Ai Dreams Forum

Robotics => Home Made Robots => Topic started by: Hopefully Something on March 08, 2019, 07:46:52 pm

Title: Project Thread: building Blinky
Post by: Hopefully Something on March 08, 2019, 07:46:52 pm
Time to try and implement some of the things we have been theorizing about. Here I will be detailing my first attempt at assembling something that is more than the sum of its parts.
Title: Re: Project Thread: building Blinky
Post by: Hopefully Something on March 08, 2019, 07:51:52 pm
General Overview:

I’ll be going with the seed principle. Start off small and simple, confirm that it works, then make little improvements, as their necessity becomes apparent from interactions with the environment. The idea is to make the simplest possible version of a “whole” system, so that it is essentially a ZIP file of nascent abilities which naturally get unpacked, unfolded, filled in, or what have you, by interacting with its environment.

To this end, it seems prudent to adopt as a starting point, the rough replica of an early life form. A small organism ambling its way through the early oceans, generally leading a simple sort of life. You know, stopping to smell the sunlight when it found some, and vaguely knowing to avoid the dark abyss if it could help it.

This idea will probably take the form a box with a few starter systems in it (brain, batteries, motors, electric valves, etc.). This box will move itself around on legs. I feel that wheels are too easy and would stifle development. It would know where to go from light sensing antennae. It would know where it can not go from touch sensing antennae.  On top of the box it would have several solar panels with adjustable tilt.

The creature would essentially be a physical neural net tethered to the environment through a few senses. At first, it will be a basic nervous system, making the creature an ABI or Artificial Body Intelligence. If things go well, this will develop in complexity.

Title: Re: Project Thread: building Blinky
Post by: Hopefully Something on March 08, 2019, 08:28:10 pm
Preliminary Specifics:

Body: See if you can make heads or tails of this drawing.
(https://i.ibb.co/0KMXrRx/AI-Body.jpg) (https://ibb.co/dt2cDwR)


Nervous System:
(https://i.ibb.co/s610Xc1/AI-Brain.jpg) (https://ibb.co/gPW5cQW)


Composed of strings of nodes strung out like washing lines. The nodes are assembled from:

•   Arduino programable microcontrollers (8 or 4 pins, not sure yet)
•   Tiny Solar Cells (shown below)
•   LED’s (shown below) of three colours (red = communication, blue & yellow = emotional feedback as a basic guide to actions)

(https://i.ibb.co/kmfmDfz/AI-Solar.jpg) (https://ibb.co/g4p4WpQ)


(https://i.ibb.co/JmRFStM/AI-LEDS.jpg) (https://ibb.co/DzDgjWS)

Muscles:
(https://i.ibb.co/2gptL0M/AI-Muscle.jpg) (https://ibb.co/86Q5Rnx)



What else?

Batteries: 9-volt rechargeable for the brain, and small RC Li-Po for motors.
Motors: Small strong brushless for RC stuff.
Structural: Wood, bamboo, basic door/chest hinges.

Title: Re: Project Thread: building Blinky
Post by: LOCKSUIT on March 08, 2019, 08:42:18 pm
Is it a RL body robot, or a net on a chip in a sim ?

But the brain part is important first....don't go for a body yet....

It has to learn sensory, like see or read about its room, and then predict what may happen and discover solutions using old ideas it can use.

It needs a goal-belief system, that works on an agenda.....not learn a muscle set that naviagates.....its need a language, for its agenda
Title: Re: Project Thread: building Blinky
Post by: Art on March 08, 2019, 08:58:05 pm
Interesting. What is your reliable method of connecting all those tiny solar units together and what is the output rating of each solar square?

