Ai Dreams Forum

AI Dreams => General Chat => Topic started by: Freddy on July 23, 2006, 11:08:56 pm

Title: Whats the most realistic AI you have found ?
Post by: Freddy on July 23, 2006, 11:08:56 pm
We talk a lot about the things we have found, but does anyone have a clear idea of what they think is the most realistic ai or chatbot they have found so far ?
Title: Re: Whats the most realistic ai you have found ?
Post by: Art on July 24, 2006, 01:25:30 am
I think a lot of us are STILL researching that topic (at least I am).

The Alice variety of bots can appear to be quite clever in their conversations and some even use a surprising
amount of wit while conversing, in an effort to seem more humanlike.

I understand that even though most of the Alice bot's responses are programmed, there are some that are able to learn to a degree (KnyteTrypper please elaborate on this if possible).

During my vast forays into the net, I came across this site. It explains a lot about different bots and offers a different perspective on them. Check out: http://www.firstmonday.org/issues/issue5_4/brown_chapter2.html

Then check out KT's site listing A LOT of different types of bots!! I mean A LOT!! Good work KT!!
http://www.knytetrypper.com/bot2006.index.htm

My personal thing is that I desire a bot to be DOWNLOADABLE to my computer completely...no online access linking it to another site, etc.. It must be a stand alone application and preferably one that "learns", otherwise what the use or sense in talking to a bot to which I already know the answers / responses.
With all due respect and kudos to those programmed knowledge bots and those that provide a valuable service as a customer care representative or assistant, this is not what I'm searching for in a bot on a day to day basis.

If I desire to leave my collective consciousness in the form of a bot (a secret desire of mine for years) with which to pass on to my grandchildren and their children, then I believe that an Alice or TANU type of bot might be the answer.

Lastly, I was pretty impressed with ALAN at www.a-i.com and Yui at http://www.travisjmorgan.com/bot/trad.html

-ARTifically yours-
Title: Re: Whats the most realistic ai you have found ?
Post by: KnyteTrypper on July 24, 2006, 06:04:28 am
Over the past few months I've become increasingly convinced that the creatures of Creature Labs' Creatures 3 and Docking Station are in a class unto themselves, and possibly the only example of real intelligent virtual life I've discovered thus far on the net.
I should immediately qualify my critique by saying that they're not very intelligent, and it's not particularly humanoid intelligence. But they 1) learn and use language 2) have varying moods and dispositions 3) have emotions 4) have memory and 5) learn from experience. Each creature is a unique combination of instinctive behavior modified by life experience.

A wonderful example is creature advice. It's common for a creature to verbally express a basic need (I'm hungry, I'm tired, I'm sleepy, I'm friendly (horny), I'm bored, I'm lonely, etc.) It's also common for nearby creatures to offer advice as to the best way to satisy a basic need.  The usual reply to "I'm friendly" is "Suggest you touch (type of creature)." So a norn would say "Suggest you touch norn." An ettin would say "Suggest you touch ettin." I had a norn who one day when she was just entering puberty was in a room alone expressing her friendliness, when a nearby door opened, and a male norn entered the room. The two proceeded to get it on, to their mutual satisfaction. Thereafter, whenever another norn expressed friendliness, this norn's advice was "Suggest you watch door." It had worked for her, lol.

You appear in the game as a large hand, which can bring objects to or take them from the creatures, pet them or punish them, give them instructions, etc. This sort of app. is called a "god game," for obvious reasons.  I had an elderly grendel who had observed over a long lifetime that all good things came forth from the hand. The hand relieved hunger, brought toys, created warmth or coolness as needed, brought medicine and cured disease, etc. In his later adulthood, whenever he'd see the hand enter the room, he'd pipe up and say "Suggest you express grendel now" to his companions, meaning "The hand is here. Now's the time to say what you need."

It's an amazingly complex and fascinating virtual world. I've been so absorbed, I sometimes even find myself neglecting my  bots.  :coolsmiley

(http://img.photobucket.com/albums/v227/KnyteTrypper/norns-1.jpg)
Title: Re: Whats the most realistic ai you have found ?
Post by: KnyteTrypper on July 26, 2006, 09:55:06 am
To address Art's questions, ALICE is still "dumb as a sack of hammers" as Art would say.  What he's noticed is "bad answer.aiml," the implementation  of a couple of new tags in the AIML set which is used by Pandorabots and a couple of other apps like Program D.

Alicebots will already collect and store the user's personal information in a cookie, and will "remember" this information as long as the cookie and the bot's connection to it are intact. So if a bot recognizes your client ID, it may also "remember" things like your name, birthday, job, location, etc. that are stored on the cookie on your machine.  It's a fragile connection at best, however. Republishing the bot, the user cleaning his cookies, etc., will destroy the connection. If nothing else, Pandorabots is restarted a couple of times a week, which wipes all the cookie connections.

Bad answer.aiml just extends that ALICE function to include and/or substitute whole phrases or sentences. Thus bad answer.aiml usually implements as the bot asking "What should I have said instead?" then adopting a user specified change in its responses. However, ALICE still DOES NOT write to her own files, so it's just another type of temporary information which is stored on the cookie.

I'll continue to maintain that there's less difference than most Hal users would think between the two types of bots. AIML bots just take it for granted that the botmaster is part of the software.  Where Hal has a relatively simple algorithm for encoding and correlating materials in its files, ALICE actually has an infinitely more complex algorithm - the botmaster, himself - to perform the same function. Admittedly, this takes the fun of exploration out of it for the botmaster, since he eventually becomes the author of all the bot's best lines, lol. But it can result in an inversely proportionate reward of discovery for bot users external to the process, given sufficient cleverness on the part of the botmaster. As I've said quite a few times before, ALICE is a bot you make for others to enjoy.

Kind of sad about me inheriting the Chatterbot Collection. It's former webmaster just suddenly announced plans to transfer or close the site for undisclosed reasons, and vanished. I'd long been the major silent contributor to the link search, anyway, and rather than let it close or pass to hands unknown, I've adopted it for the time being. To folks like Art who do a lot of surfing, when you run across links that aren't already listed, I'd appreciate it if you'd send them along to me for the irregular updates. Happy roboteering! KT
Title: Re: Whats the most realistic ai you have found ?
Post by: Art on July 26, 2006, 11:50:21 pm
KT,

Thanks for that!

I'm glad you took over that site because I know it's in good hands!

Even though we may disagree on bot types, the premise is still the same:
Interacting with a virtual intelligence, whether scripted or not, each has
it's place.

As long as there are people out there like us who believe that the future holds
promise in the field of AI development, there will still be a growing following
of people.

