Ai Dreams Forum

Member's Experiments & Projects => General Project Discussion => Topic started by: Madamin_Z on November 20, 2018, 12:36:50 am

Title: I've created a genetic algorithm that learns to play snake. It scored 123 points
Post by: Madamin_Z on November 20, 2018, 12:36:50 am
Hi guys! A few days ago I've created a genetic algorithm that learns to play snake. It took 30 generations to reach 123 points. I used C++ and SFML. Each snake's brain is a neural network.

Here's the video:

Video (https://www.youtube.com/watch?v=t_7En99qRig)
Title: Re: I've created a genetic algorithm that learns to play snake. It scored 123 points
Post by: ivan.moony on November 20, 2018, 10:01:42 am
Look at what the Nature managed to do only with a similar genetic production. Though She needed 5.4 billion years up to now. The key point in history was creation of self-duplicating unit. Genetics did the rest.
Title: Re: I've created a genetic algorithm that learns to play snake. It scored 123 points
Post by: LOCKSUIT on November 20, 2018, 10:51:47 am
So if we release duplicating nanobot cells...we just wait for everything to go fine right? Bad move oh no! Grey goo! Maybe intelligence has to do the rest!? ?O.o?

Those wireless artificial cells will need quicker smarter and more efficient guidance to be safe and have powerful thinking, manipulation, and sensing! They'll do so much at all levels!
Title: Re: I've created a genetic algorithm that learns to play snake. It scored 123 points
Post by: squarebear on November 20, 2018, 04:41:09 pm
Snake is already a solved problem for AI:
https://www.youtube.com/watch?v=kZr8sR9Gwag