Title: Re: Project Thread: building Blinky
Post by: Hopefully Something on March 08, 2019, 10:28:43 pm
Quote
Is it a RL body robot, or a net on a chip in a sim ?
RL of course! It's the way to go IMO.
Quote
But the brain part is important first....don't go for a body yet....
Nope! I believe a body informs brain structure and development.
Quote
It has to learn sensory, like see or read about its room, and then predict what may happen and discover solutions using old ideas it can use.
I trying to start from the very basics. Mine will learn from random doings to make doings less random. I don't want to build a working system, I want to build a system that will learn to work by its self.
Quote
It needs a goal-belief system, that works on an agenda.....not learn a muscle set that naviagates.....its need a language, for its agenda
It will have a basic pre-programmed emotional agenda. It should create a "rational" agenda by its self. Such a simple organism won't be able to do anything with a complex language just yet, that should come later.

Title: Re: Project Thread: building Blinky
Post by: Hopefully Something on March 08, 2019, 10:29:32 pm
Interesting. What is your reliable method of connecting all those tiny solar units together and what is the output rating of each solar square?

Lots of delicate soldering. ~250mV and 47μA, I might need some op-amps.

Title: Re: Project Thread: building Blinky
Post by: WriterOfMinds on March 09, 2019, 02:20:01 am
Independent, multi-joint legs are hard.  I don't know if this is your first robot build, but if it is, I would strongly recommend going with wheels or another type of simple drive train (whegs, tracks, a crawler drive that runs multiple rotary legs off a single motor).  That way you can figure out motor control, which can be enough of a problem on its own, without worrying about joint design, balance, mechanical advantage of the muscles, numerous degrees of freedom, blah blah blah.

I've worked on a quadruped before.  If the frame is not rigid enough or there is too much play in the joints, you might not even get it to lift one foot off the ground without tipping over.  Just so you know what you're getting into.

Have you picked out (or designed) your motor controllers yet?  Have you thought about gearboxes or other ways of trading speed for torque?   I notice you did not mention any position or tension sensors associated with the leg muscles and joints, or touchdown sensors on the feet ... these are a must in my opinion.  The brain will have a tough time guiding the legs in a useful way without sensory feedback on the state of each segment.

How many neurons do you think you'll need in the brain, to learn and control a quadruped's walk cycle?  How many fit in your time/money/space budget?
Title: Re: Project Thread: building Blinky
Post by: Hopefully Something on March 09, 2019, 05:38:27 am
That's really useful feedback. I don't know about most of that yet. I'm still gonna go with legs though, it's a hobby so I don't have a deadline or budget. Who knows about my future finances right? Basically, it's OK if it's a big disaster.
Title: Re: Project Thread: building Blinky
Post by: Hopefully Something on March 28, 2019, 07:34:40 am
Figuring out the brain:

Basic functions such as autonomic body operation, and curiosity, manifesting as explorative behaviour, will be hard-coded as a mental foundation. The global thought pattern will be a narrative algorithm. Goal, conflict, result, emotion, reason, anticipation, choice, next goal, and so on…

The goal will arise from the needs of the body and solutions in the environment. Conflict arises naturally as it is unfortunately the prerogative of obstacles to stand nonchalantly in front of solutions. Results can be a worsening of the problem, a situational non sequitur, or an improvement. Emotion lets you know if the problem intensity trend-line was bad, neutral, or good. Reason stands on the shoulders of emotion, gets pointed in a productive direction, and is set loose on the facts of the situation. (The emotion provides a nice vague boundary to prevent the reason from coming down with intellectual over-extension, or the “cure” for it, self referentialism.) Anticipation climbs on to the shoulders of reason to see even further. It estimates future changes to the situation. The most important events are anticipated the most. Importance is a measure of predicted positive/negative effect. Importance dims with temporal distance. The next goal seeks the brightest solution, and so on…

Each main stop on the algorithm will probably require a bunch of sub algorithms.

The artificial neuron ideas are also progressing. At the moment it’s rubber cubes. The contacts (slightly raised) are magnets, four on each face, five on the power sides (opposite each other). The flexibility of the rubber will allow all the magnets to make contact. The spaces between the cubes will be used for cooling, if I find a non-conductive non-corrosive fluid for both iron and rubber. Such a structure would be simple to understand, easy to power, forgiving of impacts, maintainable, and compact. On the inside… microcontrollers, small batteries (redundundancy), wires, air.

