In fact tell me everything you would do, such as "then place cameras in the skull's eyesockets and code that in and..."
I know C++, and Blender. But what will I need to know? Teach me a bit of important things here. Do I use code to control the bones movement etc for example, how, etc. Where does my AI algorithm go...so confused.
In fact tell me everything you would do, such as "then place cameras in the skull's eyesockets and code that in and..."
Gtta eat, b back to read. Also Freddy adding on to the end of my last reply - in the time it took you to write that you could have instead said the answer. Advances are made that way, I already learned the lesson that Google search sucks.
ipse se nihil scire id unum sciat
After all my questions only required simple 4 word answers like "yeah use blender" or "you need python code+blender" or "put cameras in skull" etc.Oh really?
Important question - will I be able to use Blender/Unity to have the physics so that when the baby's arm goes forward and/or pushes off the floor it will move forward?Collision physics is something that is common today. But to be warned that they are not perfect whatsoever. glitch tends to happen when there are too many bodies is colliding and active at once. Blender supports real-time There are more accurate physics engines and libraries out there, unfortunately they can be extremely hard to setup.
Keep in mind the crawl requires the arms to move not push forth and then as the other do the same the front ones stay where there are by friction else it'd look like a athletic swimmer not-going-anywhere.This is the type of physics that probably
Peter Parker is an academically brilliant but socially inept boy who is bitten by a genetically modified spider and gains spider-like abilities... Scientist, engineer, billionaire, founder and owner of Oscorp who tests an unstable strength enhancer on himself and becomes the insane and powerful Green Goblin...What does that have to do with this topic...?
They just shipped a new version.Nice!
import bge
print("Hello from the Blender Game Engine module:", bge)
Yes kei you work so much for me that I don't really know why yous don't just try my AI. Keep it simple, and real. Remember the old days? Now movie and game makers are in it for the $ and just pour them out like rain for children and put metro ads in your face on windows 10. And make you pay 200 for it.Sorry, I don't member. Today is not the old days.
Because I went deep into AI, and just one of the things I have done is figure out how to take the running sticks to a baby crawling on the floor, that was easy - acceleration and it learns to crawl - and yes just like a real baby there is even a mammal one that does it, then, I asked what happens when it reaches the wall, etc, and it'll do what I said in my other thread proposal ~ ex. name, play, crawl house avoiding walls before reaches.A.I does not require physics, it only requires dynamic interactable information that has consistency, and/or accuracy.
Yes the baby needs to learn to crawl by the physics underneath its tummy, without that, unless it'll work, tit won't get a reward of acceleration by the common crawl actions that would give the reward.
Probably the hardest part would be coding the convolution hash system.Hash-based collections are already existed today's programming language. The only requirement is an override of default GetHash() function to generate the hash from the convolution data. Learn bitwise operations to help constructing a good hash with least collisions.
I'It'd begin as a stick bone body wiggling and making phoneme sounds if I don't add the buy-able mesh body.What?
That kickstarter project looks impressive!
I don't think many people know (me included) just how much work and detail that project takes. If you are modelling an economy and simple-ish beginning to end journeys then you have a lot of reference material - and a large part of it is common sense. I mean things like the Civilisation and SimCity games.Indeed I understand it's not something simple. Well, there's no rush. A greater work requires greater patience. I'll just roll down the steep hill otherwise.
If you're going for artificial life like Locksuit is and Steve Grand, then there's a lot more to think about. Also you are always going to fall prey to people saying things don't work a certain way - evolution etc. Plenty of disagreements just there.
Should I make its brain and body nerves not just be code but also be in the physical word like korrelan showed in his video a flythrough render of his AI's brain neural network?
How did you do this?
Does it have an advantage over just leaving the skull empty and running the brain code?
Blender is a 3D object/ scene modelling program; it won’t allow you to model millions of neurons and billions of synapse and the complex interactions/ dynamics between them.
Where is your AI's learning environment then?
Blender does a lot actually, how do you know that?
Why can't Blender take the resources / or have the functions.
Is there an advantage by using a neuromorphic chip?
I'm scared that Python in Blender wants to serial each motor and not allow many simultaneous motors / neural-fires!
I want to propose multiple (nice) checks to you for multiple little progress jobs, you on?
my AGI is not in a skull; my AGI doesn't run on the computers… it runs on the wetware, neuromorphic processor simulation that runs on the computers.I think you mean:
Do all 3D engines allow infinite/lots of resources so long as you have the processing/storage power? I could get so far and not be able to add any more parallel motion/mesh/operations.
Could some be missing operations I need? Ex. motors, nerve vectoring, etc.
Yes but the thing I'm creating is going to be limited enough that it definitely will run on my computer / GPU/i7.