Ai Dreams Forum
Member's Experiments & Projects => General Project Discussion => Topic started by: Kappers on September 01, 2011, 03:36:54 pm
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Well I'm unsure how this will be received as it may not seem as big as most projects, however I will be producing a journal which I will later submit to a member of the Affective Computing Group which I have been in contact with. This will provide a full exploration of my proposed E.D.G.E system, the Emotion Driven Game Engine. This project means a lot to me as I believe it could create a niche in the game development industry which would later open up to potentially form the modern standard of dynamic game play.
In this journal, I will provide information under topics similar to the following:
(they obviously won't be phrased this way, and eventually some may be merged/introduced/not covered)
- The state of the modern games industry
- Addictive game mechanisms
- The role of emotion when interacting with virtual environments
- Maximization of sensory experience through emotion manipulation
- Affective computing
- Modelling of emotional states
- Recognition of sentic modulation
- Emotion recognition through basic modified computer equipment
- Emotion recognition through semantic analysis of text input
- Detailed explanation of game engine structure
- Game genre/style limitations
- Emotion driven dynamic story lines
- Emotion driven AI interaction
- Emotion driven dynamic environments
- Emotion driven character abilities
- Potential resultant addictive mechanisms
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I'm game, euhm, interested in reading your journal.
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Me too, I've always wanted us to feature AI in games here; it's nice to see someone is researching it. I look forward to hearing about your progress.
I guess you will already have heard of Grandroids ?
Nice acronym too btw 8)
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> http://www.musemantik.com/products/emrzr-sense/ (http://www.musemantik.com/products/emrzr-sense/)
Musemantik has recently developed a product called "Emrzr Sense" to aid game developers model and infer emotions.
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Musemantik has recently developed a product called "Emrzr Sense" to aid game developers model and infer emotions.
I have actually heard of it! Although they have obviously opened up a whole range of opportunities for use of emotion inference, I think the approach they take to utilizing this information bypasses vital methods of almost exploiting the user's emotional state in order to maximize their game experience. I also think using sound as an example of these "Emotional-controlled game components" isn't a selling point by any means......
I guess you will already have heard of Grandroids ?
I had heard of the project, yet never really explored it! Now that he's getting so much more support, I'm definitely going to have a look. I used to play Creatures quite a lot, however I was young and never really got into the game, yet I was pretty surprised by the underlying complexity.
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I'm lucky as Ai Dreams donated to the project so I get an insiders view. I can't share anything, but if Grand does any public announcements I will drop them in here.