universal simulation

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ivan.moony

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Re: universal simulation
« Reply #15 on: July 07, 2019, 08:50:17 am »
What about simulating the very life inside simulated Universe?

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Re: universal simulation
« Reply #16 on: July 07, 2019, 10:42:23 am »
Like which? We are already trying to - AI. Some try sensory-only-AI, so attempt body-AI sims. Some even try real body AIs.

Or do you mean cells or organs? How much simulated? There is many levels...shape, gravity, cells, molecules, atoms, particles...
Emergent          https://openai.com/blog/

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ivan.moony

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Re: universal simulation
« Reply #17 on: July 07, 2019, 11:33:04 am »
like one we could play god with.

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Re: universal simulation
« Reply #18 on: July 07, 2019, 11:41:48 am »
Just make a diverse landscape on a globe world, and have stick-creature roombas venture around, tracking the nearest for food. The mutants that can eat the back side of them first (de-spawns them) multiply.

Or you go to stand up halo elites that learn better tactics....pretty simple....Halo 3 had good ideas, they would throw gernades at you and hoard and retreat, etc!! So simple!!
Emergent          https://openai.com/blog/

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ivan.moony

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Re: universal simulation
« Reply #19 on: July 07, 2019, 12:32:57 pm »
I mean something more serious. Like creating a simulation of a Universe that can host livings that can think and produce their own artificial Universe.
« Last Edit: July 07, 2019, 03:39:46 pm by ivan.moony »

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Re: universal simulation
« Reply #20 on: July 08, 2019, 08:42:14 am »
Then we need AGI...

Alternatively, we ourselves can create a sim where a sim is in it. All you need is redundant magnetic 1s&0s to re-create the same sim u made in that sim, sounds quite easy therefore.
Emergent          https://openai.com/blog/

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Zero

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Re: universal simulation
« Reply #21 on: July 08, 2019, 10:52:29 am »
One day, I'll simulate a cat. Can I haz universeburgerz?

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goaty

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Re: universal simulation
« Reply #22 on: July 08, 2019, 11:38:09 am »
That's one thing you cant simulate,  life.    But!  you can simulate them on some level,  like language prediction or body movement prediction.  But simulating a person properly requires the person itself.

When you dream of someone,  it isn't actually them,  its what you think of them.

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ivan.moony

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Re: universal simulation
« Reply #23 on: July 08, 2019, 11:54:05 am »
That's one thing you cant simulate,  life.    But!  you can simulate them on some level,  like language prediction or body movement prediction.  But simulating a person properly requires the person itself.

When you dream of someone,  it isn't actually them,  its what you think of them.

We don't have that technology yet. Think about it... the first life form on the Earth may have been developed under some special conditions and setup of some atoms. Why couldn't we recreate the same environment artificially?

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goaty

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Re: universal simulation
« Reply #24 on: July 08, 2019, 02:19:01 pm »
Well, if your desperate you could try and hack at the problem area at a time.

mechanical physics,   to get the bot walking around and picking things up and holding them.
language+movement predictor,  to build a model of what the surrounding basic intelligence is doing.
electrical,pneumatic,explosive gas simulation -  so it can predict what machines do around it.   so it could search in these areas as well.  -  it even would have an accurate reconstruction of what the hot water systems doing in the home.
photon simulator,   not sure how this would help it,  but it could predict what the light rays are going to do.
weather simulator,   it would know the weather in advance.

if you did all that,    youd have the simulation required, then theres just the other problems.

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Art

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Re: universal simulation
« Reply #25 on: July 08, 2019, 05:06:53 pm »
Obviously, you have never witnessed the game, SIMS.  ;D

Dreams are our biological "digital dreams" or people, places or events, no matter how far, weird or fantastical.
It's that trip inside your mind that doesn't require a vehicle or passports!

Constructing artificial dreams in a bot might not really be that difficult. It's the waking up and getting back to reality simulation that's difficult! As you were!! ;)
In the world of AI, it's the thought that counts!

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ivan.moony

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Re: universal simulation
« Reply #26 on: July 08, 2019, 07:22:37 pm »
Having our own private Universe might be seducing, but on a second thought, I wouldn't like a computer to decide about feelings of the living beings inside the simulation. Also, what if something goes wrong, by some programming bug or something?

But anyway, it would be nice to see just a simulation, not the real thing.

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HS

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Re: universal simulation
« Reply #27 on: July 08, 2019, 08:28:17 pm »
Well if it is the real thing, (real life inside a computer simulation), then the computer wouldn't be deciding the feelings of the creatures inside, they would be deciding that. That's what life means. So I'd like the real thing. The idea of something external controlling life is like an infinite Wizard of Oz. You can say the computer controls them, and the physics of our world controls the computer, and bladi blah controls our physics. I think its more likely that its a shared responsibility rather than a force that hides way in the back, that puts everything into motion.

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Re: universal simulation
« Reply #28 on: July 09, 2019, 03:08:32 am »
....the people in the sim are controlled.....by the physics engine..........their arms/brains move and controls them without free will, think of the brain as the evil enemy that keeps them in chains of destined determination, physics controls everything..........and they are just machines, no feelings and they can't feel pain or pleasure just like we don't, as its just all physics...
Emergent          https://openai.com/blog/

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goaty

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Re: universal simulation
« Reply #29 on: July 09, 2019, 03:18:34 am »
Hopefully something ->
That's thinking idealisticly,  what if god makes mistakes.   Things aren't so pretty, but its ugly to talk about how we could all be doomed, and the devil is just asleep at the moment.

 


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