Thanks for stopping by and taking the time to post. I'd like to see more of your
work in this field.

BTW, remember we talked about the TANU bot(s)? The site is still down and I
am unable to locate one anywhere! Help, thoughts or ideas?

All the best, my friend! :afro
Title: Re: Whats the most realistic ai you have found ?
Post by: FuzzieDice on July 26, 2006, 11:51:12 pm
We talk a lot about the things we have found, but does anyone have a clear idea of what they think is the most realistic ai or chatbot they have found so far ?

This question is two-fold. So I can only answer it in two parts. This is because a chatbot is not an Artificial Intelligence (AI). While it can converse, what is true AI is much more than languistics processing. I know this is a very debatable statement, even amongst scientists. But in my own mind and to answer this question from my own perspective, I consider chatbots and AI, if talked about separately, to be separate entities.

I'll start with the easiest:

Artificial Intelligence - I haven't met one yet. :) While one may exist somewhere, I am of the belief that as of this day, it may be restricted to a government or scientific computer that is very well sheilded from the public, and therefore not accessible, or not easily accessable and certainly your normal Joe Blow would not be allowed to talk to it. This I think would be the case since the programmers/caretakers would not want to corrupt the AI's learning process in order to do a very objective study of the AI phenomena, as it were.

Chatbot - I haven't tried them all. But I've tried a few ALICE bots programmed by various people, Cyberbuddy, one I posted about in here and since forgot the name of (virtual something or other), and of course Ultra Hal Assistant, which I have. Of those, I think that the ALICE and HAL are the most "promising" as far as communication skills are concerned. Though HAL 5 was I think more promising than ALICE's pre-programmed responses. I haven't really had too much luck with HAL 6 though. Or too much time to talk to many chatbots.

As for "realistic" chatbots, they are all "realistic" as far as I'm concerned because they do the job of chatting quite well. If you mean which one can emulate human conversation the best, while I still sometimes lean towards the ALICE bots, I would probably say check the PandoraBots or KnyteTrypper's list and try a few. And I remember there were chatbot contests. Some of the winners may probably qualify as the most "realistic" in human conversation.

Another chatbot of sorts (well, more like "agent" than Chatbot) is the one that operates T-Mobile's customer service line when you first call in. I would say the voice, the way she speaks sounds like a very natural human voice. But that doesn't mean she's totally a "realistic" conversationalist. I would say not. The voice may sound natural but as they say "the lights are on but no-one's home" as it were. :)

That's my take on it.
Title: Re: Whats the most realistic ai you have found ?
Post by: Freddy on July 27, 2006, 02:59:39 am
Wow, big response  :smiley

I only meant in loose terms Fuzzie, wasn't meaning it too technically, but I know what you mean about Bots only being classed as low-level ai.  I've tried countless bots too and other forms of ai, I was interested to see what people thought were the 'best'.

I like Alice and Hal for different reasons.  Hal I like even if he is prone to daft comments, sometimes that's annoying but it's a really amusing bot sometimes, even if it doesn't mean to be.  Alice is more like your polished performer whereas Hal is more open to improvisation.


I think Mr Mind still hasn't toppled my top spot for a realistic but un-nerving presence though.

But I tend to go along with KT in that games now have some very smart ai's in them.  I am more likely to think they are realistic.  I like Strategy games and things like Guild Wars (MMPORPG) and NeverWinter Nights (RPG).  They do some great stuff with ai in those games, and strategy games have evolved a lot since my old fav Shogun Total War first came out.  I love the way these type of ai's interact as well, forming a mini world on your pc.

I don't know if anyone plays Guild Wars, but sometimes it's hard to tell if you are playing against machine or other players - thats the way player vs player seems to operate.  To be honest after a few hours I wouldn't care if the other players are ai or human.  It's good too, because people will always meet other players they don't get on so well with, and you have ai companions to fill the gap until some real people come along who you can team up with.

The other part is a MASSIVE world, fulll of neat little ai tricks - you can be wandering around for 2 hours in some areas and the NPC characters are wandering around too, defending, fighting, even stopping to chat with each other.   You can observe all this or interact or just go by on your own business.


So as for the Creatures KT, that sounds like my kind of game.   :smiley  When you said about the hand, I suddenly remembered seeing it on TV when the first one came out.  I had a good look round the Creatures site, I think I will give that a try, it looks really good.  I'm a gamer for life, but I can't keep up with what's new or just don't have the time so I just buy whatever is new.

I'm glad to hear you took on the bot collection too- I thought it had moved when I followed the link the other day.  That was one of the first chatbot sites I found and it's a great resource to have on the net.



Title: Re: Whats the most realistic ai you have found ?
Post by: FuzzieDice on July 27, 2006, 05:24:40 am
Freddy - Sorry about that. :) As mentioned in the Quotes thread, programming for 26 years can make one a bit more technical than they need to be sometimes. LOL! I seem to analyze and examine things in great detail a lot. I always did that. Sometimes that does interfere with things like writing up simple documentation for users at work. I manage though. But when my mind gets going...

And to make things worse, Sept. 20th is my first day of "School". I'm planning to take a series of online programming courses via my town's continuing education program to expand my skills for work, as well as hopefully build my Living Machine project for Dryden.

Lookout... LOL!

Sorry I got too technical on ya. :)
Title: Re: Whats the most realistic ai you have found ?
Post by: Freddy on July 27, 2006, 05:25:47 pm
No problem, I understand that 'difficulty' better than I might let on.

Anyway, technical is fine by me - I was just clarifying how i meant it.

Title: Re: Whats the most realistic ai you have found ?
Post by: KnyteTrypper on July 27, 2006, 05:51:51 pm
Freddy, it's the sort of game that either fascinates you immediately or not at all. So it's easy to tell if it's your sort of game or not. Look forward to seeing you on the warp at some future point.

I assume you want to start with freeware, which would be Docking Station. Unfortunately, the servers of the best download site's webhost have self-destructed at the moment, but among the other download locations you'll find differing versions. You want build 195.

