Ok I've enough for a while, I'll get back to it tonight. just look how slow it is!!! (it makes it a real pain.)
The central spine has to have a hydraulic connection for every bone after that joint so it ended up with 200 conductors on it, all the way to the finger, it has to conduct the fluid through till the end... so it ends up taking up tonnes of space, I had to throw the roll and the yaw and just keep the pitch for the central spine, because it was turning into a caterpillar just about.
There's little nubs on it where the wings are going to go, I'll do them tonight, and I'm missing some important connectors as well and they are going on.
But the biggest mystery or bummer, is I know how the power source is going in, but the computer and eye I'm not sure of yet so its just an empty casket without the real goods in it yet. (im not sure if its going to fit.)
But it turned out better than I was expecting, I was lucky enough to get what I got, So still waiting on the wings for the final "effect" of it, (for now anyway.)
I could probably post this thing anywhere and get a small amount of attention for it, as a functional model, its pretty cool design.
I'll be back later on tonight with a nice set of folded up wings, like a cockroach or beetle.
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Screw it, I've had it for the night, but I just got an amazing idea. If this system is only a top and a bottom, its harder work, but if I boosted it to 10 layers I can send more signals on top of each other, and then the whole machine is reducted in size. Its the bellows that stop it from getting smaller, so if I vol increase it by 10 layers, then much smaller footprint, but I've got 20 moulds to make instead of 2.
So thats really cool and I dont mind complicating the system a pheasable amount for it, and I do get one more thing from it, the pneumatic computer can also have 10 layers, and that may come in handy.
The power system I easily get done in 2 layers, so thatll stay the same, I'm not sure how big it needs to be, but smaller volume is safer when it comes to high pressure.
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