If you were really interested in AI you wouldn't be blabbering, you'd go read the Transcript along with the Master Diagram.
OOOOOOOOOOKKKKKKKKK
First of all I WOULD say ok I select babe # 4 let's get married, these actions are done by rewards, and in my knowledge book this is GOOD.
Nextly All three twist stories were separate stored as I read and none were modified nope, simply one story may *match another similar is all.
NOW ---~~~~--- - - drum roll
Short n simple I will quickly explain the Master Diagram quickly from memory:
1. A guess is generated at the black pyramid and sent to motors and saved in the motor cortex and linked to the first bottom left tab in the center stripe sequencial memory bar that can play em too.
2. Sensory input enter homeostasis block and then attention block and then reward block, +/- label and rank of all senses sensed are combined and saved in the bottom right tab of the memory bar stripe in the center, then the sensory search sensory cortices for a similar sense but highest ranked and may save here for assorting the senses IF different. This selects (or partially matches a memory for a later fulfillment) the matching memory and is sent through the hippocampus line (lower golden link) to the mem bar and down to sensory input (internal line) whillllle the saving or not-saving sense that searched is now linked to the latest sense tab in the memory bar at top.
3. This selection selects the actions from the motor cortex and makes them re-travel back to the mem bar and go down through the wee small 1 pipe along with the middle pipe for label&rank metadata TO the pyramid. The 2 pipes first encounter the glass attention wall, here, the last motor menu of all motors done OR by it igniting the glass wall making it re-fire it CAN have the newcomer motor menu drop on actions/zer-action-actions onto the older motor menu's actions/z-a-actions if stronger/higher ranked, then when sent to the Black Block with writing on it, it decided on the left side if it will guess all over the map new actions IF negative labeled senses or neutral or no match, or will tweak on the map of possible actions, even tweak less the actions IF higher ranked hence no need to tweak em right~, then they output the pyramid.
4.Also senses are linked to other senses if are in close sets in the mem bar.
5. Generalizing is the match similar part. Non-generalizing/over-fit is good cus it does the best action for each possible cue duh, we want best action, simply action for wrench/bar/screw/nail/screwdriver must each be learned.
6. Also the mem bar creates artificial rewards by linking sets containing labeled&ranked senses. Explains games/knowledge/movies/music.
7. Note that only these are stored and used - senses, actions, label, rank, strength, energy. All proven to be different in the transcript.
8. Also all these do stuff, self-igniting senses are quite important, just look/read it dude it's all there.
This is a good start for you.