Way before I attempt VR let me ask some questions.

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LOCKSUIT

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Re: Way before I attempt VR let me ask some questions.
« Reply #45 on: March 25, 2017, 03:38:00 pm »
My AI is really really efficient.

I'm not talking about that thread called How To Generate A Brain which explains why simulation won't be so big.

I'm talking about this - images are the cancer, saving them all every moment and trying to search them is the nightmare.

That causes torture to the storage device's capacity, computation speed, and storage access time.

Guess what my AI does though.

Most of the images it saves are forgotten quickly. The ones that strengthen enough to last will be only a few. Any images that are similar only update the saved to something nearer to its center.

On top of that my AI only needs to run for a short time to show it off. So that's few images, and few images in that short time.

It only saves 4 sensory images per second not 60. Cameras already capture motion blur.

On top of that, the first parts of my AI don't even require images in fact I can skip them a bit. And these first parts will be amazing.

I'm even going to run a evolutionary algorithm of em.

I'm thinking engine concerns are storage use ex. blocks usage, computation/storage access speed, crashing, missing ex. somotosensory receptors, parallelism. I only remember Blender slowing/crashing when I had a older computer.

I would think that any program, having large storage ex. 500TBs, should run even if it was slow as a turtle without crashing by saving memory in storage it gotta da storage right...that covers ALL of the above except for ex. missing somotosensory receptors.

I can see if Blender has tools to be somotosensory receptors.
« Last Edit: March 25, 2017, 11:00:37 pm by LOCKSUIT »
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Re: Way before I attempt VR let me ask some questions.
« Reply #46 on: March 26, 2017, 05:07:37 pm »
Korrelan come on you gotta know this... (maybe he wants to create AGI before I do hehe)

Long-term Engine needs/wants:

- Speed of the code/etc if big difference
- parallelism
- somatosensory pressure/temperature receptors and other functions/tools/operations
- physics

- renders the best, technically not needed, but seriously desired
- closer to Blender so I couldddd use it, not needed

I'm thinking about UE4. But that still needs a modelling program...
Use Blender.

Any program should allow tones of processor/storage else be slow and freeze. I'll have enough storage and access/compute time otherwise bear the slowness or have to upgrade (unless they film it on their pc).
« Last Edit: March 27, 2017, 06:49:08 pm by LOCKSUIT »
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LOCKSUIT

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Re: Way before I attempt VR let me ask some questions.
« Reply #47 on: March 26, 2017, 09:41:29 pm »
Here's what I came up with from my above questions.

If I'm gonna pay someone 1,200 and up it already is at, then it better be the best physics this guy uses.

So, either Unreal Engine 4 or Source 2...and the modelling program as Blender. This covers those other needs/wants. Reason I HAD didn't want to switch is because Blender's render (Cycles). . .

I think I'm getting somewhere.....................

But what about unity physics vs unreal engine 4 physics?

Downloading both.
« Last Edit: March 26, 2017, 11:25:28 pm by LOCKSUIT »
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Re: Way before I attempt VR let me ask some questions.
« Reply #48 on: March 27, 2017, 06:30:49 am »
Downloaded Unreal Engine 4.

Unity sucks. Not looking there.

UE4 has better physics.

UE4 has better render.

UE4 has BLUEPRINT blocks THIS IS LIKE EV3 THAT ROBOT I MADE JUST HAS MOST OF C++ FUNCTIONALITY NOW OOOHHHHHH MY GODDDDDDDDDDD!!!!!!!!!

HE'S USING IT! HE'S USING IT!!!!
http://advancessss.deviantart.com/art/5768787887-671325557?ga_submit_new=10%3A1490592637

.........................My eyes are falling out.... This is so juicy !
https://forums.unrealengine.com/forumdisplay.php?76-Job-Offerings
« Last Edit: March 27, 2017, 09:15:14 am by LOCKSUIT »
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Freddy

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Re: Way before I attempt VR let me ask some questions.
« Reply #50 on: March 30, 2017, 01:12:18 am »
Sounds like you are having fun there Locksuit  ;D

I'm glad you started to get your hands dirty. Theory is one thing, but the real fun starts when you begin to create stuff.

