init study AI for classic turn based game

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sefiroths

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init study AI for classic turn based game
« on: March 06, 2012, 09:42:15 am »
hi, i'm new to AI programming, i've searched a lot, lookning books and articles.
i understood that for classic board games minmax, A* algorithm should be best (correct me if i'm wrong)
however i've not found basic example explaned, for example, tic-tac-toe, connect 4, chess...
where can i find material to study (book, basic source code) and try to implement something?
i'd like to program in c, c++.
thanks

 


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