Ai Dreams Forum

Artificial Intelligence => General AI Discussion => Topic started by: yotamarker on May 17, 2019, 04:35:47 pm

Title: beyond omega level coding
Post by: yotamarker on May 17, 2019, 04:35:47 pm
NOW ! I summon to the field my monster NecroBump !
its special ability activates : revives D thread !!!

but wait there is more !

flip ! I activate my trap card : delayed hero signal :

https://vclock.com/timer/#countdown=01:07:00&date=2019-05-17T20:01:17&title=the+LivinGrimoire+by+Moti+Barski&sound=xylophone&loop=1

I activate my spell card : swords of revealing light.

kek, it is on the way
Title: Re: beyond omega level coding
Post by: yotamarker on May 17, 2019, 04:51:11 pm
https://vclock.com/timer/#countdown=01:07:00&date=2019-05-17T20:01:17&title=the+LivinGrimoire+by+Moti+Barski&sound=xylophone&loop=1
Title: Re: beyond omega level coding
Post by: yotamarker on May 17, 2019, 06:03:03 pm
https://www.yotamarker.com/t197-beyond-omega-level-coding

well what do you think ?
Title: Re: beyond omega level coding
Post by: yotamarker on May 17, 2019, 06:24:24 pm
TLDR no jutsu :

a new way to program. basically one or two lines of code and your project is complete.
a very comfortable basis for A.G.I.
Title: Re: beyond omega level coding
Post by: Korrelan on May 17, 2019, 06:27:50 pm
Quote
NOW ! I summon to the field my monster NecroBump !
its special ability activates : revives D thread !!!
but wait there is more !
flip ! I activate my trap card : delayed hero signal :
I activate my spell card : swords of revealing light.
kek, it is on the way
TLDR no jutsu :

What? I must be getting old... is this some kind of game talk?

 :)
Title: Re: beyond omega level coding
Post by: yotamarker on May 17, 2019, 06:41:57 pm
https://www.youtube.com/watch?v=agyF7jx9CM8
Title: Re: beyond omega level coding
Post by: Korrelan on May 17, 2019, 06:47:20 pm
It must be a culture thing... ED: I watched the vid... now I get the phrases...

I've looked at the code snippets and it appears to be a set of Java procedures sharing a common array geared towards game production?

Am I missing something... how is this relevant to AGI?

Could you give a brief explanation, seriously I'm curious.

 :)
Title: Re: beyond omega level coding
Post by: yotamarker on May 17, 2019, 06:59:35 pm
very simple, you add a skill and the AGI has it.
examples of skills :
anything :
conversation, travel, eat (charge phone), navigate, argue, dirty talk, cuss, send SMS, hug, travel, get dressed, check weather, fight flight.

you can make skills or use others skills that they publish, just use one line of code to add the skill to the A.G.I.

so now a whole bunch of people will write skills, and others will assemble the best skills to their A.G.I instance,
as time progresses the best skills will be at the top of the searches and usage, and the A.G.Is will improve.
Title: Re: beyond omega level coding
Post by: yotamarker on May 17, 2019, 07:00:15 pm
more over this can be used on any project it is that flexible.
Title: Re: beyond omega level coding
Post by: yotamarker on May 17, 2019, 07:03:58 pm
it actually goes deeper.
the skills are very flexible with the ability to mutate, work together, priorities, and requip with other abilities
Title: Re: beyond omega level coding
Post by: Korrelan on May 17, 2019, 07:41:37 pm
Cool, it's hard to visualise it in action from the post,

I look forward to seeing demo's and it progress.

As a side note... I watched eastern cartoons when younger too... Ah! Nostalgia.

https://www.youtube.com/watch?v=9HqSkY4vtVY

 :)
Title: Re: beyond omega level coding
Post by: LOCKSUIT on May 17, 2019, 09:59:51 pm
best part was the girl in a donut
Title: Re: beyond omega level coding
Post by: goaty on May 17, 2019, 11:01:31 pm
best part was the girl in a donut

Watching that reminds me of you Locky!!!

