Freddy...
I wasn't aware of 3Dcommune folding like a cheap ironing board!! There were a LOT of very talented artists and 3D craftsmen as well as some really good friends.
I kind of got away from the 3D stuff (Max, Bryce, Poser) after many years of pursuit and hadn't bee back in quite a long time.
I can't imagine being a businessman and letting things go into arrears as "quickly" or as badly as he claims. This was a snowball rolling down a long slope...slowly gathering more and more as it went along it's merry way.
Real shame...I can't believe they didn't try membership "donations" or something but as is often true there really are such things as "starving artists!"
I believe that Michael and Victoria were first developed for Poser then after a while the base model of each was offered or perhaps given away. It did not have the morph targets...those "add-on" that would allow one to perform all sorts of modifications to / for the characters (muscles, abs, chest, biceps, calves, various builds, old, adult, teen / preteen, athletic, superhero, etc.). The Victoria model was one of the finest produced and boasted an excessive amount of polygons compared to the standard Poser figures. Rendering those characters with the human textures assigned and with a slow professional render, produced an almost photo-realistic image.
Daz Studio was made free and it's early attempts were poor at best! People shied away from it for quite some time until word got out that it had been refined to the point of producing pretty nice renders.
I didn't stay with it for too long as my love was in creating 3D images. I still have Poser and Bryce3D and TrueSpace and Rhino3D (which I really love), but rarely have time to play with them.
Interests migrated back to AI, Robotics / androids and the future of humanity in a sci-fy kind of way. Discovered the joy of reading once again...some really great futuristic and robotic books out there! READ!!
Waiting on Marius's temporarily halted DG story to one day continue!!
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