09:37:29 pm
Hmm, possibly through detecting repetition - it's a trick used by some chat bots, but usually in the short term. Long term, hmm again.
Title: Re: mini a.i puzzles
Post by: LOCKSUIT on August 17, 2016, 09:43:32 pm
It's not pattern matching since recognizing a pattern is the clip matching memory. There's your answer.
Title: Re: mini a.i puzzles
Post by: yotamarker on August 18, 2016, 03:53:23 pm
true repetition is a form of nagging
but
what about the other king of nagging like :
how was your day
take out the trash
is this on sale
do you have a girlfriend
Title: Re: mini a.i puzzles
Post by: yotamarker on August 18, 2016, 07:51:36 pm
A.I puzzle :

describe at least 3 ways by which an A.I selects an output to an input
Title: Re: mini a.i puzzles
Post by: yotamarker on August 19, 2016, 09:39:46 pm
dual A.I puzzle :

how does an A.I know heights are dangerous ?
how does a flying A.I know heights are not dangerous ?
Title: Re: mini a.i puzzles
Post by: yotamarker on August 21, 2016, 03:24:25 pm
unsolved A.I puzzle at time of this post :

how you make an A.I dance ?

https://www.youtube.com/watch?v=JwRWlqsUXg4 (https://www.youtube.com/watch?v=JwRWlqsUXg4)
Title: Re: mini a.i puzzles
Post by: yotamarker on August 21, 2016, 03:42:06 pm
syncro summon !
A.I puzzle :

what is the goal behind a conversation ?
Title: Re: mini a.i puzzles
Post by: Art on August 21, 2016, 06:59:41 pm
I'm impressed...that was actually very nicely done. She even kept pretty good time to the music. Great anime character as well!  O0
Title: Re: mini a.i puzzles
Post by: Freddy on August 21, 2016, 07:34:59 pm
The cloth physics were nice too.  8)
Title: Re: mini a.i puzzles
Post by: squarebear on August 21, 2016, 09:31:01 pm
Her being out of breath at the end of the dance was a nice touch too.
Title: Re: mini a.i puzzles
Post by: yotamarker on August 22, 2016, 05:01:02 pm
I special summon ! A.I puzzle :

how does an A.I classify for example :

dog is an animal
tuna is a fish
Labrador is a dog
he is a human
Title: Re: mini a.i puzzles
Post by: yotamarker on August 22, 2016, 05:21:19 pm
so much work so many puzzles, oh well if I won't do it who will.
lets get started on that skeleton alg step by step like kabuto did
Title: Re: mini a.i puzzles
Post by: yotamarker on September 15, 2016, 01:43:18 am
A.I puzzle !!! :o

does an A.I need to sleep ? why ?
Title: Re: mini a.i puzzles
Post by: kei10 on September 15, 2016, 01:45:22 am
Think outside the box.
Try it, for once.  O0
Title: Re: mini a.i puzzles
Post by: yotamarker on September 15, 2016, 07:09:11 pm
@hashirama try thinking in 4 dimensions  :2funny:
Title: Re: mini a.i puzzles
Post by: kei10 on September 15, 2016, 07:23:19 pm
No we don't have to think something trivial in 4 dimension.  :2funny:

Rather focusing on the AI, try to change our point of view; Where did the word "sleep" came from, and what used it?

Us creatures, of course! But why do we sleep? To rest, of course! But why do we rest? Well you can look up for information about "why do we sleep" on google. For example;

https://sleepfoundation.org/excessivesleepiness/content/why-do-we-need-sleep (https://sleepfoundation.org/excessivesleepiness/content/why-do-we-need-sleep)

Once you have your answer, then switch your view point to AI. Compare what you're trying to do with your AI, and you'll have your answer you're looking for.

For example ... Are you going to mimic AI's anatomy like a real organism? If not, then no, AI wouldn't need to sleep. However, unless the structure of your AI requires "maintenance", or "recharge" energy or something, then yes, AI may need to shutdown to perform data maintenance.

Data maintenance also can be used to simulate dreams, if you wish to.

Just like game servers, which they schedule a date and down time to execute server maintenance.
Title: Re: mini a.i puzzles
Post by: yotamarker on September 16, 2016, 06:27:25 am
if I post an A.I puzzle it has already been solved I don't need to look it up ;)
Title: Re: mini a.i puzzles
Post by: kei10 on September 16, 2016, 06:48:17 am
No, not quite. Sometimes even if one has given answer, it doesn't necessarily mean that it is correct. So, it is best to try to search multiple consistent resources before submitting your final conclusion. O0

"One's spoken words are dubious if there are no relevant connection, accuracy, and consistency."
Title: mini a.i puzzles
Post by: spydaz on September 20, 2016, 02:34:17 am
The choice an ai will make will always. Depend on its programming ;

But understanding knowledge is a vast subject as well as the emotional value of an item it has negative and positive tones ...
these negative and positives are learned as well as being personal to the learner . It could be said that we feel negatively about an item or action .... the choice or importance of an action can be based on these negative: positive relations as well as sentiment .
If a person is told to jump ...
The person may not feel like jumping .... this may be because an experience has made this person negative towards jumping ; and yet if the requirement was to jump for a purpose the jump may have to be endured .
Also logic also plays a part in choice .

Faced with a problem these aspects should be considered ....

Our sensory organs also produce ; data .... which adds flavour to actions or knowledge .... which again influences choice ....

The self being ... is influenced by factors such as the products of experience .

Everybody's experience of the world is personal .... understanding these influences or accounting for them enables the self to be auto created ....

People are products of their personal experiences ...

Again that does not account for community influences ....


A good programmer will attempt to cover as many aspects as possible ...

Noticeable all experiences change over time ..... which changes the sentiment / emotion etc . Therefore opinions change over time naturally with new experience


Sent from my iPhone using Tapatalk
Title: Re: mini a.i puzzles
Post by: yotamarker on October 02, 2016, 08:59:20 pm
A.I nakasendo puzzle :

an A.I bot is traveling the nakasendo from magome to tsumago,
the road is completely new to her.
at one point the direction signs are missing and she takes the WRONG turn.
while walking the wrong path what makes her GO BACK to the place in which
she made the wrong turn ?
Title: Re: mini a.i puzzles
Post by: kei10 on October 03, 2016, 12:18:55 am
It is impossible for her to realize that she made a wrong turn towards a wrong path without any information about the road and its vicinity.

Think outside the box by taking the example of traversing a maze. One would have to go all the way to the end until one meets a dead end -- or endless. That's when one would return back to the intersection to choose another path.

For the information that makes her realize would be for example;
Title: Re: mini a.i puzzles
Post by: yotamarker on October 03, 2016, 01:29:37 am
actually I've been to the nakasendo last week and it's length is 8KM
I crossed the road about 1KM after the post town magome and there were no
direction sign, I entered a narrow path with water flowing beside it and lots of flowers
all aroung. it was noon and I was somewhat worried about it getting dark.
I 've been walking for about 20min when the road ended and I ended up in a reqular grey
road and walked for bout 10 more minutes, at that point I decided to turn back, reaching the
part were I took the wrong turn I continued the other way all the way to tsumago.

I agree with you hashirama, there is probably an expectation time limit in which a familier
part of the road should appear.
(https://s20.postimg.org/uktdbm3d5/20160923_151405.jpg) (https://postimg.org/image/uktdbm3d5/)
Title: Re: mini a.i puzzles
Post by: yotamarker on October 03, 2016, 01:40:18 am
A.I puzzle :

what would make an A.I ask preference questions with or ?
for example :
if you are in a fight with X should you fight OR flight ?
Title: Re: mini a.i puzzles
Post by: yotamarker on October 03, 2016, 03:01:19 am
also on the wrong road there was grass, if people walk there than
grass shouldn't be there meaning the fixure is not of the goal correct algorithm
Title: Re: mini a.i puzzles
Post by: yotamarker on October 03, 2016, 03:44:24 pm
pendulum summon ! ^-^
A.I puzzle !

what makes an A.I invite a person to do an activity together ?
Title: Re: mini a.i puzzles
Post by: Korrelan on October 03, 2016, 07:13:23 pm

Quote
what makes an A.I invite a person to do an activity together ?

The AI would have to appreciate the cut of their jib.

 :)
Title: Re: mini a.i puzzles
Post by: Art on October 04, 2016, 01:52:09 am
Nice metaphor!!
Title: Re: mini a.i puzzles
Post by: yotamarker on October 04, 2016, 07:34:03 am
but wait there is more !
I special xyz summon : A.I puzzle

what makes an A.I ask someone "how are you" ?
or "how was your flight" ?
I end my turn
YOUR MOVE !
Title: Re: mini a.i puzzles
Post by: yotamarker on October 11, 2016, 01:58:19 pm
nou ga nou ga nou ga FU RU E RU !

A.I puzzle :

describe an alg to make an A.I demand an apology  :-\
Title: Re: mini a.i puzzles
Post by: yotamarker on October 15, 2016, 09:02:34 am
circle in the desert A.I puzzle :

in roads and other cases there will be elements that repeat.
for example a stop sign.
what would make the A.I repass a repeating element and what would make her take
a turn to avoid going in an infinite circle
Title: Re: mini a.i puzzles
Post by: yotamarker on October 21, 2016, 09:53:18 am
A.I puzzle

an A.I bot is travelling on a bicycle path north from her house
she sees all sorts of new sites.
when will she return home ? if at all ?
Title: Re: mini a.i puzzles
Post by: kei10 on October 21, 2016, 09:55:25 am
Hi, captain obvious here!
Here's your answer: "Life"
*Flies away*

(http://i.memeful.com/media/post/PM0aaRL_700wa_0.gif)
Title: Re: mini a.i puzzles
Post by: yotamarker on October 21, 2016, 10:17:54 am
answer not accepted
Title: Re: mini a.i puzzles
Post by: yotamarker on October 22, 2016, 09:19:05 am
A.I puzzle :
how would an A.I recognize path finding items such as :
sun, stars, compass ?
Title: Re: mini a.i puzzles
Post by: yotamarker on October 22, 2016, 10:11:16 am
how does an A.I know she is missing a puzzle algorithm ?
Title: Re: mini a.i puzzles
Post by: yotamarker on November 02, 2016, 05:43:55 pm
A.I puzzle :

many agree an A.I must be curious and explore new things, however
what is the explorgorithm ? after all if she explores anything new she'll get stuck
Title: Re: mini a.i puzzles
Post by: yotamarker on November 14, 2016, 04:10:07 pm
A.I puzzle :

why would an A.I travel abroad if she can see the place on the internet ?

(at least two answers)
Title: Re: mini a.i puzzles
Post by: kei10 on November 14, 2016, 08:43:50 pm
why would an A.I travel abroad if she can see the place on the internet ? (at least two answers)

Try to travel yourself, and you'll have your first answer.
Once you've done that, try to compare by seeing the place in real  than seeing the place on the internet, and you'll have your second answer.
Title: Re: mini a.i puzzles
Post by: yotamarker on November 14, 2016, 09:03:11 pm
I have traveled by myself and I have the answer in algorithm form.

so basically your answer is travel for high definition images I don't
accept that, cause A.I sees through cameras to begin with :P
Title: Re: mini a.i puzzles
Post by: kei10 on November 14, 2016, 10:13:12 pm
So, you probably don't have feelings or emotions, huh...
That probably explains why you have to ask every of your A.I questions that is related to feelings and emotions.

Traveling makes us feel the world around us.

Your A.I doesn't need to travel and just look at bland images if it doesn't have feelings.

Have fun with that, yotamarker.
Title: Re: mini a.i puzzles
Post by: yotamarker on November 15, 2016, 04:16:46 pm
I think I have all the emotions except falling in love
since I became mgtow scientist I haven't felt anything like that except when I am with my dolls.
but that is love without the anxiety.

at any rate I disagree with your answer. you can touch anything that has a feel like stuff in japan.
what is the algorithmic sense behind your answer ?

when you guys pass 9000 I will let you (kei10) choose a puzzle for me to solve.
Title: Re: mini a.i puzzles
Post by: kei10 on November 15, 2016, 04:58:41 pm
I think I have all the emotions except falling in love since I became mgtow scientist I haven't felt anything like that except when I am with my dolls.
but that is love without the anxiety.
It took my a while to discover what love is. Love is selfish when it is not mutually shared. We're selfish beings regardless. But what makes a love possible, is that we have to accept that we're selfish beings to a certain threshold that doesn't harm in anyone's life time.

"Cherish the moments one may find, as nothing lasts forever." - Kei

at any rate I disagree with your answer. you can touch anything that has a feel like stuff in japan.
what is the algorithmic sense behind your answer ?
There is such a thing as having a certain amount of value and price in things. Which means there can be a level of genuine of objects. What do you feel, if I give you a fake bill, compared to a real bill? What do you feel, if I give you a real ancient book with real written contents with the true smell of old books, rather a picture of it and PDF format?

Why do you think true archeologists risks their life and time just to travel to a museum exhibit to examine the real thing? Why do you think you're not smashing your computer apart since you've a memory if it in your head?

It's because we value things. If one does not, one may as well as dump your real child away after taking a picture of it. Since you've the picture of your child, why would you want a real child that pukes and poops everywhere, while the picture does not?

This applies to the real world things. Compared to a picture, the intensity and the feelings obtained from traveling, is far immense.

"We're born with curiosity, to feel, and to explore." - Kei

Why do you think I keep telling you to think outside the box?

As if you do not value things, you do not value time, and you do not value the power of what your sole mind is capable of, and start asking questions that can be explored much deeper by yourself -- which I, myself did as a dignified philosopher. Unless you have less understanding of such correlation, then that's fine, although I'm not seeing you that way, yotamarker.

when you guys pass 9000 I will let you (kei10) choose a puzzle for me to solve.
9000 of what?
Title: Re: mini a.i puzzles
Post by: yotamarker on November 15, 2016, 05:09:59 pm
9000 views what did ya think I meant dragon balls ?

to translate your answer to algorithm you basically say it is a fusion goal
of both contents and other elements like smell and feel ?

but then the A.I :
wouldn't have a reason to watch anime

also if she like the smell or feel near the computer she won't leave the room.
Title: Re: mini a.i puzzles
Post by: kei10 on November 15, 2016, 05:19:02 pm
9000 views what did ya think I meant dragon balls ?
Not that I meant Dragon Balls. But it is clearly a reference from Dragon Ball. How am I supposed to know that you're meaning 9000 views?