Title: Re: Project Thread: building Blinky
Post by: goaty on March 28, 2019, 07:48:08 am
using legs instead of wheels would test your artificial mind more.
Title: Re: Project Thread: building Blinky
Post by: Hopefully Something on April 08, 2019, 03:55:49 am
Like This:

(https://i.ibb.co/7tgJWTJ/IMG-6690.jpg) (https://ibb.co/SwQXn1X)

Held together with magnets, (far apart magnets are parallel power supply, regular spacing = input/output)

(https://i.ibb.co/rdY2WhT/IMG-6688.jpg) (https://ibb.co/CPgKryN)
Title: Re: Project Thread: building Blinky
Post by: Hopefully Something on April 14, 2019, 04:15:56 am
Does anyone know how to solder a tiny magnet without demagnetization? Also, does anyone know of a mechanically flexible substitute for a thin wire, which could be moved around without breaking due to metal fatigue?
Title: Re: Project Thread: building Blinky
Post by: Korrelan on April 14, 2019, 09:38:08 am
I can see several problems with the above cube design, not least of which you won't encounter until much later.

The pins have to be sprung, fitting one or two in a line will be fine but as soon as you come to fit four or more in a block, unless the sides and pins are 90 degree accurate to within a least a thousandth of an mm they won't make contact.

 :)
Title: Re: Project Thread: building Blinky
Post by: goaty on April 14, 2019, 02:49:47 pm
Thats it, this excellent work is sending me rambling on now!!

welcome to the long sad journey of reinventing the wheel.   not I, but I think If anyone solved artificial intelligence they are not telling anyone they know.  :-X
That's what a.i.'s about,    I believe in you! and us!

IMO I think you should not bother with making the body react so perfect,  the mind is more important,  if it can get over little quirks in its design its a more adaptable machine.   Maybe packing it with sensors at the end just to be over safe is a good idea,   but really the least sensors you NEED to use the SAFER the machine is!

Don't let the failures of the 70's to generate powerful ai let you down,   the old idiot "if it hasn't been done before that's the reason it cant be done"  is a load of utter toss, you may as well start thinking arrogantly... I think us younger generation should know we outclass the prior generation in all fields,  its not the field that's bad,  its was the idiots running it.    Maybe family men (our parents) aren't actually the same thing as really passionate inventors.    Why prepare life for your child when you can perfect it in your own lifetime?

A replacement for wire that is stronger?  For its skinniness I think it would be quite one of the strongest things.   Maybe ribbons would be stronger but maybe it doesn't suit your design.

Soldering magnets sounds fiddly to me,   im not sure its a good idea but your soldering skill ability will go up a notch.   my best advice there is temperature and how long u leave it beaded, and good timing get nice goobs to stick on.    Solder isnt the toughest metal, you can actually bend it with your hands once it gets grabbable enough.   Just make sure u get nice wiffs of the fumes up your nose as you go, its like napalm in the morning.

Title: Re: Project Thread: building Blinky
Post by: Korrelan on April 14, 2019, 04:38:49 pm
Most magnets are ferous based and can't be soldered, and heat destroys magnets.

 :)
Title: Re: Project Thread: building Blinky
Post by: LOCKSUIT on April 14, 2019, 04:41:05 pm
use super glue!
Title: Re: Project Thread: building Blinky
Post by: Hopefully Something on April 14, 2019, 05:45:42 pm
OK, thanks.  I'll try setting the magnets on springs with some sort of electrically conductive glue.
Of course I can still solder glue-able plates to the ends of the springs. That should allow the magnets to self adjust their alignments while not wearing down their electrical leads.  ;D

EDIT: Micro springs are rare and expensive, I'll settle for braided wire.
Title: Re: Project Thread: building Blinky
Post by: goaty on April 15, 2019, 07:26:54 pm
super glue is capacitant, its not conductant.

