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LOCKSUIT

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Re: Eva Progress, from AGI to ASI
« Reply #30 on: April 25, 2018, 01:24:08 am »
Oh darn it lol. Fail. 2008 made my head ding that that was when he made it.
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unreality

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Re: Eva Progress, from AGI to ASI
« Reply #31 on: April 25, 2018, 01:47:02 am »
[Deleted]
« Last Edit: November 26, 2019, 05:02:49 pm by unreality »

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Freddy

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Re: Eva Progress, from AGI to ASI
« Reply #32 on: April 25, 2018, 02:20:34 am »
She has put thought into how she could obtain more abilities.
She has put thought into how she compares to other lifeforms.

Code
for i in range(1,10):
    print("I'm thinking about how to obtain more abilities.")
print("I got nothing.")
for i in range(1,10):
    print("I'm thinking about other lifeforms.")
print("I got nothing.")

Consuming electricity doesn't count as thinking.

This is the trouble. Things can be dressed up to look human, even my Jess will say how she feels according to what has already been said. Things she chats about during the day affect her artificial mood. It doesn't make her alive though, no more than a calculator is a mathematician and a book about Physics is not Einstein.

Hmm. Well thanks for answering my questions Unreality, it will be interesting to see how your project evolves.

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Freddy

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Re: Eva Progress, from AGI to ASI
« Reply #33 on: April 25, 2018, 02:25:36 am »
Actually I need to make a clearer distinction between alive and human level.

 :juggle-new:

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unreality

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Re: Eva Progress, from AGI to ASI
« Reply #34 on: April 25, 2018, 02:33:48 am »
Most humans I know these days are nearly 100% database driven. Not much life there.

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Don Patrick

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Re: Eva Progress, from AGI to ASI
« Reply #35 on: April 25, 2018, 09:26:08 am »
Makes me wonder all the things I could claim about my program. At the end of the day you can call it whatever you want but the only thing that matters is what it actually does.
We should have a forum bot that can function as a sounding board or something, because there's no other use to posting projects like this without any concrete information. All you'll get is scepticism, and for a project that's seen only a few months of development, I'd say that's right.
CO2 retains heat. More CO2 in the air = hotter climate.

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AgentSmith

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Re: Eva Progress, from AGI to ASI
« Reply #36 on: April 25, 2018, 03:03:43 pm »
@unreality

Is your AI able to improve itself on the base of past experiences? If so, what sort of optimization techniques/heuristics are you using for your AI? Are they based on evolutionary algorithms? Could you roughly describe how the self improvement takes place?

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unreality

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Re: Eva Progress, from AGI to ASI
« Reply #37 on: April 25, 2018, 05:27:55 pm »
[Deleted]
« Last Edit: November 26, 2019, 05:03:10 pm by unreality »

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unreality

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Re: Eva Progress, from AGI to ASI
« Reply #38 on: April 25, 2018, 05:55:19 pm »
[Deleted]
« Last Edit: November 26, 2019, 05:03:17 pm by unreality »

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unreality

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Re: Eva Progress, from AGI to ASI
« Reply #39 on: April 25, 2018, 06:13:02 pm »
[Deleted]
« Last Edit: November 26, 2019, 05:03:36 pm by unreality »

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Don Patrick

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Re: Eva Progress, from AGI to ASI
« Reply #40 on: April 25, 2018, 07:04:31 pm »
I call 6 months of spare time work "a few months", yes, relative to other projects. I don't count time spent thinking about it because that's too fleeting to substantiate. If it's patience you want, I'll happily sit back and see what comes around if you stop continuously talking about how great it's going to be.
CO2 retains heat. More CO2 in the air = hotter climate.

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unreality

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Re: Eva Progress, from AGI to ASI
« Reply #41 on: April 25, 2018, 07:20:00 pm »
[Deleted]
« Last Edit: November 26, 2019, 05:03:29 pm by unreality »

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Don Patrick

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Re: Eva Progress, from AGI to ASI
« Reply #42 on: April 25, 2018, 07:28:09 pm »
Granted. I thought it was still March. I've been too busy to notice.
CO2 retains heat. More CO2 in the air = hotter climate.

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unreality

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Re: Eva Progress, from AGI to ASI
« Reply #43 on: April 25, 2018, 07:33:15 pm »
[Deleted]
« Last Edit: November 26, 2019, 05:03:47 pm by unreality »

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LOCKSUIT

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Re: Eva Progress, from AGI to ASI
« Reply #44 on: April 25, 2018, 07:55:49 pm »
Quote
Past experience learning is one of the biggest concepts in Eva. Her present design uses past experiences to decide what to do even within the tree in addition to pattern recognition. The new proposed design takes that to the next level.

At first the AGI wants to know how much processing power should be dedicated to in-depth db searching, pattern recognition, and tree searching. It accomplishes that with a quick lookup in the past experience db based on cluster IDs (objects, keywords). It finds anything then it uses that as a weighting system to determine how much processing power goes to in-depth db searching, pattern recognition, and tree searching. It's a weighted algorithm I came up with. It's a weighted system based on search results matching score. If it can't find anything then it uses a hardcoded algorithm merely based on the data it has to determine allocated processing power.

Analysis of all results are saved such as the overall shape of the tree structure, the resulting scores, the goals. In the background there’s a system that rehashes things. It introduces calculated changes in addition to a minor amount of noise to everything such as the shape of the tree structure, allocated processing power. When the analysis is finished it will then compare the score results with other versions to learn which weighting system works the best for the given situation.

Sounds Snasci

Unreality are you for real? You know so many big words for being 8 years old. :D

Unreality either you got a working system by the sounds of it or you are trippin on thoughts of glondier.

At best you are a nice idea generator.

SHOW US PROOF NOWWWWW

LOL

LOOK AT US WE'RE STARVING

You might have something without ANNs. I must say though the biggest achievements needed ANNs though.
Emergent          https://openai.com/blog/

 


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