the six paths of pain

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yotamarker

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the six paths of pain
« on: October 24, 2016, 09:27:57 pm »
if we want to build an AGI that has six separate bodies and one brain
what are the algorithmic  modifications needed to be made ?

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kei10

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Re: the six paths of pain
« Reply #1 on: October 24, 2016, 09:41:17 pm »
Parallel Processing.
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LOCKSUIT

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Re: the six paths of pain
« Reply #2 on: October 25, 2016, 06:15:11 am »
Duplication and tweaks of the world, body, A.I. algorithm, its functions, and actions tested, in a way so that every possible configuration of them is tried ex. a few thousand tweaked copies of the same body but tried with tweaked actions initiated or tweaked world, then update the sloths with the reward winner.
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Korrelan

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Re: the six paths of pain
« Reply #3 on: October 25, 2016, 09:29:58 am »
We humans have approx minimum of 640 (to 850) muscles throughout our bodies. Each muscle is made up of groups of muscle fibres (fast slow twitch), each set of fibres is controlled by several neural pathways. Add to the mix our somatosensory/ sensory/ motor cortex/ cerebellum/ vestibular system (just on the output side) and you have quite a complex machine lol.  Our success as the dominant species comes from mainly the dexterity this system affords us.

If an AGI is going to compete on a physical level with humans it will need a system at least equivalent to us.

Our bodies are an extension of our minds; I don’t think one can exist without the other.  The mental virtual maps we create are all expressed in the terms of the dimensions of our bodies and related systems.

If an AGI was to develop within a particular body I think it would be extremely difficult/ impossible for it to adapt to a different mechanical schema.  So the AGI would have to use our approach and utilise machines that are an extension of its normal body; but still ultimately controlled by the precise motions of its ‘natural’ body.

I suppose an AGI could be a cube/ sphere covered with actuators that would be an equivalent to our bodies; this would make it easier for it fit into and design machines more suited to a particular purpose. The AGI would just learn to control mechanical extensions with its actuators like we use tools/ machines; whilst the main control/ feedback/ sensory systems wouldn’t change.

Our notion of ‘self’ is central to our intelligence; having a personal body is a key part of this mental ‘illusion’ and thus comprises an important facet of our consciousness.

:)
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yotamarker

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Re: the six paths of pain
« Reply #4 on: October 25, 2016, 03:31:25 pm »
what about a bug colony algorithm 1 of the A.Is would be the queen and process the vital info

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kei10

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Re: the six paths of pain
« Reply #5 on: October 25, 2016, 04:06:16 pm »
I am pretty sure all the bug queen does is lay eggs -- at least for the ants and termites that I know of.  :o
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yotamarker

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Re: the six paths of pain
« Reply #6 on: October 25, 2016, 04:25:27 pm »
well she can also givem commands like kill protect build

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Korrelan

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Re: the six paths of pain
« Reply #7 on: October 25, 2016, 04:31:49 pm »
Quote
what about a bug colony algorithm 1 of the A.Is would be the queen and process the vital info

The queen of a ‘bug colony’ doesn’t issue/ process commands to/ from the workers, but I get your gist. (Not that we know of).

If the bodies required a high level of autonomy some kind of command structure would be required; ‘bugs’ each have a brain driven by swarm intelligence.  For one master machine to be omnipresent and control several bodies in real time the bandwidth of the connection required would be massive… surely having obedient minions is a better solution. 

How would an AGI even process being in several places at once; surely it would need six sets of all faculties by definition of the problem? Which brings us back to either a command structure or swarm intelligence.

 :)

Edit: Yeah same as kei says lol

Quote
well she can also givem commands like kill protect build.

Nope she don't

:)

Interesting topic though.
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