top ai top secret?

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Korrelan

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Re: top ai top secret?
« Reply #30 on: August 30, 2015, 11:12:27 am »
Morning all, I just crawled out my pit...

@Zero

Yes it is fast...

I understand your query but don't forget I have a Beowulf cluster...

Slice of cortex running in real time... all to all... I don't usually validate my work but just for you...



@Ranch

The design of the face is a well known face overlay called the 'golden ratio', but I mapped the vectors and animations. And yes my AGI now recognizes your logo... and speech patterns.

Edit: An isolated neural column in the connectome model, at this scale the full model would be miles wide lol.  I'm able to actually fly through the cortex and edit areas... In my second 'lab' I have a 3 meter screen with AI driven gesture control and voice command interface... I'm a geek lol.



I'll take some pictures.
« Last Edit: August 30, 2015, 11:42:10 am by korrelan »
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Zero

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Re: top ai top secret?
« Reply #31 on: August 30, 2015, 02:09:32 pm »
Fair enough  ;)

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Korrelan

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Re: top ai top secret?
« Reply #32 on: August 30, 2015, 07:36:53 pm »
Hmmm... I've never really looked at my system by the number of calculations per parse before.  I've read the above and feel I need to explain my 21 billion calculations.

For comparison... I have three HD monitors on my desk...
1920 x 1080 x 3 (rgb) = 6,220,800 values
X 3 monitors = 18,662,400 values
A decent 3D game will use tripple buffering and a Zbuffer... so...
55,987,200 + 18,662,400 = 74,649,699 values
X 60 fps = 4,478,981,940 values per second.

So even without alpha channels etc a average graphics card is shifting a minimum of 4 billion and that's just to run a game.

The term 'real time' is also ambiguous... to me it means the system can parse language as fast as a human can speak with no lag. I use a ring buffers for the audio stream so fast/ slow parsed sections even out 'over time'.

The reason I quoted 21 billion is because each neuron has the potential to effect all other neurons on the same layer during a parse in this section of cortex.

So straight away 300 x 200 neurons = 60k and each one can effect all others, which is 60k x 60k = 3.6 billion on one layer... x 6 layers etc.. nope sounds right unless my Math is faulty.

I suppose it also depends on the understanding/ definition of neurons and synapses and how you use them. :)
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ranch vermin

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Re: top ai top secret?
« Reply #33 on: August 31, 2015, 09:57:46 am »
Hey Korrelan I just realized something...   and the validity of your work, as I see it. we are all making the same thing!

Implant pattern, recall pattern, class pattern.   <-do those 3 things and you get halfway to C3PO, minus a few extra details. :)  just i didnt realize it so strongly till now! 

That isnt a secret I guess,  not inbetween us.

On the keeping of secrets...

I guess if it was me vs you,  its who scaled it the biggest.   and who got the guts to put it into custom wires and switches - hardware solution. ;)

« Last Edit: August 31, 2015, 10:27:38 am by ranch vermin »

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ranch vermin

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Re: top ai top secret?
« Reply #34 on: August 31, 2015, 10:35:21 am »
Since weve seen some of your work-  ill repost mine, so you can get a flavour for what your in for.


(pattern tracking)


(pattern store-recall)
« Last Edit: August 31, 2015, 11:40:54 am by ranch vermin »

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Korrelan

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Re: top ai top secret?
« Reply #35 on: August 31, 2015, 12:29:47 pm »
Haha... this is why I got out of teaching and corporate programming, always with the pressure for results lol.

I'm really liking the low poly vid.  GPU obviously. Thats very very similar to how a human visual cortex sees the world except your matching the polys to the moving image, the visual cortex detects lines, gradients at set locations... makes for much easier pattern matching. Like looking through a sheet of fractured glass, vertices don't appear on the fixed map until the underlying video has the correct linear qualities to trigger it. This gives the brain a map of fixed line/ shape positions that don't move in relation to it's view point.

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Implant pattern, recall pattern, class pattern.   <-do those 3 things and you get halfway to C3PO, minus a few extra details

Yes... along with if this pattern is present and I get this pattern then generate another pattern from experience (or being told) which is the sum/ result, which will in turn cycle back into the system, etc, etc

Glad to see you stayed btw :D

Edit: For the visual cortex kinda like this, top left original, top right find lines etc, bottom left the points are set positions, the small lines rotate until they hit a relevant feature in the image (like a line)... then all you have to do is match a grid of angles to a data set to find the object.



.Well... similar except the lines don't move in the visual cortex, and there more numerous, and... so no, not similar at all lol. :) Soz I can't help it... old habits die hard lol
« Last Edit: August 31, 2015, 12:54:01 pm by korrelan »
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ranch vermin

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Re: top ai top secret?
« Reply #36 on: August 31, 2015, 12:56:31 pm »
You understand what im doing pretty much -  We are working on similar lines.    These 2 videos are incomplete,  im trying to pull it all together right now - into a single USM Universal Sensor Model,   then all the toys get to come out running on the same general algorythm.   Thats the idea anyway.


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Implant pattern, recall pattern, class pattern.   <-do those 3 things and you get halfway to C3PO, minus a few extra details

Yes... along with if this pattern is present and I get this pattern then generate another pattern from experience (or being told) which is the sum/ result, which will in turn cycle back into the system, etc, etc


Ah yes, I forgot -  in my first motor system (I havent even got up to it yet!!! and its been too long!!) this will be an unlearning method that will develop results/new attempts off old results/attempts.

