The Athena Project

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Don Patrick

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Re: The Athena Project
« Reply #120 on: January 09, 2015, 09:47:59 am »
I dunno, I thought the GNU General Public License that e.g. Stanford University's NLP parser uses was supposed to be pretty free of charge. And before you start selling I should think you could strike up a bargain with them for a fair percentage instead of waiting for them to sue you for an unfair percentage.

As a comics artist I know a fair bit about copyrights, and the reality is that even if you'd win in court, the procedure would cost you a great deal of money. The best defense, other than being invisible, is to take such precautions that the amount of evidence (notes, sketches, published items) is so overwhelmingly clear that either the sueing party will back out or a lawyer agrees to do it pro bono, which isn't uncommon when victory is assured.
You can also make it pretty clear to the sueing party that you are poor and that there is no money to gain from sueing you.
Personally I hardcoded a scrambled copyright notice among other things. Many video game developers add copyright notices or personal messages in their source code that only they know about, and that has been very effective in some pretty famous cases of software theft. Similarly dictionaries contain one or two wrong translations to prove ownership when another publisher has copied their contents.

But that on a tangent.
CO2 retains heat. More CO2 in the air = hotter climate.

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Freddy

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Re: The Athena Project
« Reply #121 on: January 20, 2015, 05:46:43 pm »
The resulting discussion of copyrights in this thread at roughly this point has been split into a separate topic.

http://aidreams.co.uk/forum/index.php?topic=7606.msg31566#msg31566

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Freddy

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Re: The Athena Project
« Reply #122 on: January 21, 2015, 06:56:49 pm »
It would be nice to have a categorical archive of videos and articles that show the coolest examples of ai advancement and topics. Sometimes the great ones seem to dissolve amongst the less significant fluff. Don't you have a large link list somewhere on this site.

I was re-reading parts of your thread and had missed this question, apologies.

You might be thinking of the Chatterbot Collection which I maintain.

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Snowman

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Re: The Athena Project
« Reply #123 on: January 21, 2015, 10:52:31 pm »
Yeah, I finally noticed your post's footer so I checked it out. It looks pretty cool, but it could also be greatly expanded too. There is just so much information out there, I don't know how any person can keep up with it.

I was looking through your movies section and was hoping to find upcoming movies, and perhaps release dates. I didn't know if you would have them or not. I recon it would be a full time job just to keep up with details like that.

Occasionally, I will stumble on youtube videos that appears to be AI gold. I then add it to my favorites list. Later, I find out they were removed.

What you are essentially creating here is an AI index from which to navigate the world of AI.

Also, I've noticed that there is a new category of AI emerging, AI Tech. It's not dealing so much with robotics, but with experimental platforms (ie. emospark, neural network circuits, reprogramming of real DNA).

I wonder how many websites out there are just floating around, completely dedicated to AI research... hmmm. It would be quite an undertaking to find out.


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Freddy

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Re: The Athena Project
« Reply #124 on: January 21, 2015, 11:21:26 pm »
It used to be more difficult to maintain when it was plain HTML. Moving stuff around and checking links all the time. I turned it into a database driven thing with a back end to do all the admin stuff, so now it's a lot easier to manage.

You will find some brand new movies, sometimes I do add up and coming movies like Ex Machina, this was one I added in the last week or so. I believe it should be out now or soon. But usually I put them in there after they have been released if they are new. Keep an eye on the AI in Film and Literature section here, Art posts a lot of new movie trailers and thanks to him that's how I find out about a lot of them.

There is a lot of scope for expansion there you are right. Lately I have been trying to add something new every five days or so, but I may up that. It's all about time and how much I have to spare, what with my own projects programming wise and the graphics stuff. Only so many hours in the day.

Assistants and companions like the Emspark device was a category I was thinking of adding soon as it happens. There's a bunch of them now. Also I would like to put more time in to finding new books as I haven't really added much to that so far. There's a lot of books there, but not many new releases.

I added a 'websites' category recently just for that final point you mention. It would take forever, but I thought I could do it bit by bit.   ::)

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NickyBlue

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Re: The Athena Project
« Reply #125 on: February 18, 2015, 02:51:36 pm »
Hi Snowman!

Seems like you progressed a lot inbetween. Wish you achieve all your goals.

And thanks for the link Freddy! Hi! remember me bro? ...smile. I think your collection things provides good articles for my this adventure session regarding my would be - maybe future Cosmos Inference Engine Program. I won't say bot cause it is not....smile! Previous year one got struck due to my stumbling with VS2010 C# compiler which every other person in this world find it so easy working with. And then I got absorbed in other things of life whether foolish or essential doesn't matter.