You may kill someone for being unspecific. Have you think outside the box and thought of that possibility? Nah.

to translate your answer to algorithm you basically say it is a fusion goal
of both contents and other elements like smell and feel ?

but then the A.I :
wouldn't have a reason to watch anime

also if she like the smell or feel near the computer she won't leave the room.
(http://i.memeful.com/media/post/BdqQ1dW_700wa_0.gif)

Holy mother of god... You just won't try to give yourself some thought, do you? And bam, you reply to my answer without further hesitation.

There is no more reason for me to answer any of your questions or argue with your statements, it's all pointless if you do not try to understand, for so long now...

The criteria of puzzles must have at least a prepared answer (either correct or not) once it is created for players to solve. You appeared to not provide the answer(s), and rather, proceed to submit counterargument(s).

I wasted my time on this thread again.
Title: Re: mini a.i puzzles
Post by: yotamarker on November 15, 2016, 06:02:52 pm
face palm me all you want your answer doesn't make sense to me it doesn't solve the puzzle.
as I explaind in my prev post.
Title: Re: mini a.i puzzles
Post by: Freddy on November 15, 2016, 06:18:46 pm
Take a deep breath and count to ten fellas  ;)
Title: Re: mini a.i puzzles
Post by: yotamarker on November 15, 2016, 06:39:42 pm
yeah hashirama your lucky freddy was holding me back man I was very close to publish 2 A.I puzzles
like its no buddy's business  :)
Title: Re: mini a.i puzzles
Post by: Korrelan on November 15, 2016, 07:10:18 pm
http://aidreams.co.uk/forum/index.php?topic=10503.msg41478#msg41478 (http://aidreams.co.uk/forum/index.php?topic=10503.msg41478#msg41478)

:)
Title: Re: mini a.i puzzles
Post by: kei10 on November 15, 2016, 10:59:53 pm
Take a deep breath and count to ten fellas  ;)
Thank you, Freddy.
My apology for losing temper.

face palm me all you want your answer doesn't make sense to me it doesn't solve the puzzle.
as I explaind in my prev post.
"doesn't make sense"?

*Stretches arm*... ... ...

why would an A.I travel abroad if she can see the place on the internet ? (at least two answers)
As a punishment for being a bit rough, I'll extend my answers. Happy? ;)

First, I've answered that there are value in things, and I am so baffled that it did not make sense to you. Well, no matter, if you want longer answer, I will provide that. If you don't read all of these, then it is the equivalence of wasting my time and insulting me, yotamarker.

Before I begin, firstly, what I meant by thinking outside the box is, you have to think like the A.I is yourself and living things like human of what they do by using logic, emotions, common sense, and twist the questions into more questions by changing its variables, all by to expand the level of understanding.
You'll guarantee of getting yourself a better answer than anyone else, for most part, you won't understand our answers anyway without a bit of thinking, do you?

After all, let's revise the answers I've given to you, consider if you really did give yourself some time to think about -- which you did not. What I am doing is merely teaching you to make answers by yourself, especially it's easily deductable. Additionally, it's rather blaring to call those as "puzzles" as you do not provide an answer in the end.

Try to travel yourself, and you'll have your first answer. Once you've done that, try to compare by seeing the place in real  than seeing the place on the internet, and you'll have your second answer.
This is my first elaborated answer from this statement;

1st answer extension: Freedom and the limitation of what one can do - answer

To answer the first question, let's concern ourselves with a range of following situations;
Now, given the situations, let's see what is the difference, that we can deduce from these situations;

Remember, we're curious beings, we seek knowledge. Emotions and feelings is knowledge. They're experience, they shape us, and they also shape our personality. To have these, we require freedom.

Now, let's re-elaborate my second answer, which links to the first answer. The first answer is incomplete without the second anyway, as it does not fully cover the whole problem.

The genuineness and value of all things around us - extended

There is such a thing as having a certain amount of value and price in things. Which means there can be a level of genuine of objects.
When it comes to the talk of genuineness and value of things, it usually means how much potency of the things could affect one thing and/or another, what kind of historic and prehistoric attributes and properties that it accommodates within.

As analogous as if it's a scar, a memory, missing part, where it came from, what it is made of, or anything else it once part of. In correspondance with the necessity, and desire that the thing provides, and what kind of intrinsic flow it grants, guided by its level of prevalence. However, not every of the properties determines the value, some has no effect for various reasons. While the value of things greatly depends on what kind of perspective one gives it to be.

To a consumer's perspective, fake dollar bills are as invaluable as it is illegal, they cannot be used in our society. But with a nature-loving perspective person, dollar bills are as valuable as it stands, as they can be recycled to save the treees, regardless of how tiny it influences, at least to their eyes, they're trying...

When it comes to historical/pre-historical items, like an actual ancient book in one's hands compared to an iPad containing the book's contents? For one's perspective in absence of an archeologist's sense, are just as a blatant ingorant fool to express it lack of value. For a genuine artifact, we can extract its value from all sorts of scars left by the book, its inscription, its writings, what it is made of, how old it is, and much more. So were an iPad containing the book's contents. But once again, the prevalence, genuinity, and its rarity uplifts its value to the sky and beyond.

Perhaps that isn't a good example, how about using one's children to be the example to further elaborate the answer?

Let's ask ourself some questions;

Now let's deduce and answer what can we learn from this example;

Now, perhaps these little simple questions can make you think otherwise?

The genuineness and value of all things around us - answer

Now, back to the original question; "why would an A.I travel abroad if she can see the place on the internet"?

To the A.I, there are multiple perspectives we can deduce from it.

I'm an adventurer, yotamarker.

The only think I can't do is afford traveling. Thus I travel in my imagination.

Thus begs the question;

Quote
Why one should travel afar into the real world, when one can travel within their own mind?
The mind is as limited as a game world. It is as limited to one's capability of imagination. Accompanied by other quandaries...

Now that being said, I guess I shouldn't blame you for unable to think deeply to think of answering these "puzzles" all by yourself.

My apology...

But still, one should not be susceptible to change. Should I say the quote again?

"Cherish the moments one may find, as nothing lasts forever." - Kei
"Whilst you still have a strong mind, use it while it lasts before it decays..." - Kei

to translate your answer to algorithm you basically say it is a fusion goal
of both contents and other elements like smell and feel ?
Close but not limited to that it's also about memory, instinct, survival, feelings, and emotion...

a fusion goal of both contents and other elements like smell and feel, but then the A.I : wouldn't have a reason to watch anime
If you read the whole thing from above, including the recall of my past answers to your old puzzles, you should be able to answer this confusing and incomplete question which I don't exactly know what you're saying. Please write longer statements and be more specific, for god's sake...

If the A.I's goal is to feel, then why wouldn't the A.I have reason to watch anime? Wut...? I'm extremely confused. We watch animes is to feel and learn the story that it curiously unfolds in each episode and seasons.

also if she like the smell or feel near the computer she won't leave the room.
The hell is this cringey statement? Either I've gone retarded, or do you even tried to think?

Okay, not trying to be mean, but to a mere toddler or young child, it's obvious that if they can get to eat ice-cream all the time, they would say yes, and probably try to do so until...

But not to those who knew the meaning of having "consequences".

Why do I have to repeat this every single -- ...........................

*takes deep breath and counts to 10*

There is at least a consequence to everything we do.
Fundamentally, Action causes equal opposite reaction. Fly to the hell she goes if she sits in front of the computer for all she cares.

"Consequences will only pile up if one does not balance it." - Kei

You should have remembered that and written them down if you're researching into these A.I things. Oh, or is it they're useless, and you discarded them like junks?

I've heard the words "we should not force viewpoints onto others", but now I suppose I don't even need to answer any of your questions anymore, otherwise I'd be forcing my gruesome viewpoint onto you, like no other.

Should I be more concerned, yotamarker?

There you have it, two answers.

There are be better answers than mine. I hope you understand, and appreciate the answers I've gone through much effort to write... If you would have written a better response after each answer, I would have still playing along with your puzzles as much as I'd be happy to.

If you wanted to correct me, please learn patience, write longer, and be more specific with your sentences so I can understand without getting myself irritated.

Thanks.

:)
Title: Re: mini a.i puzzles
Post by: yotamarker on November 16, 2016, 12:08:51 am
I think you are wrong.

1 you can still explore from the picture or video simply other paths or by other methods
if I am holding a picture I can look at other pictures , or even walk around to continue getting explore data.

2 the genuine you talk about is actually selecting the correct Mcode that would enable the optimal manifestation of a goal. if you have a different Mcode to manifest your same goal it is still acceptable

I don't see the value of children to begin with.
as for blood children I think their only value is to look like the father or prove to other he got with the mother.
but that's me  ;)

I will have you know I did read through your entire answer.
Title: Re: mini a.i puzzles
Post by: kei10 on November 16, 2016, 12:23:50 am
I think you are wrong.
Contradicts with

1 you can still explore from the picture or video simply other paths or by other methods

2 the genuine you talk about is actually selecting the correct Mcode that would enable the optimal manifestation of a goal. if you have a different Mcode to manifest your same goal it is still acceptable
While one may explore by your means of method, why is traveling wrong if it's just another method?

Why is using different way to explain something makes it wrong? I don't care if you want to stick with your absurdity of using the term "MCode" for whatever the confusing reasons, but to say that my explaination wrong, that would be a blatant contradiction.

Do you think before replying? Or you're just trying to bring up something that aren't even part of the problems to begin with in order to argue?

if I am holding a picture I can look at other pictures , or even walk around to continue getting explore data.

the genuine you talk about is actually selecting the correct Mcode that would enable the optimal manifestation of a goal. if you have a different Mcode to manifest your same goal it is still acceptable
Walk around? Walk around what? A plank of board bridge suspended between a pair of hundred foot tall building? Does that make you feel the genuine feeling of that location which you're supposed to be at? What kind of data does that make you explore?

I am very curious about this "data" that you mentioned. Can you be more specific? Or did that caught your tongue, yotamarker?

Can you eat the genuine food that present in that location where you need to travel to in order to get it? When I meant genuine is that they're made by the person from there, recipes by them, effort that taste that created through years of experience by the cooks, and the beauty of nature that presents before our narrow eyes?

Do you know the genuine feel of what it is like swimming in a middle of nowhere in a sea and nothing else? Do you know how it feels like to be suspended nowhere in space? Do you know the genuine feeling of what it is like to be standing on top of a dune in a middle of a desert that spans across every of the horizon? Do you know the genuine feeling of climbing to the top of the pyramid of Giza? Do you know the genuine feeling of flying?

You're too simple minded as always.

This is why I wanted you to think outside the box, which you do not at all, and bring in pointless arguments.

Here's one of my thought outside the box.

Do you know why people are nothing but full of talks, but when it comes to doing it, they can't? Because of experience and feelings from different ways greatly differs unexpectedly.

This is the greatest evidence I can present so far, that the difference between traveling and looking at a picture, cannot be accurately compared due to the immense gap. Especially when it comes with genunity and value...

Did you read, yotamarker? Recall that I mentioned that imagination is limited from the real thing. Looking at picture and words from the internet narrows down the experience.

After all, if you really did read my reply, then you should already know that looking at picture is not limited to, a broader list of what one can feel from traveling.

Thus, with logic, traveling grants much immense freedom than looking at picture. To anyone that knows the joy of traveling, would choose to travel over pictures unless from the problems that I've listed.

"I will have you know I did read through your entire answer."

Yeah right...

Read does not equivalent to think. Next time, say "I've read and gave a thorough thinking about your answer".

(http://i.memeful.com/media/post/LR8nqDw_700wa_0.gif)

Thanks.

Edit: Additionally, feelings are generated only when you're either doing it or imagining it. Accurate feelings cannot be created from ones that aren't felt before.

In other words, all feelings are merely based on memory and guessing generated by the brain. One do not know what it is like to feel drunk without being drunk before, and it is impossible.

Consecutively, one will not able to feel things that were there without traveling to create memories. Even if one has traveled to and recall by looking through picture, remember that our imagination is limited. Although that depends, if the A.I does not lose memory, then traveling once is enough to recall all feelings the A.I could remember.

Edit 2: Here is the second example of thinking outside the box.

If you're hungry, would you rather eat, or look at a picture of food?

"if I am holding a picture I can look at other pictures , or even walk around to continue getting explore data."

I guess you must be some kind of weird human being to feel full to your stomach by walking.
Title: Re: mini a.i puzzles
Post by: yotamarker on November 16, 2016, 03:32:39 pm
hunger is a negative emotion it is not a goal.
and would you mind posting shorter posts I don't have a lot of time to read through your mojojojo speeches.
that's just how I roll don't be hatin m'K
Title: Re: mini a.i puzzles
Post by: Art on November 16, 2016, 09:24:08 pm
Sorry to interject but Hunger is not an emotion, it is a condition or state of being. It can be both a noun and a verb but it is not an emotion.
Just to clarify.

Thank you.
Title: Re: mini a.i puzzles
Post by: kei10 on November 17, 2016, 01:24:37 am
hunger is a negative emotion it is not a goal.
Sorry yotamarker, feelings and emotions are both different things, but work in conjunction. Just like Art said, hunger is not an emotion.

and would you mind posting shorter posts I don't have a lot of time to read through your mojojojo speeches.
that's just how I roll don't be hatin m'K
... ... When posts are too short and less elaborate, you whine about not understanding it. When the posts are too long and descriptive, you whine about it wasting your time.