Basics of a robot->
      * pump, which is always charging its battery. (could be solar power.)
      * sensor, which get the power they need for the power source, and goes to the computer. 
      * computer, which comes from the power source in a lower amplitude and the sensor to the legs.
      * muscles, with force transfer down the legs from the computer and the power source together.

My design is a 1 mould body,  im using belts down the legs and they mould with the rest of the leg. *thumbs up*  I want it this way so I could make as many as I want, 1 cycle a bot.
Title: Re: Project Thread: building Blinky
Post by: Korrelan on April 15, 2019, 11:41:12 pm
Why do the magnets have to incorporated into the contacts, one large magnet behind the face holding the spring contacts would surly work better. Copper isn't magnetic.

 :)
Title: Re: Project Thread: building Blinky
Post by: Hopefully Something on April 15, 2019, 11:43:37 pm
You're right, superglue can work but it's iffy. I'll get a big magnet and solder the small magnets while they are stuck to it. That way it's either a heat sink, or a high temp magnetic realignment. So back to solder. But I'm liking the braided wire, it can't get bent out of shape like springs, and it's more solder-able. 

Edit: this is  @goaty, not Korr,  lol, I wouldn't just start talking about superglue.  :2funny:
Title: Re: Project Thread: building Blinky
Post by: Korrelan on April 15, 2019, 11:48:18 pm
I actually meant do away with the small magnets altogether and use just two larger magnets to pull the contacts together, one for each contact face.

 :)
Title: Re: Project Thread: building Blinky
Post by: Hopefully Something on April 15, 2019, 11:49:10 pm
Why do the magnets have to incorporated into the contacts, one large magnet behind the face holding the spring contacts would surly work better. Copper isn't magnetic.

 :)

I'd like the individual contacts to find themselves. Also, I don't want the magnets to have far reaching forces. Copper isn't magnetic... Yes... why?
Title: Re: Project Thread: building Blinky
Post by: Hopefully Something on April 16, 2019, 12:29:18 am
I actually meant do away with the small magnets altogether and use just two larger magnets to pull the contacts together, one for each contact face.

 :)

Got it. But then it's either unstable (because the contacts would want to slip past each other to allow the magnets to get closer). Or, the geometry of the contacts makes it stable, (ball and socket for example) but then you have to have perfect alignment.  Individual magnets are stable and self aligning.
Title: Re: Project Thread: building Blinky
Post by: Art on April 16, 2019, 03:52:31 am
Sounds like a possible job for electromagnets. Place and secure them where you wish then energize them as needed and when desired.
Title: Re: Project Thread: building Blinky
Post by: Hopefully Something on April 16, 2019, 06:27:20 am
I wouldn’t want to waste power holding brain cells together, but electromagnets could be used for artificial muscles. Air muscles require a tank and compressor (both pistons, and texflex with rubber). Hydraulics are slow, and my twisted string idea has the danger of becoming a catapult. Tiny electromagnets somehow joined in strands though… Oooh that’s cool.
Title: Re: Project Thread: building Blinky
Post by: goaty on April 16, 2019, 10:57:49 am
I wouldn’t want to waste power holding brain cells together, but electromagnets could be used for artificial muscles. Air muscles require a tank and compressor (both pistons, and texflex with rubber). Hydraulics are slow, and my twisted string idea has the danger of becoming a catapult. Tiny electromagnets somehow joined in strands though… Oooh that’s cool.

I just thought and that magnet idea seems good,    Magnets are amazing things, but im not utilizing them because I need a design I can mass manufacture, im more into those soft robots, because they are all 1 homogeonous substance, except I probably will do without the hydraulics as well, because its trickier than pully strings I think.
Title: Re: Project Thread: building Blinky
Post by: Art on April 16, 2019, 01:38:15 pm
While hydraulics are extremely powerful and exact, there is always the chance for leakage, which could, in many circumstances, lead to disastrous results.
One other downside for pneumatics is the buildup of condensation which left unchecked could also wreak havoc in a confined or isolated system.

