3D Avatar Project

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Freddy

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Re: 3D Avatar Project
« Reply #90 on: October 23, 2014, 06:31:11 pm »
Just having a little fun playing around with Blender, different colors, looping, etc.
Hey look: Resized this video to 640x360 and those black side bars are gone.

Kinda retro that  8)

I have been playing with the environment a little more. Added shadows and stuff. Getting the hang of the terrain generator slowly.


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8pla.net

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Re: 3D Avatar Project
« Reply #91 on: November 06, 2014, 09:20:00 pm »
Stopy Playing Me

Stop Playing Me

All original low poly face model rendered in Linux using Blender.  OpenGL is used for the lipsync animation.  The intention is to try to display the vertices of this low poly face model.  Espeak is used for the voice synthesis.  Although it may be missing a few tweaks, it's a short clip which overall turned out to be a lot of fun to make.
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Freddy

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Re: 3D Avatar Project
« Reply #92 on: November 07, 2014, 02:04:54 pm »
Looking good - do you use morph targets ?

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8pla.net

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Re: 3D Avatar Project
« Reply #93 on: November 07, 2014, 10:41:06 pm »
Yes Freddy...

In Blender, instead of the term Morph Targets... they use the term Shape Keys.  I found this completely free (for personal or commercial use) low poly female model.  So I added some polygons to the eyeballs, and hairstyle, and I colored in the rest of the mesh.   For text to speech, I plan to go with the female voice of eSpeak, since it may be a better match, to lipsync a low poly model.

Now, we all know there are high poly 3D models out there, which look amazing, but they also tend to be a lot of file formats in order to render 3D eye candy... Playing around with low poly 3D modeling, it turns out, is like watching cartoons... It can be easier to do as a hobby, with just a single simple file.  And well, I think low poly models are more funny!
« Last Edit: November 07, 2014, 11:01:08 pm by 8pla.net »
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Freddy

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Re: 3D Avatar Project
« Reply #94 on: November 07, 2014, 10:57:37 pm »
Yep shape-keys, I know what you mean as I was using them for a previous incarnation.

Low poly is fine - just look at Minecraft  8)

I've stepped away from the avatar for a time, I don't know what I'll do with it next. Essentially all the difficult stuff is done and I have a nice work flow now. I'll experiment with other animations, like waving and smiling etc - maybe put in some moods like Haptek used to do.

I'm working on my AIML interpreter again, it's going well. I plan to make some medieval buildings some time soon in Blender to use in my virtual world. Fun, fun fun.

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8pla.net

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Re: 3D Avatar Project
« Reply #95 on: November 08, 2014, 01:17:52 am »
Another cartoon style, exaggerating the eyes more.    Bigger eyes, and also added eyebrows.   Bottom Jaw is open too.

The long hair was edited with Gimp, (not 3D modeled with Blender)  to see how a long hairstyle might look first, before adding it to the model.

 8)  Playing the slide show in the forum software is an interesting way to compare short hair to long hair.
« Last Edit: November 08, 2014, 01:43:42 am by 8pla.net »
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Calhoone

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Re: 3D Avatar Project
« Reply #96 on: March 18, 2015, 10:55:41 am »
I really like what you are doing here Freddy!! It's some awesome stuff!

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Freddy

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Re: 3D Avatar Project
« Reply #97 on: March 18, 2015, 11:58:24 am »
Thanks Calhoone  :)

I will be getting back into this soon as they released Unity 5 recently, which I was waiting for.

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Freddy

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Re: 3D Avatar Project
« Reply #98 on: April 21, 2015, 02:11:40 pm »
Last week I started making things for Jess' little world. I'm actually selling these too on the Unity Store. So just to show you I am still working on this, here's what I have named the Dragon Tavern which I made using Blender, and imported into Unity.

All modelled and textured by myself. I made the signs and benches and there's a few plants that I made in there too. The world I generated with a terrain generator.


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Snowman

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Re: 3D Avatar Project
« Reply #99 on: April 21, 2015, 09:05:48 pm »
It looks nice; you're making lots of excellent progess. Now all you need is a rather large 3D printer and you'll be in the Realty business in no time.


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8pla.net

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Re: 3D Avatar Project
« Reply #100 on: April 21, 2015, 09:55:02 pm »
Nice product. I particularly like the large glass windows.  I think this design will be convenient for videos.
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Data

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Re: 3D Avatar Project
« Reply #101 on: April 22, 2015, 11:10:07 am »
Excellent work Freddy  8)

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ivan.moony

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Re: 3D Avatar Project
« Reply #102 on: April 22, 2015, 12:33:45 pm »
Blender is a pretty complicated stuff. I'm glad you've managed to domesticate that beast.
There exist some rules interwoven within this world. As much as it is a blessing, so much it is a curse.

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Freddy

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Re: 3D Avatar Project
« Reply #103 on: April 22, 2015, 03:33:30 pm »
Thanks everyone, I really enjoyed making it - after years of tinkering Blender is starting to click.

@Snowman, good to see you :)  Funny you should mention 3D printing as I was thinking of getting Jess printed. Daz will be offering this service soon I read.

@8pla,net I was fussy about the windows, glad you approve. Videos would be cool, but ultimately people will be able to visit her in world. I'm still working on my new scripting language which I am going to build her with.

@Data, thanks again mate :)

@Ivan, The beast is doing what I want at the moment, helped by Youtube videos. I feel more confident with it now, it's very well designed and I'm even remembering keyboard short cuts that previously had been a mine field as there are so many.
« Last Edit: April 22, 2015, 04:10:06 pm by Freddy »

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Freddy

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Re: 3D Avatar Project
« Reply #104 on: April 16, 2016, 04:29:17 pm »
Wow, nearly a year since I last updated this.

I've been working with Unity off and on the past month or two. I upgraded to the new Daz generation figure and had to tweak a few things to get back to where I was as a few things changed in Unity.

My scripting language is coming along now and I might have a video this weekend. I'm trying to decide what environment I want my character Jess to live in. Currently she is residing in a new world I made. I may put her inside a building though, not sure.

 


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