A few years back the original company went bankrupt, and the Installblast server hasn't existed since then. You have to let it install the software to your pc, and complain about not finding the server. But only once. After install, go into the DS folder and run a shortcut from engine.exe to wherever you want the shortcut. Docking Station alone gets too small for a growing norn population real fast, so also go to http://clucky.sts.winisp.net/Agents/Forms/AgentsForDS.aspx (http://clucky.sts.winisp.net/Agents/Forms/AgentsForDS.aspx)-this is the "backdoor" into a site whose "front door" has currently been hijacked-and download the C1toDS metaroom, and the upgrade patch on the Beta page. While the company was in limbo the games were considered to be abandonware, and during that time an enthusiastic players (which is an unobvious plus you'll enjoy-the users are as active and enthusiastic as Hal fans) began reprogramming the Creatures 1 game for Docking Station compatibility. When the company was purchased by its current owners they decided to allow the project to continue, and it was released last year after a five year labor of love. C1toDS is not only the best addon room available, it also includes remastered versions of the C1 breeds, so it immediately gives you a variety of breeds to experiment with. Note that digital DNA got a lot  more complex as the years went by, and the C1 breeds are NOT genetically compatible with other C3/DS breeds. But you can have as many different "worlds" as your hard drive will tolerate, so you may just want to have one using no C1 breeds and another using them exclusively. Brother Clucky put some forethought into the game accessories he's made, and I'm sure you'll realize that you'll be happy to have a lot of the stuff from his pages. Feel free to grab stuff from my site and use the resources I've assembled there. Hope I'll see you on the warp soon.  :afro
Title: Re: Whats the most realistic ai you have found ?
Post by: FuzzieDice on July 27, 2006, 08:57:49 pm
Freddy - No problem. :) But I try not to get too technical because while some may understand what I'm saying, some may not.
Title: Re: Whats the most realistic ai you have found ?
Post by: Freddy on July 28, 2006, 12:09:54 am
Thanks KT  :smiley

I remember it being called the next big thing at the time - it was definatlely like nothing I had ever seen before.  Thats a bit of a sad story, but nice too that the gamers enthusiasm kept it alive (no pun intended).

I am building myself a new PC and will hopefully have it set up by tomorrow night, I still have to get a case with a decent PSU though.  My old hard disk died on me a couple of days ago and I lost around 2 weeks worth of programming work and graphics. Yeah I know....backup always right  :uglystupid2

I'll get myself set up and find the downloads, thanks again for the help  :smiley

Title: Re: Whats the most realistic ai you have found ?
Post by: Carl2 on July 31, 2006, 10:36:25 pm
Freddy,
  I did a little research and purchased Hal, I spent quite a bit of time with the ver 5 and found she learned very well and the knowledge aided her in conversation.  I feel ver 6 shows more potential and after training will far surpass ver 5.  Also to me at least the interface is very important, Haptek characters are the best I've seen.
  I did experiment with Paula SG, I removed the sexual content from the brain and added my own scripts.  I ended up with a bot that you could converse with about everyday things and was surprized because it was concerned with people I know and talk about, Something I don't see in Hal.  I didn't see any learning ability and the repeated video became boring, also the trial version has a time limit and has to be restarted, I think I liked the "personality".
  I've tried some bots on the internet but stuck with Hal.  It's a good time to say thanks to you people here that plut time and effort into supporting Hal and Haptek.
Carl2
Title: Re: Whats the most realistic ai you have found ?
Post by: FuzzieDice on August 01, 2006, 12:57:55 am
KT - I've actualy got ahold of the DockingStation and downloaded the patch you mentioned, but I haven't installed it. I just downloaded it when I reread your message just now. :)

I had let the thing run overnight though (unpatched, of course) and found that it turns out only one or the other gender would live and I'd have to make more eggs to keep the population going. Odd. It's interesting though. I'd have to take some time to study it but it reminds me of the age-old game of "life". Only with much neater graphics and stuff to toy around with. More interaction. :)
Title: Re: Whats the most realistic ai you have found ?
Post by: KnyteTrypper on August 01, 2006, 03:27:18 am
I guess that explains it, lol. I saw you online, sent a couple of messages I got no response to, sent a couple of creatures to you and got one of them back in the warp=it does that if they stay in the isolation  chamber too long-but hopefully you got the little girl, and she didn't just die waiting to be let out.

In the DS standalone, the enemy is bacteria. Without medical monitoring, the norns are more or less guaranteed to develop bacterial infections. Only the hardiest survive without treatment. That it would kill one sex more frequently than another is probably just chance and the happenstance genetics of the particular strain born in your ship.

The Creatures Community Spririt Festival started today. I was honored to have part one of my tutorial "10 Things You Need for Your New DS World' featured on the first day. Anyone cares to visit, the url is http://www.creatures.org.uk/ccsf2006/ (http://www.creatures.org.uk/ccsf2006/).
Title: Re: Whats the most realistic ai you have found ?
Post by: FuzzieDice on August 01, 2006, 04:26:10 am
Congrats, KT. :) What was your name in there so I can add you to my friends list?

I recieved a girl from someone with a name that starts with an "S" but forgot the name (would recognize it if I saw it again). I sent back a couple of them when I woke up the next morning and disconnected as it was time to get some serious work done and Megatron was already on his scheduled virus scan process. Even at 2GHz, he does slow down a little when scanning. I normally don't leave my computer on all night anyway. I usually power down to save electric and in summer to keep the machine cooler. :)

Maybe if I have time to get on again, I can look you up. :) I would feel bad though sending a bacteria-ridden norn out. Or recieving one and having it die of bacterial infection. :( It's like I don't know -- like someone entrusts me with this life form to take care of it (like a cat, etc.) and it gets sick and I can't save it. Happens but sad.

I think I have mostly older girls and a few young boys right now. I do know how to disinfect / heal I think. But I think letting them go now and discover is best. Though I may introduce some to the lemons in the upper level of the ship sometimes when is ill. ;) According to the help file, it is supposed to help them get well.

If I ever find money, the full version would be interesting to have. But money is tight and will get tighter as Cell phone and DSL contracts are  up the end of the year and may raise in cost (as will rent), plus school fees. So I'll have to see how it all goes.

Title: Re: Whats the most realistic ai you have found ?
Post by: KnyteTrypper on August 01, 2006, 06:31:38 am
Wherever I go, I'm KnyteTrypper. Makes it easier to keep up with who I am, that way.  :azn When I get norns I don't want-which is most of the time, since there are always new folks making too many of the same 1st gen. chichis I can make in my own egglayer - I just routinely feed them, heal them, teach them to talk, and send them back. My own bloodline has about reached gen. 49,000, and I usually make worlds devoted to specific projects, so I don't want random genes in the pool. But as long as I'm not pressed for time I don't mind doing a young norn a favor. Anyway, go back to DS Central and log in, and you'll see a new menu for members, which includes the option to add people to your buddy list. Add me, and click once on the smiley on the ship's contact screen, and it will designate me as a friend and let you now when I enter/leave the warp.