Access to a 3D printer might prove useful for placement and the possible development of suitable "Hold down" devices like clamps, brackets, etc.

Just some thoughts.
Title: Re: Project Thread: building Blinky
Post by: Korrelan on April 16, 2019, 02:25:38 pm
http://www.carlpisaturo.com/Slave_MAIN.html

 :)
Title: Re: Project Thread: building Blinky
Post by: goaty on April 16, 2019, 03:07:48 pm
http://www.carlpisaturo.com/Slave_MAIN.html

 :)

Nice.
Title: Re: Project Thread: building Blinky
Post by: Art on April 16, 2019, 08:23:08 pm
Interesting, but all those cables are problems waiting to happen!! Far more complex than it needs to be, IMHO.
Title: Re: Project Thread: building Blinky
Post by: goaty on April 17, 2019, 08:11:45 am
Interesting, but all those cables are problems waiting to happen!! Far more complex than it needs to be, IMHO.

Its similar a decision between pully wire brakes or hydraulic brakes.   If you do your tendons like that, it means you are pushing the need for electrics further back in the design. It makes the robot not fully electrical (down its limbs),  which I like - but the cool thing is if you use an air battery, then your whole design doesn't need metal at all, and that's pretty cool.

And pully cables can be very skinny guitar strings and they are still tough as hell!!
Title: Re: Project Thread: building Blinky
Post by: Hopefully Something on April 28, 2019, 07:28:32 am
A visual representation of the design idea.

(https://i.ibb.co/m8RCGf0/Screenshot-1098.png) (https://ibb.co/0tnjcHK)

(https://i.ibb.co/dc6c6wr/Screenshot-1102.png) (https://ibb.co/7zVzVdX)
Title: Re: Project Thread: building Blinky
Post by: Korrelan on April 28, 2019, 09:16:12 am
I can see your serious about this model and the visualisation looks very cool.

I hope you have a fine tipped soldering iron lol.

 :)
Title: Re: Project Thread: building Blinky
Post by: goaty on April 28, 2019, 09:18:46 am
That super block computer design looks like a good topology.   I guess the inputs come in 5 faces, and the outputs come out the bottom?
Title: Re: Project Thread: building Blinky
Post by: LOCKSUIT on April 28, 2019, 09:40:57 am
Maybe make the block system in a physics sim in UE4 where it has life-like physics? Might be hard to make 300 complex blocks in real life and fix/power them constantly lol by hand?
Title: Re: Project Thread: building Blinky
Post by: Freddy on April 28, 2019, 12:02:19 pm
Ah so this is where the Borg will originate  :D

Seriously, looks nice :)
Title: Re: Project Thread: building Blinky
Post by: Hopefully Something on April 28, 2019, 02:56:17 pm
That super block computer design looks like a good topology.   I guess the inputs come in 5 faces, and the outputs come out the bottom?

It would make sense to do it that way, wouldn't it? Thanks, that's better than what I was thinking.
Title: Re: Project Thread: building Blinky
Post by: Hopefully Something on April 28, 2019, 03:04:27 pm
Maybe make the block system in a physics sim in UE4 where it has life-like physics? Might be hard to make 300 complex blocks in real life and fix/power them constantly lol by hand?

Not if I make a mold and cast them in resin or rubber, like dice. Power is easy, just connect to wide contacts and power goes to the back of the row. I'm going to put indicator leds in them so they will glow when powered.  ::)
Title: Re: Project Thread: building Blinky
Post by: Korrelan on April 28, 2019, 09:32:04 pm
Quote
I guess the inputs come in 5 faces, and the outputs come out the bottom?

Erm! I feel you need to think about this carefully...

Although I'm not certain what kind of topology you envision for your network, plan/ lay out a set of blocks, taking into consideration the columnar/ depth communication between the stacks as well as the rows.  Having just one output face will severely limit the available topologies.

