Hap Explorer

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Freddy

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Re: Hap Explorer BETA
« Reply #135 on: April 30, 2009, 09:23:53 pm »
Apollon, did you un-install the old version before installing the new version please ?

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Freddy

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Re: Hap Explorer BETA
« Reply #136 on: April 30, 2009, 09:57:21 pm »
This is the last one for today.  I found some info on this problem on the internet.  I made a few alterations.  I just want to get beyond this bug, but I think there will be problems with controlling the materials too, but that can wait for now.

Try this :

Please un-install the old version first, using 'control panel' - > 'add or remove programs'.

EDIT : File moved - please see page 1 for this latest release.


« Last Edit: May 05, 2009, 05:21:57 pm by Freddy »

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apollon

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Re: Hap Explorer BETA
« Reply #137 on: May 01, 2009, 01:57:43 am »
Duuuude.... IT WORKS! :D
You did it!
I'll report back soon, I'm going to check it out now. ;)

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Maviarab

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Re: Hap Explorer BETA
« Reply #138 on: May 01, 2009, 09:59:23 am »
And once again children...

The magical wizard, he who lives high up on the craggy mountain, far far far far far far far (go make a coffee folks...)

far far far away...proves to the watching world that he is, without doubt, the master of knowledge thay they all shall seek :D

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GT40

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Re: Hap Explorer BETA
« Reply #139 on: May 01, 2009, 10:39:03 am »

q: current material
a: d= 1.000 1.000 1.000 1.000 a= 1.000 1.000 1.000 1.000 s= 0.300 0.300 0.300 1.000 e= 0.000 0.000 0.000 1.000 sp= 10.000

Not sure it's useful now. Glad for apollon.  ;)

"There is no RL. Only AFK." (Jamie Jervil, resident of Second Life)

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Freddy

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Re: Hap Explorer BETA
« Reply #140 on: May 01, 2009, 01:26:37 pm »
Yay! Magical wizard ? LOL, well I try.

That's a relief.  As suspected, It was being caused by the decimal point marker.

If you are in England, then where I was trying to multiply with the English 1.000 (1 dot 000 = 1) it was fine.

But in Germany because you use a dot to show thousands instead, it was multiplying by a thousand instead of 1 - so for example if a number was 0.450 Hap Explorer was treating it like a whole 450.  Visual Basic only uses the American/English marker so that was confusing it.

Well I never knew we had different ways of showing numbers like this, so I learnt something new.

Thanks GT40, that does help because now I know that Haptek sticks to using a dot for the decimal point.  Hopefully it will now work for you too.

I still need to look at the code because I think there may still be a bug with controlling the materials in the 'material' tab.

If anyone has time can they let me know how it is displaying the decimal point in the 'material' tab please ?  If it's showing each one as '1.000' or whatever then there should not be a problem, but if it is showing things like '1,000' then I will have to recode that bit too.

Many thanks for the assistance, it is greatly appreciated.   ;D
« Last Edit: May 01, 2009, 01:44:13 pm by Freddy »

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Art

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Re: Hap Explorer BETA
« Reply #141 on: May 01, 2009, 11:16:58 pm »
Hail all great and powerful wizard from (far x 1,000) away places. He who teaches by learning and learns by teaching is wise indeed.

 ;)

As Saint Peter said to Joan d'Arc upon her arrival...Well done my child...well done indeed! (or was that extra crispy?)
 ::)
In the world of AI, it's the thought that counts!

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Freddy

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Re: Hap Explorer BETA
« Reply #142 on: May 02, 2009, 03:16:47 pm »
 :D  Thanks!

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jpijper

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Re: Hap Explorer
« Reply #143 on: February 15, 2010, 09:59:32 am »
Hello Freddy,

I realize this is all old stuff for you, but I started working with Haptek stuff only a few weeks ago. I have to say I love your Haptek Explorer - extremely useful!

I was wondering, where do you get your list of parameters from? Is it the result of parsing the figureDef files, or do you use API calls for that? Same question really for switches and states.

I am asking because I will be doing some programming for the Haptek avatars, so I am curious. I hardly dare ask, but would it be possible to have a copy of your source code for the HapExplorer? I do my programming with C# and I am sure that would be very useful for me. I'll understand perfectly if you say no to that.

Anyway, thanks for your useful HapExplorer!

Jan Roelof.

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Freddy

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Re: Hap Explorer
« Reply #144 on: February 19, 2010, 02:20:31 pm »
Hi Jan,

Thanks for the kind words.

Sorry it took me a while to answer.  Basically yes I parsed the text files directly from the hap-temp folder and pulled out all the parameters and switches of anything that was currently active in the Haptek Player.

It's been a while, obviously, since I did this so my memory of exactly how is not great, in fact it is completely blank.  I will dig out the files later.  Do you use Visual Studio and would you have access to Visual Basic ?  If so then I can see about sending you the source.

Let me know if you are still interested.

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jpijper

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Re: Hap Explorer
« Reply #145 on: February 19, 2010, 02:35:31 pm »
Hi Freddy,

Thanks for responding!. Yes, I use Visual Studio Professional, so that includes VB.
And yes, I am still interested ;)

Thanks!
Jan Roelof.

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Freddy

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Re: Hap Explorer
« Reply #146 on: February 19, 2010, 04:18:55 pm »
Email sent  ;D

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Carl2

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Re: Hap Explorer
« Reply #147 on: April 06, 2010, 02:04:05 pm »
Freddy,
  I just downloaded and tried the latest download from Zabaware, Hal works fine on this machine, quick test.  Next I plan to download the Hapexplorer, thought I'd ask before downloading, It will work ok with Win 7 on a quad?
  Just tried the Hap Player from Haptek, same problem.  I can't find the uncompressed file files in the Haptek temp folder.  Doing this quickly this morning, have to look later when I have more time.
Carl2

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Freddy

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Re: Hap Explorer
« Reply #148 on: April 06, 2010, 02:19:17 pm »
To be honest I don't know, I doubt it will work on a multi-core processor due to it using the Haptek Player.  I have abandoned Hap Explorer now so there will not be a fix from me.  The best I can suggest is to try that program Nige posted on Zabaware to limit the number of cores the Haptek player will try to use.

It's not really something I can fix anyway, Haptek should have done that a long long time ago.  I guess you could try emailing them, but don't hold your breath.

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Carl2

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Re: Hap Explorer
« Reply #149 on: April 06, 2010, 09:57:49 pm »
Freddy,
  That's unfortunate,  I liked that quite a bit was thinking trying to create a goodbye wave with it.  I was able to pull out the body noise which I use so the head isn't on a body that seems like a statue.
  Robert M at Zabaware must have the answer,  but this your project. 
Carl2

 


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