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Korrelan

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Re: top ai top secret?
« Reply #37 on: August 31, 2015, 06:52:50 pm »
Keep at it mate, don't give up no matter what.  I've been at this for 30 years, like a Jack Russell with a bone lol. I WILL finish this.

When my time comes they better bury me with a terminal or I'm gonna be bored as sh*t lol.

Though I'd have transferred my consciousness by then... hahahahaha.. ha... Just call me... Victor... Victor Frankenstein... Hahahahahaaaa.... cough! splutter! Hahahaha... (yes I'm on the Rum again)
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Art

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Re: top ai top secret?
« Reply #38 on: September 05, 2015, 09:07:16 pm »
Yep...a small laptop on your chest, a small array of solar cells atop your headstone to keep your laptop charged. Lastly, a series of LED's on the stone to let us topside folks know..."You've got it!!"

Or...something like that.... :2funny:
In the world of AI, it's the thought that counts!

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LOCKSUIT

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Re: top ai top secret?
« Reply #39 on: June 23, 2017, 08:12:19 pm »
Very interesting conversations guys.

May I ask you both, ranch vermin and korrelan, what is your goal by creating your "recognition algorithms"? I mean, you both are creating like, 1 part of a "car". Because you both only show videos of smart recognizers and similar, but not the other required parts of the "car". Do you plan to create a technology and sell it instead of creating an intellect? Or are you trying to create a human intelligence?

Korrelan says above a video of moving a camera around by hand at his monitor at avatars:
"Edit: See even my AGI knows you..."
Hahaha his AI must know me too!
Emergent          https://openai.com/blog/

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keghn

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Re: top ai top secret?
« Reply #40 on: June 23, 2017, 09:27:14 pm »
 @Ranch Vermin was kick off this forum. Also, he has suffered a set back because. He lost his
computers and his back up computers last month. And also, I think he has moved on to other
thing because he does not talk about AI, that much.

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Freddy

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Re: top ai top secret?
« Reply #41 on: June 23, 2017, 09:37:42 pm »
Much as I liked Ranch we had to do something about his inappropriate postings. The ban was lifted by me however, so if he wanted to come back...

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LOCKSUIT

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Re: top ai top secret?
« Reply #42 on: June 23, 2017, 10:16:54 pm »
Oh I see Ranch was banned. And he actually lost his work!! How do you know he lost even the backups!!?? Do you know what he lost?
Emergent          https://openai.com/blog/

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keghn

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Re: top ai top secret?
« Reply #43 on: June 23, 2017, 10:32:42 pm »

Ranch's new handle at this time is silly bugger, 6/23/2017.   
 The video were he said that his stuff got stolen has been deleted. 
 In the comment section is the conversation following that video: 
 






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Korrelan

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Re: top ai top secret?
« Reply #44 on: June 23, 2017, 10:59:10 pm »
Ranch was a bright chap but had his problems… I think he was working along similar lines to me… shame.

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what is your goal by creating your "recognition algorithms"?

Think of all the wonderful things modern computers can do, simulate worlds/ characters in games, weather predictions, spacecraft/ aircraft autopilots, chatbots, deep learning… the list is endless. 

Modern computers are programmed usually in a high level language like Java/ python, which are written in C, which is written in machine code, which directly manipulates the stacks/ registers of the CPU… which runs on binary logic/ gates.  So all the wonderful software the world is currently enjoying is basically 0’s & 1’s. 

The modern computer is an amazing achievement and its provenance is comprised of generations of dedicated human programmers who have written the hierarchical sub routines/ functions/ libraries that each succeeding generation has built upon.

When you consider that 99% of what a modern computer has to do to achieve these feats is ‘pattern recognition’ you might start to grasp what my project is about.

Transmission protocols like TCP/ UDP etc simply send 1’s & 0’s. When you access a web page your computer has to firstly recognise the TCP stream, then the HTML syntax, then render the page, etc, this all requires pattern recognition.

If you draw a circle on your monitor using an art package does the ‘circle’ exist inside your computer?  No…only a logical representation exists… there is no actual circle. 

When you look at a circle… does a circle exist in your brain?

What I’ve designed and built is a neuromorphic processor.  It uses neural processing instead of 0/ 1’s but still works at the lowest level of abstraction.  So rather than binary I’m using neurons, synapse, compounds, etc. this bypasses the problems of data representation/ encoding, heuristics, symbolic processing, etc.

It is capable of achieving everything modern computers can do, and a whole lot more… but needs no programming… it learns all by it’s self from experience, and is not limited by human programming/ intelligence. 

The same connectome can recognise phonemes, faces, encode short/ long/ episodic memories, perform prediction and regression of experiences, focus attention/ saliency, even dream (its version), etc…

I use voice/ video/ face recognition to test my designs because it’s a nice simple method to tracking my projects progress; this is why I post this type of video.  You might not believe it but this is quite a complex project lol.

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Or are you trying to create a human intelligence?

So no… I’m not creating just one part of a car… it’s a full intellect… and it certainly isn’t human by any stretch atm… which is good… I’m not after human level intellect… think human intelligence X billion.

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Hahaha his AI must know me too!

That AGI did recognise your logo, it also understood the moment in time and the actions I took to show it the logo… it knew where it was in the lab and my proximity too it. It understood the time of day and was probably listening/ learning the music I was playing in the background. 

Its stored/ saved now on my ‘RIP’ drive where I keep all the partly developed AGI’s I test… once they have experienced reality/ time/ experiences, even though it’s through their machine senses… it doesn’t seem right to just delete 'them'.

 :)
« Last Edit: June 23, 2017, 11:21:20 pm by korrelan »
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