So this time I changed plan a bit and working on my own Programming IDE I nick named Simple Studio. I Intend to design a simple programming language for it but it can easily support multiple language. i.e  C, C++, C# , VB.Net or java etc. Even HTML or XML or any script based language. As a user you can construct a parser for your intended language from within it using Create/Modify Language Definition File form. If you know the syntax of a language you can create one for it or can modify some like your own Custom C#. So I think my project got pushed back by few yrs ...haha till I finish this one. Funny thing is the day I made up my mind for it after so much frustrating attempt to learn some programming language that Roslyn project of Microsoft got launched... smile. Seen their and some Sharp-develop IDE code but again the problem is if I could understand their coding then why wud I go for my own IDE in the first place. But I surely will complete its prototype. Might send it to Microsoft so called profession technical coders. They kinda threaten ..um no...  try intimate simple enthusiast by declaring condition in their main site page that your code should be par with ours...haha that's funny! I think they need to implement GC for their own internal system (codebase) then provide that magical GC thing to user to deal with. They(users) could have been far more better without that facility anyway. Sometime I wonder if its garbage collector or garbage inventor... hehe. Anyway not here to discuss my new foolish endeavor(IDE), just trying make out outline for it. But its similar to NLU in someway. I mean parser, constraint implementor or code generation.

So Freddy this is the new dream of mine. As for older one I will try my hand on it when I have a some working copy of my future IDE, what if only the parser + intellisense without real code generator. Actually wit all these yrs gone by I think its time for me to move to Linux as my friend trav from Ai-forum says. But I will be switching to it when I have my own IDE for it. So maybe two three yrs from now ;). Yep intend to make it cross-platform as well in the end. Or maybe I will just make a prototype and give it to sharp-develop team or Roslyn but maybe those professionals might not like my radical ideas.

Anyway nice meeting you again Freddy. :)

And you Mr Easter-Egg thing hows your thing going man? Wish you all the luck. Just don't forget this humble friend on the way, okay! And mind it that's quite title's you have given me in your chatbot.org forum. Seen those old leftovers....Don't worry I tagged something similar for you guys at mine's.... Tit-for-tat haha!. Anyway nice meeting you too Mr. Bear, square or round doesn't matter but I think you real name is far better :). If I progress little more this time then I was thinking of contacting you guys for some core discussions but my all attempts to learn to programming goes in vain. But hope their will be better days to come. This time I made better fool proof program (My own IDE). And after all all these things are my life time projects.. Hobbies are like this no? And anyway being optimist is not a crime by the way....smile. Not if you don't worry about your efforts going in vain. At least that's beneficial point in favor of hobbyist rather than professionals.


cya folks... thanks for the links Freddy. Provided some good reading (time-pass) for me, for few days. But as our big Bro Arnold says....

I'LL BE BACK!!!



Oh yes! hello to you as well Art!

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Freddy

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Re: The Athena Project
« Reply #126 on: February 18, 2015, 04:06:37 pm »
Good to see you pop in too Nickyblue, glad you found some interesting reading :)

Snowman, your thread is getting off topic, do you want me to split some of this off into general chat ?

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ranch vermin

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Re: The Athena Project
« Reply #127 on: April 15, 2015, 08:57:35 am »
snowman i love your intro into programming at the start.   youd be the magic teacher, spilling the beans on how to program right from scratch.

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Snowman

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Re: The Athena Project
« Reply #128 on: April 23, 2015, 06:50:58 am »
@ranch.. Well, I thought about doing some kind of wild programming tutorials but I wanted to wait until Athena was released into the wild first, but things could change.

Whenever Athena is completed(ish) I would like to make a set of tutorials over Athena's parts and pieces. This, of course, would require competency in the VB programming language. I could also give talks about various chatbot theories that would not require any knowledge of coding.

@everybody... I managed to throw a lot of my time and effort into re-acquainting myself with the finer point of English grammar over the last few months. I also played a lot of games on the side which provided for a few minor distractions. I sometimes need to take mental breaks before I break mentally.  ^-^

I also read ranches thread "anyone want to have a chat or a stab at NLP with me?"
http://aidreams.co.uk/forum/index.php?topic=8023.msg33787#msg33787
I can see that you guys are getting all pumped up for NLP... woo hoo  8)

I would like to create a video on some of my theories that have been developing in the back of my head on this NLP topic.

The last three days I've been partly refreshing my brain on my NLP code. I intend to start writing grammar rules using this structure as its host. But lately, I've also been trying to find any excuse to not actually do any programming. So far, I've just been staring at an open Visual Studio IDE. Also, the weather has been so perfect here; I can hear the blue skies and green fields calling my name...

Need to focus Art... Must focus.


 

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Art

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Re: The Athena Project
« Reply #129 on: April 23, 2015, 10:51:49 am »
Snowman,

Go ahead and Finish Athena first, then we can experiment with it for a brief while.

Afterward, you could host a Question & Answer session (maybe ongoing thread), fielding a variety of question on why certain functions / features work in certain ways and if any might be improved, etc.