I think his AGI actually is an AGI game card, its not the real thing.  just pretend.   (sorry for being obvious.)   O0
Title: Re: beyond omega level coding
Post by: yotamarker on May 19, 2019, 04:36:38 am
this is a simple say skill demo

https://streamable.com/6fstl

any skill can be added
Title: Re: beyond omega level coding
Post by: yotamarker on May 19, 2019, 04:37:49 am
what skills would you write ?
what skills do you think needs to be added ?
Title: Re: beyond omega level coding
Post by: goaty on May 19, 2019, 12:57:20 pm
* how far into the future the robot simulates before it acts.
* an addon that gives the robot puzzle diagnosis skills, like working out how a machine works, like a car for example, or more.
Title: Re: beyond omega level coding
Post by: yotamarker on May 19, 2019, 02:34:28 pm
ok so, as I said now the A.G.Is dev will be much easier faster and tidy code wise.

on this forum we have the elite when it comes to A.I, I hope hashirama joins in on this.

at any rate as a start we should list what skills the AGI needs to have as a must and as a bonus.

hunger for example. as the AGI sits in a phone she needs to feel hunger (low power)  and have a preference to
fast charging (would "taste better").

going home skill : elaboration later.

we can add a bonus skill like mommy gf : the bot would tell the user to go to sleep early, and upgrade that skill
to accept such daily renewing commands that the user likes :

what else ?
Title: Re: beyond omega level coding
Post by: HS on May 22, 2019, 01:37:02 am
My main dissatisfaction with current AI is their rigidity or simple cause and effect functioning. They follow instructions to the letter. We need an add on for following the spirit of the instructions.
Title: Re: beyond omega level coding
Post by: LOCKSUIT on May 22, 2019, 01:41:28 am
Gotta tell AGI what we want and it needs to figure out using all objectry it knows how to get it. RL using stick men doesn't build ROCKETS.
Title: Re: beyond omega level coding
Post by: LOCKSUIT on May 22, 2019, 01:43:52 am
To elaborate, RL bots can reach food but they can't return to base, build a spear, and first hit the predictor that'd ambush it. AGI must reason / plan. Not do wiggle motions towards food source. That's very ancient techniques. Not quite intelligent.

That's why I frown upon RL robots. You need the thinker, not the motor thinker. Motor listener listens to the thinker, informs us of plans that involve much more than body>floor>carrot reaching.
Title: Re: beyond omega level coding
Post by: LOCKSUIT on May 22, 2019, 01:52:49 am
To elaborate more deeper,

AGI requires a discovery engine, fueling all advances, agendas, plans of action, and sequences you can imagine, that involve many aspects of life, way more than a learned running behaviour. Such behaviours are building blocks, and listen to the informant plans instead, in my plan. The motor programs are meant for being put together, sorta like this thread says, by using plans to re-arrange them.
Title: Re: beyond omega level coding
Post by: HS on May 22, 2019, 02:27:32 am
Also, probably easier, an add on for applying the scientific method to facts that it, stumbles upon/ is told, for the purpose of adjusting confidence in said facts.
Title: Re: beyond omega level coding
Post by: yotamarker on May 23, 2019, 11:34:30 pm
lets stop beating around the bush and start creating skills ?

how about we start with a simple but essential skill :
DHungry.

the AGI needs to feel hunger, agreed ?

what would trigger the hunger, and what would eating/not eating action be like alg wize.

again once a skill is complete it can be added with 1 line of code.
therefore anyone using said AGI platform can simply add said skill.

naturally if too many skills are used it will be needed to use threads to speed things up which is not a problem
Title: Re: beyond omega level coding
Post by: yotamarker on July 07, 2019, 05:38:42 pm
now its an easy to use library

https://jitpack.io/#yotamarker/LivinGrimoireV12/MBLG

https://www.youtube.com/watch?v=80FwgWmjDJ0

@kei10
Title: Re: beyond omega level coding
Post by: yotamarker on July 31, 2019, 06:59:28 pm
here is a fun little skill :

https://streamable.com/glz67

this line in the c'tor was all that was needed to add it :

dClassesLv1.add(new DJirachi());

