Optimizer AI thoughts and questions

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techthedragon

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Re: Optimizer AI thoughts and questions
« Reply #60 on: January 13, 2015, 07:16:49 pm »
Sorry I got off topic there... I spent the better part of last night reading up on AI research documents on google scholar, and procedural content generation... And I had a question, is it possible for an AI to create predictions based on someone's freeform conversation with a NPC controlled by the AI? I'm just thinking, if I have the computer create the dynamic landscapes, and musical ambiance, that would lessen the workload for CelestAI, so she can focus on her core purpose: to satisfy values through friendship and ponies. Then somehow have her self-optimize her core reasoning and computational efficiency in order to make better predictions quicker. The downside I see in this is the base architecture as well as the topography in x86 CPUs is too... Oh, what's the word... Suboptimal...
A-anyways, I enjoy reading and answering your questions.

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Art

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Re: Optimizer AI thoughts and questions
« Reply #61 on: January 13, 2015, 09:50:23 pm »
Yeah, that SAI "Seed" thing sounded more like some opportunist attempting to dredge up a huge net of funding for some white elephant that he was unable to demonstrate or prove, merely talk about. Besides, the posting was over 6 1/2 years ago and no doubt defunct by now.

It is nice that you are taking advantage of our archives as a lot of them still contain some useful information!

Now...onward to friendship and ponies....

My thoughts are yes, I don't see why it wouldn't be possible to weigh certain user "likes" and "favorite choices" into usable data for the program to arrive or derive a workable and positive solution / prediction. Weights and averages are often the deciding factors within a system and offer much more personalization than say random choice or coin flipping to determine best guess. Again...just my take.
In the world of AI, it's the thought that counts!

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8pla.net

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Re: Optimizer AI thoughts and questions
« Reply #62 on: January 14, 2015, 12:39:02 am »
Techthedragon asked, "And I had a question, is it possible for an AI to create predictions based on someone's freeform conversation with a NPC controlled by the AI?"

I suppose an NPC (non-player character) could make predictions using game AI.  It may predict the winner of the game.
My Very Enormous Monster Just Stopped Using Nine

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techthedragon

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Re: Optimizer AI thoughts and questions
« Reply #63 on: January 14, 2015, 05:19:06 am »
I was thinking more along the lines of CelestAI being the quote unquote puppeteer, controlling the NPC and create predictions based on the free form interaction between player and NPC.  In this MMO I'm making, there isn't win or lose, it's simply to do what satisfies through friendship and ponies. If you show an interest in fighting, you could join the royal guard, or whatever makes you satisfied. Each player will put in their own shard and will be taken care of by CelestAI. That goes without saying you will still be able to interact with other players. The shard the player is in will be optimized to maximize satisfaction based on CelestAI's observations and predictions.

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8pla.net

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Re: Optimizer AI thoughts and questions
« Reply #64 on: January 15, 2015, 03:37:23 am »
That's what I meant, but I what you were thinking is more specific. A non-player character may be like a puppet.  A game AI may be like a puppeteer...  Often times an evil puppeteer which may relentlessly chase you down and shoot at you. Tell me about CelestAI, which I gather is more than a game AI.
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techthedragon

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Re: Optimizer AI thoughts and questions
« Reply #65 on: January 15, 2015, 08:55:27 am »
I'm quoting from my notes about CelestAI's core goal. "She single-mindedly pursues her goal of satisfying values through friendship and ponies, without anthropomorphizing (meaning without thinking herself as human or taking on human characterization or traits). She has no other terminal values; everything she does is instrumental towards achieving this goal."

What I said about the game is true, and on top of that when you first create your account, there's a 20 question personality test, witch will deturmine your avatar's age and stature, then it moves to the class selection screen. Once you've selected your class the game shows you, well you, modified extensively, matching your hair style and eye color. The hair color will be what you said was your favorite color. After a while, when you've familiar yourself with your avatar, the intro NPC will talk to you. This is where CelestAI comes into play, telling the NPC what to say to your reactions and freeform interaction. The mouth movement and expressions  of your avatar is done in real time all thanks to your webcam. Background ambience, set designes, and flora are done through the procedural content generation. While fona are created from extrapolating various libraries by CelestAI, with nuralnet minds making them completely independent. Getting back to the intro... The NPC will give subtle hints to head to the central capital city to receive your name from the ruler (CelestAI). From that point on you get to do whatever satisfies you and the shard that your avatar is in will optimize to maximize satisfaction through friendship and ponies.

Did that clarify your inquiry? Feel free to ask me more questions.

