Hap Explorer

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Freddy

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Re: Hap Explorer BETA
« Reply #30 on: June 30, 2007, 02:20:40 pm »
Quote
all of the settings except go to zero, specuar poweris at 10.

Whats the missing word after 'except' ?

I'm not exactly sure what you mean by using something with Hal - do you mean using the .mlf file in Hal or something like that ?  What did you use in the Hap registry and what hap file are you refering to?

The .mlf files can only be used with Hap Explorer, but you can easily load them in and then use the '+' button on the materials panel to note them in Haptek hypertext format and then use them in a hap file.

Glad you like it and thanks for responding  :)
« Last Edit: June 30, 2007, 02:28:05 pm by Freddy »

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GT40

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Re: Hap Explorer BETA
« Reply #31 on: July 01, 2007, 06:49:38 pm »
Hi Freddy, sorry but I'm still using a prehistoric computer under W98SE!!!  :(  I downloaded from the MS site the specific Framework v2.0 for Windows 98. And then Hap Explorer. I can launch the program but when I want to use it, it stops.

I understand why you wrote "Hap Explorer should run on Windows 2000 and XP". When reading the manual, I can see it's a great and very useful software. A good reason for me to buy another PC!  :)

"There is no RL. Only AFK." (Jamie Jervil, resident of Second Life)

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Freddy

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Re: Hap Explorer BETA
« Reply #32 on: July 02, 2007, 04:38:52 pm »
 :(  I'm sorry you can't use it, I had a feeling it wouldn't work in 98.  That was a good operating system in it's time, I was still using it last year but upgraded to 2000, then XP.  You can pick up both fairly cheaply nowerdays though.   If you want to upgrade then I suggest trying your local computer shop - they might have a cheap copy of 2000 or XP, that's how I have got mine in the past.
« Last Edit: July 02, 2007, 04:50:37 pm by Freddy »

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GT40

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Re: Hap Explorer BETA
« Reply #33 on: July 02, 2007, 05:33:15 pm »

Thank you Freddy for your pieces of advice, but I really think I have to change my PC too! :)

It's an evidence that your Hap Explorer could be very useful to me, when I see what some others can do with Haptek characters. :(


"There is no RL. Only AFK." (Jamie Jervil, resident of Second Life)

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Freddy

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Re: Hap Explorer BETA
« Reply #34 on: July 03, 2007, 01:33:33 pm »
Well around 17-20 members have downloaded it, but so far I have only have feedback from two, so I am still in the dark over how useful it is.

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Carl2

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Re: Hap Explorer BETA
« Reply #35 on: July 04, 2007, 01:16:48 pm »
Freddy,
  I'm still playing with it,   "all of the settings except go to zero, specuar poweris at 10 "should be
" all of the settings except specuar power go to zero, specuar poweris at 10 ".  The objective I'm working towards is to get the character with lighting that will not provide white areas, would like some shadows and to be the correct coloration. 
  I hope you don't get discouraged and continue working on it,  I'm convinced the original lighting is to bright and the colors had to be dark which made her look like she walked through a coal mine.   
Carl2

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Freddy

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Re: Hap Explorer BETA
« Reply #36 on: July 04, 2007, 01:27:01 pm »
Yes, I agree the original lighting is too harsh and tends to bleach out the skin.  I have played with the lighting quite a lot and have found other settings to be more agreeable.

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Carl2

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Re: Hap Explorer BETA
« Reply #37 on: July 04, 2007, 10:22:15 pm »
Freddy,
   So far I learned you need the header so the haps created can work or there is a reliablilty factor.
After using the header the lighting hap I made was able to work in the HapRegistry, not the same lighting that was in the Hapexplorer but it did load and change. Naturaly I'm going to ask why the lighting is different in the Hapexplorer and the Hapregestry? 
  So far I can create a htr to load the figure, load a hap for the lighting , a hap to load torso noise for body movement and a hap to load a texture.    I'll have to try loading the lighting hap back into the Hapexplorer.
Carl2
 

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Freddy

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Re: Hap Explorer BETA
« Reply #38 on: July 05, 2007, 01:29:00 pm »
Yes you usually need to define a hap as either a command or script file - try reading the section about the differences in the Haptek SDK.

Can you explain what you did in more detail, ie the steps you took.  Also it might be useful if you posted the hap file you used too.  What was different about the Hap Registry and Hap Explorer lights?