It could prove to be a valuable learning experience for a lot of venues, bots, programming, structure, logical development, i/o cause and effect handling, etc.

So don't let us stop you...get with it!!  O0
In the world of AI, it's the thought that counts!

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spydaz

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Re: The Athena Project
« Reply #130 on: April 23, 2015, 10:03:06 pm »
I just got back into it after a Working break .
Been working on the problem , yet still after tagging the sentence , extracting predicates and subjects , and objects subjects , articles ....
The problem remains

Detecting the sentence type ...
Regardless if it is a complex , compound , complex/compound etc ...

Each sentence or complete thought (could be paragraph)

Is either ,
Reason , question, implication , opinion , description ..... Advice .., report ... Data .... Etc .

Detecting which type of sentence also denotes which reply pathway to choose . This idea or understanding enables for response or no response as sometimes people ramble on an switch subjects mid sentence ... They can be telling you some information or just making and exclamation ... "I like ... " , "a cat sat on the mat" a description of an event which contains data yet not to be saved yet I'm this case it could be a witness statement ...so completely relevant ... By understanding the purpose of the sentence the data in the sentence has a specific placement in the knowledge storage process ....

Should we diagram the sentence ? Or should we categorise the sentence as a thought process or ...

Questions ideas , yet still detecting sentence type or purpose ... Is important for understanding that "the green furry cat jumps over the moon" is a gibberish sentence and although a description is utter "crap" ....,.

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Snowman

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Re: The Athena Project
« Reply #131 on: January 12, 2016, 09:26:05 am »
I turned 36 years old on the 11th of January. Well, actually, I cancelled all my birthdays after my 29th. So technically it is my seventh annual 29th Birthday... but whose counting  :P

I have been coding Athena by spells. I'd take a break, or go through one of life's trials. Play a few games here and there. I think I have a could overview of what I want Athena to be. I have worked on each part, segment of the project, and have basically determined how I want them to function. Right now I feel I'm perfecting things.

The Avatar I chose to work on is basically a six sided canvas. You guys remember the cube, right? I decided to rewrite its code into the wpf (windows presentation foundation) environment. The UI and the Avatar will work well on the same platform thanks to wpf. Every side of the cube runs animations independently, including the background scene. Basically, I wanted Users to easily create animations and skins for the avatar. I have finally gotten the Avatar software to run smoothly for me. I'm very happy about that. Right now I'm revisiting the scripting portion of the Avatar. Yes, I wanted the cube to have scripting capabilities. Other than that, I think the Avatar coding is sound. I'm sure if I find a way to improve it I will, but so far I'm satisfied. After I comb through the scripting code I intend to make a video of it working (God willing).

After I get the Avatar satisfiably perfected I intend to work on the UI itself. Everything has to be rewritten into the wpf environment. That will be the next project to perfect. This project may get finished sooner than expected.

Oh, and thank you Art for the birthday wish. It was greatly appreciated.

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Freddy

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Re: The Athena Project
« Reply #132 on: January 13, 2016, 04:04:13 pm »
A belated Happy Birthday to you :)

Nice to see you pop in, it reads like you have been making a lot of progress  8)

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Snowman

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Re: The Athena Project
« Reply #133 on: January 15, 2016, 07:51:09 am »
Thanks Freddy.

Here's the vid I previously mentioned:
Lots more work to do.


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Snowman

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Re: The Athena Project
« Reply #134 on: January 31, 2016, 06:56:19 am »
Well, its only been 15 or 16 days since I got the Avatar basically done.. minor a few adjustments. After some minor additions and bug fixes I started working on the User Interface. The UI is basically built on animations. Everything is made of bitmap Images. I did that so people could make whatever skins they wanted. The background is Transparent, therefore, allowing the user to create a UI of any shape.. including a donut. I should make a UI to demonstrate that feature. Now that I have that basically finished, I need to set back, grab a notebook and think my way through the game engine layout. I need to do that before implementing it into the UI code. I have a basic idea what I want but I need to nail it down to law. After that, I think I will begin systematically coding in the different editors into the UI. I already have created most of the code, I just need to place it into the new UI's environment. I should have some basic AI controls available to demonstrate once I implement the AI engine design. It should run basic scripts, accept plugins, and run a few game mechanics that Art through at me privately. 

Still trudging along. I somehow pulled a muscle in my back Thursday night. Well, I decided to split some wood, but I really think it was more like I was sitting too long in this chair coding Athena... then splitting the wood. That night, I barely slept. The next morning took way too long for me to get myself dressed. I decided to call in sick. I'm not really crippled but that little muscle at the small end of my back is having a very bad time of it. You know, its very hard to put your shoes on with piercing back pain.

~ Its doing better now though.. I should be back at work Monday.

Here's my latest update video.. I mean vid :P

 


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