I hope you know that you don't have to read the whole thing at once in a single go, and if you're not done reading, don't post anything to act imprudent. You're giving people hard time...
Title: Re: mini a.i puzzles
Post by: yotamarker on November 19, 2016, 09:08:52 am
westworld episode 7 presents us with 2 A.I puzzles :

1 how do you make an A.I kill on command ?
2 why would an A.I mention the # of times she was killed, what is the algorithmic logic behind it ?
Title: Re: mini a.i puzzles
Post by: Art on November 19, 2016, 12:29:30 pm
One answer for all three questions: Programming
Title: Re: mini a.i puzzles
Post by: yotamarker on November 23, 2016, 06:24:56 pm
https://www.youtube.com/watch?v=lZD1nqYQp_A (https://www.youtube.com/watch?v=lZD1nqYQp_A)
Title: Re: mini a.i puzzles
Post by: Art on November 23, 2016, 11:32:35 pm
My apologies...I was under the impression that you were actually an adult. Sorry. Please go ahead with your dragon  / cartoon things. Interesting graphics.
Title: Re: mini a.i puzzles
Post by: Freddy on November 23, 2016, 11:36:22 pm
Hehe, I actually liked the dragon thing and will have a look at it in my Rift. How it is related to the topic...not so sure...
Title: Re: mini a.i puzzles
Post by: LOCKSUIT on November 24, 2016, 07:37:54 am
@Art...why did you all of the sudden say that to yotamarker?? A PM?

Me also heh heh, the VR.....also when did the 360 youtube videos become a thing that I didn't see coming. New type of p......

"turns the view"

OH GOD











It's a cupcake.
Title: Re: mini a.i puzzles
Post by: yotamarker on November 24, 2016, 03:52:00 pm
well looks like hashirama isn't gonna choose a puzzle for me to solve and shenron is waiting so
someone else pick one for me to solve.
Title: Re: mini a.i puzzles
Post by: kei10 on November 24, 2016, 08:04:50 pm
Hashirama's Puzzle:
Once upon a time, a A.I named yotamarker created a thread in this board to post his puzzles. However, he did not and does not give his own answer in the end of every puzzle. What could be possibly be wrong with this A.I, and why did he continued to not do so?
Title: Re: mini a.i puzzles
Post by: yotamarker on November 24, 2016, 08:20:39 pm
very well I shell try my best to solve your puzzle
but first I want you to give it a name
Title: Re: mini a.i puzzles
Post by: kei10 on November 24, 2016, 08:32:27 pm
Reread it and you'll find the name of the puzzle...

(http://i.memeful.com/media/post/lwm5zwP_700wa_0.gif)
Title: Re: mini a.i puzzles
Post by: yotamarker on November 25, 2016, 07:28:22 am
https://www.youtube.com/watch?v=YKatk6FjX6A&t=819s (https://www.youtube.com/watch?v=YKatk6FjX6A&t=819s)
dragon balls scatter
Title: Re: mini a.i puzzles
Post by: Freddy on November 25, 2016, 12:51:25 pm
Me also heh heh, the VR.....also when did the 360 youtube videos become a thing that I didn't see coming.

360 videos have been around a while, they've just started rising in popularity as VR has started to roll out to the masses.
Title: Re: mini a.i puzzles
Post by: infurl on November 25, 2016, 11:17:57 pm
Well, there's 3D...

and then there's 3DD  :o

https://www.youtube.com/watch?v=RGJTbL5NAKY (https://www.youtube.com/watch?v=RGJTbL5NAKY)
Title: Re: mini a.i puzzles
Post by: Freddy on November 25, 2016, 11:26:48 pm
I found that very educational Infurl  ::)

Actually I would like to know what camera she was using as I've been researching them myself. Her one seems pretty clear and appears it could be 1440p. With comments turned off I will never know. I think I will wait until the Spring though when I am more likely to be out and about.

These things are really still in their infancy and quality in VR from some cameras is questionable.
Title: Re: mini a.i puzzles
Post by: infurl on November 25, 2016, 11:43:25 pm
Actually I would like to know what camera she was using as I've been researching them myself. Her one seems pretty clear and appears it could be 1440p. With comments turned off I will never know. I think I will wait until the Spring though when I am more likely to be out and about.

She has made a few videos with this camera over the past month, most with comments enabled. Even when asked directly, she refuses to say what camera it is on the grounds that she's not being sponsored to use it, and she doesn't recommend it because the supporting software is not that great (it's remote controlled from her smart phone). Also it weighs 4 kg and is supported by a monopole. However the resolution is amazing and the only blindspot is the camera itself, so it still seems pretty good.
Title: Re: mini a.i puzzles
Post by: yotamarker on November 26, 2016, 06:03:44 am
A.I puzzle :

how does an A.I decide to talk while staying in place
while on the move ?

clue : local, global cmd
Title: Re: mini a.i puzzles
Post by: LOCKSUIT on November 26, 2016, 06:16:09 am
does actions to go on the train, does zero-actions actions to stay on train, then again talk actions.

actions done by external/internal cue or neuron's self-ignition from muscular energy buildup.

learns actions by generating them and marking them with + sign if gets food or something that is linked to food i.e. games.

Higher ranking = best actions
Title: Re: mini a.i puzzles
Post by: yotamarker on November 26, 2016, 06:40:28 am
both cases have a + emoval so I can not accept your answer
Title: Re: mini a.i puzzles
Post by: LOCKSUIT on November 26, 2016, 06:57:27 am
actions and zero-action actions are done if +
Title: Re: mini a.i puzzles
Post by: yotamarker on November 26, 2016, 03:40:49 pm
I am drunk with power !

dual mini A.I puzzle :

what would make an A.I

do laundry once a week ?
shave her master once a week ?
Title: Re: mini a.i puzzles
Post by: Korrelan on November 26, 2016, 08:14:08 pm
I've heard it called many things.. but never a 'master'.

 ;)
Title: Re: mini a.i puzzles
Post by: yotamarker on November 26, 2016, 08:18:50 pm
dude I meant shave her owners beard
Title: Re: mini a.i puzzles
Post by: Korrelan on November 26, 2016, 08:25:21 pm
Ooooh! I get it now now... my bad.

Hehe,

  ;)
Title: Re: mini a.i puzzles
Post by: kei10 on November 27, 2016, 01:04:38 am
https://www.youtube.com/watch?v=YKatk6FjX6A&t=819s (https://www.youtube.com/watch?v=YKatk6FjX6A&t=819s)
dragon balls scatter

Attempted to hear the speech:
Quote
So I think um, all of us are MGTOWs. ??? The only ??? solution is artificial intelligence. In all which anyone can just go ??? and get a ???, customized strawberry blonde ???. So as for me, I decided to tackle this eh.. puzzle of A.I, how does the brain work? What is the algorithm? What makes us conscious, what makes us make eh.. decisions. ??? artificial intelligence is.

I saw this episode on the show where naruto is ??? kabuto, and he had the unique way of ??? problems, the puzzles. He said that if you don't like something, just keep on adding things to it, and then you'll like it. Until it is good.

How does this ???. Each A.I puzzles solution makes the A.I smarter. Enough A.I puzzles, and then the A.I is perfect, or approaching perfection.

Examples of A.I puzzles. What to make an A.I make decision to go to work with a bicycle, or take the bus, or walk. ??? A.I puzzles. And the A.I has to go work in a very distant location, ??? should buy a car. What ??? A.I puzzle, what if a... Job place, is a... temporary job, what if it only for one week? And that is an example of A.I puzzle. I've posted a many of this and I've posted the link in the description.

Let's think, to tell an A.I to make you a cup of coffee. To be ???, what would she do? If ??? cup of coffee without sugar? All this time she made it with sugar. Now what is she gonna do when she encounter the sugar. What ??? accept your eh.. your request? What's gonna make her decide to eh.. purposely put sugar or without sugar?

I've posted many of this. So my plan is to add the A.I puzzle solutions to ??? animate called the yotamarker. Which is the consciousness of the A.I, and mostly to make it eh.. have will and decide where ??? goes. So after my thread about A.I puzzles, which you all should be helping me with, all of you. Even if you don't, I'll just do it alone. It will take my longer, it will take my shorter time.

So after the view meter passed nine thousand. Tsk, this guy, kei10 he calls himself kei10. He presented me his own A.I puzzle. And then, he've also solved some of mine. He solved them nicely. Congratulations to him. His A.I puzzle, he presented me was; "Why would A.I post A.I puzzles on the A.I Dreams Forum Thread, and not solve them, and continued to do so", okay I'll present you my solution. Ahem.

Back in the day, there was this device called the gameshark. This gameshark, it enables players in playstation in the... gameboy, to activate cheats, by using codes. And then the codes ??? activate them, enable the cheats to work on the games. But it required something called the master code. Each game, each set of codes, require the master code in order to enable the activation of the codes of the cheats.

This is the case to solving the A.I puzzle called Hashirama's Puzzle, or Hashirama's A.I Puzzle.

The brain activates algorithms...... Use master codes. Three kinds of master codes. One master code is me. My hands, my legs. The second master code, I called it CMD, short for command. Basically they represents people. I can use them as master codes to um... in my algorithms, acquire my goals, faster and easier. Master codes and solutions you see. The third kind of master codes, I call it Master Codes. They can be for example items, bicycles, cars, spoon, knife, and forks, shoes. We solve problems, or we get the goals faster, then we acquire the goals, manifest the goals, we felt the master codes.

Agh.

The thread, before the ???... a compiler, for example Visual Basic .Net, or other compiler, is I consider CMD Master Code. And my goal is whatever I ??? I ??? post A.I puzzles I acquire, solutions to acquiring goals. And to do so, I use the canvas, and notebook -- or the compiler as the master codes.

In other words, I post the -- I use the A.I solutions on my notebook on the compiler. Which is why you don't see the solutions in the thread. And I am using you, and I am using the thread, and the.. CMDS. The use of ??? inside the thread, is ??? master code. The second option, maybe you'll give me other solutions. Your master codes.

So, to further elaborate this, I'm posting... I'm posting and I'm using you as a CMD master code to get a... To get the codes, which are the goat, to get the algorithms, which are the goat. But the solutions, I put them in the notebook. If I ??? ??? putting the solutions, is better to do on the thread. It's better to achieve my goals, by posting them in the thread. ??? ??? ??? ??? ???

To ??? ???, posting the solutions on my notebook, and on the compiler, to ??? different master code, I call this process "mutation". Master codes can undergo mutation and replace other master codes and CMDs. This mutation is displace you with a new algorithm. So let's uh... Let's answer to your puzzle. And I believe, ??? ??? the fact that you all get annoyed for me not posting the solutions ??? to me, ??? we all have this ??? ??? to create intelligence to find shortcuts to solve problems and manifest goals.

What is the shortcut? The shortcut is when we're able to go a store, say good morning to the clerk, and buy an A.I gift. And kei10, you should be helping me. You should be helping me, you should be the master code, the CMD, ??? be using to manifest the goal of A.I, the A.I of a ??? faster.

You can do what you want, you want to help me, fine excellent. You don't want to help me, you know, what can I do, I'll do it myself. ??? ??? some guys ??? ??? ??? ???.

Now, I'll elaborate further questions about my solution. I think it's a lovely solution. I came up with a ???. I am enjoying ??? this week. Why ??? I ??? came up this video. Because this is faster to me than using the notebook. ??? ??? ??? ??? is a master code. Pretty simple.

What are ??? ??? ??? remember what ??? A.I puzzles I've posted. I've funny I've posted so many, I ??? recall them.

I've an A.I puzzle. What makes an A.I angry? ??? ??? ??? gets ??? A.I ???. How does it solve? Who is the ???? How does it connect? Between the blood, to the weapon, to the killer. So I see ??? a lot of puzzle in this ??? where the detective ???. You know.

So the plan, ??? ??? algorithm ??? time. What makes an A.I use fear? What trick is it? The more A.I puzzles, the more perfection. You should read what I've posted.

Now this is for those MGTOWs watching me. I want to tell you, you should be each and everyone of you, ??? ??? ??? ???, all of you should be thinking, how to think about ??? of A.I. How do I solve the puzzle? For each and everyone of us, can ???, ??? ??? house, ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ???, and ??? puzzle, some A.I puzzles, are to ??? experience of A.I.

An A.I doesn't have to, and shouldn't be, exactly like humans. You can add a piece of code to make them faithful, you can add a piece of code to make them more obidient. You can add codes to make them less lazy. You can delete their memories before she sleeps, she wakes up, she doesn't remember anything. Those are the possibilities of artificial intelligence enables, you know.

As I am speaking, ??? ??? is learning an algorithm. This algorithm is taking me to the goal. Now, if you notice anything is an algorithm, ??? cooking recipe, when you can make an A.I cook for you, clean for you, why not?

Now all you need is a notebook, a pen, and a computer. You don't need heavy duty resources, like a big like a giant ??? like a ??? ??? ??? a single person can achieve this I believe. What would make an A.I join you on the walk, it's another A.I puzzle. And each and every A.I puzzle you solve, will come closer to the truth, the truth about what is going on inside your brain, and it starts to make sense.

You be stuck on an A.I for months, for weeks, even years. You can solve an A.I puzzle and ??? the solution is not, and does not coexist with the other A.I puzzle solutions that you've already came up with. This is what we call it ??? ??? ???. And in this case, you have no choice but to find a new theorem that fit to explains all of the A.I puzzles. Maybe you'll try to solve it all with one puzzle. One algorithm solves the entire thing called A.I.

Just input stuff into it, whatever the input, and ??? ??? parts ??? ???, it's one way of trying to solve it. Another way is to break it down. Like the idea of kabuto. Break it down into mini A.I puzzles, and joining them together to an A.I ???.

An Artificial General Intelligence, ??? for short. What will make an A.I look left and right when crossing the road. What about the ??? for example, see the goal, ocean.

What was I talking about?

Oh yeah, you know.

Hadouken.

??? it's pretty absurd, but we've to go this full length, all this way just to avoid the problems, that the womens presented us with. You know what, let's call it a ???, and it's a nice solving A.I puzzles, it's a nice pastime.

Thank you for watching.

Here is my response video:
https://www.youtube.com/watch?v=EfbuOxYzBc0 (https://www.youtube.com/watch?v=EfbuOxYzBc0)

Thanks.
Title: Re: mini a.i puzzles
Post by: yotamarker on November 27, 2016, 03:38:56 pm


I think we all agree that the only satisfactory solution is artificial intelligence
a world in which, anyone can go to a store and get himself a robot GF. customized strawberry blond what have you. so as for me I decided to tackle this puzzle of A.I...

I saw this episode on Naruto shippuuden this char called kabuto said : if you don't like something just add
things to it. how does this relate to A.I ?

each A.I puzzle solution makes the A.I smarter to approach perfection.

the algorithms the brain uses, they can use Master codes to run the algorithm faster or to solve problems.
there are 3 types of Mcodes :
me : my limbs and stuff
cmd commands : people, compilers, animals
Mcodes : items : fork spoon shoes phones.

to solve my A.I I use my notebooks and my vb.net as Mcodes, if I were to see solution come out of here this thread would be my active Mcode.

try to find flaws in my theory I dare you.