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Carl2

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Re: Hap Explorer BETA
« Reply #39 on: July 05, 2007, 11:17:49 pm »
Freddy,
  Command or script file, never worked with them as far as i know, I'll go to the SDK.
I'm going to try to recreate what I had done.  I opened the hapexplorer and loaded the standard Body_Female, she is shown in the viewer.  I go to the materials tab  which shows the lighting levels,
Ambient all are set to 1, diffuse all are set to 1, specular all set to .3 except the last which is 1, emissive all set to 0 except the last set to 1, specular power is set to 10.  If I look in the Body_femaleDef file I can find the lighting which is
DiffuseMaterialCoeff=  1.000000 1.000000 1.000000 1.000000
SpecularMaterialCoeff= 0.300000 0.300000 0.300000 1.000000
AmbientMaterialCoeff=  1.000000 1.000000 1.000000 1.000000
EmissiveMaterialCoeff= 0.000000 0.000000 0.000000 1.000000
SpecularPowerCoeff=    10.000000
Which agrees with what is stated in the Hap explorer and the lighting looks similar to other players.  Next I make some changes, specular power is changed to 15, Ambient  is set at .6, .6, .6 and 1.,
specular is set at .2, .2, .2 and 1.  So I now have
DiffuseMaterialCoeff=  1.000000 1.000000 1.000000 1.000000
SpecularMaterialCoeff= 0.200000 0.200000 0.200000 1.000000
AmbientMaterialCoeff=  0.6000000 0.6000000 0.6000000 1.000000
EmissiveMaterialCoeff= 0.000000 0.000000 0.000000 1.000000
SpecularPowerCoeff=    15.000000
    I can save this as a .mlf and load it at another time.  The  + will not work for me, haven't found how to use it.
    I'm fairly certian what I tried to do yesterday was load a lighting hap which I modified from the original lighting hap that comes with Body_female.htr.  If I go back to my I can load the lighting hap in scripts, I am using :
#HaptekSDK Version= 1.0  HapType= lighting FileType= text Name= standardLight

Light= Ambient
Type= AMBIENT
LightColor= 0.40 0.40 0.50
}

Light= LightOne
Type= DIRECTIONALLIGHT
#            R   G   B           
LightColor= 0.7 0.6 0.5
#                 x    y  z                 
LightDirection= -5.0 -3.5 8
}
This can load in the Hapexplorer but the lighting  is dimmer when compared to the Hapregistry player.

1, I'm lost when I use the + key
2, The Hapexplorer uses lighting parameters from the Def file which is different from hap lighting files
 
  I hope I have been able to explain the steps I took and the results obtained.
Carl2
 
   



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Freddy

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Re: Hap Explorer BETA
« Reply #40 on: July 06, 2007, 05:36:51 pm »
Thanks Carl for going into detail and yes it helps me a lot to understand what you are doing.

Firstly the '+' buttons in the program note the relevant details to the NotePad.  So if you click on the one in the materials panel it will note the current material settings to the NotePad. 

Secondly...

Yes there is a difference between the LIGHTS and the MATERIAL LIGHTING values... 

I tried your light hap here and the lights dimmed too.

Hmmm, generally a Haptek model will start up and use the "StandardLight.hap" which is three different types of LIGHT, which should be an Ambient and two directional lights.  The hap you mention only alters two set of lights.

I notice that your light hap reduces the power of LightOne and also changes it's direction.  Perhaps you have changed the direction too far to one side?  The value of z=8 may be too high as the original StandardLight.hap only has a setting of -2.0

By the way, I have never used the Hap Registry...how do you get into it?
« Last Edit: July 07, 2007, 12:00:55 am by Freddy »

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Freddy

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Re: Hap Explorer BETA
« Reply #41 on: July 07, 2007, 12:16:13 am »
***NEW VERSION***

I noticed the program wasn't accepting drag and drop files to the work surface.  This has now been rectified.  Please see the first post for the latest version.

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Carl2

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Re: Hap Explorer BETA
« Reply #42 on: July 07, 2007, 10:35:48 pm »
Freddy,
  I found the pad icon so that's working, also found the newest dfownload.  The lighting hap I use was the modified standard light, I have a few I made.  I'm interested in a lower light level, higher red on the right and higher blue on the left, also trying different skin colors, I confuse myself.
  The Hap registry is rather easy, clicking the registry brings up the control panel and the viewer, clicking the open console opens the console, I drag and drop mostly. I drag Body_Female.htr and the character loads. Other haps can also be loaded.  If you press refresh registry list Two lists are generated, One which I'll call the target and the larger list for what is to be controled with the slider.
  I'm pasting a hap for body movements which I've been looking for, give it a try and add or change as you like.

HaptekSDK Version= 1.0  HeaderLines= 2 HapType= command FileType= text
#Name= haptek_scene Icon= [ websters_icon ]
\SetSwitch [ Figure= body_female Switch= TorsoNoise State= e ]

Carl2

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Freddy

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Re: Hap Explorer BETA
« Reply #43 on: July 08, 2007, 02:13:55 pm »
I finally found the Registry program you were talking about, it was in my SDK, it looks useful.

So did you have your lights set up wrong?
« Last Edit: July 08, 2007, 02:42:07 pm by Freddy »

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Carl2

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Re: Hap Explorer BETA
« Reply #44 on: July 09, 2007, 01:23:13 pm »
Freddy,
  I checked out the lighting in the Hapregistry and the Hapexplorer,my lighting  is dim and appears the same in both.  Since I've found the notepad I made a lower lighting hap using Hap explorer that will work in the registry.  Still interested in redish light from the right and blueish light from the left.
  What would be useful is a direct link to ofen the help document you've included, since I'm just scratching the surface I'm sure there are other things you can include in the help. There is a Hapregistry included in the zip I made for GamerThom but you already found one.  Reading the Haptek SDK and getting an overload of info.
Carl2 

 


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