I know it's early days but have you ever done any electronics prototyping? Breadboard, veroboard, etc?

 :)
Title: Re: Project Thread: building Blinky
Post by: LOCKSUIT on April 28, 2019, 10:00:14 pm
@korr, unless his output face is a vector net...then it can combine with the other cubes...
Title: Re: Project Thread: building Blinky
Post by: Art on April 29, 2019, 02:32:39 am
With all those faces and contacts constantly opening and closing, don't forget about arcing and sparking which in time will dirty and degrade the contact surfaces, affecting performance. Just a thought.
Title: Re: Project Thread: building Blinky
Post by: Hopefully Something on April 29, 2019, 06:18:05 am
With all those faces and contacts constantly opening and closing, don't forget about arcing and sparking which in time will dirty and degrade the contact surfaces, affecting performance. Just a thought.

It's only 5 volts, I'll connect it to power once it's assembled. I could try to use the same architecture, substituting neurons with electromagnets, to make muscles. Though I'd imagine those would be twitchy in nature, because of short circuits turning magnets off only to have them fall back into the same short circuit. For robot muscles, given the goal of attaining a cohesive aesthetic, (in the same sense that a tiger is cohesive, but an alien depicted by humans lacks a certain something that I'm hoping for, central essence or grace or whatever), I think pistons are a natural fit. So I'll try those for muscles. 

I know it's somehow bad form to express a sense of aesthetics in science and technology today, but we should keep in mind that our sense of aesthetics is the result of a multitude of tried and true calculations which serve to make us literally feel the robustness of other life forms. Being open to guidance from this extra sense may well help progress. Our biology probably "knows" things that our conscious minds have not discovered yet. 
Title: Re: Project Thread: building Blinky
Post by: Hopefully Something on May 02, 2019, 09:47:27 pm
Now any cube will transfer power to all other cubes! Powered cubes glow for easy troubleshooting.

(https://i.ibb.co/cyK4Vrr/Screenshot-1133.png) (https://ibb.co/nwqxtLL)
(https://i.ibb.co/nP672hx/Screenshot-1137.png) (https://ibb.co/dmjP9n8)
Title: Re: Project Thread: building Blinky
Post by: goaty on May 02, 2019, 11:12:06 pm
That's a really good model - I know kit modelling is really powerful but I still cant get over the fact since when I was a kid I didn't know anything and I thought it was impossible to model pro things.

If you want your robot to be graceful, it takes much practice and many horrible failures...   Man as an amature artist is a horrible thing.
Title: Re: Project Thread: building Blinky
Post by: Hopefully Something on May 03, 2019, 01:21:37 am
Man as an amature artist is a horrible thing.
Are we ever! Oh my gosh… Look at anything in nature that’s just trying to survive however it can, gnarled trees, weird fungi, rhinoceroses, they may look improbable in the real world, but at least they have a theme they are sticking to. Now if humans try to make something graceful or at least cohesive it usually just goes horribly wrong. I think it’s the lack of evolution urging us to make all the parts serve a common purpose in a particular environment, which would give it a style. In the case of an AGI this would enable the natural development of a specific personality.
Title: Re: Project Thread: building Blinky
Post by: goaty on May 03, 2019, 02:12:48 am
Takes hindsight of ones terrible disasters I think, to avoid creating abominations forever...    I know im being negative, and maybe being less of an elitest makes sense,  and accepting mistakes shows more wisdom!
Title: Re: Project Thread: building Blinky
Post by: Hopefully Something on May 15, 2019, 08:24:59 am
Now, it may look like I'm doing mere arts and crafts. Minding my own business...

(https://i.ibb.co/0XYwMKj/IMG-6732.jpg) (https://ibb.co/DbwqCYD)


But its with thses materials that I will take over the WORLD!!!!! Behold with y're unwothy eyes my foolproof pllan!!!!