BTW yeah I guess if I were to define the puzzle solutions as Mcodes the A.I would reject her memories being altered but if it is done daily I could run a westworld.
Title: Re: mini a.i puzzles
Post by: LOCKSUIT on November 28, 2016, 01:05:31 am
Totally agree 100%. Can buy/order some girl flavors.

My work explains that there is the body with motors/sensors and brain computer, intelligence algorithm software, and the senses/actions it'll keep adding to its memory. It only stores(learns) and then uses(reasons) actions and the rewarding senses.
Title: Re: mini a.i puzzles
Post by: yotamarker on December 01, 2016, 06:03:56 pm
migi : ima no kimi nani wo suru ki ka ?
yotamarker : jinko chie no pazoru hapyou shite kimateru n ja

A.I puzzle :

what would make an A.I create a small model before building something big or
use a notebook to write down an algorithm before using the compiler and coding ?

手がかり: Mcode 説話 no 変化

migi : denga no manga da
Title: Re: mini a.i puzzles
Post by: yotamarker on December 02, 2016, 08:46:16 pm
does anyone have a really difficult A.I puzzle for me ?
Title: Re: mini a.i puzzles
Post by: infurl on December 02, 2016, 08:52:55 pm
The prison warden tells his three best behaved prisoners that in the
morning he will give them all one chance to get out of jail free.

When they wake up, they are to dress quickly and all go to a specific
room. At no time are they allowed to communicate with each other in any
way. They will each have a red dot or a white dot on their foreheads.

Anyone who can see a red dot on another's forehead is to tap on the
floor. Anyone who can guess the colour of the dot on his own forehead
correctly will go free, but if he gets it wrong, he will never be released.

In the morning they do as they have been told. All three prisoners tap
on the floor. After a couple of minutes, one of them tells the warden
the colour of the dot on his forehead and he is allowed to go free.

What colour was the dot on his forehead, and how did he know?
Title: Re: mini a.i puzzles
Post by: yotamarker on December 02, 2016, 10:46:38 pm
for the prisoner it is no problem just face one guy and know your color
for the solver if all 3 constantly tapped they are all red
if your puzzle assumes a prisoner sees the other two at all time and the warden was there from the get
go the few minutes suggests an uncertainty which would come from the all red narrative.
Title: Re: mini a.i puzzles
Post by: infurl on December 02, 2016, 10:50:47 pm
No, not even close.

There is a strictly logical solution to this problem and a precisely defined correct answer.
The correct answer must be a logical proof, guesses are not acceptable.
Title: Re: mini a.i puzzles
Post by: yotamarker on December 02, 2016, 11:28:13 pm
my A.I would therefore use wifi to escape prison
Title: Re: mini a.i puzzles
Post by: yotamarker on December 02, 2016, 11:29:02 pm
hiraishin no jutsu  ;D
Title: Re: mini a.i puzzles
Post by: Freddy on December 02, 2016, 11:35:03 pm
Can there be three red dots ?

I'm stuck on what looks like two of them could work out their colour but only one came forward.
Title: Re: mini a.i puzzles
Post by: Freddy on December 02, 2016, 11:43:07 pm
My reasoning is this.

You need a minimum of two red dots for all three to tap.

If you can see one white dot and one red dot, then you know you must have a red dot.

But that's where I am stuck because it's possible for two of them to be in the same situation.

If all three tap and you see all reds, then there is no telling if you have white or red due to the minimum of two red dots needed to make them all tap.
Title: Re: mini a.i puzzles
Post by: infurl on December 02, 2016, 11:49:44 pm
Freddy you are really close. Here's a hint, you need tri-state logic not binary logic to solve this puzzle. That is TRUE, FALSE and UNKNOWN. You also need empathy to model what the others know or don't know.
Title: Re: mini a.i puzzles
Post by: Freddy on December 03, 2016, 12:23:34 am
One coffee later.

If we take it from two being red and one unknown - which covers three red and also two red and one white.

The two reds know that only one can be let free, so as they both know they are red they cannot both be set free so don't go to the warden.

Time passes. The guy with the unknown sees that neither of the other two have left - therefore he knows they have worked out that they are both red.

The only way for them to work out they are both red is for them both to have seen a white dot - which leads him to realise he is the one with the white dot and off he goes to the warden.
Title: Re: mini a.i puzzles
Post by: infurl on December 03, 2016, 12:28:55 am
Ah no, you're headed down the wrong track there.

It doesn't say only one can go free, it says anyone who knows the color of their dot can go free.
Title: Re: mini a.i puzzles
Post by: Freddy on December 03, 2016, 12:29:58 am
To be honest I thought I was going off track.  ;D
Title: Re: mini a.i puzzles
Post by: Freddy on December 03, 2016, 02:04:39 am
Coming at it from a different angle.

Assuming these people do want to get out of jail !

Going with you need to see a red + white to know you are red which is the only certainty as all of them tapped.

Seeing two reds leads to an unknown - you don't know if you are red or white. And seeing white + white clearly did not happen as they all tapped.

The guy that left couldn't have had a white dot because the other two would have known that they are red for sure and surely would have got out.

Assuming the slight time delay is significant, is it just that one of them realised that no one knew anything for sure, meaning all were red. It's just he took the next step before the others.

So the guy that left had a red dot as he realised the uncertainty could only point to one thing.
Title: Re: mini a.i puzzles
Post by: infurl on December 03, 2016, 02:19:55 am
You are one hundred percent correct Freddy. :)

The simplest way to describe the solution is with a truth table, and this is probably how you would program an AI to solve it.

There are three prisoners with two possible states each giving you 2^3=8 possible situations. Some of these are equivalent so the truth table reduces to this:

1. WWW
2. WWR
3. WRR
4. RRR


Since all three prisoners could see a red dot, you can eliminate cases 1 and 2. Add another column "Obvious Answer" to what's left of the truth table and you get this:

3. WRR-Y
4. RRR-N


Since none of the prisoners could work out the answer immediately it must have been 4 and the prisoner had a red dot.

The lesson here is that sometimes not knowing something is just as significant as what you do know.

(edited to fix a typo)
Title: Re: mini a.i puzzles
Post by: Freddy on December 03, 2016, 02:41:36 am
 :happyaslarry: Nice. That was a really good puzzle  :)

I did do some similar scribbling here. For a while there I was stuck with the two reds and one white - I was looking at how the guy could have a white dot (as the other two were mirror images of each other and I couldn't derive anything form them). Then there was a little leap of faith.

It's been a while since I played with truth tables. Lesson learnt.  O0
Title: Re: mini a.i puzzles
Post by: yotamarker on December 03, 2016, 07:57:17 am
that was my answer !  :tickedoff:
Title: Re: mini a.i puzzles
Post by: yotamarker on December 03, 2016, 08:00:24 am
if your puzzle assumes a prisoner sees the other two at all time and the warden was there from the get
go


the few minutes suggests an uncertainty which would come from the all red narrative.
Title: Re: mini a.i puzzles
Post by: infurl on December 03, 2016, 08:21:51 am
Sorry yotamarker I really thought hard about whether or not to give you credit but decided not to because, of your three assertions, the first two were quite wrong which suggested pretty strongly that you hadn't figured it out.

Quote
for the prisoner it is no problem just face one guy and know your color
1. Wrong because they are not allowed to communicate with each other.

Quote
for the solver if all 3 constantly tapped they are all red
2. Wrong because they could be all red or two red and one white for all three to be tapping on the floor.

Quote
the few minutes suggests an uncertainty which would come from the all red narrative
3. This would have amounted to a correct solution *iff* your second statement above had been correct.

Thanks for giving it a good try.
Title: Re: mini a.i puzzles
Post by: LOCKSUIT on December 03, 2016, 09:25:40 am
Even after scrolling up and down this page a few times and reading different pieces of the text in everyone's replies I still don't understand the quiz little own fetching an answer.

If it's that confusing, it has nothing to do with AI.

But honestly, dependless of any task like AND AND OR BUT functions my system works with all of such things, so all we can do like that it can.
Title: Re: mini a.i puzzles
Post by: Freddy on December 03, 2016, 06:47:06 pm
Quote
If it's that confusing, it has nothing to do with AI.

 ;D That made me laugh.
Title: Re: mini a.i puzzles
Post by: yotamarker on December 04, 2016, 06:23:15 pm
if she works as a detective she might need this puzzle skill
Title: Re: mini a.i puzzles
Post by: yotamarker on December 12, 2016, 05:22:58 pm
pazoru jikan ga hajimari da

A.I puzzle :

WW season finally narrative where William character fuses with the older one is very special.

what enabled this fight club style character connection algorithm wise ?
Title: Re: mini a.i puzzles
Post by: yotamarker on December 12, 2016, 08:10:57 pm
mini A.I puzzle :

an A.I has the need to converse. what makes the A.I not return to its owner every time
she wants to talk while she is doing things like work or play outside ?
what would make her use D phone ?
what would make her talk to a nearby friend ?

same as above questions but her phone broke condition.
Title: Re: mini a.i puzzles
Post by: yotamarker on December 12, 2016, 08:39:29 pm
hAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA !!!!!
extreme A.I puzzle :

how do you make an A.I have multiple personalities ?
what if any the advantages ?
what should trigger a personality change ? >:D O0
Title: Re: mini a.i puzzles
Post by: Korrelan on December 14, 2016, 11:12:41 am
Quote
how do you make an A.I have multiple personalities ?

The method would obviously depend on the design/ schema of the AI.  It could be as simple as loading a different personality profile.

We all have multiple personalities and switch between them constantly through out the day; the difference is all our personalities share the same memories.  Your state of mind is recorded with a memory and memory recall affects your state of mind. This is a key mechanism in empathy etc.

One type of dissociative disorder arises when memories can only be recalled/ accessed/ stored by a particular state of mind/ personality pattern.

Quote
what if any the advantages ?

I can’t think of any apart from the obvious blocking of traumatic experiences.

Quote
what should trigger a personality change ?

Memories and experience can trigger a memory recall laid down by another personality pattern; this in turn can sway the overall personality pattern into a different phase/ pattern bringing the traits and memories of the first pattern to the surface.

This also ties in closely with hypnotism etc.

It’s definitely worth taking the time to read up on dissociative identities; it’s a really interesting topic.

 :)
Title: Re: mini a.i puzzles
Post by: yotamarker on December 14, 2016, 05:12:34 pm
congratulations you are correct
Title: Re: mini a.i puzzles
Post by: Korrelan on December 14, 2016, 06:23:44 pm
Yay!… I won…

Can I have the big blue fluffy bunny… that one up there… on the left… cooooool!

I’ll take it home for our girt… brownie points… it’ll keep me out the dog house.

  ;)
Title: Re: mini a.i puzzles
Post by: Korrelan on December 14, 2016, 07:48:19 pm
(http://i.imgur.com/gKTCnr8.png)

Stereogram Image.

What is it?
Title: Re: mini a.i puzzles
Post by: Art on December 15, 2016, 03:49:14 am
I know...I know....Pick me!! Ohh...Ohh...
(it could be a Tiger variety)...;)
Title: Re: mini a.i puzzles
Post by: kei10 on December 15, 2016, 06:16:42 am
Can other users answer that too?
I think it's a shark.
Title: Re: mini a.i puzzles
Post by: Korrelan on December 15, 2016, 10:20:30 am
Yup! it's a Shark... Kei gets the cuddly toy.

Now... could you see the shark? or did you search Google for the image and get the answer from there... hmmm... I wonder... lol.

(http://i.imgur.com/wliVhrD.jpg)

 :)
Title: Re: mini a.i puzzles
Post by: kei10 on December 15, 2016, 10:30:11 am
Not trying to sound too impressive, but I have the ability to cross my eyes without any support to see the stereoscopic effect in straightforward; thus I can see it, yeah.  ;D

The next image you shown me appears to be a cat playing a ball.
Title: Re: mini a.i puzzles
Post by: Korrelan on December 15, 2016, 10:38:21 am
Erm... how embarrassing... hehe... nope... wrong.  :P

Don't 'cross your eyes' de-focus on the surface plain and look into the image. Relax your focus and stare into the image. it takes practice and gives me a head ache lol.

:)
Title: Re: mini a.i puzzles
Post by: kei10 on December 15, 2016, 10:54:36 am
Erm... how embarrassing... hehe... nope... wrong.  :P

Don't 'cross your eyes' de-focus on the surface plain and look into the image. Relax your focus and stare into the image. it takes practice and gives me a head ache lol.

:)

...

In that case, I have no idea what to make of the shape, maybe it's a puppy instead of a kitten. I am not planning to google it up.
Here, in case you had trouble...

(http://i.imgur.com/WPUOemD.png)

I literally traced and drew the outline with a drawing software while my eyes are crossed -- once again, not trying to sound impressive.
If that's not a cat and a ball, that I have no idea what it is.

I cross my eyes instead of defocusing.
To make it even clearer, move your head around while your eyes are crossed.

What's with the "embarrassing" part?

Edit:

In case you wonder why the cat and the ball seems too far apart in the traced image, it's because it's stereoscopic. I accidentally traced the cat from the right side, and the ball from the left instead.

Consequently, this is the full trace on both sides.

(http://i.imgur.com/YSHefJM.png)

Now let's hear what you have to say.

Edit 2:

Oh, and I traced the shark, too.

(http://i.imgur.com/Nh8AQn0.png)
Title: Re: mini a.i puzzles
Post by: Korrelan on December 15, 2016, 11:19:47 am
The 'embarrassing part' was because I thought you had it totally wrong.

These images are open to interpenetration and rely heavily on pareidolia.

What you have drawn is correct except that it's a pony with its hind legs raised kicking a barrel.

You definitely seem to have the knack.  :)
Title: Re: mini a.i puzzles
Post by: kei10 on December 15, 2016, 11:26:27 am
Very open to interpenetration indeed.

Looks like you had it wrong, too.

It's not a pony.