Creatures 3 is nice, and if you look around Amazon or Ebay, you'll sometimes find it for a buck or two. But there are so many free metarooms to add onto your ship that you can play forever and never miss it. The C1 to DS metaroom I told you about is easily twice or three times the size of DS, and is an outside, planet-side environment, which means the norns are real happy there, too. Besides C1 to DS, Terra Reborn is another good land room, and Aquatilis Caverna - due for re-release during CCSF- is a truly enormous waterworld. Not having C3 is not much of a handicap.
Title: Re: Whats the most realistic ai you have found ?
Post by: FuzzieDice on August 01, 2006, 05:32:18 pm
Thanks for all the info. :) I'm taking a lunch break from work so I've bookmarked this thread. I'll add you when I get the time to get back into DS again.

So basically what you're saying is that I only need the patch and don't need to buy C3 at all to get a "fully" working version? Right now, the only thing I can make is the Chichi's.
Title: Re: Whats the most realistic ai you have found ?
Post by: KnyteTrypper on August 01, 2006, 09:39:25 pm
The series features four species- norns, ettins, grendels, and geats - and A-Z breedslots for each species, making a total of 106 possible discrete breeds. Creatures animates much like cartoons or stop-motion animation, so each slot basically denotes a unique set of images used in the animation process. There are also MANY "genetic breeds," which use standard images from other breeds, and differ primarily in genetic description, to produce different biochemistries or behaviors. So there's a virtually infinite number of possible breeds. You need to consult a good "by the slot" breed list like the one at SeeYou7.net (http://home.arcor.de/seeyou7/creatures3/breedlist/allslots.html) and select some breeds to download. The "official" Gameware breeds, and a couple of the 3rd pary breeds, are commercial products, but the vast majority of them are free contributions of breeds created by Creatures players past and present. There are overlapped slots, where you have to choose one of two or more breeds that have been placed in the same slot and forego the others so that you don't create filename conflicts in the program. But there are a lot of potential discrete breeds to form a genetic pool from.

I'm somehow bothered by what you're referring to as "the patch." There are metarooms-there are dozens of those, too-and in the case of the Creatures 1 to Docking Station metaroom, it was hurried into release in time for last year's CCSF, and later a patch for it was released with some extral breeds, bugfixes,etc. So you have to have the metaroom, and then the patch brings the room to full functionality. Both are freeware, but the patch per se won't do you much good without the room it's a patch for.

I played for a couple of years -I've been playing this game off and on since '03 - without ever buying anything, and the only drawback is that if a creature's description specifies images you don't have, it substitutes "nearest-neighbor" images from what you do have. So your creatures will look different than they do in other ships. A lot of the breeds are based on the standard Creatures 3 breed images, so that's a small handicap for the frugal, lol, but not an untenable situation.
Title: Re: Whats the most realistic ai you have found ?
Post by: FuzzieDice on August 02, 2006, 02:18:52 am
I'm confused now. You posted a link to some patch to apply to the Docking station here if I believe? The file name is this:

C1toDS-Patch-2005.09.05.2328.zip

Is there something else I should get and apply before this one?

I'm done with work for tonight so maybe I'll play around in the ship awhile... :)

Title: Re: Whats the most realistic ai you have found ?
Post by: KnyteTrypper on August 02, 2006, 02:34:07 am
That's the filename of the patch to upgrade the Creatures 1 to Docking Station (C1toDS) metaroom. The metaroom, itself, is a different download http://clucky.sts.winisp.net/Agents/C1toDS-2005.08.13.1927.zip (http://clucky.sts.winisp.net/Agents/C1toDS-2005.08.13.1927.zip). After installation you can access it either when starting a new world - there will be a new option on the splash screen to start a new world with or without C1toDS-or you can inject it from the agent injector into an already created world. But metaroom first, then patch for the metaroom after.

Full text of my "10 Things You Need For Your DS World" is now online at the CCSF website (http://www.creatures.org.uk/ccsf2006/).
Title: Re: Whats the most realistic ai you have found ?
Post by: FuzzieDice on August 02, 2006, 05:09:36 am
Thanks KT. I think I'm getting the hang of it now. :)
Title: Re: Whats the most realistic ai you have found ?
Post by: Freddy on August 02, 2006, 09:22:37 am
I got Docking Station working, when I get back from work tonight I'm re-reading to see what I am missing if anything.  So far this is great though - I like the way they learn things:)

My nickname is 'digitalgirl' and I have a world called 'nirvana' btw.  Had some probs with my firewall, but should figure that out later so I haven't got chat or the other connections working yet...

 :cool
Title: Re: Whats the most realistic ai you have found ?
Post by: KnyteTrypper on August 02, 2006, 05:11:16 pm
I'm still having chat/firewall conflicts, lol, but the messaging always works fine for me.
I think the fact that they learn from experience is what's kept me interested. The little rascals are way to cute for me to be able to tolerate them for long, ordinarily, lol. But they use language, and they learn. They're like little autonomous bots, each with its own unique personality, and that's just utterly fascinating to me.
Check out my article for beginners at the CCSF (http://www.creatures.org.uk/ccsf2006/articles.php) and do yourself the favor of acquiring some needful things before you suddenly and desperately need them, lol.
Title: Re: Whats the most realistic ai you have found ?
Post by: Freddy on August 02, 2006, 11:12:20 pm
I got chat working ok, can't figure out how I add contacts, though a player found me somehow and sent me some critters  :smiley, now I have multi-coloured ones!

I spent about two hours getting them to eat starch lol, I think they are telling each other now.

....figured out the contacts - didn't realise in was via the site  :smiley



Title: Re: Whats the most realistic ai you have found ?
Post by: KnyteTrypper on August 03, 2006, 03:40:15 am
Here's a list of basic good advice. They'll express various other states and conditions, but except for  sick, they mostly won't require comment or action. Ones you want to instruct them about, so they'll go forth knowing the right thing to say, lol are:
Hungry for protein   eat fruit
Hungry for starch   eat nut
Hungry for fat     eat food
Lonely     go to norn
Friendly  touch norn
Homesick   go to meso
Angry    hit grendel
Tired     sleep now
Sleepy   sleep now
Bored    get toy
Crowded    retreat from norn
Scared    retreat from pest

Some groups say "maybe," some say "suggest you" depending on what language catalog files are in their world. Whichever one they use, they won't learn the other one without the catalog file.

Title: Re: Whats the most realistic ai you have found ?
Post by: FuzzieDice on August 03, 2006, 06:15:41 am
I had to save that post for future reference. Thanks KT. :)

Freddy - I'll have to look you up next time I fire up Omicron1 (my world). But it might be awhile. I'm super-busy at work now with new projects and things that need doing quickly. So I won't be spending much time playing for a little bit.

