Making a Virtual Human

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Making a Virtual Human
« on: March 18, 2016, 06:06:24 pm »
People are, after all, only what you make them...

http://www.chonday.com/Videos/virtuslhuman4

In the world of AI, it's the thought that counts!

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djchapm

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Re: Making a Virtual Human
« Reply #1 on: March 18, 2016, 07:35:01 pm »
That was totally awesome

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squarebear

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Re: Making a Virtual Human
« Reply #2 on: March 18, 2016, 09:16:33 pm »
I agree. Very cool indeed.
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Freddy

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Re: Making a Virtual Human
« Reply #3 on: March 18, 2016, 09:30:36 pm »
Very cool. Unity, had something to show this week too...



Couple of years I suppose till it filters down. Realtime raytraced avatars  :)

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Re: Making a Virtual Human
« Reply #4 on: March 19, 2016, 01:29:33 pm »
An interesting cross / blend of concepts taken / borrowed from the movies, Matrix with the connected hoses popped loose from the being's spine then when all the other beings / androids came into view near the end.

Overall, very nicely done. Unity seems to be catching on. O0
Nice one Freddy!
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8pla.net

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Re: Making a Virtual Human
« Reply #5 on: March 19, 2016, 02:30:38 pm »
The challenges they are tackling are not new. Just surprising that overall the 3D industry has been limited to at best incremental progress. Has Moore's law finally stopped?

These are totally friendly comments.  The discussion in the first video is educational about the limits they face like the uncanny valley, etc.   In 3D animation college coursework, you learn to spot other limits as well.
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