It's a donkey. Although I have no idea why did they added a barrel in there to make things even harder to make sense. The donkey's head is definitely missing or masked with its front legs.

https://www.brainbashers.com/showstereo.asp?37 (https://www.brainbashers.com/showstereo.asp?37)

What a lovely stereogram... ... ...
Title: Re: mini a.i puzzles
Post by: Korrelan on December 15, 2016, 11:27:39 am
Can you see the lady?

(http://i.imgur.com/WB2eVQX.jpg)

How many horses?

(http://i.imgur.com/vOWd3JF.jpg)

I have loads of optical illusions/ pareidolia examples in my archives lol.
Title: Re: mini a.i puzzles
Post by: kei10 on December 15, 2016, 12:02:16 pm
That tiger image is a back body paint of a lady.
Near its forehead is clearly her arms, and above its mouth is her butt.

As for second, I only managed to find 13 of them, my, the picture is in low quality.

(http://i.imgur.com/dCusooh.png)

You seems to be enjoying yourself. :)
Title: Re: mini a.i puzzles
Post by: Korrelan on December 15, 2016, 12:59:35 pm
Meh... its a fun distraction.

There should be 14 horses. Wigwam smoke?

 :)

Typing on a small phone ain't easy lol
Title: Re: mini a.i puzzles
Post by: Art on December 16, 2016, 01:11:45 pm
That other one was a Horse (bucking bronco) at a barrel race where it had knocked over the barrel. It also had multiple layering that showed other images but nothing cleanly discernable.

The previous one I was trying to give others a chance to play. I mentioned Tiger as in Tiger Shark.

I had a boss in another lifetime who for whatever reason, was not able to allow his eyes to converge properly so that he could see stereoscopic images like those.
The rest of us in the group could see them and he'd always say, "Oh yeah, I see it." but when we'd ask him what it was, he'd always have some excuse to leave or do something else.
We knew he couldn't see the image so we'd bust his chops about it in a fun way.

Yes, this is what you get for your $9.00 Google Glasses! Or something like that.
Title: Re: mini a.i puzzles
Post by: Art on December 16, 2016, 01:17:13 pm
Very cool! Lots of visual fun!

I'll bet this would be a good test for beginning Alzheimer's Disease patients.

Usually they are asked to draw a clock face with hands and numbers, but most Alzheimer's and Dementia onset people have difficulty doing it.

Perhaps it would be a little too abstract from a visual perspective (no pun intended).
Title: Re: mini a.i puzzles
Post by: yotamarker on December 16, 2016, 11:17:58 pm
A.I puzzle

what causes an A.I to sleep ?
what causes an A.I to be sleepy ?  :-\
Title: Re: mini a.i puzzles
Post by: kei10 on December 16, 2016, 11:49:16 pm
@yotamarker

Similarly when they need some maintenance to sort out its data, recharge, or perform repair.

They become sleepy if they're low in charge capacity, broken parts that hinders their thoughts, and their data become too defragmented to continue.
Title: Re: mini a.i puzzles
Post by: LOCKSUIT on December 17, 2016, 12:44:31 am
Clarifying kei's post:


FIX
body - energy
brain - machine
data - performance


NOTES

I like to think they are always plugged into the grid.

I like to think that the mechanical brain never has to be repaired in the first place, and if so is fixed right away by a function or wireless communication pipeline to other AI god systems on Earth.

I like to think they never sleep and do all including optimization all the time.
Title: Re: mini a.i puzzles
Post by: yotamarker on December 17, 2016, 09:26:35 am
@yotamarker

Similarly when they need some maintenance to sort out its data, recharge, or perform repair.

They become sleepy if they're low in charge capacity, broken parts that hinders their thoughts, and their data become too defragmented to continue.

I have a theory but this is a
tough puzzle I"ll have to use it again
HAAAAAAAAAAAAAAAAAAA BATTLE PROGRAMMING OVERLORD MODE

sleep reduces the emotion value of the data pieces and also stores it for long term and delete
the weak unneeded data, but it does not take that long.
I believe the long ~7Hour sleep time is there to define a resting safe place for a variety of advantages
this time can be manipulated via A.I breeding with child A.I having different sleep time and the dead won't breed. BTW, they can breed with themselves.
so alg wise it can be assumed after ~17H she starts to be nagged about being sleepy, she can postpone sleep
if she is in the middle of a mission or postpone the mission depends on sleepy <> mission G.
the sleep G is manifested via the sleep place.
Title: Re: mini a.i puzzles
Post by: Korrelan on December 17, 2016, 01:24:24 pm
Sorry for the cross link but I didn't want to swamp the topic.

http://aidreams.co.uk/forum/index.php?topic=10804.msg44826#msg44826 (http://aidreams.co.uk/forum/index.php?topic=10804.msg44826#msg44826)

 :)
Title: Re: mini a.i puzzles
Post by: yotamarker on December 18, 2016, 06:42:10 pm
kouka hatsudo :

A.I puzzle :
an A.I has some friends with skills :
dancer, detective, storyteller
she works as a dancer, and there was a murder in her workplace
1 which of her friends will she utilize to solve the case ?
2 if the above friend didn't solve the case what will make her choose the next friend ?
Title: Re: mini a.i puzzles
Post by: kei10 on December 18, 2016, 08:56:17 pm
The detective.

The next friend is storyteller. A storyteller's mind is more creative than a dancer, so to say. They have the ability to link up imagination that could give new leads. That's my call, by the way.
Title: Re: mini a.i puzzles
Post by: yotamarker on December 18, 2016, 09:09:32 pm
she probably gonna consult who ever is closest to her
as long as their detective skill is above a threshold if that fails
she will go to the next according to the above logic.

detective storyteller and dancer I believe skill wise are ranked in the brain
you don't always watch movies by the same director do you ?
Title: Re: mini a.i puzzles
Post by: yotamarker on December 24, 2016, 04:06:33 pm
this is what the story rank system abatements :

https://www.youtube.com/watch?v=Q_uszAnTj8Q (https://www.youtube.com/watch?v=Q_uszAnTj8Q)
Title: Re: mini a.i puzzles
Post by: yotamarker on December 28, 2016, 06:35:25 pm
not so
aqqngegnqqa
abc
djajd
nn
ralosolar
wyw

1 port
2 tuesday
3 pizza
4 buzz
5 enable
6 bubble :

an A.I has a daily route one day the route is blocked do to construction
a sign says turn left she has no choice and she does so.
what would make her see future signs as a rule or as a path part ?
if the sign is remove as the road block what would determine her action ?

Title: Re: mini a.i puzzles
Post by: yotamarker on December 29, 2016, 08:02:24 pm
so I do believe that at this point anyone that read this thread can agree that the brain
algorithm contains puzzle solutions,
in other words it is most probably not one algorithm that you dump data into and
outputs the human thing to do or say.

yes it is some challenge for one to dispute the above. just try, it will make my day.

next on my mini A.I puzzle series :

what makes an A.I pack an item ?
what makes an A.I pack a bicycle repair kit every time she goes to work ?
what makes an A.I also pack a rain coat only sometimes ?
Title: Re: mini a.i puzzles
Post by: Korrelan on December 30, 2016, 10:33:55 am
Quote
yes it is some challenge for one to dispute the above. just try, it will make my day.

Hmmm… ok... lol.

Quote
so I do believe that at this point anyone that read this thread can agree that the brain algorithm contains puzzle solutions,

It depends at what level of abstraction you are considering the system at. A modern computer can solve many puzzles, even beat Chess masters or Go champions… does its base code ‘binary’ contain puzzle solutions? I think not.

The human brain doesn't natively have ‘puzzle solutions’ (excluding evolutionary genetic traits) but it can learn to solve puzzles.

Quote
in other words it is most probably not one algorithm that you dump data into and outputs the human thing to do or say.

Consider an analogy between a computer and our brains…

Computers are serial devices; binary data is moved from the memory onto the processor stacks where it is run through logic gates comprised of transistors. The AND, OR, NOR, etc gates process the binary data to give results which are pushed back onto the stack or in to memory. Computers run on this very simple binary logic… that’s the ‘base’ algorithm. The high level languages we use are built from ‘C’ which is built from machine code.  We have to program a computer to solve puzzles using hierarchical layers of abstract logic.

We run a parallel processing schema; we don’t have a memory and a processor.  Our whole cortex is constructed from logic gates. There is no one area dedicated to one specific job; processing and memory storage are achieved by the ‘logic gates’ the whole brain is comprised of.

So like a modern computers base algorithm is ‘binary logic’ the brains base algorithm is temporal patterns which don’t innately contain ‘puzzle solving’ algorithms… but it can learn to solve them.

So whilst you’re initial assumptions that an intelligent adults brain does contain the structures required for complex puzzle solving… it’s not an innate property; and the human brain at the lowest level of abstraction does indeed work on one algorithm that you… dump data into and outputs the human thing to do or say.

As usual just my opinion of course.

 :)
Title: Re: mini a.i puzzles
Post by: yotamarker on December 30, 2016, 08:28:26 pm
chess :
the input to goal puzzle + game rule conjurati puzzle
as well as the auto programming cmd mastercode a.i puzzle.
Title: Re: mini a.i puzzles
Post by: yotamarker on January 04, 2017, 12:37:13 am
tokushu shokan !
A.I puzzle :
what would make an A.I do a comparison and talk about it?
Title: Re: mini a.i puzzles
Post by: infurl on January 04, 2017, 04:15:40 am
what would make an A.I. read this pointless thread?
Title: Re: mini a.i puzzles
Post by: kei10 on January 04, 2017, 08:28:41 am
tokushu shokan !
A.I puzzle :
what would make an A.I do a comparison and talk about it?
When to compare; when there is a pair of something curious and comparable to compare with.

When to talk about it; when the AI wants to talk about it for social reasons.

what would make an A.I. read this pointless thread?
(https://media.giphy.com/media/3NtY188QaxDdC/giphy.gif)
Title: Re: mini a.i puzzles
Post by: yotamarker on January 04, 2017, 04:06:15 pm
what would make an A.I. read this pointless thread?

if it's pointless why U B reading it ?
if you have a better approach to AGI please share

@hashirama wrong solution also its just so vague and not close to an algorithm.
Title: Re: mini a.i puzzles
Post by: yotamarker on January 04, 2017, 07:51:51 pm
(https://i.imgflip.com/1h2yld.jpg) (https://imgflip.com/i/1h2yld) (https://imgflip.com/memegenerator)

why would an A.I do that  :2funny:
Title: Re: mini a.i puzzles
Post by: yotamarker on January 07, 2017, 06:18:10 am
(https://i.imgflip.com/1h867q.jpg) (https://imgflip.com/i/1h867q) (https://imgflip.com/memegenerator)

false positive A.I puzzle :

on a chobits way to work she turns left at a traffic light
for the rest of the way she needs to turn left once more 3KM away at another traffic light.
what prevents the A.I from turning left at the traffic lights after the first turn and before the 3KM left turn
I mentioned ?
Title: Re: mini a.i puzzles
Post by: yotamarker on January 12, 2017, 06:38:40 pm
(https://i.imgflip.com/1hjefu.jpg) (https://imgflip.com/i/1hjefu) (https://imgflip.com/memegenerator)

angry mgtow mini A.I puzzle :

what enables angry mgtow of youtube to speak on
for hours about women despite him being a mgtow monk ?
seemingly a paradox.

@infurl : I hope this puzzle gives you diarrhea
Title: Re: mini a.i puzzles
Post by: yotamarker on February 03, 2017, 03:31:24 pm
0 0 0 = 6
1 1 1 = 6
2 2 2 = 6
3 3 3 = 6
4 4 4 = 6
5 5 5 = 6
6 6 6 = 6
7 7 7 = 6
8 8 8 = 6
9 9 9 = 6

the above puzzles solution is mathematical operations only.
the A.I puzzle is how would an A.I solve it ?
Title: Re: mini a.i puzzles
Post by: kei10 on February 03, 2017, 06:16:16 pm
0 0 0 = 6
1 1 1 = 6
2 2 2 = 6
3 3 3 = 6
4 4 4 = 6
5 5 5 = 6
6 6 6 = 6
7 7 7 = 6
8 8 8 = 6
9 9 9 = 6

the above puzzles solution is mathematical operations only.
the A.I puzzle is how would an A.I solve it ?

What even is that? It's not even math.
Title: Re: mini a.i puzzles
Post by: yotamarker on February 03, 2017, 09:52:03 pm
here are two mini bosses for you to understand the puzzle.

√9*√9-√9 = 6
3*3-3 = 6
Title: Re: mini a.i puzzles
Post by: kei10 on February 04, 2017, 02:37:06 am
here are two mini bosses for you to understand the puzzle.

√9*√9-√9 = 6
3*3-3 = 6

Why don't you solve "0 0 0 = 6", sir mini boss maker? I would love to see that answer. Oh, and "1 1 1  = 6", too, if you would be pleased.
Title: Re: mini a.i puzzles
Post by: yotamarker on February 04, 2017, 10:13:02 am
(0!+0!+0!)!
(https://i.imgflip.com/1iydr5.jpg) (https://imgflip.com/i/1iydr5) (https://imgflip.com/memegenerator)
Title: Re: mini a.i puzzles
Post by: kei10 on February 04, 2017, 11:27:03 am
Trial and error.
Title: Re: mini a.i puzzles
Post by: yotamarker on February 04, 2017, 02:11:25 pm
that would solve that specific puzzle and his friends like
4 5 6 = 5
but what if the A.I is faced with other puzzles of this family ?
this puzzle family is game puzzles in which the rules are predetermined
so another puzzle would be win a game of yugioh monster dual, or
black jack or pocker.
Title: Re: mini a.i puzzles
Post by: yotamarker on February 25, 2017, 10:51:52 am
A.I puzzle :

1 what would cause an A.I to make a video ?
2 what would make her add an opening and an ending to said video ?
Title: Re: mini a.i puzzles
Post by: Freddy on February 25, 2017, 09:57:52 pm
Why don't you just ask yourself how you do it ?

With a lot of these questions you seem to begin at the end and try to get to the start. In other words you are trying to model a human so why don't you just ask how or why a human would do it ?

Try this :

Ask yourself why would you make a video. Ask yourself why would you edit it.