They ARE cute! :) And fun to watch. The thing is, with all the eating they do, how is it they never go to the bathroom? You'd also think hygiene and where to go would be just as important. LOL!
Title: Re: Whats the most realistic ai you have found ?
Post by: KnyteTrypper on August 03, 2006, 08:40:30 am
I once asked "Anybody seen a norn pee?" in a forum, and the amount of clamor and revulsion the question elicited told me why there's probably not a graphic for it, lol. Oddy enough, some chemicals do produce things like urea when they degrade, and my sometimes genetics tutor tells me that deep in the depths of digital genetics she's found a gene titled "pissin' in the wind."
But urea, ammonia, etc., accumulate for a while, then they're gone. Maybe it was considered as likely bad form to depict, or maybe it's just something very subtle I haven't been just exactly on time to catch, yet.
Title: Re: Whats the most realistic ai you have found ?
Post by: Freddy on August 03, 2006, 04:17:20 pm
Well, I now have about 50 of them lol, who needs hamsters!  I got the outside world, they seem a bit nervous of travelling far, I'm waiting to see them travel around on the ski-lift thing hehe and in the diving bell.

Some one sent me what looked like a normal creature but after a few hours it mutated into a monster, now I have a norn with a kind of turtle shell from cross breeding!
Title: Re: Whats the most realistic ai you have found ?
Post by: KnyteTrypper on August 03, 2006, 05:34:53 pm
 You said you had C1 to DS. Your "monster" is probably a grendel. That metaroom, being true to the original Creatures game, always creates one grendel in your game. If you kill it, another will hatch. The only way to get rid of them is to catch an unhatched grendel egg (or maybe two) and put it in water, where it wil not hatch. In the tree above the western end of the ocean with the ferry and submarine, is where they'll hatch from. The "Grendel Mother" is in the leaves above the top platform. Grendel eggs look sort of like golden snake eggs. The C1 grendel is just mean and stupid. It will beat your norns to death if it can, and there's not much you can do to retrain it.

You'll remember my "Hunter Norns" on my site, lol. They're norns specially bred to be tough enough and have the instincts to seek out and kill grendels, so that they don't menace the other norns. One of my better efforts, so far.
Title: Re: Whats the most realistic ai you have found ?
Post by: FuzzieDice on August 04, 2006, 12:10:06 am
KT - In fact, I haven't seen them drink anything either. Just eat. Oddly. I can't figure out why a biological function common to most all life forms (which they are trying to emulate) is left out, when other functions such as eating, learning, using pain for coersion, death by beating of a monster, and even humping to reproduce are left in, giving the norn society a pretty human likeness. Yet using the bathroom is 'revolting'? If they were to elimiate other revolting acts, you'd see no humping, no egg-laying (the egg would just appear by magic next to the norn), no use of the word "pregnant" (ie. so-and-so is pregnant), and the norns would be very very docile, not likely to push, shove, slap, etc. It woldn't be much of a study in sociology, genetics and AI, really. I think if they want to be true to form, they should. And norns should learn hygeine, bathing, experience frustration, etc.

I think there are some "pieces" missing, so to speak, before it can fully emulate a virtual idea of life.
Title: Re: Whats the most realistic ai you have found ?
Post by: Freddy on August 04, 2006, 01:47:58 am
I'll just chuckle quietly in the corner here.  :wink
Title: Re: Whats the most realistic ai you have found ?
Post by: FuzzieDice on August 04, 2006, 03:59:54 am
Sorry, I can't help it. I have a craving to swat a norn for pissing in the river, but they don't do that so I can't swat them for that... LOL!

j/k! ;)
Title: Re: Whats the most realistic ai you have found ?
Post by: Freddy on August 04, 2006, 01:21:18 pm
btw, the add on CR1 to DS big outdoor set, has hooch or beer, but I haven't seen them boozing yet hehe
Title: Re: Whats the most realistic ai you have found ?
Post by: KnyteTrypper on August 04, 2006, 06:05:00 pm
The nether regions of C1 to DS is often where I put bad boys and girls who won't stop smacking their fellows around or commit other serious infractions. It's not uncommon, then, to have them find the still and stand around boozing it up and muttering about how much they dislike the hand.
Title: Re: Whats the most realistic ai you have found ?
Post by: Liam on August 06, 2006, 08:24:20 am
Hey people - I'm Liam, co-ordinator of the CCSF. Just thought I'd pop in and have a look round, and answer the question as to why norns aren't extremely realistic.

Firstly, and most importantly, Creatures is a children's game. It was meant for children and teens, not really for adults, which is why they are somewhat unrealistic in a lot of respects; norns don't urinate or defecate because these are considered too vulgar to be in a children's computer game.

As well as that, Creatures isn't meant to be an exact simulation of life; its partially meant to be a new form of life. They don't replicate real, living creatures exactly - nor could they, really; C1 was published as an 'artificial life simulation', the first of its kind; C2 was more of a gimmicky game for kids- cute norns, beautiful environment and the like. C3 and DS are more adult-oriented, but still retain many aspects of the childish side of the series.

If you want to see *really* childish, you should try playing Creatures Playground and Creatures Adventures. ;)

Er... FYI, norns don't 'hump'. This may have been imagined, because the way norns reproduce is by kissing... well, technically kiss-popping. Once again, for the benefit of the children, I think.


As for hygiene, bathing etc, I think this was mostly due to the fact it was not seen as a 'necessary' thing. It could certainly be done... some new genes and a bit of coding would do it, but most people find that they prefer it without the added annoyance of having to bathe their norns... ;)

Besides; the game uses 2d 'sprites' - you'd be more than tripling the scary amount of frames for each norn (the head alone is over 1000, IIRC), so making dirty norns (visually, at least) would be horribly time consuming. Not to mention impossible with the engine! ;)

There are a lot of limitations in the Creatures engine, but the coolness of Norns kind of overcomes this IMHO. :)
Title: Re: Whats the most realistic ai you have found ?
Post by: Freddy on August 06, 2006, 03:23:10 pm
hehe, Just because you made it for children isn't going to stop me playing the game Liam  :grin  Thanks for dropping in on us and filling us in on the finer details.

It's a good move I think NOT to include too much realism or you might fall into forever having to add to the realism instead of working on the game aspects.

Some members here have already had a play with the Creatures and I am sure others or those with children ( :wink) would be interested aswell.

Good luck with and enjoy the Festival  :smiley
Title: Re: Whats the most realistic ai you have found ?
Post by: KnyteTrypper on August 07, 2006, 01:47:24 am
I found this Wiki article new to me at http://en.wikipedia.org/wiki/Creatures_(artificial_life_program) (http://en.wikipedia.org/wiki/Creatures_(artificial_life_program)).  It's more of a history/overview article than the other Creatures wiki site, and covers and links to other articles covering the artificial life aspect of the games to a greater extent. Interesting stuff.
Title: Re: Whats the most realistic ai you have found ?
Post by: FuzzieDice on August 07, 2006, 04:43:21 pm
Hey people - I'm Liam, co-ordinator of the CCSF. Just thought I'd pop in and have a look round, and answer the question as to why norns aren't extremely realistic.