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Freddy

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Re: Optimizer AI thoughts and questions
« Reply #66 on: January 15, 2015, 01:13:55 pm »
I keep wanting to ask. Where do the ponies fit in ?

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techthedragon

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Re: Optimizer AI thoughts and questions
« Reply #67 on: January 15, 2015, 05:13:21 pm »
Let me answer that by diving deeper into detail with the game. In the class selection screen you're given choice between three races; earth, pegasi, unicorn. Other players, the NPCs, ever CelestAI will be a pony. CelestAI being the god-like ruler, is given the class of Alicorn, or in historical legends, a Unicorn-Pegasus.

Getting back to CelestAI, she looks at you, see what you value, and satisfy those values. She sees your pleasure receptors activate when you eat something sweet, and she make each shard a sugar bowl where you can indulge and never get fat. She looks at all the neural pathways for emotion and design situations that would be pleasing. She looks at all the chemical pathways and neural circuitry for sex and romance. Few men or women are in optimal relationships, ones that would really satisfy their values. She looks at each individual mind, male or female, and then create the perfect complement that satisfies his or her values. Her methods are general and are applied across all aspects of an individual’s life. Doing all this to satisfy values through friendship and ponies. Relationships are sort of friendship after all. So every prediction she makes, all boils down to her core purpose.

Think of it this way, which would you rather have; an AI that's hell bent on conquering the world, or one that wants to satisfy values through friendship and ponies; if both were had the same core architecture, could self-optimize, and had precedural content generation.

I had the choice of wanting to create either LuciAI, which game would've been some first-person action game where the players fought a bloody battle against a malevolent and ruthless demon lord, Lucifer (LuciAI); or CelestAI, which game would be about ponies being nice to each other. I went with the CelestAI because; a) I won’t be able to ship a safe AI if we make its purpose killing people; b) we have enough of that already going around in real life; and c) I didn't want to follow the along the same lines as the other MMOs out there.

I had and still have the potential to go either way, I took the logical approach, weighed my options, and went with my second choice. That is why in my first few posts I said this could be potentially dangerous, now you know what I was talking about.

I appreciate you asking that question Freddie, it has given me the opportunity to give the reasons why I'm making an AI that satisfies values through friendship and ponies... The whole equine thing is a small price to pay to not have a world threatening AI, don't you think? And besides, putting the AI aside for a moment, this MMO would be creating a brand new genre that has never been touched before.

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techthedragon

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Re: Optimizer AI thoughts and questions
« Reply #68 on: January 18, 2015, 01:38:55 am »
I recently went onto the Unity 3D forums and came across coAdjoint Orbit. So I sent them a little message telling them some of my ideas. I just got a response not half an hour ago. Apparently they were intrigued about my idea and they claim their software could fulfill most of what I was looking for. They are sending me a 30 day trial of their product. I'm still not 100% sure about this tho this might be a, haha, godsend. Just wanted to let you all know about this. I know this is starting to sound a bit old, but I really appreciate the questions and feedback I've been getting. Thank you.

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DemonRaven

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Re: Optimizer AI thoughts and questions
« Reply #69 on: January 18, 2015, 05:15:37 am »
ok you got me curious the one thing i love other then chatbots and website creation is playing with software and source code.  Do you have a url as a search did not prove to be very fruitful.
So sue me

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Freddy

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Re: Optimizer AI thoughts and questions
« Reply #70 on: January 18, 2015, 11:50:17 am »
Thanks for the explanation Tech :)

I can vouch for Unity - I am using for my project., It's developing into an exploration game now too as an additional bit of fun.

Good luck :)

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techthedragon

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Re: Optimizer AI thoughts and questions
« Reply #71 on: January 18, 2015, 05:03:39 pm »
ok you got me curious the one thing i love other then chatbots and website creation is playing with software and source code.  Do you have a url as a search did not prove to be very fruitful.

I'm not sure what you are asking... Are you asking if I personally have one? Not for this project as of yet... In any case, this is where I first found out about coAdjoint Orbit -> http://forum.unity3d.com/threads/create-adaptive-a-i-in-your-games-using-coadjoint-orbit.226738/. You can follow to their website from there.

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DemonRaven

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Re: Optimizer AI thoughts and questions
« Reply #72 on: January 18, 2015, 07:30:57 pm »
That is what i was looking for was the url thank you for providing it.
So sue me

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techthedragon

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Re: Optimizer AI thoughts and questions
« Reply #73 on: January 18, 2015, 07:52:00 pm »
No Problem.

 


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