outline from gadient mask

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Korrelan

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Re: outline from gadient mask
« Reply #60 on: April 17, 2017, 09:44:04 pm »
Quote
the problem with your solution is that it is specific for that image but what if it's a dog in front of yellow autom leafs or a tanned girl in front of pink leafs

I know you are hoping to find one algorithm/ technique to handle all images but I think that’s going to be impossible.  Your system is going to have to adapt and use different filters/ pallets to extract information from an image.

Motion detection would probably help over several frames and background occlusion would also give a hint at the objects outline.

Quote
a possible solution to this is to process a smaller portion of the image.

Yes… you could process the image in blocks, or sub-sample the image down to a lower resolution to speed things up.  Perhaps reading the pixel information into an array just once and then performing operations on that might be faster; you could read every third pixel for example and achieve both at the same time.

For objects on a plain/ monochrome background this outline/ boundary technique will work up to a point.  Your main problem is that to define a boundary the system has to have an idea of the shape of the objects it’s looking for; it’s a top down/ bottom up process.  A object recognition system like has to learn to recognise objects as it learns to see the objects.

Using stereo depth perception from either two cameras, a prism/ mirror rig on one camera or a Kinect makes it much easier to define the outline of an object in a scene using the displacement map. The stereo displacement is directly proportional to the distance from the camera.  If this project is for a bot then you might as well start with a stereo system.

https://inst.eecs.berkeley.edu/~cs61c/fa14/projs/01/

You really need to consider ‘feature detection’ as an alternative method… but it seems like your enjoying your project and learning a lot as you go… which is all good.


Code
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 :)
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keghn

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Re: outline from gadient mask
« Reply #61 on: April 17, 2017, 09:55:44 pm »
 For myself, I like to change the image and put it into a descriptor table. Of chain codes colors of outline,  absolute position,
relative position, features in the outline, distances of feature to each other in a outline, and relationship of similarity of between
features in a outline, color inside a outline, complete outline length, and length of feature. Then get rid of picture and bring it into existence when needed.


 Or, if you are interested  in staying with images, all the time during the process, then down sample the
image to a really small size where you can barely tell the difference between
one image from  another other. Then  deal with a reduced amount of information. Then
expand back to full size when you need to focus on a detail that you are interested in.

 The simplest would find the dead center of all outlines and just tack them moving around and expand them when needed.

 Or use many thread programing?
 Or use GPU's?

 In chain code, reducing the information is about taking out the bumps in the outline, also known as features in a
outline. In a way that will morph into completely smooth circle. After a certain amounts of iterations.

 The detached head in the early wheel chair picture is already there. It is a circle right now. But the body will take a few hundred rations with a FFT filter like algorithm to rid it of its features, and also any noise. And thus turn in to a circle that is bigger then the head.
 The distance to the centers of the two circles of the body and the head will still be there, untouched by the algorithm.

 I see now that the head is connected in the  wheelchair picture.


 All of his is something to think about.


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Korrelan

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Re: outline from gadient mask
« Reply #62 on: April 18, 2017, 02:19:12 pm »
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yotamarker

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Re: outline from gadient mask
« Reply #63 on: April 18, 2017, 02:46:43 pm »
enjoying this ? no, ideally someone else would solve it and I would DL a book and read about it and
buy the product for a reasonable price.

in my specific case I can't let go of a puzzle.
« Last Edit: April 18, 2017, 03:27:07 pm by yotamarker »

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keghn

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Re: outline from gadient mask
« Reply #64 on: April 19, 2017, 12:57:56 am »
 I am enjoying it. Also i very sorry for bruising our brain. No need to rush this. May be you should take it easy for few
days? I do not want your brain become too knotted. That will bad in the long run.

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Korrelan

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Re: outline from gadient mask
« Reply #65 on: April 19, 2017, 02:21:16 pm »
https://www.youtube.com/watch?v=uaKe5jvQ3dk

Messing around with different object perimeter techniques. This method would obviously have a problem 'seeing' around corners lol. Going to try a matrix with a perimeter trace next.

 :)
« Last Edit: April 19, 2017, 03:20:08 pm by korrelan »
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yotamarker

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Re: outline from gadient mask
« Reply #66 on: April 19, 2017, 05:19:50 pm »
how does it work ?