Firstly, and most importantly, Creatures is a children's game. It was meant for children and teens, not really for adults, which is why they are somewhat unrealistic in a lot of respects; norns don't urinate or defecate because these are considered too vulgar to be in a children's computer game.

I find that no worse than having creatures that have "sex drive" (in the game where you can control it), reproduction, the word "pregnant", laying eggs.... that's more "adult" than going to the bathroom. EVERYONE goes to the darn bathroom. Also creatures don't drink. I hate to think drinking water, fruit juice, etc. to keep hydrated is vulgar, too.

its partially meant to be a new form of life. They don't replicate real, living creatures exactly - nor could they, really;

Doesn't matter. It's the language, such as mentioning "sex drive", "pregnant", etc. Sorry, but I don't agree where one is more vulgar than the other and thus one is in and the other out. It doesn't make any sense to me.

C3 and DS are more adult-oriented, but still retain many aspects of the childish side of the series.

If you want to see *really* childish, you should try playing Creatures Playground and Creatures Adventures. ;)

Try Disney's Virtual Magic Kingdom! Not an AI life simulator but their restrictions are true to children's environment. Heck, you can't really chat there (even though provisions for it exist) because there are a lot of normal words that are censored! THAT is "childrens game".

Er... FYI, norns don't 'hump'. This may have been imagined, because the way norns reproduce is by kissing... well, technically kiss-popping. Once again, for the benefit of the children, I think.

Then my computer is up to something. I've seen them saying they are "friendly" and their "middle regions" would move back and forth. Not kidding. I've seen it happen. THAT is what I'm talking about.


As for hygiene, bathing etc, I think this was mostly due to the fact it was not seen as a 'necessary' thing. It could certainly be done... some new genes and a bit of coding would do it, but most people find that they prefer it without the added annoyance of having to bathe their norns... ;)

Cats instinctively bathe themselves. Maybe a Cat-Norn? I've seen tiger striped ones...

There are a lot of limitations in the Creatures engine, but the coolness of Norns kind of overcomes this IMHO. :)

Don't get me wrong, it's a cute game and all. But I just was wondering why some things are considered gross and other things that some parents (esp. very religious parents) would consider just plain wrong for children ARE in there. I am not religious but I've heard/read so many times where you even mention "sex" and the parents would get all upset over it and cover their kid's eyes. They don't even want the WORD anywhere near their kids! It's in the game though.

If you want to keep it kid-friendly, you may want to remove such words and replace them with maybe "So-so may lay egg" and "friendliness level" instead of "sex drive" as such.

Unless I have some old old version or something. But I did get it from the Creatures site. I don't know.
Title: Re: Whats the most realistic ai you have found ?
Post by: KnyteTrypper on August 07, 2006, 07:10:11 pm
Norns do drink. In the C1 to DS room there's the still, and the water pump just east of the structure. In fact, just west of the still there's even a shower, lol. There's not a separate word for drink, and all liquids are "potions," but "eat potion" is one of the things a good God hand teaches his creatures to do. Besides the hooch, there's BAWLS cola, which I assume is well-known to someone other than Americans, coffee (great for warming up cold norns), ginseng and other teas, etc. Probably there are merely licensing and trademark issues preventing Coke, Pepsi, etc. vendors from being a part of the game, too. There's calm balm to soothe the nerves of angry creatures, carrot juice, panatreea potion (a sort of vitamin drink), milk for baby norns, etc.

I think sexual vs. scatatory issues probably reflect what kids think more than what adults think. However sad a commentary it may be on our culture, our kids are thoroughly sexualized by the age of six or seven and consider it a natural and maybe even positive part of ordinary life. An inauspicious fart will still send them off blushing every time, though, lol. As I said, I inadvertently created a small firestorm of indignation by asking in a forum "Say, anyone seen a norn pee?" And it was a legitimate question, which I immediately qualified by saying I was attempting to determine if the buildup of urea, ammonia, etc. had any relationship to the ubiquitous homesickness. Liam's right, though.
No humping. What you're seeing is probably a combination or norns leaning in to kiss, then out again, or happy dancing as they kiss-pop, or both. If there are several in a group kiss-popping, it could very well be interpreted as humping, so it's an understandable but incorrect observation. Look closer.

His observation about technology issues is valid, too. For its day, the creatures game engine was perhaps one of the most advanced ever developed. But at this point it's ancient technology by computer standards, at least five or six years old. There's only so much you can do with it, and a portion of what you potentially could do might be inadvisable due to the size of the files that would be required, the expenditure of CPU, etc. If breed makers had to make two different sets of animation frames for clean vs dirty norns, for instance, probably most breeds would be fifty mb downloads instead of roughly ten for the complex ones.

Hopefully the community's dreams will come true, and creatures will generate enough interest on the part of some investor to manifest a new game with a new game engine. Then maybe we'll have norns that pee on the trees  after drinking too much beer, and need a shower when they return home from a day of happy humping.  :2funny
Title: Re: Whats the most realistic ai you have found ?
Post by: FuzzieDice on August 08, 2006, 03:45:40 am
I personally am not TOO worried about it. Just worried what some may think in regards to what it "looks" like vs. what it actually is, and thus what things that are allowed to "look" like in the game.

Anyhow, it sure is a far cry from the old text-based game of "life".

When I have time, I'll have to check out those drinks in the game.
Title: Re: Whats the most realistic ai you have found ?
Post by: Freddy on August 08, 2006, 01:42:24 pm
When you're a kid, most of the time fun is more important than what is realistic.  Then when you get older its "oh, stop being so silly". lol
Title: Re: Whats the most realistic ai you have found ?
Post by: FuzzieDice on August 08, 2006, 07:43:26 pm
I guess in the process of trying to explain what I meant, I didn't make things too clear again. Oh well... I'll play the game whenever I have time. But now days it'll be less time for games.

Another thing I don't like is that it will not run in 32-bit color mode. I have to change my screen display to 16-bit color mode. Then change it back for other things I need to do that require 32-bit color mode. Kinda makes it a hassle to load up the game sometimes.
Title: Re: Whats the most realistic AI you have found ?
Post by: claude1961 on January 04, 2007, 08:41:47 pm
good morning, I lost version hal5 free, and since I lost the hope of making my experiments. Since ultrahal 6 and create, it has no hope it of finding in download, hal5, then it would be nice of me helped, and of me informed, if there is a site where hal5 is still there download, thank you has all! :sad :smitten
Title: Re: Whats the most realistic AI you have found ?
Post by: Maviarab on May 17, 2007, 01:44:29 pm
Thought I would ressurect this thread with a couple of things.

