Ai Dreams Forum

Software & Hardware => Graphics and Video Software => Topic started by: claude2 on June 01, 2014, 03:37:44 pm

Title: 3DA Skyler
Post by: claude2 on June 01, 2014, 03:37:44 pm
Poser Working expression, face, mainly on emotion. The quality of character, are very realistic, this is good material for animation.
http://www.renderosity.com/mod/bcs/3da-skyler/104215 (http://www.renderosity.com/mod/bcs/3da-skyler/104215)
(https://bw-1651cf0d2f737d7adeab84d339dbabd3-bcs.s3.amazonaws.com/products/product_104215/Full104215_35625627e661cf8557778931a24a7b76.jpg)
Title: Re: 3DA Skyler
Post by: Art on July 12, 2014, 01:05:18 pm
Yeah...I'd like to animate her! ;)
Title: Re: 3DA Skyler
Post by: Freddy on July 12, 2014, 03:18:30 pm
Runtime DNA have just relaunched, they have some nice characters too. Check it out :

http://www.runtimedna.com/ (http://www.runtimedna.com/)
Title: Re: 3DA Skyler
Post by: claude2 on July 12, 2014, 06:41:57 pm
Freddy is a good source! Thank you. I love the realism of the character. The only concern for quality in animation, and have a quality of character realism is increased polygon without disturbed by weight, in the polygon, it is a very complicated mathematical work.
Title: Re: 3DA Skyler
Post by: claude2 on July 12, 2014, 06:50:31 pm
I feel translation errors, I hope I am legible. :-\
Title: Re: 3DA Skyler
Post by: Freddy on July 12, 2014, 07:20:19 pm
Yes I understand.  :)

The more polygons the slower things get. I have this problem with my animation projects too.
Title: Re: 3DA Skyler
Post by: claude2 on July 12, 2014, 08:59:09 pm
Freddy, yes, I think Poser and Daz, do the study, another method in the development of character. A new method which increases the capacity of realism, without, feared the weight of character. This study is still in the moment I read it in the news on a website, I'll have to find the text.
Title: Re: 3DA Skyler
Post by: Art on July 13, 2014, 04:43:06 pm
Many years back an individual, who's name escapes me at the moment, experimented with animating only the polygons that were visible instead of the entire 3D model. His results were quite impressive as his animations moved with a rapid fluidity that was unachievable before. Apparently, as each part of the model came into view, that portion would render on the fly and the ones that remained hidden from view were still in a "wire frame" mode. Made sense when one thought about it. Why waste time on a whole model render? Only what was needed.

The concept while interesting, might not prove to be practical depending largely upon what the user expects of his / her respective model. (how it will be used).

Some thoughts....
Title: Re: 3DA Skyler
Post by: Freddy on July 13, 2014, 05:55:47 pm
I know this as Clipping (http://en.wikipedia.org/wiki/Clipping_(computer_graphics)), or back clipping. Cool stuff.
Title: Re: 3DA Skyler
Post by: claude2 on July 13, 2014, 06:45:59 pm
I'm not an engineer. In the study of polygon, polygon too, or, less polygon texture on a character, and similar to human skin, it is the record of the reality of the subject, I think the evolution in the science , will very quickly make a change.