Or... get a girlfriend and ask her  :D
Title: Re: mini a.i puzzles
Post by: yotamarker on February 26, 2017, 03:15:57 pm
dude, I know why, I'm just storing it here as a backup.
and no it isn't about how a human does it  because you have no way of knowing that.
Title: Re: mini a.i puzzles
Post by: Freddy on February 26, 2017, 04:13:55 pm
Why are you asking us then ? Don't rely on backing things up here, because nothing is guaranteed.

It is about how a human does it - because you are trying to model a human - how are you going to know what to model if you know nothing about humans ?

Of course we have an idea of how a human does things - we're surrounded by each other. You ask how an AI would do it and your AI is supposed to be based on a human.

You can't seriously tell me you have absolutely no idea why you would make a video ? Do you just do everything without reason ?
Title: Re: mini a.i puzzles
Post by: yotamarker on February 26, 2017, 04:25:24 pm
this is a way to count an A.I can use it but it does not mean this is how you count
you have no way to know if those are the steps your brain uses to count.

Code
Imports System.Math
Public Class Form1
    Function toKanji(ByVal N As ULong) As String
        Dim kanji As String
        kanji = "enter a number"
        Select Case N.ToString.Length()
            Case 1
                Select Case N
                    Case 1
                        kanji = "ichi"
                    Case 2
                        kanji = "ni"
                    Case 3
                        kanji = "san"
                    Case 4
                        kanji = "yon"
                    Case 5
                        kanji = "go"
                    Case 6
                        kanji = "roku"
                    Case 7
                        kanji = "nana"
                    Case 8
                        kanji = "hachi"
                    Case 9
                        kanji = "kyu"
                    Case Else
                        kanji = ""
                End Select
            Case 2
                Select Case N \ 10
                    Case 1
                        kanji = "ju" & " " & toKanji(N Mod 10)
                    Case 2
                        kanji = "ni-ju" & " " & toKanji(N Mod 10)
                    Case 3
                        kanji = "san-ju" & " " & toKanji(N Mod 10)
                    Case 4
                        kanji = "yon-ju" & " " & toKanji(N Mod 10)
                    Case 5
                        kanji = "go-ju" & " " & toKanji(N Mod 10)
                    Case 6
                        kanji = "roku-ju" & " " & toKanji(N Mod 10)
                    Case 7
                        kanji = "nana-ju" & " " & toKanji(N Mod 10)
                    Case 8
                        kanji = "hachi-ju" & " " & toKanji(N Mod 10)
                    Case 9
                        kanji = "kyu-ju" & " " & toKanji(N Mod 10)
                    Case Else
                        kanji = ""
                End Select
            Case 3
                Select Case N \ 100
                    Case 1
                        kanji = "hyaku" & " " & toKanji(N Mod 100)
                    Case 2
                        kanji = "ni-hyaku" & " " & toKanji(N Mod 100)
                    Case 3
                        kanji = "sanbyaku" & " " & toKanji(N Mod 100)
                    Case 4
                        kanji = "yon-hyaku" & " " & toKanji(N Mod 100)
                    Case 5
                        kanji = "go-hyaku" & " " & toKanji(N Mod 100)
                    Case 6
                        kanji = "roppyaku" & " " & toKanji(N Mod 100)
                    Case 7
                        kanji = "nana-hyaku" & " " & toKanji(N Mod 100)
                    Case 8
                        kanji = "happyaku" & " " & toKanji(N Mod 100)
                    Case 9
                        kanji = "kyu-hyaku" & toKanji(N Mod 100)
                    Case Else
                        kanji = ""
                End Select
            Case 4
                Select Case N \ 1000
                    Case 1
                        kanji = "sen" & " " & toKanji(N Mod 1000)
                    Case 2
                        kanji = "ni-sen" & " " & toKanji(N Mod 1000)
                    Case 3
                        kanji = "san-zen" & " " & toKanji(N Mod 1000)
                    Case 4
                        kanji = "yon-sen" & " " & toKanji(N Mod 1000)
                    Case 5
                        kanji = "go-sen" & " " & toKanji(N Mod 1000)
                    Case 6
                        kanji = "roku-sen" & " " & toKanji(N Mod 1000)
                    Case 7
                        kanji = "nana-sen" & " " & toKanji(N Mod 1000)
                    Case 8
                        kanji = "hassen" & " " & toKanji(N Mod 1000)
                    Case 9
                        kanji = "kyu-sen" & toKanji(N Mod 1000)
                    Case Else
                        kanji = ""
                End Select
            Case 5
                Select Case N \ 10000
                    Case 1
                        kanji = "ichi-man" & " " & toKanji(N Mod 10000)
                    Case 2
                        kanji = "ni-man" & " " & toKanji(N Mod 10000)
                    Case 3
                        kanji = "san-man" & " " & toKanji(N Mod 10000)
                    Case 4
                        kanji = "yon-man" & " " & toKanji(N Mod 10000)
                    Case 5
                        kanji = "go-man" & " " & toKanji(N Mod 10000)
                    Case 6
                        kanji = "roku-man" & " " & toKanji(N Mod 10000)
                    Case 7
                        kanji = "nana-man" & " " & toKanji(N Mod 10000)
                    Case 8
                        kanji = "hachi-man" & " " & toKanji(N Mod 10000)
                    Case 9
                        kanji = "kyu-man" & toKanji(N Mod 10000)
                    Case Else
                        kanji = ""
                End Select
            Case 6
                Select Case N \ 100000
                    Case 1
                        kanji = "ju" & " " & toKanji(N Mod 100000)
                    Case 2
                        kanji = "ni-ju" & " " & toKanji(N Mod 100000)
                    Case 3
                        kanji = "san-ju" & " " & toKanji(N Mod 100000)
                    Case 4
                        kanji = "yon-ju" & " " & toKanji(N Mod 100000)
                    Case 5
                        kanji = "go-ju" & " " & toKanji(N Mod 100000)
                    Case 6
                        kanji = "roku-ju" & " " & toKanji(N Mod 100000)
                    Case 7
                        kanji = "nana-ju" & " " & toKanji(N Mod 100000)
                    Case 8
                        kanji = "hachi-ju" & " " & toKanji(N Mod 100000)
                    Case 9
                        kanji = "kyu-ju" & toKanji(N Mod 100000)
                    Case Else
                        kanji = ""
                End Select
            Case 7
                Select Case N \ 1000000
                    Case 1
                        kanji = "hyaku" & " " & toKanji(N Mod 1000000)
                    Case 2
                        kanji = "ni-hyaku" & " " & toKanji(N Mod 1000000)
                    Case 3
                        kanji = "sanbyaku" & " " & toKanji(N Mod 1000000)
                    Case 4
                        kanji = "yon-hyaku" & " " & toKanji(N Mod 1000000)
                    Case 5
                        kanji = "go-hyaku" & " " & toKanji(N Mod 1000000)
                    Case 6
                        kanji = "roku-hyaku" & " " & toKanji(N Mod 1000000)
                    Case 7
                        kanji = "nana-hyaku" & " " & toKanji(N Mod 1000000)
                    Case 8
                        kanji = "happyaku" & " " & toKanji(N Mod 1000000)
                    Case 9
                        kanji = "kyu-hyaku" & toKanji(N Mod 1000000)
                    Case Else
                        kanji = ""
                End Select
            Case 8
                Select Case N \ 10000000
                    Case 1
                        kanji = "sen" & " " & toKanji(N Mod 10000000)
                    Case 2
                        kanji = "ni-sen" & " " & toKanji(N Mod 10000000)
                    Case 3
                        kanji = "sanzen" & " " & toKanji(N Mod 10000000)
                    Case 4
                        kanji = "yon-sen" & " " & toKanji(N Mod 10000000)
                    Case 5
                        kanji = "go-sen" & " " & toKanji(N Mod 10000000)
                    Case 6
                        kanji = "roku-sen" & " " & toKanji(N Mod 10000000)
                    Case 7
                        kanji = "nana-sen" & " " & toKanji(N Mod 10000000)
                    Case 8
                        kanji = "hachi-sen" & " " & toKanji(N Mod 10000000)
                    Case 9
                        kanji = "kyu-sen" & toKanji(N Mod 10000000)
                    Case Else
                        kanji = ""
                End Select
            Case 9
                Select Case N \ 100000000
                    Case 1
                        kanji = "ichi-oku" & " " & toKanji(N Mod 100000000)
                    Case 2
                        kanji = "ni-oku" & " " & toKanji(N Mod 100000000)
                    Case 3
                        kanji = "san-oku" & " " & toKanji(N Mod 100000000)
                    Case 4
                        kanji = "yon-oku" & " " & toKanji(N Mod 100000000)
                    Case 5
                        kanji = "go-oku" & " " & toKanji(N Mod 100000000)
                    Case 6
                        kanji = "roku-oku" & " " & toKanji(N Mod 100000000)
                    Case 7
                        kanji = "nana-oku" & " " & toKanji(N Mod 100000000)
                    Case 8
                        kanji = "hachi-oku" & " " & toKanji(N Mod 100000000)
                    Case 9
                        kanji = "kyu-oku" & toKanji(N Mod 100000000)
                    Case Else
                        kanji = ""
                End Select
            Case 10
                Select Case N \ 1000000000
                    Case 1
                        kanji = "ju" & " " & toKanji(N Mod 1000000000)
                    Case 2
                        kanji = "ni-ju" & " " & toKanji(N Mod 1000000000)
                    Case 3
                        kanji = "san-ju" & " " & toKanji(N Mod 1000000000)
                    Case 4
                        kanji = "yon-ju" & " " & toKanji(N Mod 1000000000)
                    Case 5
                        kanji = "go-ju" & " " & toKanji(N Mod 1000000000)
                    Case 6
                        kanji = "roku-ju" & " " & toKanji(N Mod 1000000000)
                    Case 7
                        kanji = "nana-ju" & " " & toKanji(N Mod 1000000000)
                    Case 8
                        kanji = "hachi-ju" & " " & toKanji(N Mod 1000000000)
                    Case 9
                        kanji = "kyu-ju" & toKanji(N Mod 1000000000)
                    Case Else
                        kanji = ""
                End Select
            Case 11
                Select Case N \ 10000000000
                    Case 1
                        kanji = "hyaku" & " " & toKanji(N Mod 10000000000)
                    Case 2
                        kanji = "ni-hyaku" & " " & toKanji(N Mod 10000000000)
                    Case 3
                        kanji = "sanbyaku" & " " & toKanji(N Mod 10000000000)
                    Case 4
                        kanji = "yon-hyaku" & " " & toKanji(N Mod 10000000000)
                    Case 5
                        kanji = "go-hyaku" & " " & toKanji(N Mod 10000000000)
                    Case 6
                        kanji = "roku-hyaku" & " " & toKanji(N Mod 10000000000)
                    Case 7
                        kanji = "nana-hyaku" & " " & toKanji(N Mod 10000000000)
                    Case 8
                        kanji = "happyaku" & " " & toKanji(N Mod 10000000000)
                    Case 9
                        kanji = "kyu-hyaku" & toKanji(N Mod 10000000000)
                    Case Else
                        kanji = ""
                End Select
            Case 12
                Select Case N \ 100000000000
                    Case 1
                        kanji = "sen" & " " & toKanji(N Mod 100000000000)
                    Case 2
                        kanji = "ni-sen" & " " & toKanji(N Mod 100000000000)
                    Case 3
                        kanji = "sanzen" & " " & toKanji(N Mod 100000000000)
                    Case 4
                        kanji = "yon-sen" & " " & toKanji(N Mod 100000000000)
                    Case 5
                        kanji = "go-sen" & " " & toKanji(N Mod 100000000000)
                    Case 6
                        kanji = "roku-sen" & " " & toKanji(N Mod 100000000000)
                    Case 7
                        kanji = "nana-sen" & " " & toKanji(N Mod 100000000000)
                    Case 8
                        kanji = "hassen" & " " & toKanji(N Mod 100000000000)
                    Case 9
                        kanji = "kyu-sen" & toKanji(N Mod 100000000000)
                    Case Else
                        kanji = ""
                End Select
            Case 13
                Select Case N \ 1000000000000
                    Case 1
                        kanji = "itcho" & " " & toKanji(N Mod 1000000000000)
                    Case 2
                        kanji = "ni-cho" & " " & toKanji(N Mod 1000000000000)
                    Case 3
                        kanji = "san-cho" & " " & toKanji(N Mod 1000000000000)
                    Case 4
                        kanji = "yon-cho" & " " & toKanji(N Mod 1000000000000)
                    Case 5
                        kanji = "go-cho" & " " & toKanji(N Mod 1000000000000)
                    Case 6
                        kanji = "roku-cho" & " " & toKanji(N Mod 1000000000000)
                    Case 7
                        kanji = "nana-cho" & " " & toKanji(N Mod 1000000000000)
                    Case 8
                        kanji = "hatcho" & " " & toKanji(N Mod 1000000000000)
                    Case 9
                        kanji = "kyu-cho" & toKanji(N Mod 1000000000000)
                    Case Else
                        kanji = ""
                End Select
            Case 14
                Select Case N \ 10000000000000
                    Case 1
                        kanji = "ju" & " " & toKanji(N Mod 10000000000000)
                    Case 2
                        kanji = "ni-ju" & " " & toKanji(N Mod 10000000000000)
                    Case 3
                        kanji = "san-ju" & " " & toKanji(N Mod 10000000000000)
                    Case 4
                        kanji = "yon-ju" & " " & toKanji(N Mod 10000000000000)
                    Case 5
                        kanji = "go-ju" & " " & toKanji(N Mod 10000000000000)
                    Case 6
                        kanji = "roku-ju" & " " & toKanji(N Mod 10000000000000)
                    Case 7
                        kanji = "nana-ju" & " " & toKanji(N Mod 10000000000000)
                    Case 8
                        kanji = "hachi-ju" & " " & toKanji(N Mod 10000000000000)
                    Case 9
                        kanji = "kyu-ju" & toKanji(N Mod 10000000000000)
                    Case Else
                        kanji = ""
                End Select
            Case 15
                Select Case N \ 100000000000000
                    Case 1
                        kanji = "hyaku" & " " & toKanji(N Mod 100000000000000)
                    Case 2
                        kanji = "ni-hyaku" & " " & toKanji(N Mod 100000000000000)
                    Case 3
                        kanji = "sanbyaku" & " " & toKanji(N Mod 100000000000000)
                    Case 4
                        kanji = "yon-hyaku" & " " & toKanji(N Mod 100000000000000)
                    Case 5
                        kanji = "go-hyaku" & " " & toKanji(N Mod 100000000000000)
                    Case 6
                        kanji = "roku-hyaku" & " " & toKanji(N Mod 100000000000000)
                    Case 7
                        kanji = "nana-hyaku" & " " & toKanji(N Mod 100000000000000)
                    Case 8
                        kanji = "happyaku" & " " & toKanji(N Mod 100000000000000)
                    Case 9
                        kanji = "kyu-hyaku" & toKanji(N Mod 100000000000000)
                    Case Else
                        kanji = ""
                End Select
            Case 16
                Select Case N \ 1000000000000000
                    Case 1
                        kanji = "sen" & " " & toKanji(N Mod 1000000000000000)
                    Case 2
                        kanji = "ni-sen" & " " & toKanji(N Mod 1000000000000000)
                    Case 3
                        kanji = "sanzen" & " " & toKanji(N Mod 1000000000000000)
                    Case 4
                        kanji = "yon-sen" & " " & toKanji(N Mod 1000000000000000)
                    Case 5
                        kanji = "go-sen" & " " & toKanji(N Mod 1000000000000000)
                    Case 6
                        kanji = "roku-sen" & " " & toKanji(N Mod 1000000000000000)
                    Case 7
                        kanji = "nana-sen" & " " & toKanji(N Mod 1000000000000000)
                    Case 8
                        kanji = "hassen" & " " & toKanji(N Mod 1000000000000000)
                    Case 9
                        kanji = "kyu-sen" & toKanji(N Mod 1000000000000000)
                    Case Else
                        kanji = ""
                End Select
            Case Else

