getting out of the moniter

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jzckrabbit6506

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getting out of the moniter
« on: March 10, 2006, 04:07:55 pm »
hi there, lots of good things here. im building a animatronic head.and it can expand to a full body.i would love some ideas of how to get my Hal 5.0 to run the servos at the haptek area.not changing anything on string value's just letting me use them to set the position. also my chariactor choise is full body girl.my head that im building is a white blue eye'd blond,im not compleatly done building her and have $2,000 already and still need to purchase 16 more servos then ill have it all.at this moment of construction im effecting movement of the skin with the computer."tying in the muscles" id really love to see my Hal name Vickey come to life.and the name is from Vast Knowlage....  V.K.   if you say it over and over it sounds like "Vickey"

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dan

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Re: getting out of the moniter
« Reply #1 on: March 10, 2006, 04:57:16 pm »
Funny, just yesterday I was messing around with some files.  Seems Haptek uses a phoneme script to move the mouth. I found one in ASCII but most were in binary.  They have some sort of editor for it, but I don't have one and couldn't find it.  The file just had some numbers, and I tried different numbers and more numbers to find the effect.  They have a phn file extension and I found the ascii file in their authoring and development guide which you can download and contains a lot of how they operate, then you can synch your servos to that for speech then there are lots of files with the extensions of hap for emotions and limb movements.  You can get the reworked SDK from http://www.haptek.com then click on Developers at the bottom and Haptek Guide on the next page then you can download it.  I found in C:\Program Files\Haptek\HaptekGuide4\MakinContent\advanced\LipSync\HapSpeex\HapSpeexEnc.exe  using the phn file it can create a phx file which will lip synch from a wav file and can be dropped to the player and play the voice.  Now I just have to figure out the sequence of the numbers   :zdg_hack
A computer would deserve to be called intelligent if it could deceive a human into believing that it was human. A.Turing

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jzckrabbit6506

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Re: getting out of the moniter
« Reply #2 on: March 11, 2006, 06:33:26 am »
thanks dan, i was looking at the hap files i downloaded today from this site and the laying down file gave me what i was looking for . so movement control is going to work,just have to add servo control to all my haps,and have hal call from my collection of them,per required task.sounds easy.the automatic head and eyes movements really give the chariactor life thats why i wanted to like get registry values,just didnt know how from Hal sence he has the haptek inside the Hal.exe im guessing...?would there be a script that commands all values be inspected that i can reference...?    and thanks again dan  P.S. and ill be looking at the phonetic lists

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dan

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Re: getting out of the moniter
« Reply #3 on: March 11, 2006, 05:20:37 pm »
Some of the charachters have "built in" haps which decompress to a temp folder in C:\program files\Haptek\player\hap_temp  which deletes them later, but you can copy them while the figure is open, modify them, then drag them back to the figure to see the effect.  There are a lot of different haps for emotions and movements and you can even call up other files like sound and lighting.  Look at http://72.240.116.125/dg/dgforum/index.php/topic,25.0.html
to download some, maybe this will help get you started.
A computer would deserve to be called intelligent if it could deceive a human into believing that it was human. A.Turing

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jzckrabbit6506

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Re: getting out of the moniter
« Reply #4 on: March 12, 2006, 06:01:47 pm »
well i dont know if any of you guy's have done this but i changed the extension on the full body girl so wordpad can see it and found a lot of information,placed a few commands in a hap file and dropped them into the runnig haptek player.some worked some didnt.maybe it was my syntax.but it gives min and max varibles to just about everything,even the phonetics

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dan

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Re: getting out of the moniter
« Reply #5 on: March 12, 2006, 06:47:49 pm »
Yeah, it's pretty cool, it gives lots of information on how to do individual movements by creating and dropping a hap, or making a call to it in the HAL brain by typing in a keyword.  If you noticed there are even keywords for individual finger movements in there.  Those are all compressed usually in binary form (but some are ascii), when they create it, and are built in to that particular character.  You can make your own hap and even use timing to create poses or movements by making a call to the individual charachter and body part using the statement as:

\setreg [ figure=body_female name=RThighForward f0=0.3000]

and the value of f0 usually max of 2 sets the amount of motion.

You can change the background using

\LoadBackGrnd[ file= background.jpg ]

or add a different skin texture using

\settexture[tex= [data\standard\skins\skin.jpg]]

or load a pose that you created using

\load   [file= data/standard/pose.hap]

or load and play a sound file using

\load [file= [test.ogg] i0= 0]
#Load a sound for later playback

#\soundplay [file= [test.ogg] ]
#play an already downLoaded file.

\soundplay [figure= body_female file= [test.ogg] ]
#have body_female play the file

or add timing and position changes using

\clock [t= 0] \switchscript[figure= body_female file= [Happy] i1= 1 i2= 1 ]
\clock [t= 5.2] \keyframe[figure= body_female rx= 0.020693 ry= -0.005308 rz= -0.010544 w= 0.999716 x= -0.599999 y= 10.600016 z= 31.999851 t= 5.125 ]


So you see it's pretty versatile, and infinitely fun to play with.  There's lot's of cool stuff to find in the forum also if you do searches and keep reading, or by searching in the development guide from Haptek.
A computer would deserve to be called intelligent if it could deceive a human into believing that it was human. A.Turing

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Freddy

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Re: getting out of the moniter
« Reply #6 on: March 12, 2006, 09:59:09 pm »
If you hadn't already check out the fullbody parameter guide in the help section here, it goes some of the way to opening up the animations and settings in the fullbodies.

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Lupine

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Re: getting out of the moniter
« Reply #7 on: March 13, 2006, 02:21:32 am »
you had me at "hello" jackrabbit6506

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Maviarab

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Re: getting out of the moniter
« Reply #8 on: June 17, 2006, 12:07:39 pm »
Sorry for delay Jackrabbit...sounds a great project...please do keep us updated as to the prgress you are making  :afro

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FuzzieDice

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Re: getting out of the moniter
« Reply #9 on: June 17, 2006, 08:24:32 pm »
I'm always fascinated with the building of androids so this should be quite interesting! Do keep us posted.

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aicreator

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Re: getting out of the moniter
« Reply #10 on: January 14, 2007, 03:52:19 pm »
hello, on another forum their was talk of using the animated christmas, etc. santa cluase works that would lipsinc when hooked up to a computer with ultrahal a.i. , would be a cheap alternative for a animated type robot , i have suggested on this making or using a cheap skin covering . just a thought to you . :)

 


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