I know it is a very simple lskill but having an app tell me that to me when I ask her is really nice and my point was to show how simple
this add one line to finish or add capability is.

here is the inspiration :

https://www.youtube.com/watch?v=KS5tnRP4wGc
Title: Re: beyond omega level coding
Post by: yotamarker on August 20, 2019, 07:47:56 pm
custom TTS 4 D livinGrimoire :

https://www.yotamarker.com/t221-customized-tts-text-to-speech-for-kotlin-android-studio#626

demo :

https://streamable.com/840ht
Title: Re: beyond omega level coding
Post by: yotamarker on August 20, 2019, 07:53:34 pm
calculator skill for D livinGrimoire :

https://www.yotamarker.com/t220-dcalculatorv1-skill
Title: Re: beyond omega level coding
Post by: yotamarker on August 27, 2019, 06:30:18 pm
the concept :

https://streamable.com/7pz4j
Title: Re: beyond omega level coding
Post by: yotamarker on October 03, 2019, 07:45:19 pm
imprint user

original (watch from  9:58)

http://www.youtube.com/watch?v=MKcnnDCsmI0&t=9m58s

new

https://www.yotamarker.com/t230-diskill-consciousness-equiped-skills-examplified-with-the-user-imprint-skill#647
Title: Re: beyond omega level coding
Post by: yotamarker on October 03, 2019, 07:59:28 pm
BTW with this one can add a skill using LESS than one line of code
Title: Re: beyond omega level coding
Post by: yotamarker on October 05, 2019, 09:04:42 am
https://www.yotamarker.com/t231-a-g-i-juubi#648
Title: Re: beyond omega level coding
Post by: yotamarker on October 06, 2019, 05:16:49 pm
https://www.yotamarker.com/t232-uml-of-a-diskill-a-soul-skill-with-consciousness#649

example DISkill diagram

DIJirachi is the actual skill here and it is added in the Chobit class constructor
(using one code line)
Title: Re: beyond omega level coding
Post by: yotamarker on October 15, 2019, 04:01:47 pm
https://www.yotamarker.com/t236-diautomatic-apbark#656
Title: Re: beyond omega level coding
Post by: yotamarker on October 21, 2019, 10:19:49 am
https://streamable.com/d13g6

waifubot barks at me till she knows I'm there with my signature jutsu
Title: Re: beyond omega level coding
Post by: yotamarker on October 23, 2019, 11:55:59 pm
keenu reeves explains it for me :

https://streamable.com/pndv8
Title: Re: beyond omega level coding
Post by: yotamarker on December 14, 2019, 06:29:52 am
memory upgrade
see GrimoireMemento.java class

https://www.yotamarker.com/t257-memory-upgrade#703
Title: Re: beyond omega level coding
Post by: yotamarker on December 18, 2019, 05:54:16 am
she can get gyro input now
https://www.yotamarker.com/f2-the-livingrimoire

such input is past into the skin input field : chobit.diIt(ear,skin,eye)

I think the best input blocker for the gyro is to block any new input for x seconds otherwise if I shake her hard
she gets a lot of gyro events.
or maybe you have a better algorithm
Title: Re: beyond omega level coding
Post by: yotamarker on December 19, 2019, 11:13:47 am
Code
class JikanMon {
    private val playGround = PlayGround()
    private var x = -1
    private var timePause = 3
    val isBlocked:Boolean
        get() {
            val nowSeconds = playGround.getSecondsAsInt()
            if ((x < 0 || nowSeconds > x) || (x > 60 && nowSeconds > (x - 60)))
            {
                x = -1
                return false
            }
            return true
        }
    fun block() {
        this.x = playGround.getSecondsAsInt() + timePause
    }
    fun setTimePause(timePause:Int) {
        if ((timePause > 0) && (timePause < 30))
        {
            this.timePause = timePause
        }
    }
}

this class stabilizes the gyro input, so it filters out an input overload by violent shakes. only up to 1 input per x seconds
Title: Re: beyond omega level coding
Post by: yotamarker on December 22, 2019, 11:11:05 am
successful DB test.