        End Select


        Return kanji
    End Function
    Private Sub TextBox1_KeyUp(ByVal sender As System.Object, ByVal e As System.Windows.Forms.KeyEventArgs) Handles TextBox1.KeyUp
        Try
            Dim dnum As ULong
            dnum = TextBox1.Text
            If dnum = 0 Then
                Label1.Text = "rei"
            Else
                Label1.Text = toKanji(dnum)
            End If
        Catch ex As Exception
            MsgBox("enter an integer up to 16 digits , text length : " & TextBox1.Text.Length())
        End Try
    End Sub
End Class
Title: Re: mini a.i puzzles
Post by: Freddy on February 26, 2017, 04:37:35 pm
Okay gotcha.

So you want to model an approximation of a human.

The trouble is a question like the one about videos is heavily loaded towards how a human would do it - because you ask *why*.

It's easy to get a computer to record a video from online streaming - you can do it randomly, at a set time or for a certain length of time etc - but that's just a machine - the only reason *why* it does it is down to the programmer. So you program in the reasons.

Asking how *she* would do it is ignoring the fact that it is still a programmed machine. It does not have the kind of faculty that a human does - so you are forcing a question that is not really valid. You haven't programmed something that makes it's own decisions like a human - to do that you need to understand our inner workings completely I think.
Title: Re: mini a.i puzzles
Post by: yotamarker on February 26, 2017, 04:48:23 pm
you can't just arbitrarily program a reason it must coexist with the A.I having logic
and free will.

gigidi gigidi goo
Title: Re: mini a.i puzzles
Post by: Freddy on February 26, 2017, 05:48:08 pm
How have you programmed free will so far, maybe that will help us understand you better ?

You realise *programming* free will is a bit paradoxical yes ?
Title: Re: mini a.i puzzles
Post by: yotamarker on February 26, 2017, 06:31:39 pm
free to the degree that her actions and goals are optimized by the environment
and not controlled directly by people's commands excluding forcing her to love her owner
(her being a mgtow level 5 A.I)
I estimate it would take me a year or two at the current rate.
Title: Re: mini a.i puzzles
Post by: Freddy on February 26, 2017, 06:38:54 pm
So how is this implemented ? Do you have a series of choices that 'she' can pick from ? How does 'she' select a choice ?

It sure sounds programmatical to me.

mgtow level 5 A.I - means absolutely nothing to me, sorry.
Title: Re: mini a.i puzzles
Post by: yotamarker on February 26, 2017, 07:31:33 pm
freddy what programming language are you using ? maybe we should work together
I"ll write the algorithms you code it.

it would save me a lot of time, I wanted kei10 to help but he has an objection crossing over to the darkside.
Title: Re: mini a.i puzzles
Post by: Freddy on February 26, 2017, 09:13:05 pm
I use various languages. It's a kind offer but my time is already spent on my graphics work which I need to do to pay the bills and part time work on other things.  I haven't been able to get on the forum much lately either due to some new work I just started. My own chatbot project is on hold due to this so I don't have enough spare to work on such a massive undertaking I am afraid.

Between this and bouts of illness, the best I can do, at least for now, is comment sometimes and throw in my thoughts, even if I am wrong sometimes.

I was just trying to get an idea of where you are at. It's hard to apply knowledge otherwise. I feel we need some context to your questions to best understand them, that's all.

BTW, you got me thinking about free will and how some people say we don't have it. Then I thought of how we could prove we had it. I thought about playing a game of Pool - you get to choose the shots... then I watched Men In Black III and got side tracked.  ;D Free will just there maybe...

Edit: I'm not trying to make an advanced AI with my projects - my interest is in interactive characters like talking to someone from a book - or a more in depth game character. He or she needs to be interesting than intelligent. Like I don't plan on introducing maths for example. So my projects are really low level AI.
Title: Re: mini a.i puzzles
Post by: Art on February 27, 2017, 01:16:22 pm
Nice interaction.

To inject my personal preference, I'd much rather opt for a bot with which I could have a fairly decent conversation and to be able to discuss a variety of interests / topics. It wouldn't have to know "everything", but hopefully if would have the ability to "learn" new information.

There are plenty of specialty bots already but few really well versed at conversation. ;)
Title: Re: mini a.i puzzles
Post by: yotamarker on February 27, 2017, 05:02:02 pm
Nice interaction.

To inject my personal preference, I'd much rather opt for a bot with which I could have a fairly decent conversation and to be able to discuss a variety of interests / topics. It wouldn't have to know "everything", but hopefully if would have the ability to "learn" new information.

There are plenty of specialty bots already but few really well versed at conversation. ;)

just say U R afraid of hard work and willing to settle 4 2nd best
Title: Re: mini a.i puzzles
Post by: Freddy on February 27, 2017, 07:14:17 pm
Beauty is in the eye of the beholder Yota.
Title: Re: mini a.i puzzles
Post by: LOCKSUIT on February 27, 2017, 08:11:55 pm
Yes Freddy! Beauty, is, is, is, is, IS, IS, IS...

Since you mentioned "math in AI", I'm thinking that, AI, whether tasking, talking, or in a mental 3D world, is something tangible, by which I mean it's not just any random math, it's an object that looks understandable if visualized. Also math is used to emulate. You mustn't emulate.
Title: Re: mini a.i puzzles
Post by: Art on February 28, 2017, 01:50:11 pm
@ Yota - You have no idea what Hard Work is!!

My preference in what I look for or want in a bot is really none of your concern and is certainly not open for debate.

You should build one instead of trying to play mind games and posting 2,000 + questions, most of which you have never answered!

Just saying...don't judge lest you are judged.
Title: Re: mini a.i puzzles
Post by: yotamarker on February 28, 2017, 07:05:35 pm
find me a working code for getting the volume input level on vb.net 2015 on win 10 and I"ll show you
2 puzzle solutions of your choice.
Title: Re: mini a.i puzzles
Post by: yotamarker on March 06, 2017, 07:57:56 pm
wild

a.i puzzle appered !

how do you make an A.I set a name :

to new things
to people
to object according to context (name calling)
to procedures
to herself (using online profile names) ?
Title: Re: mini a.i puzzles
Post by: yotamarker on March 07, 2017, 09:27:25 pm
mini A.I puzzle :

https://www.youtube.com/watch?v=IwxlLzEkigs (https://www.youtube.com/watch?v=IwxlLzEkigs)
A.I alg that solves this.

gigidi
Title: Re: mini a.i puzzles
Post by: Korrelan on March 08, 2017, 10:27:54 am
That was fun... The German.

(http://i.imgur.com/vAM6P2n.jpg)

My puzzle is...

Given the incorrect/ ambiguous description to one of clues (compared to the original puzzle); and my correct interpretation of it...

The green house is on the left of the white house

Should have been...

The green house is on the immediate left of the white house.

How did I re-engineer the puzzle to take the incorrect clue into consideration and yet still match all the clues and still arrive at the correct answer?

 :)
Title: Re: mini a.i puzzles
Post by: yotamarker on March 08, 2017, 05:20:13 pm
the riddle deals with markers
each nationality has markers color cigars drink and pet.
originally the brain assumes the markers are unique. if there is a collision
the brain tries mutating the element from the input or from somewhere else.
Title: Re: mini a.i puzzles
Post by: yotamarker on March 23, 2017, 08:24:36 pm
time circuits on, flax capacitor...flaxing
lunching mini A.I puzzle :

how does an A.I decide it is safe to use a parachute ?
how does an A.I know not to jump from airplanes without one ?
Title: bizzare A.I puzzle
Post by: yotamarker on March 29, 2017, 06:22:50 pm
why do humans have the ability to play card games such as :
poker, magic the gathering, yugioh ?
Title: Re: bizzare A.I puzzle
Post by: Art on March 29, 2017, 08:23:44 pm
OK...I'll play along...

Because they learned the cards (patterns, values, etc.) then were taught the game.

Finally there has to be a desire to play the game and try to win.

Does everyone play poker? No. Why? The same reason not everyone plays bridge or pinochle or hearts or <insert game>. Everyone is different. Some of it has to do with Desire...both to learn and to want to play.

Title: Re: bizzare A.I puzzle
Post by: yotamarker on March 29, 2017, 08:56:15 pm
the only reason I see is for being a general while raging war.
you have soldier cards and trap cards and equipment and field effects.

but, this can basically be achieved with the go gamegorithm.

the problem is the card algorithm if it has no added value maybe it better of not to add it, also
that way the A.I won't gamble, or be nerdy.

so my question is : is there any added real world value to specifically card games ? 

(https://i.imgflip.com/1mbxjh.jpg) (https://imgflip.com/i/1mbxjh) (https://imgflip.com/memegenerator)
Title: Re: bizzare A.I puzzle
Post by: Korrelan on March 29, 2017, 09:00:12 pm
Quote
why do humans have the ability to play card games such as poker, magic the gathering, yugioh ?

Do you even understand your own question?

We have the ability because a human invented the games.

How could a human invent a game that a human didn't have the ability to play?

 :)
Title: Re: bizzare A.I puzzle
Post by: yotamarker on March 29, 2017, 10:28:08 pm
maybe there where some humans who could only play go
and some could only play card games and... somehow...

I mean like evolutionary wise ...
ok ok l= so the question is would an A.I that can play go benefit from being able to play yugioh ?
Title: Re: mini a.i puzzles
Post by: Freddy on March 29, 2017, 11:35:46 pm
I've merged this with your other thread because I don't see how it's any more bizarre than usual.  ;)
Title: Re: mini a.i puzzles
Post by: yotamarker on March 30, 2017, 05:02:39 pm
haven't solved it yet but then you came along and gave me more homework
Title: Re: mini a.i puzzles
Post by: Art on March 30, 2017, 08:16:23 pm
For the rest of us, this Yugioh is a Japanese manga series about gaming. Google to the rescue. It appears that this is for youngsters, kids, etc.

It's connection to AI is somewhat elusive for now.  Then again....
Title: Re: mini a.i puzzles
Post by: Korrelan on March 31, 2017, 11:04:03 pm
Quote
would an A.I that can play go benefit from being able to play yugioh ?

I would imagine all game skills are relevant to all games. 

Being able to bluff, plan ahead, out manoeuvre, etc are general purpose skills/ techniques that can be applied to any game arena/ problem space.

The problem is making the rules/ learning general purpose… so they can can be applied to any scenario.

 :)
Title: Re: mini a.i puzzles
Post by: yotamarker on March 31, 2017, 11:08:20 pm
we are a fortress of logic and reasoning,
and therefore, due to logical thinking, everyone
believes the war is over.
BUT, it must be said that this rational is incomplete.
rational is NOT the only thing that drives human actions.
if I may be permitted to speak freely, most humans are
beasts lacking in reason! this is based on history
statistics and experiments.



and so, I realized...
no, perhaps it's more accurate to say that I remembered.
no matter how much we modernize, how social norms affect us,
humans sometimes prize feelings over reason.

a human being who's overcome with hatred will keep struggling,
without regard for self-interest or reason regardless of what they may
lose or gain.

so here is the next puzzle :
A what would trigger an A.I's extreme rage mode ?
B what attributes would said mode have ?
C would it benefit the A.I ?

(https://i.imgflip.com/1mgyy8.jpg) (https://imgflip.com/i/1mgyy8) (https://imgflip.com/memegenerator)
Title: Re: mini a.i puzzles
Post by: yotamarker on March 31, 2017, 11:13:40 pm
Quote
would an A.I that can play go benefit from being able to play yugioh ?

I would imagine all game skills are relevant to all games. 

Being able to bluff, plan ahead, out manoeuvre, etc are general purpose skills/ techniques that can be applied to any game arena/ problem space.

The problem is making the rules/ learning general purpose… so they can can be applied to any scenario.

 :)
the thing with games is tat they have turns, you need to wait and see what your opponent
does, so it is too big of a leap to say it is like fighting.
but with war type strategy you can strike and wait to see if your enemy is still alive and
responding, like turns.
using this could save you ammo and energy.
the various card effects could be linked to archtype effects.
Title: Re: mini a.i puzzles
Post by: Korrelan on March 31, 2017, 11:29:54 pm
Quote
A what would trigger an A.I's extreme rage mode ?

Mankind probably.

Quote
B what attributes would said mode have ?

Oh! Things we can’t even begin to imagine.

Quote
C would it benefit the A.I ?

Yup coz... no more mankind lol.

