How to accurately simulate all scales of physics at the same time w low cost NOW

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LOCKSUIT

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How to accurately simulate all scales of physics at the same time with low computational cost NOW!: I figured out how we can use accurate physics simulations at all scales from macro to micro at low computational cost. Just how we already can almost accurately simulate physics at the macro scale at low computational cost, we can accurately simulate physics at the micro scale at low computational cost using up to a hundred to millions of particles. We can also do this at scales in the middle or cosmic scales (which we already do cosmic scales), simply keep the amount of objects low and avoid simulation of other scales. Plus, we can simulate all scales of physics at the same time by layering them like a cake with small gaps inbetween. It will improve over time too. Doing so will save us money/time/intellectualRequirements/and improve the AGI process.
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Ok there is 1 problem I see now. When you layer them like a cake, it looks just like a cake. U.U. Ex. the particle scale is so small that it can't be in all the volume of all objects or between them at the same time.
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Ok so what we can do is simulate large BODIES moving, and when things like piercing or contact happen...How about we simulate desired spaces? If you move a hammer over glass on a metal table, you don't need to simulate the table at all it just holds them, same for the hammer metal, the wood of the hammer can simulate stress at a more macro level and look like wood if cracked even give off shavings and gas, glass can crack at macro level all throughout, I mean, the experiment is indeed at a macro scale, the camera is watching at a macro scale which can be simulated to a degree ex. can't have a simulated brain on a table, but hey that's micro scale experiment now.
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LOCKSUIT

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But wait, if we want to simulate a large body of micro influences, then that is exactly what macro simulation does. Ex. a metal block flattens a cube of playdough, or catches fire, or snaps, or reflects light, or has a liquid/gas wave/dynamics. Hence where ex. the smallest micro simulation is is only done in a very small space when needing that simulation/effect!! Yes!! I did it! Solved!
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ranch vermin

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Art

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Uh...Ranch...Lock doesn't use nor Need math in his research. He proclaimed that quite a while back.

A cool simulation might be to strap on an inexpensive pair of 3D glasses and take a roller coaster ride through the brain. You'll get to see the various nerves, synapses as they fire. It is quite aa fun and mysterious ride and it's Free! Just a diversion perhaps.
In the world of AI, it's the thought that counts!

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ranch vermin

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Itll be a roller coaster ride alright!  nothing but thrills excitement chicks space food flying motorcycles personal terminator debt collectors immortality in the matrix and camping with my home brand name fried plastic future diode parts to eat manufacturing electronics making a whole planet thats a giant homogeonous amusement park north pole to south pole and a giant chocolate river down the equator! automatic video games machine dream machine to make movies and put out hyper realistic virtual propaganda to bend people to our will and make automatic cartoons just off a squiggle with death robo-girls that are bad, giant metal castle with full automated castle servents,  and never ending robo army, pumping out a new soldier every minute,   exponential building speeds a super earthquake sand build, making giant futuristic sky scrapers single handed, and putting up the whole trump wall in a day.

And all I need is automation. :knuppel2:


and im definitely valuable to know if your interested in this kinda thing,  dont forget!  cause im going to try and implement it as well!   Large integers could be employed to get sub the nanometre required for this.

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LOCKSUIT

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Nice creative brainstorm ranch! That's where the ideas come from!!

Update:
Oh, micro is different, it simply costs more objects, macro sims are efficient but are big spaces - if you want smaller space sims it'll cost us. But as said, only if large quantity, and in large-spaces we can simply do macro sims, while if need small sim ex. around the drill bit into glass, then our work space will be small anyways. It's heuristics for the effects you *really need! It'd spawn particles there, in fact multiple scales of physics there. We can also build a distribution re-use hierarchy that simulates molecules by single function lines/strings, then have have a cell use the strings, then have a bigger body use those cell bodies?
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I can beat that one ranch!

The bomb girls flying out their armpits build the robo complex future fox of the super center mall utopia in space at ego way high in google's supreme goddess of all lords screw ups combined as their matrice of fathers as one pumping the music of algorithm out their vines of the inner subspecies like rock star scratch winning woman's Olympics up the northern dandelion of man's footprint like no other, until the nuclear chemistry of Santa rained the sims on Mars for global political freedom creating borg city in a wish dream like teeth of the ox inside the mother's uterus unlike pigeons mom'as boy kissing the moon goodbye because her sun exploded gamma pigs through the roof blowing away all monsters from the core of atmos.
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