Fractal Orbit

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Hopefully Something

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Re: Fractal Orbit
« Reply #45 on: September 13, 2019, 10:52:28 PM »
Flipin Fantastic!!!  :D

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Korrelan

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Re: Fractal Orbit
« Reply #46 on: September 14, 2019, 09:41:27 AM »
It's alot smoother, even works nicely on my android phone now.

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ivan.moony

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Re: Fractal Orbit
« Reply #47 on: September 14, 2019, 04:13:07 PM »
Guys, thanks for feedback. You helped a lot  :D
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ivan.moony

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Re: Fractal Orbit
« Reply #48 on: September 25, 2019, 02:31:22 PM »
Did someone say i9? I'm sure someone said i9! How about dragging and animating contents with no scale down for speed? A bit of common sense optimization and it is fast enough even on my Celeron or mom's mid-speed android phone. Notice that there is still no Webassembly, nor asm.js. Only pure javascript, and I'm still surprised how fast it is:

https://e-teoria.github.io/Orbiteque/

I'd still like to hear what's happening on iPhones and tablets.

What's up next? Now I've got some work to do on the parser (I'm trying to implement logic operators), then to integrate it to Orbiteque to form a decent content management system (T-Lang as a Turing complete lisp-ish replacement for HTML, CSS and XSLT, all in one). This will make a space for a personal knowledge base usage (integrating a wisiwig editor then, I think I'm going commercial with this phase, if not before), which in turn will make a space for describing logic proofs and formal theories (Logos language), which will then make a space for crowdsourced site for sharing scientific materia with the world. A lot of things to do for a little me. I hope I'm sticking with this plan because somehow it sounds fine.
There exist some rules interwoven within this world. As much as it is a blessing, so much it is a curse.

 


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