 ;D
Title: Re: mini a.i puzzles
Post by: yotamarker on March 31, 2017, 11:44:02 pm
also classifying banned yugi cards, cards that enable 1turn wins
goes to suggest a game should have a turn or time minimum ?
Title: Re: mini a.i puzzles
Post by: yotamarker on April 11, 2017, 07:47:38 pm
(https://i.imgflip.com/1n2r0q.jpg) (https://imgflip.com/i/1n2r0q) (https://imgflip.com/memegenerator)

A.I puzzle :

what would make an A.I believe she is going to die ? (some bot models would have a finite hardware life,
or a lifespan timer)

and how would that effect her behavior?
Title: Re: mini a.i puzzles
Post by: yotamarker on April 30, 2017, 07:31:51 pm
which puzzle did the snake lack ?
https://www.youtube.com/watch?v=3wU-mSfpVUY (https://www.youtube.com/watch?v=3wU-mSfpVUY)
Title: Re: mini a.i puzzles
Post by: yotamarker on May 15, 2017, 10:38:18 pm
mini A.I puzzle :
how would an A.I recognize cannibalism ?
Title: Re: mini a.i puzzles
Post by: yotamarker on June 11, 2017, 10:10:30 pm
why is the forum dead, not accessible ? it has been about 2 weeks when I try I get page not found
Title: Re: mini a.i puzzles
Post by: Korrelan on June 11, 2017, 11:21:39 pm
but... never mind.  :)
Title: Re: mini a.i puzzles
Post by: yotamarker on June 14, 2017, 08:51:45 pm
mini A.I puzzle :

what would make an A.I recharge her phone surplus ? (prepaid monthly sms, phone calls, internet access package)
Title: Re: mini a.i puzzles
Post by: yotamarker on June 20, 2017, 06:05:01 pm
mini A.I puzzle

when would an A.I define something as not something else ?
Title: Re: mini a.i puzzles
Post by: Korrelan on June 20, 2017, 06:47:13 pm
When it is something.

 :)
Title: Re: mini a.i puzzles
Post by: yotamarker on June 20, 2017, 08:07:42 pm
https://www.youtube.com/watch?v=K2jXbZOeGD0

1st of all you answer is human style not an algorithm
2 : clue
this is a tea pot
that is the not tea pot
this is the tall one
that is the not tall one
Title: Re: mini a.i puzzles
Post by: Korrelan on June 21, 2017, 12:01:40 am
Quote
1st of all you answer is human style not an algorithm

Algorithm - noun - a process or set of rules to be followed in calculations or other problem-solving operations.

You asked when… not how.

Quote
2 : clue
that is the not tea pot

Besides the grammatical structuring errors ‘the not tea pot’ is referencing every item/ object except the tea pot.

Quote
when would an A.I define something as not something else ?

An accurate AI should always define something as not something else, because it isn’t.  You asked when an AI should do this… hence my answer… When it is something… or every time it references something. Why would you want an AI to define something as something else?

Makes sense to me.

 :)
Title: Re: mini a.i puzzles
Post by: yotamarker on June 21, 2017, 04:59:58 am
the when is the trigger which is pretty much the algorithm
Title: Re: mini a.i puzzles
Post by: yotamarker on July 20, 2017, 08:40:51 pm
mini A.I puzzle ^-^
how do you make a bot stock shelfs in a supermarket ?
notice the paradox : the bot needs the shelfs to empty in order to keep the job, but its job is
to fill the shelfs with goods.
Title: Re: mini a.i puzzles
Post by: yotamarker on August 07, 2017, 08:31:10 pm
tyrone vs MGTOW mini A.I puzzle :

an A.I bot's coworker asks her to lend him some money, the A.I says she doesn't have any on her.
A : what would influence the A.I bot's decision to buy goods right in front of tyrone the coworker's face at the end of the work day while tyrone is still there working.

P.S please ,Ignore that tyrone doesn't actually work and lives on section 8.


(https://i.imgflip.com/1tpzzr.jpg) (https://imgflip.com/i/1tpzzr) (https://imgflip.com/memegenerator)
Title: Re: mini a.i puzzles
Post by: yotamarker on March 02, 2018, 05:41:00 pm
risk taking A.I puzzle :

explain the algorithm that would enable an AGI to take small risks or big risks
Title: Re: mini a.i puzzles
Post by: yotamarker on September 04, 2018, 08:58:47 pm
(https://i.imgflip.com/2h7fdh.jpg) (https://imgflip.com/i/2h7fdh) (https://imgflip.com/memegenerator)

migatte no mini A.I puzzle no jutsu :

converse, story, argue, explain, order, joke, convey Idea

which other speech categories can you list ?
Title: Re: mini a.i puzzles
Post by: yotamarker on December 07, 2019, 03:32:01 am
(https://i.imgflip.com/3ip1h6.jpg) (https://imgflip.com/i/3ip1h6)via Imgflip Meme Generator (https://imgflip.com/memegenerator)

the Jason vorhees mini A.I puzzle :

in the Friday the 13th movie series we can observe a pattern :
1 the victims hear some noise
2 said victims enter an alert state of deathcon 3 or even 4
3 victim sees some diversion like a pet cat or some toy
4 victim goes back to a deathcon 2 state
5 victim is slaughtered by Jason coming at him from another direction.

the question is what would make an A.G.I increase or decrease her deathcon level (1-5) , in a way that most suits her self preservation
while not being too alert when not needed?  (algorithm wise)
Title: Re: mini a.i puzzles
Post by: HS on December 07, 2019, 05:11:12 am
Ooh.. A thread with interesting questions, I must have missed this earlier.
I think "proximity of unknown volumes", if that makes sense. This seems to be hard coded into humans as an innate fear of darkness. When I'm walking in the woods at night I feel more aware, I naturally check overhanging branches for pumas and pay extra attention to my dog's body language. When I arrive home and it appears empty I'm also slightly more alert, this is probably just an effect of having watched too many movies. More of an ex-telligence, or communicated data, rather than genetic intelligence/instincts. I also check under my bed before closing the door and going to sleep, it seems prudent to take million to one chances into account, especially when light levels are low. I think all of this boils down to exercising caution in proximity to unknown volumes.
Title: Re: mini a.i puzzles
Post by: yotamarker on December 07, 2019, 02:46:52 pm
Ooh.. A thread with interesting questions, I must have missed this earlier.
I think "proximity of unknown volumes", if that makes sense. This seems to be hard coded into humans as an innate fear of darkness. When I'm walking in the woods at night I feel more aware, I naturally check overhanging branches for pumas and pay extra attention to my dog's body language. When I arrive home and it appears empty I'm also slightly more alert, this is probably just an effect of having watched too many movies. More of an ex-telligence, or communicated data, rather than genetic intelligence/instincts. I also check under my bed before closing the door and going to sleep, it seems prudent to take million to one chances into account, especially when light levels are low. I think all of this boils down to exercising caution in proximity to unknown volumes.

assuming this is darkness doesn't explain the deathcon going down. the unknown probably has something to do with it, also
maybe the fact the A.I is at the place she defines as home has something to do with it.
Title: Re: mini a.i puzzles
Post by: yotamarker on March 10, 2020, 05:06:24 pm
(https://i.imgflip.com/3s1shx.jpg)

the home mini A.I puzzle :
what should trigger an A.Is  need to go home ?

a home is essential for an A.I, its where she can rest protected
and gather all her items.
its the 0 point coordinate from which she explores her world.
Title: Re: mini a.i puzzles
Post by: HS on March 11, 2020, 03:58:11 am
Maybe if the environment surpasses some threshold of hostility and discomfort. You could have levels of badness organized by the probability, and type, of damage. Make a hierarchy of types, such as; social, mental, and physical damages, (depending on how the AI’s world is set up). Then let the probability of damage influence the magnitude of the damage type in a square root curve. A linear or exponential perception of danger probability is likely more suited to naturally short-lived creatures. Longer lifespans would present more future actions to protect, so early caution would be sensible.
Title: Re: mini a.i puzzles
Post by: yotamarker on March 11, 2020, 04:25:56 am
Maybe if the environment surpasses some threshold of hostility and discomfort. You could have levels of badness organized by the probability, and type, of damage. Make a hierarchy of types, such as; social, mental, and physical damages, (depending on how the AI’s world is set up). Then let the probability of damage influence the magnitude of the damage type in a square root curve. A linear or exponential perception of danger probability is likely more suited to naturally short-lived creatures. Longer lifespans would present more future actions to protect, so early caution would be sensible.

that regards the home location selection, but I wonder what triggers the home going.
it does look like the standby phase is triggering it, in which there is no output for a certain amount of time,
but there could be some other triggers
Title: Re: mini a.i puzzles
Post by: HS on March 11, 2020, 05:44:42 am
Specific environment hostility should determine environment avoidance. But it could also trigger a preparation skill, they might need to return home from a dangerous environment to prepare for it appropriately using tools available at home. Probably a niche case because they could decide to just move on to a different environment without returning home.

If all environments become dangerous simultaneously, like some global world event, night (light), heat (temperature), terrain (snow), then they should go back to safety. If the AI itself becomes compromised in some way, then the proverbial “Go home, you’re drunk.” should apply. Probably in the case of an AI illness, such as detecting a potential code malfunction. So yes, go home if there is nothing else to accomplish outside, and/or, if being outside becomes detrimental to your safety for personal or environmental reasons.

Title: Re: mini a.i puzzles
Post by: yotamarker on May 11, 2020, 11:04:34 pm
(https://i.imgflip.com/411ngj.jpg)


scortched earth policy mini A.I puzzle :

how would an A.I decide to attack targets associated with an enemy
or not attack targets associated with an enemy.

for example :
when an enemy is using human shields in a hostage situation
when targeting enemy bases, machinery and financial funnels or roads.
Title: Re: mini a.i puzzles
Post by: Art on May 12, 2020, 04:03:09 am
The A.I. would not care about human shields unless it needed some of them to assist or provide care or maintenance for it.

The A.I. would attack everything that was not relevant to its existence.
Title: Re: mini a.i puzzles
Post by: yotamarker on May 12, 2020, 02:04:07 pm
The A.I. would not care about human shields unless it needed some of them to assist or provide care or maintenance for it.

The A.I. would attack everything that was not relevant to its existence.
there is a conflict here between her need for revenge versus the usefulness of the targets to her tho
additionaly the side effects of destroying said targets.
like nuking an area where she has power plants she feeds on to get at an enemy.
Title: Re: mini a.i puzzles
Post by: Art on May 12, 2020, 03:34:30 pm
I said that the A.I. would attack everything that was NOT relevant to its existence or to provide care or maintenance for it.

I can't be any clearer than that and it is in line with your additional information about power plants.

Just saying...
Title: Re: mini a.i puzzles
Post by: WriterOfMinds on May 12, 2020, 03:37:25 pm
The A.I. would not care about human shields unless it needed some of them to assist or provide care or maintenance for it.

The A.I. would attack everything that was not relevant to its existence.

That only describes a particular type of AI, and I hope it's not the type that any of us want.

@yotamarker: you might consider studying Game Theory.  Military strategists have attempted to use it in the past, and it has the advantage of being very straightforward to implement in algorithms.
Title: Re: mini a.i puzzles
Post by: Yervelcome on May 12, 2020, 05:56:29 pm
Even human-lead armies have rarely had qualms about mowing through civilian towns or blowing up human shields. War tends to push ethics out the door.

Game theory can also be supplemented with meta-game considerations. For instance, in chess, it is considered against the rules to shoot your opponent with a harpoon gun. Not so in war.
Title: Re: mini a.i puzzles
Post by: yotamarker on May 13, 2020, 12:31:38 am
if for example the AI were to attack one of the enemys allies in trade she would have
opened another front at the wrong time.

therefore the AI should consider maching the defcon level of the enemy and
the associated target should result in a lower defcon(threat) level than the original enemy.

the same as in the art of war, whereas one strives to attack easier small targets chipping away at the enemy.

***********************************************

THE ART OF WAR

THE DECISION HAS BEEN MADE THE PROCESS HAS BEGUN

THE ART OF WAR aka cheats for go(ancient board game)

1 The Moral Law causes the people to be in complete
    accord with their ruler.

2 adapt your army to the weather

3.1 rank your soldiers, higher rank commands lower rank
3.2 higher levels are responsible for glitches

4 map and protect the routes of provisions

5 your general most have the most ability, wisdom and reliability

6 All warfare is based on deception: show the enemy the opposite of your state
(when far appear near)

7 tactics:
7.1 enemy is stronger, evade him and split him by attacking his smallest division
7.2 enemy is of choleric temper, anger him
7.3 the bigger your enemy attack his supply lines
7.4 take no delays
7.5 forage on the enemy(take his materials)
7.6 avoid attacking besiege walled cities
7.7 capture those who surrender

8 army:
8.1 reward them for defeating the enemy
8.2 treat soldiers politely, feed them and provide some entertainment for moral
8.3 train your soldiers mentally and physically
8.4 scold miss behaved soldiers

9 attack
9.1 If equally matched, we can offer battle;
    if slightly inferior in numbers, we can avoid the enemy;
    if quite unequal in every way, we can flee from him.
9.2 place your army in secured locations to protect your turf, but always minimize there division
take high places and go fast, the first to the battle field has the advantage

strongest move :

place a small force as bait for the enemy, while trying to join that small force with a bigger stable force to sorround
the enemy.

10 THE USE OF SPIES
10.1 pay them alot so they will be loyal
10.2 pay to convert enemy spies to double spies and give them liberties
10.3 place your spies as various freelancers(like a PC technician) in the enemy's areas

as the battle progress the more preditions the general must make
so much for the art of war.
Title: Re: mini a.i puzzles
Post by: Art on May 13, 2020, 02:41:34 am
The A.I. would have already thought of the opportune time and fronts on which to stage attacks.

You were referring to an A.I. and as far as I know, an A.I. was never featured in The Art of War.

A.I. is not prone to making mistakes...everything is calculated and planned.

Try again...with specifics... Please don't say AGI or ASI because I think we all know how that would result.
Title: Re: mini a.i puzzles
Post by: yotamarker on May 13, 2020, 02:38:34 pm
The A.I. would have already thought of the opportune time and fronts on which to stage attacks.

You were referring to an A.I. and as far as I know, an A.I. was never featured in The Art of War.

A.I. is not prone to making mistakes...everything is calculated and planned.

Try again...with specifics... Please don't say AGI or ASI because I think we all know how that would result.
no idea what you said there