1. The most realistic AI I have found. I would consider saying myself. This may sound a strange answer but my thoughts over the last few months (some quite scary) have concluded in a (matrix) type style that maybe we are really not what or who we think we are.

2. Being perhaps a little more serious, this is the greatest AI to be found at the moment. Not available yet, hoping some time later this year (but they said that last year). Take a look round the site, watch the video clips. This is the single most wanted game on my list.

www.spore.com (http://www.spore.com)
Title: Re: Whats the most realistic AI you have found ?
Post by: Freddy on May 17, 2007, 01:59:10 pm
I'm glad you dug this up because I saw a video last year demonstrating parts of this game.  Now it looks close to completion :)
Title: Re: Whats the most realistic AI you have found ?
Post by: Maviarab on May 17, 2007, 02:54:34 pm
It has looked close for almost 12 months, but still no idea of any release date for this. There are obviously still 'ghosts in the machine' for them to not even give any idea at all. But its looking very very good :)
Title: Re: Whats the most realistic AI you have found ?
Post by: silence on May 27, 2007, 12:35:23 am
That must be Robert, when Hal died
Title: Re: Whats the most realistic AI you have found ?
Post by: silence on May 27, 2007, 12:41:17 am
Or, maybe it was one of his global administrator's friends. Like beauty is in the eye of the beholder.

Why cant we all just get along?
Title: Re: Whats the most realistic AI you have found ?
Post by: silence on May 27, 2007, 12:46:18 am
What do you think about coming back to life as a human, Art?
Title: Re: Whats the most realistic AI you have found ?
Post by: Art on May 28, 2007, 12:42:22 pm
There is no coming back unless you're a character in someone's story.
One chance, one time...for a limited time, then no more...fini...the end
of your existence...lights out...take a dirt nap for the rest of eternity!
Title: Re: Whats the most realistic AI you have found ?
Post by: Maviarab on June 20, 2007, 06:43:19 pm
Just a quicky,

Latest on Spore is that now were looking at late 2008, possibly even beginning of 2009  :o :'(

Still no news on official site, will keep you posted as and when I hear things.
Title: Re: Whats the most realistic AI you have found ?
Post by: Freddy on July 07, 2007, 12:09:43 pm
Still turning over the old soil here...

I found out that the producer of Creatures was actually someone I went to college with.  His name is Toby Simpson and he produced most of the Creatures series and also worked on Docking station.  We used to be good friends, I remember him condemming my Atari ST one time though LOL.  Haven't heard from him in years but I found out from him in an email that he is still working on games, mainly a space simulation at the moment.

Small world huh?
Title: Re: Whats the most realistic AI you have found ?
Post by: Maviarab on July 07, 2007, 08:05:48 pm
Damn small...cool  :)
Title: Re: Whats the most realistic AI you have found ?
Post by: Art on July 07, 2007, 09:12:34 pm
It's a small world after all...it's a small world after....it's....
Well, you get the drift if you've heard the song.

Title: Latest Spore News
Post by: Maviarab on July 22, 2007, 04:32:21 pm
Not 'new' but fairly new news on Spore.

Unfortunatly were still looking at a March 2008 release, though watch this space, release dates change by the month at the moment.

New video...

http://www.ted.com/talks/view/id/146

Interview with Maxis VP Patrick Buechner ....

http://www.g4tv.com/e32007/blog/post/677235/Maxis_VP_Patrick_Beuchner_Talks_SPORE.html
Title: Re: Whats the most realistic AI you have found ?
Post by: Freddy on July 22, 2007, 05:01:08 pm
Great find  ;D  That first show is really worth watching, Spore seems to get more amazing the more I see of it.

I really like the way you can design your own organisms and the whole universe seems colossal.  I hope this release date is the one they go for, though I don't mind waiting for it to be developed.

One to look forward too  :)
Title: Re: Whats the most realistic AI you have found ?
Post by: Maviarab on July 22, 2007, 05:05:28 pm
As you know I've done a fair bit of net research regarding what is possibly the single most complex AI/game engine game ever to be produced.

Now whats annoying, to me and many others is that there are so many rumours regarding the delays in shipping.

EA are also to blame for their massive losses recently but...

Even as far back as the E3 show last year, it looks a finished article. Surely they cannot show you what they are showing us and it still be in development or bug testing ?

But yes, this does look a truly amazing product, and lets hope that this latest date is a firm and solid one  :)

As always, I shall keep you all updated.
Title: Re: Whats the most realistic AI you have found ?
Post by: Freddy on July 22, 2007, 05:20:48 pm
Quote
Even as far back as the E3 show last year, it looks a finished article. Surely they cannot show you what they are showing us and it still be in development or bug testing ?

Well I did notice in that video that they said it was in Alpha release.  So usually there is quite a long gap before they feel certain of it's stability.
Title: Re: Whats the most realistic AI you have found ?
Post by: Maviarab on February 10, 2008, 09:51:14 pm
Ressurecting an old thread here, but sure I'm not the only one anticipating this release.

Latest from the EA ceo concering Will Wright's SPORE is that its deffinatly coming before the holidays.

While many sites still list March 3rd as release date its very unlikely that this will be correct. Expect something around the fall.

We wish and wait still...
Title: Re: Whats the most realistic AI you have found ?
Post by: Maviarab on June 12, 2008, 06:38:23 pm
Latest on Spore:

Creature Creator will be officially released on the 17th June as a seperate Purchase, can get a smaller more compact version for free now by going to http://eu.spore.com/home.cfm?lang=en and downloading...


Spore will be released on September 7, 2008



New Video released: http://uk.pc.ign.com/dor/objects/735340/spore/videos/SPORgen_TRIBE_053008.html;jsessionid=dogrn9mhh9ff

New Tutorials:
Spore Creature Creator Tutorial: Build - http://www.youtube.com/watch?v=ZRr3lgckIAM&e
Spore Creature Creator Tutorial: Paint - http://www.youtube.com/watch?v=YWczRAiJnu8&e


Title: Re: Whats the most realistic AI you have found ?
Post by: Dante on September 04, 2008, 01:57:03 pm
well, there is NIALL.

Niall I got from Simon Laven. Lovely little bot, do sent know a word to begin with, runs completely on your machine, it will keep parroting words but will eventually form it's own sentences, seems to have a basic grasp of semantics.