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Korrelan

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Re: outline from gadient mask
« Reply #67 on: April 19, 2017, 05:37:19 pm »
Similar in principal to a radar.

Points are defined along a line moving from the centre to the radius of the circle; the line of points is rotated counter clockwise until the complete circumference is covered.  If a major colour change is detected between the centre and the point being checked along the line then it's noted.  So each line of points moving from the centre to the radius will have a point where it crosses into a completely new colour (within a bias range). These points are then joined with a banded/ poly line that joins all the points around the colour boundary together.

 :)
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Korrelan

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Re: outline from gadient mask
« Reply #68 on: April 20, 2017, 11:40:20 am »
I tried several methods of tracing an outline but they all had their limitations.

I like a distraction and a problem to be solved; it needs to be accurate, fast and efficient…

Time to apply a bit of machine learning… I wrote a simple pixel bot.

First I extract a matrix of pixels around the mouse pointer and load them into an array.  Then I ‘posterise’ the pallet of the selected pixels to limit/ blend the number of colours. Next I mark all pixels with a similar colour (within bias range) to the pixel I clicked with the colour blue to make them obvious to me. So any pixels that are similar to the one I click on are now coloured blue.

The bot has a centre from which the outline is drawn and is surrounded by its eight surrounding pixels which are it’s sensors/ eyes.  Each surrounding pixel has a binary value 1,2,4,8,16,32,64,128 which can be simply added together to give a single number that represents the pixel pattern around the bot.  Each of the 255 sensor combinations is mapped to an array along with the +/- x,y directions it should move when it ‘sees’ that pattern.  I can give the bot the relevant direction by pressing the number pad for the eight directions.  The bots sensors pick up on the colour blue.
 
This vid shows me ‘teaching’ the software to follow a perimeter. The bot is the red dot; at the start the bot is on the right boarder of the square.  This is because it was sensing 255 which means it was totally surrounded by blue.  I pressed ‘right’ so the bot move to the right until it hit the boundary; this is where the vid begins.

I then press ‘down’ and it moves down; it now knows when ever it sees the pattern for a vertical line to its right to move down; the rest of the vid is just me teaching the bot which direction to move depending on what it’s sensing around it.  As you will see it quickly improves as it learns.  Toward the end it has no problem following complex outlines using the information it’s learned.

https://www.youtube.com/watch?v=WH9Bc4aF6Nc

Because the outline is mapped into the array I can easily change the scale, get the boundaries/ vectors and center of the shape.

 :)
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yotamarker

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Re: outline from gadient mask
« Reply #69 on: April 20, 2017, 07:54:38 pm »
I gave it some thought, (it's not like I can think about anything other than A.I anyways) and that girl
she could be wearing camouflage so motion detection is the best bet. the colors can help for faster recognition.
by the way, what programming environment are you using ?

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keghn

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Re: outline from gadient mask
« Reply #70 on: April 20, 2017, 09:54:09 pm »
@korrelan program mostly in BASIC?
I program in C++ or C and BASH. All on a Linux operating system.
I am developing my audio softwar for the rest of this year and will be moving to develop my vision software next.
  Cheers

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Korrelan

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Re: outline from gadient mask
« Reply #71 on: April 20, 2017, 10:09:38 pm »
@Yot & Keghn

Yeah! I tend to prototype in VB6/ API; not to be confused with VB.NET which is much too slow for this kind of work.  I write in C++ and compile as DLL’s when I need the extra speed boost; though VB6 has a native compiler and is just as fast for most purposes.

I can code in several languages but I find VB6/ API is a very quick language to develop with; if I have an idea I can have it coded and working in an hour or so.

Use the right tool for the job… lol.

 :)

Good luck with the audio/ vision software.

:)
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yotamarker

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Re: outline from gadient mask
« Reply #72 on: April 21, 2017, 02:00:13 pm »
wow those are some mad skills, what do you do if you want to make a mobil app ?

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Korrelan

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Re: outline from gadient mask
« Reply #73 on: April 23, 2017, 11:01:20 am »
I've never had to produce a mobile app; but I would probably use HTML5 or Java.

 :)
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yotamarker

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Re: outline from gadient mask
« Reply #74 on: April 23, 2017, 02:49:43 pm »
I accidently found out something amazing.

 


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