So, I've got the mental index of narrative intelligence to expand spell out in greater detail: Goal [
fight [],
flight [],
hide [move to darkness, become dark and still],
bask [soak up sunlight],
play [attempt uncertainties],
Sleep [e-zzz, I should hope]
]
Conflict [
uses reflexive Intelligence [],
events [Surprises [new actions, and new reactions to actions]] to memory[],
processed [] in sleep
]
Result (apropos success) [
yes, (contentment),
no, (interest and fear),
yes, but new problem, (interest and contentment),
no, and new problem, (fear),
]
Emotion [
interest [] [ comparison to opportunities[]],
fear [] [ comparison to dangers[]],
contentment [] [ random association[]]
]
Reason [
using comparisons [] and arithmetic []
]
Anticipation takes result of reason and matches with best precursor to choices
Choice [
fight [preparation []]
flight [preparation []]
hide [preparation []]
bask [preparation []]
play [preparation []]
sleep [preparation []]
]
I'm also narrowing in on a good and easily manufacturable artificial neuron design: It's just one part, flipped over and turned 90 degrees, for bulk printing pricing advantages. It's got some neat features, let me show you! Each face has four arrow shaped windows, allowing LED's to indicate what the cell is doing and where the signals are going. The holes for the wires (in the four corner magnet sockets, on each face of the cube) are positioned so that the magnets will end up tilted away from the center, reducing the risk of any crossed wires due to spring contact. Those same magnet sockets also have gaps to allow for the electrical connection to the other corner magnets, greatly reducing the headache of internal wiring.
The big question is how on earth to bridge the gap between the mental index and the artificial neurons. But The Mental Index is TMI for a single cell. So perhaps each cell will have a specialization, or activate a stored specialization from the index, based on if it's the 1st 2nd 3rd etc, to process a signal.