(https://i.ibb.co/y0qQyMb/IMG-6724.jpg) (https://ibb.co/1ZTmqpw)

Dear God. Someone needs to keep me away from the coffee...

Title: Re: Project Thread: building Blinky
Post by: LOCKSUIT on May 15, 2019, 09:26:33 am
Amazing evil table you have........great desktop.... Looks like a crack bomb of evil !
Title: Re: Project Thread: building Blinky
Post by: goaty on May 16, 2019, 06:48:25 pm
If everyone is trying to take over the world at the same time,  theres going to be a bit of an argument about it...
Title: Re: Project Thread: building Blinky
Post by: Hopefully Something on May 31, 2019, 05:46:03 pm
The first attempt. Wiring, magnets, & led, held in a resin cube.

(https://i.ibb.co/ng8rHq1/IMG-6751.jpg) (https://ibb.co/2nYqD0M)


(https://i.ibb.co/Xt2LzC1/IMG-6753.jpg) (https://ibb.co/4pmtjVz)
Title: Re: Project Thread: building Blinky
Post by: goaty on May 31, 2019, 06:08:15 pm
 :D  amazing.    Love!     that looks like it would have been hard to "float" everything in the right places.

I was thinking about doing my mold with see-through resin as well,  looks like what makes a jelly fish.

Have u done your electrical debugging to make sure its working?

I use leds and capacitors to debug my stuff,  because my cheap as multimeter I baught didn't work.  Its not as good for diagnostics but it works a bit.
Title: Re: Project Thread: building Blinky
Post by: Hopefully Something on May 31, 2019, 06:40:47 pm
I love it too! It was a bit finicky to assemble, but if nothing else, I've figured out how to make a great flea trap. If you breathed on the wrong wire the combined magnetic forces caused everything to implode in a chain reaction. The wires and led stuck to the magnets so I figured out to add a dab of superglue to each connection with the end of a toothpick and let it dry before doing the next one. I was able to test one side of the cube, but that camera battery had too much current...    ;D Soo... Next time I'm adding an internal resistor, maybe even a button cell and a charging circuit.   :)
Title: Re: Project Thread: building Blinky
Post by: goaty on May 31, 2019, 06:51:41 pm
Oh no...   if you blow a component its cactus and just a show piece.  be very careful!!  a 9v battery will blow an led as a sureity if its prolonged enough, its just time ticking along before it dips out.
Title: Re: Project Thread: building Blinky
Post by: Hopefully Something on May 31, 2019, 07:08:26 pm
Yup, definitely need resistors to expand my safety margins. Also the more cubes you attach together the more robust it should be, everything is in parallel! Looking a this thing I got a new attachment idea. Just glue stainless steel wool to each contact. Nice and simple. It will be like magnetic velcro. 
Title: Re: Project Thread: building Blinky
Post by: Hopefully Something on June 16, 2019, 11:08:30 pm
Found a great deal on tiny rechargeable batteries* and they are on the way, (Electronic Goldmine)*. In the meantime I thought I'd figure out a repeatable wiring scheme, done.  Also managed to make the cubes smaller! Green & Blue are the original size. I guess I'll work on the task of reliably connecting them while I wait for the batteries & conductive glue.

(https://i.ibb.co/xgSyWhG/LEDS-WORKING.jpg) (https://ibb.co/949J6n2)



Title: Re: Project Thread: building Blinky
Post by: WriterOfMinds on June 17, 2019, 12:39:12 am
I have to say, your little neuron whatsits are very pretty (lit or not).  If you have any spare time left over from working on the AI part, you might consider building some art pieces.
Title: Re: Project Thread: building Blinky
Post by: Hopefully Something on June 17, 2019, 03:35:59 am
Yeah I'm pleasantly surprised. I've stumbled onto a cool design! Much better than circuit boards. Could make some sort of rustic cyberpunk holographic display/comunication device. Like in starwars but very pixelated. Or sci-fi movie/tv props.