BTW Unity does not suck, you just have to pick the tools that suit you. UE4 does have some pretty impressive graphics though, I've thought about giving it a go, but there's no time to do everything.

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LOCKSUIT

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Re: Way before I attempt VR let me ask some questions.
« Reply #51 on: April 02, 2017, 09:49:37 pm »
I've neared my choices down to this.

Physics Engine is priority 1.
Community priority 2.
Brain's computation done on GPU priority 3.
Render Engine priority 4.



Problem is I still don't know which physics.

>>> Havok, PhysX, or Bullet?

Havok has Havok.
Unreal Engine 4 and Unity and Euphia have PhysX.
Blender has Bullet.

And NASA and Deep Learning using Blender is messing with my mind.....
http://bulletphysics.org/wordpress/
NIGHTMAREEEEEEEEE
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Re: Way before I attempt VR let me ask some questions.
« Reply #52 on: April 03, 2017, 05:21:52 am »
Bye Havok, you have no community.
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LOCKSUIT

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Re: Way before I attempt VR let me ask some questions.
« Reply #53 on: April 03, 2017, 08:06:26 am »
Wow look at this game created in Unreal Engine 4!





NO........NO...................IS THIS FOR UE4'S PHYSX!?

https://developer.nvidia.com/content/new-flex-features

https://developer.nvidia.com/flex



..........gonna be a long road




wah..............................CHEESY PIZZA!?
« Last Edit: April 03, 2017, 09:59:21 am by LOCKSUIT »
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Re: Way before I attempt VR let me ask some questions.
« Reply #54 on: April 03, 2017, 10:15:31 pm »
Ah I have just the way to find the champion Engine.

Hire time.

If ey can  !  waaaaht! the....
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LOCKSUIT

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Re: Way before I attempt VR let me ask some questions.
« Reply #55 on: April 04, 2017, 12:53:09 am »
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Re: Way before I attempt VR let me ask some questions.
« Reply #56 on: April 04, 2017, 01:49:53 am »
Learning about their pre-installed reflexes.

Also eye stuff:
http://www.sciencedirect.com/science/article/pii/S0042698909003691
« Last Edit: April 04, 2017, 05:52:07 am by LOCKSUIT »
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LOCKSUIT

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Re: Way before I attempt VR let me ask some questions.
« Reply #57 on: April 07, 2017, 09:30:57 am »
Do yous think I should start a Kickstarter crowdfund?

Is that even a legal move for me to do?

I think it is...I would show them what the applicant created so far, and then more funding pours in?



..............................

OMG OMG OMG OMG

I CAN'T CONTROL MY SELF IM GETTING NECKSNAP TICKS DARN IT

THIS IS GONNA WORK



Just look at this one, it's not even close to what I plan on creating.......spec falls off ,
https://www.kickstarter.com/projects/181239886/jaesa?ref=category
« Last Edit: April 07, 2017, 11:32:00 am by LOCKSUIT »
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LOCKSUIT

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Re: Way before I attempt VR let me ask some questions.
« Reply #58 on: April 08, 2017, 07:14:47 am »
Here's my master plan:

AI is a network OF mini networks. The World Wide Web is the 3rd network we created and improve.

We all have the actions to create AI today. But you need to know which actions (how to code, how AI works, where to get money).

I will orchestrate EVERYTHING.

Through the 3rd Network:
I wil get programmers that have the Learned Actions.
I will Tell them how AI works to direct those Actions to target Actions.
I will crowdfund $ to give to them to Reward those Ations.

I'm going to start starting Kickstarter and Longecity campaigns. My mom is going to post flyers and bring a money-box around the family and all her friends! School kids! Job boss! Etc! And all of these peoples's social-NETWORKINGS!

And I'm the igniting neuron ! It's all linked in place, ready to take action!

Better get your shoes on, Ray.

It's showtime!

Lol
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Korrelan

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Re: Way before I attempt VR let me ask some questions.
« Reply #59 on: April 08, 2017, 03:37:09 pm »
Exposing us to your theories is one thing… telling the world/ your friends/ family is another… my conscience is making me write this… don’t do it… lol.

 :)
It thunk... therefore it is!...    /    Project Page    /    KorrTecx Website

 


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