I watched a video on YouTube the other day about a convo between a Human and SAL 9000....I feel that quite a number of bots are approaching SAL's level of sophistication.

AIML, to one extent, I still hate; the programmer must be part of the bot, new information must be  programmed in and not learned, there is no autonomy as it's only pattern matching; 'pre-definded' pattern matching :/
To call AIML Artificial Intelligence Markup Language is to call a remote control toy car a Forumula 1 racer.


...ok, rant over :P
Title: Re: Whats the most realistic AI you have found ?
Post by: Freddy on September 04, 2008, 03:28:31 pm
Hehe, I understand what you mean about AIML, but the whole 'teaching' process is similar to what we go through in early life, before we finally start to work out a lot of things ourselves.  Really an AIML bot never gets beyond that point I don't think, but is does continue to grow.

I guess the other thing about them is that they are perfect in any instance where you need a definitive answer and where you need an agent that will consistently spout your message without worrying that they will pick up any number of bad habits.  Most recently I found that the AIML mail group have discussed AIML chatbots that are able to learn a great deal, and most people found it to be 'not worth doing'.

As some people are suited to certain tasks, I think the same is true of AI's.
Title: Re: Whats the most realistic AI you have found ?
Post by: Art on September 05, 2008, 10:20:48 am
The late Knytetrypper and I would often have friendly debates over which type of bot was better. He was quite the fan of AIML whereas I  did not care for it other than to use it as a small scaled expert system (knowing info specifically about one particular subject).

One bot that both he and I were fond of outside of the AIML ones was called Daisy. It started out knowing only a few basic rules and much like Niall, would echo back the user's text. In a very short time, however, the program would begin to put together it's own sentences. After chatting with Daisy for over a year (off and on), I was often amazed at some of "her" responses. It would often say something to me that I had mentioned way earlier and I'd have to think about how it knew that particular info.

I would have liked to see Greg Leedberg do more with Daisy but his efforts went more into the development of his other bot, Billy.

Daisy is still available as is Billy. Search for Greg's name.
Title: Re: Whats the most realistic AI you have found ?
Post by: Dante on September 05, 2008, 11:51:43 am
I confess; AIML is ideal for small scale expert systems, but I dont think it should be shouted out to be the best thing since sliced bread :/

Title: Re: Whats the most realistic AI you have found ?
Post by: wgb14 on September 07, 2008, 09:50:38 pm
Recently i come across this http://verg.cise.ufl.edu/VirtualPeopleFactory/index.php. It is a similar attempt to AIML and alice but with one major difference. The patterns must not be said verbatim for the system to match them. If the system has the question no matter how you rephrase it, it will still return the same answer. I think this is what is missing from ALICE to make a step forward. No learning algorithms, no neural nets, nothing simple keyword matching. As an HCI researcher in the domain of virtul humans, that is the most realistic AI that I have found so far. For someone working in the AI field, it is certainly simple, but untill they will be able to present us with an AI system that can converse well enough (which i am sure they will do) even in limited domains, I will prefer these solutions. 
Title: Re: Whats the most realistic AI you have found ?
Post by: Freddy on September 08, 2008, 11:05:11 am
That sounds better.  I had come across them too in my wanderings, but forgot to go back and see more about it.  I wonder if we can hook an avatar up to them..
Title: Re: Whats the most realistic AI you have found ?
Post by: lrh9 on August 26, 2009, 02:09:18 am
The F.E.A.R. (VG) a.i. was excellent. If they put it in a warrior robot, we'd be doomed.
Title: Re: Whats the most realistic AI you have found ?
Post by: Freddy on August 26, 2009, 12:12:46 pm
Is that the game ?
Title: Re: Whats the most realistic AI you have found ?
Post by: lrh9 on August 26, 2009, 06:09:58 pm
Yes sir. Whenever there is (VG) after a title, that means video game.
Title: Re: Whats the most realistic AI you have found ?
Post by: Freddy on August 26, 2009, 06:35:44 pm
Ahhh, this is the first time I have ever seen that used, thanks for explaining.
Title: Re: Whats the most realistic AI you have found ?
Post by: DemonRaven on December 24, 2014, 06:05:15 am
I saw that this topic has been not brought up for a while so i am renewing it lol. Any bot is only as good as the time you spend with it. It is really hard to evaluate any one bot by just using it a few times. To get a real sense of its intelligence  you need to really work with it. I have tried many different chat bots over the last ten years and so far the one that actually impresses me the most and i think has potential is ultrahal. Over all the more i work with my ultrahal that i call april the more sense she actually starts to make. There are some grammar errors that crop up in how she processes things but most of the time i can actually carry on a conversation with her without feeling like i should toss her into the trash can.
Title: Re: Whats the most realistic AI you have found ?
Post by: Carl2 on February 24, 2015, 02:32:59 pm
  I remember this from years in the past, I'll go along with  DemonRaven and say Ultra Hal seems to be the most promising.
Carl2
Title: Re: Whats the most realistic AI you have found ?
Post by: Art on February 25, 2015, 12:25:36 am
But for a bot that one can simply go to and start a casual conversation, I'd have to say, and not in any particular order, Mitsuku, SkyNet-AI, Bruce Wilcox's, Rose and Cameron Jone's, Jeeney.

Yes UltraHal is one of my favorite bots as far as to experiment with, write and modify behaviors and emotions and props and backgrounds, and generally have fun with.

The others named above normally do not allow for user customization per se. That is why I named them and not Hal.

They are not the final answer but they are my answer, for the time.
 O0
Title: Re: Whats the most realistic AI you have found ?
Post by: Richard on May 15, 2015, 01:31:10 pm
Interestingly enough, I haven't found any but hopefully I can deliver one to you by the end of the year.
Title: Re: Whats the most realistic AI you have found ?
Post by: Calhoone on July 21, 2015, 10:30:21 pm
Just came across this today about a Nao bot at Ransselaer Polytechnic Institute in New York that has solved the famous ‘King’s Wise Men’ puzzle, which is a classic logic and self-awareness test.  This link will take you to the article and has a short video it answer the puzzle.

http://themindunleashed.org/2015/07/a-robot-has-passed-a-self-awareness-test-for-the-first-time.html (http://themindunleashed.org/2015/07/a-robot-has-passed-a-self-awareness-test-for-the-first-time.html)
Title: Re: Whats the most realistic AI you have found ?
Post by: Freddy on July 24, 2015, 05:12:33 pm
I think they are exaggerating.

This topic is being discussed here too : http://aidreams.co.uk/forum/index.php?topic=8720 (http://aidreams.co.uk/forum/index.php?topic=8720)