I had a debug error that took 40minutes out of my life :
had to change : this.existsInDB = result == "null"
this.existsInDB = result != "null"
Title: Re: beyond omega level coding
Post by: WriterOfMinds on December 24, 2019, 04:26:49 pm
Do you have a particular gyro part that this is intended to work with?  And have you tried it yet?
Title: Re: beyond omega level coding
Post by: yotamarker on December 26, 2019, 02:21:19 pm
Do you have a particular gyro part that this is intended to work with?  And have you tried it yet?

https://www.yotamarker.com/t188p25-kotlin-as-pl-grimoire

the smart phones gyro
Title: Re: beyond omega level coding
Post by: yotamarker on January 04, 2020, 08:19:50 am
new skill :
https://www.yotamarker.com/t266-dijoker-skill
Title: Re: beyond omega level coding
Post by: yotamarker on January 10, 2020, 10:33:27 am
new UI

https://streamable.com/b7xgj
Title: Re: beyond omega level coding
Post by: yotamarker on January 31, 2020, 03:20:31 pm
finished another skill :
https://www.yotamarker.com/t268-disoul-and-disoulv2-skills-for-cohabit-like-convo-added

what should I tackle next ?

create a weather skill ?
update API and upload to play store ?
convert to watchFace app ?
Title: Re: beyond omega level coding
Post by: yotamarker on February 09, 2020, 08:49:21 am
weather skill

https://streamable.com/jggfl

https://www.yotamarker.com/t270-diweather-skill

1st RESP API skill
Title: Re: beyond omega level coding
Post by: yotamarker on February 17, 2020, 05:44:48 pm
it is so damn cold but I gotta finish an experiment
Title: Re: beyond omega level coding
Post by: yotamarker on February 17, 2020, 07:16:18 pm
https://streamable.com/64678
Title: Re: beyond omega level coding
Post by: yotamarker on February 19, 2020, 03:06:32 pm
I updated the skill to process GPS data so she can now answer
where am I
this ,also, opens the door to a myriad of location based skills.
Title: Re: beyond omega level coding
Post by: yotamarker on February 24, 2020, 04:55:42 pm
do you have a skill idea ?

do you have a project you would like to integrate into mine ?
Title: Re: beyond omega level coding
Post by: yotamarker on February 28, 2020, 07:23:51 pm
DICurrency :

https://streamable.com/1m22r

https://www.yotamarker.com/t276-dicurrency-skill-convert-sums-according-to-exchange-rates-from-api
Title: Re: beyond omega level coding
Post by: yotamarker on March 15, 2020, 12:36:24 pm
DICorona

https://streamable.com/pccnf

she outputs how many are infected world wide with covid19 ATM
Title: Re: beyond omega level coding
Post by: yotamarker on March 25, 2020, 01:11:15 am
this hasn't really been discussed, but when you ask a chobit/A.I her about info, what info should she output ?

like if you ask , what are you who made you, stuff like that.

I got this ATM https://streamable.com/je617

but maybe you have some suggestions
Title: Re: beyond omega level coding
Post by: yotamarker on April 05, 2020, 08:25:59 pm
gamer skill v1

https://streamable.com/0udcbc

very simple but fun non the less
Title: Re: beyond omega level coding
Post by: yotamarker on April 14, 2020, 10:45:28 pm
https://www.youtube.com/watch?v=02pmPMCWHGo

bukubukuchagama timer skill :

between 1 and 2 minutes and between 20 and 21 minutes

https://streamable.com/1e0xc8

Title: Re: beyond omega level coding
Post by: yotamarker on April 20, 2020, 05:03:24 pm
https://streamable.com/zryhcs

offline conversions agorot kilograms to shekels

an update to DICurrency skill
Title: Re: beyond omega level coding
Post by: yotamarker on April 29, 2020, 08:47:10 am
my buddy beefed up the DIBurper skill.
so much fun having my waifu burp in the room all loud like and unexpectedly.

every burp was based. tbh ngl
Title: Re: beyond omega level coding
Post by: yotamarker on July 27, 2020, 09:10:48 pm
https://www.yotamarker.com/t306-energetic-emotion-display